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FCO Fates Collide (FCO)
2nd May 2016 • 125 Cards • $215.57 • 288.84€

Shuckle - Grass - 80 HP

Pokémon - Basic

C Hide a Berry

Draw 2 cards. Then, put a card from your hand on the bottom of your deck.

CC Wrap 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 1

FCO #1

Burmy - Grass - 60 HP

Pokémon - Basic

C Hang Down 10

Weakness: Fire
Resistance: none
Retreat: 1

FCO #2

Wormadam - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Burmy

G Solar Ray 20

Heal 20 damage from each of your Pokémon.

GCC Leaf Cutter 60+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fire
Resistance: none
Retreat: 2

FCO #3

Mothim - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Burmy

Ability: Wormadam First

As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Wormadam to another of your Pokémon.

CCC Gust 60

Weakness: Lightning
Resistance: Fighting
Retreat: 0

FCO #4

Snivy - Grass - 60 HP

Pokémon - Basic

G Blot 10

Heal 10 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

FCO #5

Servine - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Snivy

Ability: Serpentine Strangle

When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

G Vine Whip 20

Weakness: Fire
Resistance: none
Retreat: 1

FCO #6

Serperior - Grass - 140 HP

Pokémon - Stage 2 - Evolves from Servine

C Coil 40

During your next turn, this Pokémon's attacks do 60 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

G Slashing Strike 80

This Pokémon can't use Slashing Strike during your next turn.

Weakness: Fire
Resistance: none
Retreat: 2

FCO #7

Deerling - Grass - 60 HP

Pokémon - Basic

C Find a Friend

Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Weakness: Fire
Resistance: none
Retreat: 1

FCO #8

Moltres - Fire - 120 HP

Pokémon - Basic

R Combustion 20

RRCC Flying Flare 80+

You may do 40 more damage. If you do, this Pokémon does 20 damage to itself.

Weakness: Water
Resistance: Fighting
Retreat: 1

FCO #9

Fennekin - Fire - 60 HP

Pokémon - Basic

R Will-O-Wisp 10

CC Tail Whip

Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.

Weakness: Water
Resistance: none
Retreat: 1

FCO #10

Fennekin - Fire - 50 HP

Pokémon - Basic

C Invite Out

Flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

FCO #11

Braixen - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Fennekin

R Destructive Flame 20

Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.

CC Crackling Ribbon 30

Weakness: Water
Resistance: none
Retreat: 1

FCO #12

Delphox - Fire - 140 HP

Pokémon - Stage 2 - Evolves from Braixen

R Flickering Flames 40

Your opponent's Active Pokémon is now Asleep.

CCC Psystorm 20x

This attack does 20 damage times the amount of Energy attached to all Pokémon in play.

Weakness: Water
Resistance: none
Retreat: 2

FCO #13

Delphox BREAK - Fire - 180 HP

Pokémon - BREAK Evolution - Evolves from Delphox

Ability: Flare Witch

Once during your turn (before your attack), you may search your deck for a [R] Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.

FCO #14

Seel - Water - 80 HP

Pokémon - Basic

W Icy Snow 10

Weakness: Metal
Resistance: none
Retreat: 2

FCO #15

Dewgong - Water - 120 HP

Pokémon - Stage 1 - Evolves from Seel

W Freezing Breath 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed. If tails, your opponent's Active Pokémon is now Asleep.

WCCC Aurora Beam 100

Weakness: Metal
Resistance: none
Retreat: 3

FCO #16

Omanyte - Water - 80 HP

Pokémon - Restored

W Water Gun 30

Weakness: Grass
Resistance: none
Retreat: 2

FCO #17

Omastar - Water - 120 HP

Pokémon - Stage 1 - Evolves from Omanyte

Ability: Restoring Beam

Once during your turn (before your attack), you may search your deck for a Restored Pokémon and put it onto your Bench. Shuffle your deck afterward.

WC Spinning Attack 60

Weakness: Grass
Resistance: none
Retreat: 2

FCO #18

Omastar BREAK - Water - 140 HP

Pokémon - BREAK Evolution - Evolves from Omastar

Ability: Dangerous Tentacle

Once during your turn (before your attack), you may switch 1 of your opponent's Benched Pokémon-EX with his or her Active Pokémon.

FCO #19

Glaceon-EX - Water - 170 HP

Pokémon - Basic

WC Second Bite 20+

This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.

