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CRE Chilling Reign (CRE)
18th June 2021 • 233 Cards • $1,471.25 • 1,426.03€

Weedle - Grass - 40 HP

Pokémon - Basic

G Pierce 20

Weakness: Fire
Resistance: none
Retreat: 1

CRE #1

Kakuna - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Weedle

G Stiffen

During your opponent's next turn, this Pokémon takes 40 less damage from attacks (after applying Weakness and Resistance).

Weakness: Fire
Resistance: none
Retreat: 3

CRE #2

Beedrill - Grass - 130 HP

Pokémon - Stage 2 - Evolves from Kakuna

G Persist Sting

If your opponent's Active Pokémon has any Special Energy attached, it is Knocked Out.

G Jet Spear 110

Discard an Energy from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

CRE #3

Ledyba - Grass - 60 HP

Pokémon - Basic

C Collect

Draw a card.

CC Punch 20

Weakness: Fire
Resistance: none
Retreat: 1

CRE #4

Ledian - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Ledyba

C Rapid Draw 20

Draw 2 cards.

CCC Air Slash 100

Discard an Energy from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

CRE #5

Heracross - Grass - 120 HP

Pokémon - Basic

C Horn Attack 20

GC Single-Horn Throw 40+

Flip 2 coins. If both of them are heads, this attack does 160 more damage.

Weakness: Fire
Resistance: none
Retreat: 2

CRE #6

Celebi V - Grass - 190 HP

Pokémon - Basic

G Leaflet Dance

Attach any number of [G] Energy cards from your hand to your Pokémon in any way you like.

GC Slash Back 60

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

CRE #7

Celebi VMAX - Grass - 310 HP

Pokémon - VMAX - Evolves from Celebi V

Ability: Curative Forest

Once during your turn, you may heal 20 damage from each of your [G] Pokémon.

GC Max Plant 130

Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

Weakness: Fire
Resistance: none
Retreat: 1

CRE #8

Snover - Grass - 80 HP

Pokémon - Basic

GCC Whap Down 60

Weakness: Fire
Resistance: none
Retreat: 2

CRE #9

Abomasnow - Grass - 140 HP

Pokémon - Stage 1 - Evolves from Snover

Ability: Toughness Boost

Your Single Strike Pokémon in play, except any Abomasnow, get +50 HP. You can't apply more than 1 Toughness Boost Ability at a time.

GCC Mega Punch 90

Weakness: Fire
Resistance: none
Retreat: 3

CRE #10

Deerling - Grass - 60 HP

Pokémon - Basic

C Growl

During your opponent's next turn, the Defending Pokémon's attacks do 20 less damage (before applying Weakness and Resistance).

GC Rear Kick 20

Weakness: Fire
Resistance: none
Retreat: 1

CRE #11

Sawsbuck - Grass - 110 HP

Pokémon - Stage 1 - Evolves from Deerling

C Tackle 30

GCC Winter Horn 80+

If you have a Stadium in play, this attack does 80 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

CRE #12

Bounsweet - Grass - 60 HP

Pokémon - Basic

CC Splash 30

Weakness: Fire
Resistance: none
Retreat: 1

CRE #13

Steenee - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Bounsweet

C Splash 20

GCC Stomp 50+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

CRE #14

Tsareena - Grass - 140 HP

Pokémon - Stage 2 - Evolves from Steenee

CC Tread On 10+

This attack does 50 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

GCC Solar Beam 120

Weakness: Fire
Resistance: none
Retreat: 2

CRE #15

Grookey - Grass - 60 HP

Pokémon - Basic

GC Hit Twice 30x

Flip 2 coins. This attack does 30 damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 1

CRE #16

Thwackey - Grass - 100 HP

Pokémon - Stage 1 - Evolves from Grookey

GC Knock Off 30

Discard a random card from your opponent's hand.

Weakness: Fire
Resistance: none
Retreat: 2

CRE #17

Rillaboom - Grass - 180 HP

Pokémon - Stage 2 - Evolves from Thwackey

GC Wood Drain 60

Heal 30 damage from this Pokémon.

GGC Raging Repeated Strike 120+

Discard any amount of Energy from your Pokémon. This attack does 30 more damage for each card you discarded in this way.

Weakness: Fire
Resistance: none
Retreat: 3

CRE #18

Zarude - Grass - 130 HP

Pokémon - Basic

G Pack Call

Search your deck for a [G] Pokémon, reveal it, and put it into your hand. If you go second and it's your first turn, search for up to 3 [G] Pokémon instead of 1. Then, shuffle your deck.

CCC Repeated Whip 60+

This attack does 20 more damage for each [G] Energy attached to this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

CRE #19

Blaziken V - Fire - 210 HP

Pokémon - Basic

CC High Jump Kick 50

RRCC Fire Spin 210

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

CRE #20

Blaziken VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Blaziken V

R Clutch 60

During your opponent's next turn, the Defending Pokémon can't retreat.

CC Max Blaze 130

Choose up to 2 of your Benched Rapid Strike Pokémon and attach an Energy card from your discard pile to each of them.

Weakness: Water
Resistance: none
Retreat: 2

CRE #21

Castform Sunny Form - Fire - 70 HP

Pokémon - Basic

Ability: Weather Reading

If you have 8 or more Stadium cards in your discard pile, ignore all Energy in this Pokémon's attack costs.

RRC High-Pressure Blast 150

Discard a Stadium in play. If you can't, this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 0

CRE #22

Larvesta - Fire - 80 HP

Pokémon - Basic

R Flame Charge 10

Search your deck for a [R] Energy card and attach it to this Pokémon. Then, shuffle your deck.

Weakness: Water
Resistance: none
Retreat: 3

CRE #23

Volcarona - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Larvesta

RC Combustion 50

RRC Fire Spin 170

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

CRE #24

Volcanion V - Fire - 220 HP

Pokémon - Basic

RC Heat Blast 50

RRC Dynamite Tackle 100+

If this Pokémon has 10 or more damage counters on it, this attack does 150 more damage.

Weakness: Water
Resistance: none
Retreat: 3

CRE #25

Scorbunny - Fire - 60 HP

Pokémon - Basic

R Headbutt 20

Weakness: Water
Resistance: none
Retreat: 1

CRE #26

Raboot - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Scorbunny

RC Volley Kick 60

During your next turn, this Pokémon can't attack.

Weakness: Water
Resistance: none
Retreat: 1

CRE #27

Cinderace - Fire - 170 HP

Pokémon - Stage 2 - Evolves from Raboot

Ability: Crisis Power

This Pokémon's attacks do 30 more damage to your opponent's Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance).

RC Fireball Shot 150

During your next turn, this Pokémon can't attack.

