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FST Fusion Strike (FST)
12th November 2021 • 284 Cards • $1,032.54 • 1,028.61€

Caterpie - Grass - 50 HP

Pokémon - Basic

C Flock

Search your deck for a Caterpie and put it onto your Bench. Then, shuffle your deck.

G Bug Bite 10

Weakness: Fire
Resistance: none
Retreat: 1

FST #1

Metapod - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Caterpie

Ability: Exoskeleton

This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).

G Ram 10

Weakness: Fire
Resistance: none
Retreat: 3

FST #2

Butterfree - Grass - 120 HP

Pokémon - Stage 2 - Evolves from Metapod

Ability: Tricolored Scales

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may make your opponent's Active Pokémon Burned, Confused, and Poisoned.

GC Gust 90

Weakness: Fire
Resistance: none
Retreat: 1

FST #3

Shroomish - Grass - 60 HP

Pokémon - Basic

G Tackle 10

GC Seed Bomb 20

Weakness: Fire
Resistance: none
Retreat: 1

FST #4

Breloom - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Shroomish

G Headbutt 30

GGC Impact Blow 150

During your next turn, this Pokémon can't use Impact Blow.

Weakness: Fire
Resistance: none
Retreat: 2

FST #5

Breloom V - Grass - 210 HP

Pokémon - Basic

GC Counter 20+

If this Pokémon was damaged by an attack during your opponent's last turn, this attack does that much more damage.

GGC Mach Cross 140

Weakness: Fire
Resistance: none
Retreat: 2

FST #6

Pansage - Grass - 60 HP

Pokémon - Basic

G Scratch 20

Weakness: Fire
Resistance: none
Retreat: 1

FST #7

Simisage - Grass - 100 HP

Pokémon - Stage 1 - Evolves from Pansage

G Return 30

You may draw cards until you have 6 cards in your hand.

GC Whip Smash 70

Weakness: Fire
Resistance: none
Retreat: 1

FST #8

Sewaddle - Grass - 50 HP

Pokémon - Basic

G Grass Munch 10

Discard a [G] Energy from your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

FST #9

Swadloon - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Sewaddle

G Trip Over 10+

Flip a coin. If heads, this attack does 20 more damage.

GCC Seed Bomb 60

Weakness: Fire
Resistance: none
Retreat: 2

FST #10

Leavanny - Grass - 130 HP

Pokémon - Stage 2 - Evolves from Swadloon

CC Healing Circle

Heal all damage from each of your Benched Pokémon. If you healed any damage in this way, shuffle this Pokémon and all attached cards into your deck.

GCC Razor Leaf 120

Weakness: Fire
Resistance: none
Retreat: 1

FST #11

Maractus - Grass - 110 HP

Pokémon - Basic

G Peck 20

GC Ditch and Shake 50x

Discard any number of Pokémon Tool cards from your hand. This attack does 50 damage for each card you discarded in this way.

Weakness: Fire
Resistance: none
Retreat: 2

FST #12

Shelmet - Grass - 70 HP

Pokémon - Basic

G Spit Beam 20

Weakness: Fire
Resistance: none
Retreat: 3

FST #13

Accelgor - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Shelmet

GCC Ninja Tornado 120

If this Pokémon moved from your Bench to the Active Spot this turn, this attack can be used for [G].

Weakness: Fire
Resistance: none
Retreat: 1

FST #14

Virizion - Grass - 110 HP

Pokémon - Basic

G Bail Out

Put up to 2 Pokémon from your discard pile into your hand.

GCC Solar Beam 90

Weakness: Fire
Resistance: none
Retreat: 1

FST #15

Phantump - Grass - 60 HP

Pokémon - Basic

C Tackle 10

GC Seed Bomb 20

Weakness: Fire
Resistance: none
Retreat: 1

FST #16

Trevenant - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Phantump

GC Gentle Slap 40

GCC Wood Hammer 90

Weakness: Fire
Resistance: none
Retreat: 2

FST #17

Grubbin - Grass - 70 HP

Pokémon - Basic

C Energize

Attach a [L] Energy card from your discard pile to this Pokémon.

CCC Surprise Attack 50

Flip a coin. If tails, this attack does nothing.