WCC Crystal Ray 70

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Evolution Pokémon.

Weakness: Metal
Resistance: none
Retreat: 2

FCO #20

White Kyurem - Water - 130 HP

Pokémon - Basic

WC Burning Icicles 40

If this Pokémon has any [R] Energy attached to it, this attack does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWC Blizzard Burn 130

This Pokémon can't attack during your next turn.

Weakness: Metal
Resistance: none
Retreat: 3

FCO #21

Binacle - Water - 60 HP

Pokémon - Basic

WC Swing Around 10+

Flip 2 coins. This attack does 20 more damage for each heads.

Weakness: Grass
Resistance: none
Retreat: 2

FCO #22

Barbaracle - Water - 100 HP

Pokémon - Stage 1 - Evolves from Binacle

Ability: Hand Block

If you have a Stadium card in play, your opponent can't attach any Special Energy cards from his or her hand to his or her Pokémon.

WWC Claw Slash 70

Weakness: Grass
Resistance: none
Retreat: 3

FCO #23

Rotom - Lightning - 70 HP

Pokémon - Basic

L Energy Extract

Search your deck for a basic Energy card and attach it to this Pokémon. Shuffle your deck afterward.

CC Plasmagic

Move 2 damage counters from each of your Pokémon to your opponent's Active Pokémon.

Weakness: Fighting
Resistance: Metal
Retreat: 1

FCO #24

Alakazam-EX - Psychic - 160 HP

Pokémon - Basic

Ability: Kinesis

When you play M Alakazam-EX from your hand to evolve this Pokémon, before it evolves, you may put 2 damage counters on your opponent's Active Pokémon and 3 damage counters on 1 of your opponent's Benched Pokémon.

PC Suppression

Put 3 damage counters on each of your opponent's Pokémon that has any Energy attached to it.

Weakness: Psychic
Resistance: none
Retreat: 2

FCO #25

M Alakazam-EX - Psychic - 210 HP

Pokémon - Mega Evolution - Evolves from Alakazam-EX

PC Zen Force 10+

This attack does 30 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

FCO #26

Koffing - Psychic - 60 HP

Pokémon - Basic

P Division

Search your deck for up to 2 Koffing and put them onto your Bench. Shuffle your deck afterward.

Weakness: Psychic
Resistance: none
Retreat: 2

FCO #27

Weezing - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Koffing

CC Balloon Bomb

Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck.

PCC Thick Liquid 80

Both Active Pokémon are now Confused and Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 3

FCO #28

Mew - Psychic - 50 HP

Pokémon - Basic

Ability: Memories of Dawn

This Pokémon can use the attacks of any of your Basic Pokémon in play. (You still need the necessary Energy to use each attack.)

C Encounter

Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Weakness: Psychic
Resistance: none
Retreat: 0

FCO #29

Spoink - Psychic - 60 HP

Pokémon - Basic

P Rocket Jump 30

Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: none
Retreat: 1

FCO #30

Grumpig - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Spoink

P Head Walking

Put a Basic Pokémon from your opponent's discard pile onto his or her Bench. Then, put 3 damage counters on that Pokémon.

PP Knock Back 50

Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

FCO #31

Gothita - Psychic - 60 HP

Pokémon - Basic

CC Psybeam 20

Your opponent's Active Pokémon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 1

FCO #32

Solosis - Psychic - 30 HP

Pokémon - Basic

PC Mini Link 10+

If Solosis is on your Bench, this attack does 30 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

FCO #33

Duosion - Psychic - 60 HP

Pokémon - Stage 1 - Evolves from Solosis

PC Double Link 10+

If Solosis is on your Bench, this attack does 30 more damage. If Duosion is on your Bench, this attack does 60 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

FCO #34

Reuniclus - Psychic - 90 HP

Pokémon - Stage 2 - Evolves from Duosion

PC Link Fusion 10+

If Solosis is on your Bench, this attack does 30 more damage. If Duosion is on your Bench, this attack does 60 more damage. If Reuniclus is on your Bench, this attack does 90 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

FCO #35

Diglett - Fighting - 40 HP

Pokémon - Basic

F Ram 10

Weakness: Grass
Resistance: none
Retreat: 0

FCO #36

Marowak - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Cubone

Ability: Bodyguard

Prevent all effects of attacks done to you or your hand by your opponent's Pokémon. Remove any existing effects.