Weakness: Water
Resistance: none
Retreat: 1

CRE #28

Lapras - Water - 110 HP

Pokémon - Basic

C Wintry Call

Search your deck for up to 2 Melony cards, reveal them, and put them into your hand. Then, shuffle your deck.

WC Icy Wind 50

Your opponent's Active Pokémon is now Asleep.

Weakness: Metal
Resistance: none
Retreat: 1

CRE #29

Sneasel - Water - 70 HP

Pokémon - Basic

C Cut Down

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

CRE #30

Weavile - Water - 110 HP

Pokémon - Stage 1 - Evolves from Sneasel

C Two-Hit KO

During your next turn, if the Defending Pokémon is damaged by an attack from a Rapid Strike Pokémon, it will be Knocked Out.

W Nasty Plot

Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

Weakness: Metal
Resistance: none
Retreat: 1

CRE #31

Delibird - Water - 90 HP

Pokémon - Basic

W Icy Snow 10

CC Package Delivery

Put this Pokémon and all attached cards into your deck. If you do, search your deck for a card and put it into your hand. Then, shuffle your deck.

Weakness: Metal
Resistance: none
Retreat: 1

CRE #32

Castform Rainy Form - Water - 70 HP

Pokémon - Basic

Ability: Weather Reading

If you have 8 or more Stadium cards in your discard pile, ignore all Energy in this Pokémon's attack costs.

WC Rainfall

This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 0

CRE #33

Castform Snowy Form - Water - 70 HP

Pokémon - Basic

Ability: Weather Reading

If you have 8 or more Stadium cards in your discard pile, ignore all Energy in this Pokémon's attack costs.

WWC Frosty Typhoon 120

During your next turn, this Pokémon can't use Frosty Typhoon.

Weakness: Metal
Resistance: none
Retreat: 0

CRE #34

Snorunt - Water - 60 HP

Pokémon - Basic

WC Headbutt 30

Weakness: Metal
Resistance: none
Retreat: 1

CRE #35

Froslass - Water - 90 HP

Pokémon - Stage 1 - Evolves from Snorunt

Ability: Frost Over

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach a [W] Energy card from your discard pile to 1 of your Pokémon.

WC Crystal Breath 90

During your next turn, this Pokémon can't attack.

Weakness: Metal
Resistance: none
Retreat: 1

CRE #36

Spheal - Water - 70 HP

Pokémon - Basic

C Ram 10

Weakness: Metal
Resistance: none
Retreat: 2

CRE #37

Sealeo - Water - 110 HP

Pokémon - Stage 1 - Evolves from Spheal

CC Ram 30

WWC Aurora Beam 70

Weakness: Metal
Resistance: none
Retreat: 4

CRE #38

Walrein - Water - 170 HP

Pokémon - Stage 2 - Evolves from Sealeo

CC Aurora Beam 70

WWC Hail Prison 160

Discard 2 Energy from this Pokémon. Your opponent's Active Pokémon is now Paralyzed.

Weakness: Metal
Resistance: none
Retreat: 4

CRE #39

Tapu Fini - Water - 120 HP

Pokémon - Basic

W Smash Turn 30

You may switch this Pokémon with 1 of your Benched Pokémon.

WWC Ocean Loop 120

Put an Energy attached to this Pokémon into your hand.

Weakness: Lightning
Resistance: none
Retreat: 1

CRE #40

Sobble - Water - 60 HP

Pokémon - Basic

C Keep Calling

Search your deck for up to 3 Basic Rapid Strike Pokémon and put them onto your Bench. Then, shuffle your deck.

CC Double Spin 20x

Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 1

CRE #41

Drizzile - Water - 90 HP

Pokémon - Stage 1 - Evolves from Sobble

CC Bounce 40

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

CRE #42

Inteleon - Water - 150 HP

Pokémon - Stage 2 - Evolves from Drizzile

Ability: Quick Shooting

Once during your turn, you may put 2 damage counters on 1 of your opponent's Pokémon.

CC Waterfall 70

Weakness: Lightning
Resistance: none
Retreat: 1

CRE #43

Rapid Strike Urshifu - Water - 140 HP

Pokémon - Stage 1 - Evolves from

C Slashing Claw 40

WC Rapid-Fisted Rush 30x

This attack does 30 damage for each of your Rapid Strike Pokémon in play.

Weakness: Lightning
Resistance: none
Retreat: 2

CRE #44

Ice Rider Calyrex V - Water - 210 HP

Pokémon - Basic

W Pierce 40

WWC Glacial Lance 200

Discard 2 Energy from this Pokémon.

Weakness: Metal
Resistance: none
Retreat: 2

CRE #45

Ice Rider Calyrex VMAX - Water - 320 HP

Pokémon - VMAX - Evolves from Ice Rider Calyrex V

CC Ride of the High King 10+

This attack does 30 more damage for each of your opponent's Benched Pokémon.

WW Max Lance 10+

You may discard up to 2 Energy from this Pokémon. If you do, this attack does 120 more damage for each card you discarded in this way.

Weakness: Metal
Resistance: none
Retreat: 2

CRE #46

Mareep - Lightning - 70 HP

Pokémon - Basic

C Growl

During your opponent's next turn, the Defending Pokémon's attacks do 20 less damage (before applying Weakness and Resistance).

LC Static Shock 20

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #47

Flaaffy - Lightning - 100 HP

Pokémon - Stage 1 - Evolves from Mareep

LC Electro Ball 50

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #48

Ampharos - Lightning - 160 HP

Pokémon - Stage 2 - Evolves from Flaaffy

L Thunder Shock 50

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

LC Searchlight Tail 90+

Your opponent reveals their hand. If you find any Energy cards there, this attack does 90 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #49

Blitzle - Lightning - 60 HP

Pokémon - Basic

L Thunder Spear

This attack does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

CRE #50

Zebstrika - Lightning - 120 HP

Pokémon - Stage 1 - Evolves from Blitzle

C Coordinated Bolt 30+

If 1 of your other Rapid Strike Pokémon used an attack during your last turn, this attack does 90 more damage.

LCC Spark Rush 90x

Flip a coin until you get tails. This attack does 90 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

CRE #51

Thundurus - Lightning - 120 HP

Pokémon - Basic

L Assisting Spark 30

You may attach a [L] Energy card from your hand to 1 of your Benched Pokémon.