Weakness: Fire
Resistance: none
Retreat: 2

FST #18

Dewpider - Grass - 50 HP

Pokémon - Basic

G Bug Bite 20

Weakness: Fire
Resistance: none
Retreat: 1

FST #19

Araquanid - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Dewpider

G Bug Bite 30

GCC Bubble Launch 110

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

FST #20

Tsareena V - Grass - 200 HP

Pokémon - Basic

GC Queen's Orders 20+

You may discard any number of your Benched Pokémon. This attack does 40 more damage for each Benched Pokémon you discarded in this way.

Weakness: Fire
Resistance: none
Retreat: 2

FST #21

Rillaboom V - Grass - 220 HP

Pokémon - Basic

GCC Drain Punch 60

Heal 30 damage from this Pokémon.

GCCC Drum Rush 160

Weakness: Fire
Resistance: none
Retreat: 2

FST #22

Rillaboom VMAX - Grass - 330 HP

Pokémon - VMAX - Evolves from Rillaboom V

GCCC G-Max Drum Solo 180

This attack also does 40 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 3

FST #23

Gossifleur - Grass - 50 HP

Pokémon - Basic

C Leafage 10

Weakness: Fire
Resistance: none
Retreat: 1

FST #24

Eldegoss - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Gossifleur

C Sunny Wind 50

Heal 20 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

FST #25

Appletun V - Grass - 210 HP

Pokémon - Basic

G Headbutt 30

GGC Sweet Impact 100

Heal 30 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 3

FST #26

Zarude - Grass - 110 HP

Pokémon - Basic

C Scratch 20

GC Wild Whip 40+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fire
Resistance: none
Retreat: 2

FST #27

Vulpix - Fire - 70 HP

Pokémon - Basic

RC Live Coal 30

Weakness: Water
Resistance: none
Retreat: 1

FST #28

Vulpix - Fire - 70 HP

Pokémon - Basic

C Smash Kick 10

Weakness: Water
Resistance: none
Retreat: 1

FST #29

Ninetales - Fire - 110 HP

Pokémon - Stage 1 - Evolves from Vulpix

RC Supernatural Flames 70

Weakness: Water
Resistance: none
Retreat: 1

FST #30

Ninetales - Fire - 120 HP

Pokémon - Stage 1 - Evolves from Vulpix

Ability: Byway of the Nine-Tailed Fox

The Retreat Cost of each of your Pokémon that has any [R] Energy attached is [C][C] less.

RC Flame Tail 60

Weakness: Water
Resistance: none
Retreat: 2

FST #31

Growlithe - Fire - 80 HP

Pokémon - Basic

C Warm Up

Search your deck for a [R] Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.

RCC Combustion 30

Weakness: Water
Resistance: none
Retreat: 2

FST #32

Arcanine - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Growlithe

R Fire Claws 40

RRC Heat Tackle 160

This Pokémon also does 30 damage to itself.

Weakness: Water
Resistance: none
Retreat: 2

FST #33

Slugma - Fire - 80 HP

Pokémon - Basic

R Live Coal 10

CC Flare 20

Weakness: Water
Resistance: none
Retreat: 3

FST #34

Magcargo - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Slugma

CC Rock Throw 40

RRC Body Splash 150

Flip 3 coins. For each tails, discard an Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

FST #35

Victini - Fire - 80 HP

Pokémon - Basic

C Fiery Cheering

Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.

R Flare 20

Weakness: Water
Resistance: none
Retreat: 1

FST #36

Pansear - Fire - 60 HP

Pokémon - Basic

R Surprise Attack 30

Flip a coin. If tails, this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 1

FST #37

Simisear - Fire - 100 HP

Pokémon - Stage 1 - Evolves from Pansear

C Light Punch 20

R Fling Fire 60x

Discard up to 2 basic Energy cards from your hand. This attack does 60 damage for each card you discarded in this way.

Weakness: Water
Resistance: none
Retreat: 1

FST #38

Chandelure V - Fire - 200 HP

Pokémon - Basic

R Confuse Ray

Your opponent's Active Pokémon is now Confused.

RC Poltergeist 40x

Your opponent reveals their hand. This attack does 40 damage for each Trainer card you find there.

Weakness: Water
Resistance: none
Retreat: 2

FST #39

Chandelure VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Chandelure V

Ability: Cursed Shimmer

As long as this Pokémon is in the Active Spot, your opponent can't play any Pokémon Tool cards from their hand.

RC Max Poltergeist 70x

Your opponent reveals their hand. This attack does 70 damage for each Trainer card you find there.