FC Bonemerang 60x

Flip 2 coins. This attack does 60 damage times the number of heads.

Weakness: Grass
Resistance: none
Retreat: 2

FCO #37

Kabuto - Fighting - 80 HP

Pokémon - Restored

F Mud Shot 30

Weakness: Grass
Resistance: none
Retreat: 1

FCO #38

Kabutops - Fighting - 150 HP

Pokémon - Stage 1 - Evolves from Kabuto

CC Cling 50

Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.

FCC X-Scissor 80+

Flip a coin. If heads, this attack does 60 more damage.

Weakness: Grass
Resistance: none
Retreat: 2

FCO #39

Larvitar - Fighting - 60 HP

Pokémon - Basic

C Reckless Charge 20

This Pokémon does 10 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 1

FCO #40

Larvitar - Fighting - 50 HP

Pokémon - Basic

C Mountain Munch

Discard the top card of your opponent's deck.

CC Corkscrew Punch 20

Weakness: Grass
Resistance: none
Retreat: 1

FCO #41

Pupitar - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Larvitar

C Thrash 20+

Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokémon does 20 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 1

FCO #42

Regirock-EX - Fighting - 180 HP

Pokémon - Basic

Ability: Regi Power

The attacks of your [F] Pokémon (excluding Regirock-EX) do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

FFF Bedrock Press 100

During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).

Weakness: Grass
Resistance: none
Retreat: 3

FCO #43

Regirock-EX - Fighting - 180 HP

Pokémon - Basic

Ability: Regi Power

The attacks of your [F] Pokémon (excluding Regirock-EX) do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

FFF Bedrock Press 100

During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).

Weakness: Grass
Resistance: none
Retreat: 3

FCO #43a

Wormadam - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Burmy

F Sand Spray 30

CCC Twin Bursts 60+

If Mothim is on your Bench, this attack does 60 more damage.

Weakness: Grass
Resistance: none
Retreat: 2

FCO #44

Riolu - Fighting - 70 HP

Pokémon - Basic

C Double Smash 10x

Flip 2 coins. This attack does 10 damage times the number of heads.

Weakness: Psychic
Resistance: none
Retreat: 1

FCO #45

Riolu - Fighting - 60 HP

Pokémon - Basic

F Smash Punch 30

Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: none
Retreat: 1

FCO #46

Lucario - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Riolu

F Beatdown 40

FCC Magnum Kick 70

Weakness: Psychic
Resistance: none
Retreat: 1

FCO #47

Hawlucha - Fighting - 70 HP

Pokémon - Basic

C Backflip

Draw a card.

FC Wicked Jab 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FCO #48

Carbink - Fighting - 80 HP

Pokémon - Basic

Ability: Energy Keeper

Basic Energy attached to your Basic Pokémon can't be discarded by effects of your opponent's attacks, Abilities, or Trainer cards.

FFC Stone Edge 60+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

FCO #49

Carbink - Fighting - 90 HP

Pokémon - Basic

Ability: Safeguard

Prevent all effects of attacks, including damage, done to this Pokémon by your opponent's Pokémon-EX.

FC Power Gem 40

Weakness: Grass
Resistance: none
Retreat: 1

FCO #50

Carbink BREAK - Fighting - 110 HP

Pokémon - BREAK Evolution - Evolves from Carbink

F Diamond Gift 20

Attach 2 Energy cards from your discard pile to 1 of your [F] Pokémon.

FCO #51

Zygarde - Fighting - 90 HP

Pokémon - Basic

F Lookout

Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon.

FCC Aura Break 70

If the Defending Pokémon is a [D] or [Y] Pokémon, it can't attack during your opponent's next turn.

Weakness: Grass
Resistance: none
Retreat: 1

FCO #52

Zygarde - Fighting - 120 HP

Pokémon - Basic

FC Rumble 30

The Defending Pokémon can't retreat during your opponent's next turn.

FFC Geostrike 120

This attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 2

FCO #53

Zygarde-EX - Fighting - 190 HP

Pokémon - Basic

F Land's Pulse 20+

If there is any Stadium card in play, this attack does 20 more damage.

FC Cell Storm 60

Heal 30 damage from this Pokémon.

FFC Land's Wrath 100

Weakness: Grass
Resistance: none
Retreat: 3

FCO #54

Zygarde-EX - Fighting - 190 HP

Pokémon - Basic

F Land's Pulse 20+

If there is any Stadium card in play, this attack does 20 more damage.