LLC Thunder 130

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

CRE #52

Zeraora V - Lightning - 210 HP

Pokémon - Basic

LCC Cross Fist 100

If 1 of your other Rapid Strike Pokémon used an attack during your last turn, this attack also does 160 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #53

Galarian Slowpoke - Psychic - 70 HP

Pokémon - Basic

C Sharpness 10

CC Headbutt 20

Weakness: Darkness
Resistance: Fighting
Retreat: 2

CRE #54

Gastly - Psychic - 50 HP

Pokémon - Basic

P Sleep Pulse 10

Flip a coin. If heads, your opponent's Active Pokémon is now Asleep.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #55

Haunter - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Gastly

P Will-O-Wisp 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #56

Gengar - Psychic - 130 HP

Pokémon - Stage 2 - Evolves from Haunter

Ability: Last Gift

If this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

CCC Pain Burst 10+

This attack does 40 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #57

Galarian Articuno V - Psychic - 210 HP

Pokémon - Basic

Ability: Reconstitute

You must discard 2 cards from your hand in order to use this Ability. Once during your turn, you may draw a card.

PCC Psyray 110

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

CRE #58

Ralts - Psychic - 60 HP

Pokémon - Basic

P Confuse Ray

Your opponent's Active Pokémon is now Confused.

Weakness: Metal
Resistance: none
Retreat: 1

CRE #59

Kirlia - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Ralts

P Mirage Step

Search your deck for up to 3 Kirlia and put them onto your Bench. Then, shuffle your deck.

Weakness: Metal
Resistance: none
Retreat: 1

CRE #60

Gardevoir - Psychic - 140 HP

Pokémon - Stage 2 - Evolves from Kirlia

Ability: Shining Arcana

Once during your turn, you may look at the top 2 cards of your deck and attach any number of basic Energy cards you find there to your Pokémon in any way you like. Put the other cards into your hand.

CCC Brainwave 60+

This attack does 30 more damage for each [P] Energy attached to this Pokémon.

Weakness: Metal
Resistance: none
Retreat: 2

CRE #61

Shuppet - Psychic - 50 HP

Pokémon - Basic

P Will-O-Wisp 20

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #62

Banette - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Shuppet

P Resolute Spite 20x

Put up to 7 damage counters on this Pokémon. This attack does 20 damage for each damage counter you placed in this way.

PC Eerie Light 50

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #63

Cresselia - Psychic - 120 HP

Pokémon - Basic

P Crescent Glow

Search your deck for a [P] Energy card and attach it to 1 of your Pokémon. If you go second and it's your first turn, instead search for up to 3 [P] Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.

PP Photon Laser 30+

If you have at least 5 Energy in play, this attack does 90 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #64

Golett - Psychic - 90 HP

Pokémon - Basic

P Pound 10

PC Punch 30

Weakness: Darkness
Resistance: Fighting
Retreat: 3

CRE #65

Golurk - Psychic - 150 HP

Pokémon - Stage 1 - Evolves from Golett

PCC Reinforced Punch 60+

If this Pokémon has a Pokémon Tool attached, this attack does 90 more damage.

PPCC Megaton Fall 190

This Pokémon also does 30 damage to itself.

Weakness: Darkness
Resistance: Fighting
Retreat: 4

CRE #66

Swirlix - Psychic - 60 HP

Pokémon - Basic

CC Draining Kiss 20

Heal 10 damage from this Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

CRE #67

Slurpuff - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Swirlix

CC Follow the Scent

Flip 3 coins. Put a number of cards up to the number of heads from your discard pile into your hand.

CCC Fairy Wind 80

Weakness: Metal
Resistance: none
Retreat: 2

CRE #68

Inkay - Psychic - 50 HP

Pokémon - Basic

P Spinning Attack 20

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #69

Malamar - Psychic - 120 HP

Pokémon - Stage 1 - Evolves from Inkay

P Rapid Strike Tentacles 40x

Reveal any number of Rapid Strike cards from your hand. This attack does 40 damage for each card you revealed in this way. Then, shuffle those cards into your deck.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

CRE #70

Hatenna - Psychic - 60 HP

Pokémon - Basic

P Psyshot 20

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #71

Hattrem - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Hatenna

P Spiral Drain 30

Heal 30 damage from this Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #72

Hatterene - Psychic - 130 HP

Pokémon - Stage 2 - Evolves from Hattrem

Ability: Witch Rondo

Once during your turn, you may switch your Active Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

CC Psychic 30+

This attack does 50 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #73

Shadow Rider Calyrex V - Psychic - 210 HP

Pokémon - Basic

P Shadow Mist 10

During your opponent's next turn, they can't play any Special Energy or Stadium cards from their hand.

CCC Astral Barrage

Choose 2 of your opponent's Pokémon and put 5 damage counters on each of them.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

CRE #74

Shadow Rider Calyrex VMAX - Psychic - 320 HP

Pokémon - VMAX - Evolves from Shadow Rider Calyrex V

Ability: Underworld Door

Once during your turn, you may attach a [P] Energy card from your hand to 1 of your Benched [P] Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.

CCC Max Geist 10+

This attack does 30 more damage for each [P] Energy attached to all of your Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

CRE #75

Diglett - Fighting - 50 HP

Pokémon - Basic

F Dig 10

Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 1

CRE #76

Dugtrio - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Diglett

FC Triple Heads 60x

Flip 3 coins. This attack does 60 damage for each heads. If all of them are heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 1

CRE #77

Galarian Farfetch'd - Fighting - 80 HP

Pokémon - Basic

F Puncture 20

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: none
Retreat: 1

CRE #78

Galarian Sirfetch'd - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Galarian Farfetch'd

F Peck 40

FCC Leek Strike 70+

If this Pokémon has a Pokémon Tool attached, this attack does 90 more damage, and this attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: none
Retreat: 2

CRE #79

Galarian Zapdos V - Fighting - 200 HP

Pokémon - Basic

Ability: Fighting Instinct

This Pokémon's attacks cost [C] less for each of your opponent's Pokémon V in play.

FCCC Thunderous Kick 170

Before doing damage, discard a Special Energy from your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

CRE #80

Gallade - Fighting - 170 HP

Pokémon - Stage 2 - Evolves from Kirlia

P Feint 60

This attack's damage isn't affected by Resistance.

CC Dynablade 60x

This attack does 60 damage for each of your opponent's Pokémon V in play.

Weakness: Psychic
Resistance: none
Retreat: 2

CRE #81

Galarian Yamask - Fighting - 60 HP

Pokémon - Basic

CC Brutal Swing 10+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass
Resistance: none
Retreat: 2

CRE #82

Galarian Runerigus - Fighting - 120 HP

Pokémon - Stage 1 - Evolves from Galarian Yamask

Ability: Spiteful Slate

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon VMAX (even if this Pokémon is Knocked Out), put damage counters on the Attacking Pokémon equal to the damage done to this Pokémon.

CCC Energy Press 60+

This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

CRE #83

Crabrawler - Fighting - 80 HP

Pokémon - Basic

F Light Punch 20

FC Double Lariat 40x

Flip 2 coins. This attack does 40 damage for each heads.

Weakness: Psychic
Resistance: none
Retreat: 3

CRE #84

Crabominable - Fighting - 150 HP

Pokémon - Stage 1 - Evolves from Crabrawler

FCC Double Lariat 90x

Flip 2 coins. This attack does 90 damage for each heads.

FCCC Crabhammer 130

Weakness: Psychic
Resistance: none
Retreat: 4

CRE #85

Rockruff - Fighting - 70 HP

Pokémon - Basic

FF Crunch 30

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Grass
Resistance: none
Retreat: 1

CRE #86

Lycanroc - Fighting - 120 HP

Pokémon - Stage 1 - Evolves from Rockruff

FF Rogue Fangs 80+

This attack does 10 more damage for each Single Strike Pokémon in your discard pile.

Weakness: Grass
Resistance: none
Retreat: 2

CRE #87

Passimian - Fighting - 110 HP

Pokémon - Basic

Ability: Throwing Coach

Your Rapid Strike Pokémon's attacks do 30 more damage to your opponent's Benched Pokémon V and Benched Pokémon-GX (before applying Weakness and Resistance). You can't apply more than 1 Throwing Coach Ability at a time.

F Fling

This attack does 20 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 1

CRE #88

Sandaconda V - Fighting - 220 HP

Pokémon - Basic

Ability: Wall of Sand

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

FFC Land Crush 140

Weakness: Grass
Resistance: none
Retreat: 2

CRE #89

Sandaconda VMAX - Fighting - 320 HP

Pokémon - VMAX - Evolves from Sandaconda V

F Sand Pulse 60

This attack also does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FFC G-Max Cyclone 180

Move any amount of Energy from your Pokémon to your other Pokémon in any way you like.

Weakness: Grass
Resistance: none
Retreat: 3

CRE #90

Clobbopus - Fighting - 70 HP

Pokémon - Basic

CC Beat 30

Weakness: Psychic
Resistance: none
Retreat: 2

CRE #91

Grapploct - Fighting - 140 HP

Pokémon - Stage 1 - Evolves from Clobbopus

Ability: Stranglehold Master

As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon's Retreat Cost is [C][C] more.

FCC Synchro Buster 80+

If you have the same number of cards in your hand as your opponent, this attack does 80 more damage.

Weakness: Psychic
Resistance: none
Retreat: 3

CRE #92

Kubfu - Fighting - 70 HP

Pokémon - Basic

C Training

Search your deck for a basic Energy card and attach it to this Pokémon. Then, shuffle your deck.

CCC Elbow Strike 60

Weakness: Psychic
Resistance: none
Retreat: 1

CRE #93

Koffing - Darkness - 70 HP

Pokémon - Basic

DC Smog 20

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 1

CRE #94

Weezing - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Koffing

D Mixin' Toxin

Your opponent's Active Pokémon is now Confused. Attach a [D] Energy card from your discard pile to this Pokémon.

DC Smog Burst 20+

This attack does 20 more damage for each [D] Energy attached to all of your Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #95

Galarian Weezing - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Koffing

Ability: Energy Factory

Each basic [D] Energy attached to your Pokémon that have “Weezing” in their name provides [D][D] Energy. You can't apply more than 1 Energy Factory Ability at a time.

DC Suffocating Gas 50

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #96

Galarian Moltres V - Darkness - 220 HP

Pokémon - Basic

Ability: Direflame Wings

Once during your turn, you may attach a [D] Energy card from your discard pile to this Pokémon. You can't use more than 1 Direflame Wings Ability each turn.

DDC Aura Burn 190

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 2

CRE #97

Galarian Slowking - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Galarian Slowbro

Ability: Mysterious Potion

Once during your turn, you may choose 1 of your Pokémon and flip a coin. If heads, heal 90 damage from that Pokémon. If tails, put 3 damage counters on that Pokémon.

DCC Spray Fluid 90

Weakness: Fighting
Resistance: none
Retreat: 3

CRE #98

Galarian Slowking V - Darkness - 220 HP

Pokémon - Basic

C Concoction

Discard a card from your hand. If you do, draw 3 cards.

DC Word of Ruin

At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out.

Weakness: Fighting
Resistance: none
Retreat: 3

CRE #99

Galarian Slowking VMAX - Darkness - 320 HP

Pokémon - VMAX - Evolves from Galarian Slowking V

DC Max Toxify 10

Your opponent's Active Pokémon is now Poisoned. During Pokémon Checkup, put 12 damage counters on that Pokémon instead of 1.

Weakness: Fighting
Resistance: none
Retreat: 3

CRE #100

Qwilfish - Darkness - 90 HP

Pokémon - Basic

Ability: Bursting Needles

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, put 6 damage counters on the Attacking Pokémon.

CC Poison Jab 30

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 1

CRE #101

Seviper - Darkness - 110 HP

Pokémon - Basic

DDC Strong Tail 90+

If you played a Single Strike Supporter card from your hand during this turn, this attack does 90 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #102

Spiritomb - Darkness - 70 HP

Pokémon - Basic

C Ghostly Cries

For each Pokémon in your opponent's discard pile, put 1 damage counter on your opponent's Pokémon in any way you like. If you placed any damage counters in this way, your opponent shuffles all Pokémon from their discard pile into their deck.

D Will-O-Wisp 20

Weakness: Grass
Resistance: none
Retreat: 1

CRE #103

Liepard V - Darkness - 190 HP

Pokémon - Basic

Ability: Hidden Claw

When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Pokémon Tool from a Pokémon (yours or your opponent's).

DCC Shadow Ripper 110

You may put this Pokémon and all attached cards into your hand.

Weakness: Grass
Resistance: none
Retreat: 1

CRE #104

Venipede - Darkness - 70 HP

Pokémon - Basic

D Poison Sting 10

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #105

Whirlipede - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Venipede

D Poison Sting 20

Your opponent's Active Pokémon is now Poisoned.

DCC Rolling Tackle 50

Weakness: Fighting
Resistance: none
Retreat: 3

CRE #106

Scolipede - Darkness - 160 HP

Pokémon - Stage 2 - Evolves from Whirlipede

D Poison Sting 50

Your opponent's Active Pokémon is now Poisoned.

DCC Venoshock 100+

If your opponent's Active Pokémon is Poisoned, this attack does 120 more damage.

Weakness: Fighting
Resistance: none
Retreat: 3

CRE #107

Single Strike Urshifu - Darkness - 140 HP

Pokémon - Stage 1 - Evolves from Kubfu

DC Field Crush 50

If your opponent has a Stadium in play, discard it.