FC Cell Storm 60

Heal 30 damage from this Pokémon.

FFC Land's Wrath 100

Weakness: Grass
Resistance: none
Retreat: 3

FCO #54a

Umbreon-EX - Darkness - 170 HP

Pokémon - Basic

C Veil of Darkness 20

Discard as many cards as you like from your hand. Then, draw that many cards.

DCC Endgame 70

If your opponent's Mega Evolution Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

FCO #55

Tyranitar - Darkness - 160 HP

Pokémon - Stage 2 - Evolves from Pupitar

Ability: Raging Roar

When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may attach 1 [D] Energy from your discard pile to this Pokémon for each Prize card your opponent has taken.

DDDDD Dark Mountain 150+

Discard the top 2 cards of your deck. This attack does 50 more damage for each Supporter card discarded in this way.

Weakness: Fighting
Resistance: Psychic
Retreat: 4

FCO #56

Vullaby - Darkness - 60 HP

Pokémon - Basic

C Leer

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

DCC Cutting Wind 40

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FCO #57

Mandibuzz - Darkness - 110 HP

Pokémon - Stage 1 - Evolves from Vullaby

C Bone Drop

This attack does 60 damage to 1 of your opponent's Pokémon that has an Ability. (Don't apply Weakness and Resistance for Benched Pokémon.)

DCC Cutting Wind 80

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FCO #58

Wormadam - Metal - 100 HP

Pokémon - Stage 1 - Evolves from Burmy

M Strike Back 20x

This attack does 20 damage times the number of damage counters on this Pokémon.

MCC Iron Head 60+

Flip a coin until you get tails. This attack does 20 more damage for each heads.

Weakness: Fire
Resistance: Psychic
Retreat: 2

FCO #59

Bronzor - Metal - 60 HP

Pokémon - Basic

M Iron Defense

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

MC Hammer In 20

Weakness: Fire
Resistance: Psychic
Retreat: 2

FCO #60

Bronzong - Metal - 100 HP

Pokémon - Stage 1 - Evolves from Bronzor

Ability: Metal Fortress

Prevent all effects of your opponent's attacks, including damage, done to your Benched Pokémon.

MCC Guard Press 60

During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).

Weakness: Fire
Resistance: Psychic
Retreat: 3

FCO #61

Bronzong BREAK - Metal - 130 HP

Pokémon - BREAK Evolution - Evolves from Bronzong

MC Metal Rain

Discard as many [M] Energy attached to this Pokémon as you like. For each Energy card discarded in this way, choose 1 of your opponent's Pokémon and do 30 damage to it. Don't apply Weakness and Resistance. (You may choose the same Pokémon more than once.)

FCO #62

Lucario - Metal - 110 HP

Pokémon - Stage 1 - Evolves from Riolu

M Vacuum Wave 50

This attack's damage isn't affected by Weakness or Resistance.

MC Fight Alone 30+

If you have fewer Pokémon in play than your opponent, this attack does 60 more damage for each Pokémon fewer you have in play.

Weakness: Fire
Resistance: Psychic
Retreat: 2

FCO #63

Genesect-EX - Metal - 180 HP

Pokémon - Basic

Ability: Drive Change

Once during your turn (before your attack), you may put a Pokémon Tool card attached to this Pokémon into your hand.

MMM Rapid Blaster 100+

Discard as many [M] Energy attached to this Pokémon as you like. This attack does 20 more damage for each Energy card discarded in this way.

Weakness: Fire
Resistance: Psychic
Retreat: 2

FCO #64

Jigglypuff - Fairy - 70 HP

Pokémon - Basic

C Pound 10

CC Rollout 20

Weakness: Metal
Resistance: Darkness
Retreat: 2

FCO #65

Wigglytuff - Fairy - 100 HP

Pokémon - Stage 1 - Evolves from Jigglypuff

CC Expand 30

During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (after applying Weakness and Resistance).

CCC Double Slap 60x

Flip 2 coins. This attack does 60 damage times the number of heads.

Weakness: Metal
Resistance: Darkness
Retreat: 2

FCO #66

Mr. Mime - Fairy - 80 HP

Pokémon - Basic

Y Mimic

Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.

CC Juggling 20x

Flip 4 coins. This attack does 20 damage times the number of heads.

Weakness: Metal
Resistance: Darkness
Retreat: 1

FCO #67

Snubbull - Fairy - 70 HP

Pokémon - Basic

YC Ruckus 50

Flip a coin. If tails, this attack does nothing.

Weakness: Metal
Resistance: Darkness
Retreat: 2

FCO #68

M Altaria-EX - Fairy - 220 HP

Pokémon - Mega Evolution - Evolves from Altaria-EX

YCC Mist Purge 100+

If this Pokémon has any Special Energy attached to it, this attack does 30 more damage and heal 30 damage from each of your Pokémon.

Weakness: Metal
Resistance: Darkness
Retreat: 2

FCO #69

Cottonee - Fairy - 50 HP

Pokémon - Basic

C Fairy Wind 10

Weakness: Metal
Resistance: Darkness
Retreat: 1

FCO #70

Whimsicott - Fairy - 90 HP

Pokémon - Stage 1 - Evolves from Cottonee

Y Light Steps 40

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Metal
Resistance: Darkness
Retreat: 0

FCO #71

Diancie-EX - Fairy - 150 HP

Pokémon - Basic

Ability: Sparkle Veil

As long as this Pokémon is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 30 (after applying Weakness and Resistance).

YCC Wonder Stage 60+

If there is any Stadium card in play, this attack does 50 more damage.

Weakness: Metal
Resistance: Darkness
Retreat: 2

FCO #72

Kingdra-EX - Dragon - 170 HP

Pokémon - Basic

C Big Storm 20

Discard any Stadium card in play.

WCCC Dragon Trail 60+

This attack does 30 more damage for each basic [L] Energy attached to this Pokémon.

Weakness: Fairy
Resistance: none
Retreat: 1

FCO #73

Meowth - Colorless - 70 HP

Pokémon - Basic

CC Turmoil Strike

This attack does 50 damage to 1 of your opponent's Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

FCO #74

Kangaskhan - Colorless - 120 HP

Pokémon - Basic

CC Tiny Punch 40

CCCC Mega Punch 100

Weakness: Fighting
Resistance: none
Retreat: 3

FCO #75

Aerodactyl - Colorless - 120 HP

Pokémon - Restored

C Bite 30

CC Jet Draft 120

Discard a Special Energy attached to your opponent's Active Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

FCO #76

Snorlax - Colorless - 140 HP

Pokémon - Basic

CCC Toss and Turn 30+

This attack can be used even if this Pokémon is Asleep. If it is, this attack does 90 more damage.

CCCC Swallow 50

Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 4

FCO #77

Lugia - Colorless - 120 HP

Pokémon - Basic

Ability: Pressure

As long as this Pokémon is your Active Pokémon, any damage done by attacks from your opponent's Active Pokémon is reduced by 20 (before applying Weakness and Resistance).

CCC Intensifying Burn 60+

If your opponent's Active Pokémon is a Pokémon-EX, this attack does 60 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

FCO #78

Lugia BREAK - Colorless - 150 HP

Pokémon - BREAK Evolution - Evolves from Lugia

CCCC Flash of Destruction 150

Discard 2 Energy attached to this Pokémon.

FCO #79

Whismur - Colorless - 60 HP

Pokémon - Basic

C Pound 10

CC Round 10x

This attack does 10 damage times the number of your Pokémon that have the Round attack.

Weakness: Fighting
Resistance: none
Retreat: 2

FCO #80

Loudred - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Whismur

C Smash Kick 10

CCC Stomp 40+

Flip a coin. If heads, this attack does 40 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

FCO #81

Exploud - Colorless - 140 HP

Pokémon - Stage 2 - Evolves from Loudred

CCC Ambush 80+

Flip a coin. If heads, this attack does 40 more damage.

CCC Cacophony

At the end of your opponent's next turn, discard the Defending Pokémon and all cards attached to it.

Weakness: Fighting
Resistance: none
Retreat: 3

FCO #82

Altaria-EX - Colorless - 170 HP

Pokémon - Basic

CC Powerful Gain 30+

If this Pokémon was healed during this turn, this attack does 60 more damage and heal 30 damage from this Pokémon.

CCC Shining Wind 80

During your opponent's next turn, this Pokémon has no Weakness.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FCO #83

Audino-EX - Colorless - 180 HP

Pokémon - Basic

C Drain Slap 20

Heal 20 damage from this Pokémon.