DDC Fists of Strife 100+

If this Pokémon has any damage counters on it, this attack does 100 more damage.

Weakness: Grass
Resistance: none
Retreat: 2

CRE #108

Aron - Metal - 70 HP

Pokémon - Basic

CC Gnaw 20

MCC Rolling Tackle 50

Weakness: Fire
Resistance: Grass
Retreat: 2

CRE #109

Lairon - Metal - 100 HP

Pokémon - Stage 1 - Evolves from Aron

MCC Tackle 50

MMCC Metal Claw 90

Weakness: Fire
Resistance: Grass
Retreat: 3

CRE #110

Aggron - Metal - 180 HP

Pokémon - Stage 2 - Evolves from Lairon

MCC Guard Press 100

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MMCC Seismic Rift 240

This attack also does 30 damage to each of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: Grass
Retreat: 4

CRE #111

Metagross V - Metal - 220 HP

Pokémon - Basic

M Bullet Punch 20+

Flip 2 coins. This attack does 20 more damage for each heads.

MC Synchro Hammer 60+

If this Pokémon and your opponent's Active Pokémon have the same amount of Energy attached, this attack does 90 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 3

CRE #112

Metagross VMAX - Metal - 330 HP

Pokémon - VMAX - Evolves from Metagross V

M Zap Traction

Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

MC Max Rush 100

During your next turn, this Pokémon's Max Rush attack does 150 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 3

CRE #113

Cobalion - Metal - 120 HP

Pokémon - Basic

MC Headbang 40

MMC Metal Slash 130

During your next turn, this Pokémon can't attack.

Weakness: Fire
Resistance: Grass
Retreat: 2

CRE #114

Tauros - Colorless - 130 HP

Pokémon - Basic

CC Raging Bull 20+

This attack does 20 more damage for each damage counter on this Pokémon. This Pokémon is now Confused.

CC Take Down 80

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #115

Porygon - Colorless - 60 HP

Pokémon - Basic

C Sharpen 20

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #116

Porygon2 - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Porygon

CC Tri Attack 30x

Flip 3 coins. This attack does 30 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #117

Porygon-Z - Colorless - 140 HP

Pokémon - Stage 2 - Evolves from Porygon2

Ability: Bug Transmission

Whenever you attach an Energy card from your hand to this Pokémon during your turn, you may make your opponent's Active Pokémon Confused.

CCC Superbeam 170

Discard 2 Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #118

Blissey V - Colorless - 250 HP

Pokémon - Basic

Ability: Natural Cure

Whenever you attach an Energy card from your hand to this Pokémon, it recovers from all Special Conditions.

C Blissful Blast 10+

This attack does 30 more damage for each Energy attached to this Pokémon. If you did any damage with this attack, you may attach up to 3 Energy cards from your discard pile to this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 4

CRE #119

Zangoose - Colorless - 110 HP

Pokémon - Basic

CCC Gale Claws 50

If you played a Rapid Strike Supporter card from your hand during this turn, this attack also does 50 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #120

Castform - Colorless - 70 HP

Pokémon - Basic

Ability: Weather Reading

If you have 8 or more Stadium cards in your discard pile, ignore all Energy in this Pokémon's attack costs.

CCC Weather Force 80

Draw cards until you have 6 cards in your hand.

Weakness: Fighting
Resistance: none
Retreat: 0

CRE #121

Kecleon - Colorless - 90 HP

Pokémon - Basic

Ability: Chromashift

This Pokémon is the same type as any basic Energy attached to it. (If it has 2 or more different types of basic Energy attached, this Pokémon is each of those types.)

CCC Spinning Attack 90

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #122

Shaymin - Colorless - 70 HP

Pokémon - Basic

C Return 10

You may draw cards until you have 6 cards in your hand.

CC Sky Return 30

Put this Pokémon and all attached cards into your hand.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

CRE #123

Tornadus V - Colorless - 210 HP

Pokémon - Basic

C Blow Through 20+

If a Stadium is in play, this attack does 20 more damage.

CCCC Blasting Hammer 180

Discard an Energy from this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

CRE #124

Tornadus VMAX - Colorless - 320 HP

Pokémon - VMAX - Evolves from Tornadus V

CC Blasting Wind 60

CCCC Max Wind Spirit 120+

If a Stadium is in play, this attack does 120 more damage. Then, discard that Stadium.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

CRE #125

Furfrou - Colorless - 90 HP

Pokémon - Basic

C Find a Friend

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

CCC Fur Attack 90

During your opponent's next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).

Weakness: Fighting
Resistance: none
Retreat: 1

CRE #126

Skwovet - Colorless - 60 HP

Pokémon - Basic

C Scrounge

Put a Pokémon Tool card from your discard pile into your hand.

C Gnaw 10

Weakness: Fighting
Resistance: none
Retreat: 1

CRE #127

Greedent - Colorless - 120 HP

Pokémon - Stage 1 - Evolves from Skwovet

Ability: Brazen Tail

Energy attached to your Pokémon can't be put into your hand, deck, or discard pile by an effect of your opponent's Item or Supporter cards.

CCC Gnaw 90

Weakness: Fighting
Resistance: none
Retreat: 1

CRE #128

Agatha

Trainer - Supporter

Move up to 3 damage counters from your Active Pokémon to your opponent's Active Pokémon.
CRE #129

Avery

Trainer - Supporter

Draw 3 cards. If you drew any cards in this way, your opponent discards Pokémon from their Bench until they have 3.
CRE #130

Brawly

Trainer - Supporter

Search your deck for up to 3 Basic Rapid Strike Pokémon and put them onto your Bench. Then, shuffle your deck.
CRE #131

Caitlin

Trainer - Supporter

Put as many cards from your hand as you like on the bottom of your deck in any order. Then, draw a card for each card you put on the bottom of your deck.
CRE #132

Crushing Gloves

Trainer - Tool

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active [M] Pokémon (before applying Weakness and Resistance).
CRE #133

Doctor

Trainer - Supporter

Draw 2 cards. If your opponent's Active Pokémon is a Pokémon VMAX, draw 2 more cards.
CRE #134

Dyna Tree Hill

Trainer - Stadium

Pokémon (both yours and your opponent's) can't be healed.
CRE #135

Echoing Horn

Trainer - Item

Put a Basic Pokémon from your opponent's discard pile onto their Bench.
CRE #136

Expedition Uniform

Trainer - Item

Look at the bottom 3 cards of your deck and put them on top of your deck in any order.
CRE #137

Fire-Resistant Gloves

Trainer - Tool

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active [R] Pokémon (before applying Weakness and Resistance).
CRE #138