CCC Do the Wave 60+

This attack does 10 more damage for each of your Benched Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 3

FCO #84

M Audino-EX - Colorless - 220 HP

Pokémon - Mega Evolution - Evolves from Audino-EX

CCC Magical Symphony 110

If you played a Supporter card from your hand during this turn, this attack does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 3

FCO #85

Minccino - Colorless - 60 HP

Pokémon - Basic

C Cleaning Up

Discard a Pokémon Tool card attached to 1 of your opponent's Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

FCO #86

Minccino - Colorless - 50 HP

Pokémon - Basic

C Tail Smack 20

Weakness: Fighting
Resistance: none
Retreat: 1

FCO #87

Cinccino - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Minccino

C Covet

Your opponent reveals his or her hand. Choose a card you find there and put it on the bottom of your opponent's deck.

C Last Resort 60

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

FCO #88

Cinccino - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Minccino

C Sweeping Cure

Heal 90 damage from 1 of your Benched Pokémon.

CC Knock Away 30+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

FCO #89

Alakazam Spirit Link

Trainer - Tool

Your turn does not end if the Pokémon this card is attached to becomes M Alakazam-EX.
FCO #90

Altaria Spirit Link

Trainer - Tool

Your turn does not end if the Pokémon this card is attached to becomes M Altaria-EX.
FCO #91

Audino Spirit Link

Trainer - Tool

Your turn does not end if the Pokémon this card is attached to becomes M Audino-EX.
FCO #92

Bent Spoon

Trainer - Tool

Prevent all effects of your opponent's attacks, except damage, done to the Pokémon this card is attached to. (Existing effects are not removed.)
FCO #93

Chaos Tower

Trainer - Stadium

Choose which way this card faces before you play it. This ↓ player's Pokémon can't be Asleep or Paralyzed. (If those Pokémon are already Asleep or Paralyzed, remove those Special Conditions.)
FCO #94

Devolution Spray

Trainer - Item

Devolve 1 of your evolved Pokémon and put the highest Stage Evolution card on it into your hand. (That Pokémon can't evolve this turn.)
FCO #95

Dome Fossil Kabuto

Trainer - Item

Look at the bottom 7 cards of your deck. You may reveal a Kabuto you find there and put it onto your Bench. Shuffle the other cards back into your deck.
FCO #96

Energy Pouch

Trainer - Tool

If the Pokémon this card is attached to is Knocked Out by damage from an opponent's attack, put all basic Energy attached to that Pokémon into your hand.
FCO #97

Energy Reset

Trainer - Item

Put as many Energy attached to your Pokémon as you like into your hand.
FCO #98

Fairy Drop

Trainer - Item

Heal 50 damage from 1 of your Pokémon that has any [Y] Energy attached to it.
FCO #99

Fairy Garden

Trainer - Stadium

Each Pokémon that has any [Y] Energy attached to it (both yours and your opponent's) has no Retreat Cost.
FCO #100

Fossil Excavation Kit

Trainer - Item

Put 2 in any combination of Helix Fossil Omanyte, Dome Fossil Kabuto, or Old Amber Aerodactyl cards from your discard pile into your hand.
FCO #101

Helix Fossil Omanyte

Trainer - Item

Look at the bottom 7 cards of your deck. You may reveal an Omanyte you find there and put it onto your Bench. Shuffle the other cards back into your deck.
FCO #102

Lass's Special

Trainer - Supporter

Draw a card for each of your opponent's Benched Basic Pokémon.
FCO #103

Mega Catcher

Trainer - Item

Switch 1 of your opponent's Benched Mega Evolution Pokémon with his or her Active Pokémon.
FCO #104

N

Trainer - Supporter

Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.
FCO #105

N

Trainer - Supporter

Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.
FCO #105a

Old Amber Aerodactyl

Trainer - Item

Look at the bottom 7 cards of your deck. You may reveal an Aerodactyl you find there and put it onto your Bench. Shuffle the other cards back into your deck.
FCO #106

Pokémon Fan Club

Trainer - Supporter

Search your deck for up to 2 Basic Pokémon, reveal them, and put them into your hand. Shuffle your deck afterward.
FCO #107

Power Memory

Trainer - Tool

The Zygarde-EX this card is attached to can also use the attack on this card. (You still need the necessary Energy to use this attack.)