Flannery

Trainer - Supporter

Discard a Special Energy from 1 of your opponent's Pokémon, and discard a Stadium in play.
CRE #139

Fog Crystal

Trainer - Item

Search your deck for a [P] Energy card or a Basic [P] Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
CRE #140

Galarian Chestplate

Trainer - Tool

If the Pokémon this card is attached to has "Galarian" in its name, it takes 30 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance).
CRE #141

Honey

Trainer - Supporter

Draw a card for each of your opponent's Benched Pokémon V.
CRE #142

Justified Gloves

Trainer - Tool

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active [D] Pokémon (before applying Weakness and Resistance).
CRE #143

Karen's Conviction

Trainer - Supporter

During this turn, your Single Strike Pokémon's attacks do 20 more damage to your opponent's Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance).
CRE #144

Klara

Trainer - Supporter

Choose 1 or both:

• Put up to 2 Pokémon from your discard pile into your hand.
• Put up to 2 basic Energy cards from your discard pile into your hand.
CRE #145

Melony

Trainer - Supporter

Attach a [W] Energy card from your discard pile to 1 of your Pokémon V. If you do, draw 3 cards.
CRE #146

Old Cemetery

Trainer - Stadium

Whenever any player attaches an Energy card from their hand to 1 of their non-[P] Pokémon, put 2 damage counters on that Pokémon.
CRE #147

Path to the Peak

Trainer - Stadium

Pokémon with a Rule Box in play (both yours and your opponent's) have no Abilities. (Pokémon V, Pokémon-GX, etc. have Rule Boxes.)
CRE #148

Peonia

Trainer - Supporter

Put up to 3 Prize cards into your hand. Then, for each Prize card you put into your hand in this way, put a card from your hand face down as a Prize card.
CRE #149

Peony

Trainer - Supporter

Discard your hand and search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
CRE #150
The Rapid Strike Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.)

[L][C] Gravdrop 10+
This attack does 50 more damage for each Energy attached to your opponent's Active Pokémon.
CRE #151

Rugged Helmet

Trainer - Tool

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if it is Knocked Out), put an Energy attached to the Attacking Pokémon into your opponent's hand.
CRE #152

Siebold

Trainer - Supporter

Choose up to 2 of your Rapid Strike Pokémon and heal 60 damage from each of them.
CRE #153
The Single Strike Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.)

[R][C][C] Bullet Breakthrough 120
This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon.
CRE #154

Weeding Gloves

Trainer - Tool

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active [G] Pokémon (before applying Weakness and Resistance).
CRE #155

Welcoming Lantern

Trainer - Item

Put a Single Strike Supporter card from your discard pile into your hand.
CRE #156

Impact Energy

Energy - Special Energy

This card can only be attached to a Single Strike Pokémon. If this card is attached to anything other than a Single Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. The Pokémon this card is attached to can't be Poisoned, and if it is already Poisoned, it recovers from that Special Condition.
CRE #157

Lucky Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if it is Knocked Out), draw a card.
CRE #158

Spiral Energy

Energy - Special Energy

This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. The Pokémon this card is attached to can't be Paralyzed, and if it is already Paralyzed, it recovers from that Special Condition.
CRE #159

Celebi V - Grass - 190 HP

Pokémon - Basic

G Leaflet Dance

Attach any number of [G] Energy cards from your hand to your Pokémon in any way you like.

GC Slash Back 60

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

CRE #160

Blaziken V - Fire - 210 HP

Pokémon - Basic

CC High Jump Kick 50

RRCC Fire Spin 210

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

CRE #161

Volcanion V - Fire - 220 HP

Pokémon - Basic

RC Heat Blast 50

RRC Dynamite Tackle 100+

If this Pokémon has 10 or more damage counters on it, this attack does 150 more damage.

Weakness: Water
Resistance: none
Retreat: 3

CRE #162

Ice Rider Calyrex V - Water - 210 HP

Pokémon - Basic

W Pierce 40

WWC Glacial Lance 200

Discard 2 Energy from this Pokémon.

Weakness: Metal
Resistance: none
Retreat: 2

CRE #163

Ice Rider Calyrex V - Water - 210 HP

Pokémon - Basic

W Pierce 40

WWC Glacial Lance 200

Discard 2 Energy from this Pokémon.

Weakness: Metal
Resistance: none
Retreat: 2

CRE #164

Zeraora V - Lightning - 210 HP

Pokémon - Basic

LCC Cross Fist 100

If 1 of your other Rapid Strike Pokémon used an attack during your last turn, this attack also does 160 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #165

Zeraora V - Lightning - 210 HP

Pokémon - Basic

LCC Cross Fist 100

If 1 of your other Rapid Strike Pokémon used an attack during your last turn, this attack also does 160 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 2

CRE #166

Galarian Rapidash V - Psychic - 210 HP

Pokémon - Basic

CC Libra Horn

Put damage counters on 1 of your opponent's Pokémon until its remaining HP is 100.

PP Psychic 60+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #167

Galarian Rapidash V - Psychic - 210 HP

Pokémon - Basic

CC Libra Horn

Put damage counters on 1 of your opponent's Pokémon until its remaining HP is 100.

PP Psychic 60+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

CRE #168

Galarian Articuno V - Psychic - 210 HP

Pokémon - Basic

Ability: Reconstitute

You must discard 2 cards from your hand in order to use this Ability. Once during your turn, you may draw a card.

PCC Psyray 110

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

CRE #169

Galarian Articuno V - Psychic - 210 HP

Pokémon - Basic

Ability: Reconstitute

You must discard 2 cards from your hand in order to use this Ability. Once during your turn, you may draw a card.

PCC Psyray 110

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

CRE #170

Shadow Rider Calyrex V - Psychic - 210 HP

Pokémon - Basic

P Shadow Mist 10

During your opponent's next turn, they can't play any Special Energy or Stadium cards from their hand.

CCC Astral Barrage

Choose 2 of your opponent's Pokémon and put 5 damage counters on each of them.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

CRE #171

Shadow Rider Calyrex V - Psychic - 210 HP

Pokémon - Basic

P Shadow Mist 10

During your opponent's next turn, they can't play any Special Energy or Stadium cards from their hand.

CCC Astral Barrage

Choose 2 of your opponent's Pokémon and put 5 damage counters on each of them.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

CRE #172

Galarian Zapdos V - Fighting - 200 HP

Pokémon - Basic

Ability: Fighting Instinct

This Pokémon's attacks cost [C] less for each of your opponent's Pokémon V in play.

FCCC Thunderous Kick 170

Before doing damage, discard a Special Energy from your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

CRE #173

Galarian Zapdos V - Fighting - 200 HP

Pokémon - Basic

Ability: Fighting Instinct

This Pokémon's attacks cost [C] less for each of your opponent's Pokémon V in play.

FCCC Thunderous Kick 170

Before doing damage, discard a Special Energy from your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

CRE #174

Sandaconda V - Fighting - 220 HP

Pokémon - Basic

Ability: Wall of Sand

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

FFC Land Crush 140

Weakness: Grass
Resistance: none
Retreat: 2

CRE #175

Galarian Moltres V - Darkness - 220 HP

Pokémon - Basic

Ability: Direflame Wings

Once during your turn, you may attach a [D] Energy card from your discard pile to this Pokémon. You can't use more than 1 Direflame Wings Ability each turn.

DDC Aura Burn 190

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 2

CRE #176

Galarian Moltres V - Darkness - 220 HP

Pokémon - Basic

Ability: Direflame Wings

Once during your turn, you may attach a [D] Energy card from your discard pile to this Pokémon. You can't use more than 1 Direflame Wings Ability each turn.

DDC Aura Burn 190

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 2

CRE #177

Galarian Slowking V - Darkness - 220 HP

Pokémon - Basic

C Concoction

Discard a card from your hand. If you do, draw 3 cards.

DC Word of Ruin

At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out.

Weakness: Fighting
Resistance: none
Retreat: 3

CRE #178

Galarian Slowking V - Darkness - 220 HP

Pokémon - Basic

C Concoction

Discard a card from your hand. If you do, draw 3 cards.

DC Word of Ruin

At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out.

Weakness: Fighting
Resistance: none
Retreat: 3

CRE #179

Liepard V - Darkness - 190 HP

Pokémon - Basic

Ability: Hidden Claw

When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Pokémon Tool from a Pokémon (yours or your opponent's).

DCC Shadow Ripper 110

You may put this Pokémon and all attached cards into your hand.

Weakness: Grass
Resistance: none
Retreat: 1

CRE #180

Metagross V - Metal - 220 HP

Pokémon - Basic

M Bullet Punch 20+

Flip 2 coins. This attack does 20 more damage for each heads.

MC Synchro Hammer 60+

If this Pokémon and your opponent's Active Pokémon have the same amount of Energy attached, this attack does 90 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 3

CRE #181

Blissey V - Colorless - 250 HP

Pokémon - Basic

Ability: Natural Cure

Whenever you attach an Energy card from your hand to this Pokémon, it recovers from all Special Conditions.

C Blissful Blast 10+

This attack does 30 more damage for each Energy attached to this Pokémon. If you did any damage with this attack, you may attach up to 3 Energy cards from your discard pile to this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 4

CRE #182

Blissey V - Colorless - 250 HP

Pokémon - Basic

Ability: Natural Cure

Whenever you attach an Energy card from your hand to this Pokémon, it recovers from all Special Conditions.

C Blissful Blast 10+

This attack does 30 more damage for each Energy attached to this Pokémon. If you did any damage with this attack, you may attach up to 3 Energy cards from your discard pile to this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 4

CRE #183

Tornadus V - Colorless - 210 HP

Pokémon - Basic

C Blow Through 20+

If a Stadium is in play, this attack does 20 more damage.

CCCC Blasting Hammer 180

Discard an Energy from this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

CRE #184

Tornadus V - Colorless - 210 HP

Pokémon - Basic

C Blow Through 20+

If a Stadium is in play, this attack does 20 more damage.

CCCC Blasting Hammer 180

Discard an Energy from this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

CRE #185

Agatha

Trainer - Supporter

Move up to 3 damage counters from your Active Pokémon to your opponent's Active Pokémon.
CRE #186

Avery

Trainer - Supporter

Draw 3 cards. If you drew any cards in this way, your opponent discards Pokémon from their Bench until they have 3.
CRE #187

Brawly

Trainer - Supporter

Search your deck for up to 3 Basic Rapid Strike Pokémon and put them onto your Bench. Then, shuffle your deck.
CRE #188

Caitlin

Trainer - Supporter

Put as many cards from your hand as you like on the bottom of your deck in any order. Then, draw a card for each card you put on the bottom of your deck.
CRE #189

Doctor

Trainer - Supporter

Draw 2 cards. If your opponent's Active Pokémon is a Pokémon VMAX, draw 2 more cards.
CRE #190

Flannery

Trainer - Supporter

Discard a Special Energy from 1 of your opponent's Pokémon, and discard a Stadium in play.
CRE #191

Honey

Trainer - Supporter

Draw a card for each of your opponent's Benched Pokémon V.
CRE #192

Karen's Conviction

Trainer - Supporter

During this turn, your Single Strike Pokémon's attacks do 20 more damage to your opponent's Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance).
CRE #193

Klara

Trainer - Supporter

Choose 1 or both:

• Put up to 2 Pokémon from your discard pile into your hand.
• Put up to 2 basic Energy cards from your discard pile into your hand.
CRE #194

Melony

Trainer - Supporter

Attach a [W] Energy card from your discard pile to 1 of your Pokémon V. If you do, draw 3 cards.
CRE #195

Peonia

Trainer - Supporter

Put up to 3 Prize cards into your hand. Then, for each Prize card you put into your hand in this way, put a card from your hand face down as a Prize card.
CRE #196

Peony

Trainer - Supporter

Discard your hand and search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
CRE #197

Siebold

Trainer - Supporter

Choose up to 2 of your Rapid Strike Pokémon and heal 60 damage from each of them.
CRE #198

Celebi VMAX - Grass - 310 HP

Pokémon - VMAX - Evolves from Celebi V

Ability: Curative Forest

Once during your turn, you may heal 20 damage from each of your [G] Pokémon.

GC Max Plant 130

Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

Weakness: Fire
Resistance: none
Retreat: 1

CRE #199

Blaziken VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Blaziken V

R Clutch 60

During your opponent's next turn, the Defending Pokémon can't retreat.

CC Max Blaze 130

Choose up to 2 of your Benched Rapid Strike Pokémon and attach an Energy card from your discard pile to each of them.

Weakness: Water
Resistance: none
Retreat: 2

CRE #200

Blaziken VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Blaziken V

R Clutch 60

During your opponent's next turn, the Defending Pokémon can't retreat.

CC Max Blaze 130

Choose up to 2 of your Benched Rapid Strike Pokémon and attach an Energy card from your discard pile to each of them.

Weakness: Water
Resistance: none
Retreat: 2

CRE #201

Ice Rider Calyrex VMAX - Water - 320 HP

Pokémon - VMAX - Evolves from Ice Rider Calyrex V

CC Ride of the High King 10+

This attack does 30 more damage for each of your opponent's Benched Pokémon.