All Cells Burn [F][F][C] 200
Discard 3 Energy attached to this Pokémon.
FCO #108

Random Receiver

Trainer - Item

Reveal cards from the top of your deck until you reveal a Supporter card. Put it into your hand. Shuffle the other cards back into your deck.
FCO #109

Scorched Earth

Trainer - Stadium

Once during each player's turn, that player may discard a [R] or [F] Energy card from his or her hand. If that player does so, he or she draws 2 cards.
FCO #110

Shauna

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 5 cards.
FCO #111

Shauna

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 5 cards.
FCO #111a

Team Rocket's Handiwork

Trainer - Supporter

Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck.
FCO #112

Ultra Ball

Trainer - Item

You can use this card only if you discard 2 other cards from your hand.

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
FCO #113

Double Colorless Energy

Energy - Special Energy

Double Colorless Energy provides [C][C] Energy.
FCO #114

Strong Energy

Energy - Special Energy

This card can only be attached to [F] Pokémon. This card provides [F] Energy only while this card is attached to a [F] Pokémon.

The attacks of the [F] Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

(If this card is attached to anything other than a [F] Pokémon, discard this card.)
FCO #115

Glaceon-EX - Water - 170 HP

Pokémon - Basic

WC Second Bite 20+

This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.

WCC Crystal Ray 70

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Evolution Pokémon.

Weakness: Metal
Resistance: none
Retreat: 2

FCO #116

Alakazam-EX - Psychic - 160 HP

Pokémon - Basic

Ability: Kinesis

When you play M Alakazam-EX from your hand to evolve this Pokémon, before it evolves, you may put 2 damage counters on your opponent's Active Pokémon and 3 damage counters on 1 of your opponent's Benched Pokémon.

PC Suppression

Put 3 damage counters on each of your opponent's Pokémon that has any Energy attached to it.

Weakness: Psychic
Resistance: none
Retreat: 2

FCO #117

M Alakazam-EX - Psychic - 210 HP

Pokémon - Mega Evolution - Evolves from Alakazam-EX

PC Zen Force 10+

This attack does 30 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

FCO #118

Umbreon-EX - Darkness - 170 HP

Pokémon - Basic

C Veil of Darkness 20

Discard as many cards as you like from your hand. Then, draw that many cards.

DCC Endgame 70

If your opponent's Mega Evolution Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

FCO #119

Genesect-EX - Metal - 180 HP

Pokémon - Basic

Ability: Drive Change

Once during your turn (before your attack), you may put a Pokémon Tool card attached to this Pokémon into your hand.

MMM Rapid Blaster 100+

Discard as many [M] Energy attached to this Pokémon as you like. This attack does 20 more damage for each Energy card discarded in this way.

Weakness: Fire
Resistance: Psychic
Retreat: 2

FCO #120

M Altaria-EX - Fairy - 220 HP

Pokémon - Mega Evolution - Evolves from Altaria-EX

YCC Mist Purge 100+

If this Pokémon has any Special Energy attached to it, this attack does 30 more damage and heal 30 damage from each of your Pokémon.

Weakness: Metal
Resistance: Darkness
Retreat: 2

FCO #121

Kingdra-EX - Dragon - 170 HP

Pokémon - Basic

C Big Storm 20

Discard any Stadium card in play.

WCCC Dragon Trail 60+

This attack does 30 more damage for each basic [L] Energy attached to this Pokémon.

Weakness: Fairy
Resistance: none
Retreat: 1

FCO #122

Altaria-EX - Colorless - 170 HP

Pokémon - Basic

CC Powerful Gain 30+

If this Pokémon was healed during this turn, this attack does 60 more damage and heal 30 damage from this Pokémon.

CCC Shining Wind 80

During your opponent's next turn, this Pokémon has no Weakness.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FCO #123

Team Rocket's Handiwork

Trainer - Supporter

Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck.
FCO #124

Alakazam-EX - Psychic - 160 HP

Pokémon - Basic

Ability: Kinesis

When you play M Alakazam-EX from your hand to evolve this Pokémon, before it evolves, you may put 2 damage counters on your opponent's Active Pokémon and 3 damage counters on 1 of your opponent's Benched Pokémon.

PC Suppression

Put 3 damage counters on each of your opponent's Pokémon that has any Energy attached to it.

Weakness: Psychic
Resistance: none
Retreat: 2

FCO #125