WW Max Lance 10+

You may discard up to 2 Energy from this Pokémon. If you do, this attack does 120 more damage for each card you discarded in this way.

Weakness: Metal
Resistance: none
Retreat: 2

CRE #202

Ice Rider Calyrex VMAX - Water - 320 HP

Pokémon - VMAX - Evolves from Ice Rider Calyrex V

CC Ride of the High King 10+

This attack does 30 more damage for each of your opponent's Benched Pokémon.

WW Max Lance 10+

You may discard up to 2 Energy from this Pokémon. If you do, this attack does 120 more damage for each card you discarded in this way.

Weakness: Metal
Resistance: none
Retreat: 2

CRE #203

Shadow Rider Calyrex VMAX - Psychic - 320 HP

Pokémon - VMAX - Evolves from Shadow Rider Calyrex V

Ability: Underworld Door

Once during your turn, you may attach a [P] Energy card from your hand to 1 of your Benched [P] Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.

CCC Max Geist 10+

This attack does 30 more damage for each [P] Energy attached to all of your Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

CRE #204

Shadow Rider Calyrex VMAX - Psychic - 320 HP

Pokémon - VMAX - Evolves from Shadow Rider Calyrex V

Ability: Underworld Door

Once during your turn, you may attach a [P] Energy card from your hand to 1 of your Benched [P] Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.

CCC Max Geist 10+

This attack does 30 more damage for each [P] Energy attached to all of your Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

CRE #205

Sandaconda VMAX - Fighting - 320 HP

Pokémon - VMAX - Evolves from Sandaconda V

F Sand Pulse 60

This attack also does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FFC G-Max Cyclone 180

Move any amount of Energy from your Pokémon to your other Pokémon in any way you like.

Weakness: Grass
Resistance: none
Retreat: 3

CRE #206

Galarian Slowking VMAX - Darkness - 320 HP

Pokémon - VMAX - Evolves from Galarian Slowking V

DC Max Toxify 10

Your opponent's Active Pokémon is now Poisoned. During Pokémon Checkup, put 12 damage counters on that Pokémon instead of 1.

Weakness: Fighting
Resistance: none
Retreat: 3

CRE #207

Metagross VMAX - Metal - 330 HP

Pokémon - VMAX - Evolves from Metagross V

M Zap Traction

Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

MC Max Rush 100

During your next turn, this Pokémon's Max Rush attack does 150 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 3

CRE #208

Tornadus VMAX - Colorless - 320 HP

Pokémon - VMAX - Evolves from Tornadus V

CC Blasting Wind 60

CCCC Max Wind Spirit 120+

If a Stadium is in play, this attack does 120 more damage. Then, discard that Stadium.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

CRE #209

Agatha

Trainer - Supporter

Move up to 3 damage counters from your Active Pokémon to your opponent's Active Pokémon.
CRE #210

Avery

Trainer - Supporter

Draw 3 cards. If you drew any cards in this way, your opponent discards Pokémon from their Bench until they have 3.
CRE #211

Brawly

Trainer - Supporter

Search your deck for up to 3 Basic Rapid Strike Pokémon and put them onto your Bench. Then, shuffle your deck.
CRE #212

Caitlin

Trainer - Supporter

Put as many cards from your hand as you like on the bottom of your deck in any order. Then, draw a card for each card you put on the bottom of your deck.
CRE #213

Doctor

Trainer - Supporter

Draw 2 cards. If your opponent's Active Pokémon is a Pokémon VMAX, draw 2 more cards.
CRE #214

Flannery

Trainer - Supporter

Discard a Special Energy from 1 of your opponent's Pokémon, and discard a Stadium in play.
CRE #215

Karen's Conviction

Trainer - Supporter

During this turn, your Single Strike Pokémon's attacks do 20 more damage to your opponent's Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance).
CRE #216

Klara

Trainer - Supporter

Choose 1 or both:

• Put up to 2 Pokémon from your discard pile into your hand.
• Put up to 2 basic Energy cards from your discard pile into your hand.
CRE #217

Melony

Trainer - Supporter

Attach a [W] Energy card from your discard pile to 1 of your Pokémon V. If you do, draw 3 cards.
CRE #218

Peonia

Trainer - Supporter

Put up to 3 Prize cards into your hand. Then, for each Prize card you put into your hand in this way, put a card from your hand face down as a Prize card.
CRE #219

Peony

Trainer - Supporter

Discard your hand and search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
CRE #220

Siebold

Trainer - Supporter

Choose up to 2 of your Rapid Strike Pokémon and heal 60 damage from each of them.
CRE #221

Electrode - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Voltorb

Ability: Buzzap Generator

Once during your turn, if this Pokémon is on your Bench, you may search your deck for up to 2 [L] Energy cards and attach them to your [L] Pokémon in any way you like. Then, shuffle your deck. If you searched your deck in this way, this Pokémon is Knocked Out.

LLC Electric Ball 100

Weakness: Fighting
Resistance: none
Retreat: 1

CRE #222

Bronzong - Metal - 110 HP

Pokémon - Stage 1 - Evolves from Bronzor

Ability: Metal Transfer

As often as you like during your turn, you may move a [M] Energy from 1 of your Pokémon to another of your Pokémon.

MCC Zen Headbutt 70

Weakness: Fire
Resistance: Grass
Retreat: 3

CRE #223

Snorlax - Colorless - 130 HP

Pokémon - Basic

Ability: Gormandize

Once during your turn, if this Pokémon is in the Active Spot, you may draw cards until you have 7 cards in your hand. If you use this Ability, your turn ends.

CCCC Body Slam 100

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 3

CRE #224

Echoing Horn

Trainer - Item

Put a Basic Pokémon from your opponent's discard pile onto their Bench.
CRE #225

Fan of Waves

Trainer - Item

Put a Special Energy attached to 1 of your opponent's Pokémon on the bottom of their deck.
CRE #226

Fog Crystal

Trainer - Item

Search your deck for a [P] Energy card or a Basic [P] Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
CRE #227

Rugged Helmet

Trainer - Tool

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if it is Knocked Out), put an Energy attached to the Attacking Pokémon into your opponent's hand.
CRE #228

Urn of Vitality

Trainer - Item

Shuffle up to 2 Single Strike Energy cards from your discard pile into your deck.
CRE #229

Welcoming Lantern

Trainer - Item

Put a Single Strike Supporter card from your discard pile into your hand.
CRE #230

Water Energy

Energy - Basic Energy

CRE #231

Psychic Energy

Energy - Basic Energy

CRE #232

Fighting Energy

Energy - Basic Energy

CRE #233