Weakness: Water
Resistance: none
Retreat: 2

FST #40

Heatmor - Fire - 110 HP

Pokémon - Basic

R Flame Cloak 20

Attach a [R] Energy card from your discard pile to this Pokémon.

RRC Exciting Flame 90

If this Pokémon has at least 3 extra Energy attached (in addition to this attack's cost), this attack also does 180 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: none
Retreat: 2

FST #41

Oricorio - Fire - 90 HP

Pokémon - Basic

Ability: Lesson in Zeal

All of your Fusion Strike Pokémon take 20 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance). You can't apply more than 1 Lesson in Zeal Ability at a time.

RC Glistening Droplets

Put 5 damage counters on your opponent's Pokémon in any way you like.

Weakness: Water
Resistance: none
Retreat: 1

FST #42

Cinderace V - Fire - 220 HP

Pokémon - Basic

RRC Blaze Kick 210

Discard 2 [R] Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

FST #43

Cinderace V - Fire - 210 HP

Pokémon - Basic

CC Flare 50

RCCC All-Out Shot 210

During your next turn, this Pokémon can't attack.

Weakness: Water
Resistance: none
Retreat: 2

FST #44

Cinderace VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Cinderace V

RCCC G-Max Fireball 230

Your opponent's Active Pokémon is now Burned. During your next turn, this Pokémon can't attack.

Weakness: Water
Resistance: none
Retreat: 2

FST #45

Sizzlipede - Fire - 80 HP

Pokémon - Basic

R Gnaw 10

RC Ember 20

Weakness: Water
Resistance: none
Retreat: 2

FST #46

Sizzlipede - Fire - 70 HP

Pokémon - Basic

R Singe

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

FST #47

Centiskorch - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Sizzlipede

RC Coil 30

During your next turn, this Pokémon's attacks do 90 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

RRC Burning Train 120

Weakness: Water
Resistance: none
Retreat: 2

FST #48

Centiskorch - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Sizzlipede

R Steady Firebreathing 30

RRC Heat Blast 100

Weakness: Water
Resistance: none
Retreat: 3

FST #49

Shellder - Water - 70 HP

Pokémon - Basic

W Tongue Slap 10

WC Wave Splash 20

Weakness: Lightning
Resistance: none
Retreat: 2

FST #50

Cloyster - Water - 130 HP

Pokémon - Stage 1 - Evolves from Shellder

Ability: Shell Armor

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

WC Aqua Split 60

This attack also does 30 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

FST #51

Staryu - Water - 60 HP

Pokémon - Basic

C Soak in Water

Attach a [W] Energy card from your hand to this Pokémon.

W Spinning Attack 10

Weakness: Lightning
Resistance: none
Retreat: 1

FST #52

Starmie - Water - 90 HP

Pokémon - Stage 1 - Evolves from Staryu

W Multishot Star

Discard any amount of [W] Energy from this Pokémon. Then, for each Energy card you discarded in this way, choose 1 of your opponent's Pokémon and do 30 damage to it. (You can choose the same Pokémon more than once.) This damage isn't affected by Weakness or Resistance.

Weakness: Lightning
Resistance: none
Retreat: 1

FST #53

Lapras - Water - 120 HP

Pokémon - Basic

C Icy Wind

Your opponent's Active Pokémon is now Asleep.

WWC Splash Arch

Put all Energy attached to this Pokémon into your hand. This attack does 100 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

FST #54

Totodile - Water - 70 HP

Pokémon - Basic

W Rain Splash 20

Weakness: Lightning
Resistance: none
Retreat: 1

FST #55

Croconaw - Water - 100 HP

Pokémon - Stage 1 - Evolves from Totodile

W Wave Splash 30

WCC Surf 60

Weakness: Lightning
Resistance: none
Retreat: 2

FST #56

Feraligatr - Water - 170 HP

Pokémon - Stage 2 - Evolves from Croconaw

Ability: Rowdy

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you must flip a coin. If heads, discard the top 5 cards of your opponent's deck. If tails, discard the top 5 cards of your deck.

WWC Crunch 140

Discard an Energy from your opponent's Active Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 3

FST #57

Marill - Water - 50 HP

Pokémon - Basic

W Aqua Liner

This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

CC Let's All Rollout 20x

This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack.

Weakness: Lightning
Resistance: none
Retreat: 1

FST #58

Azumarill - Water - 120 HP

Pokémon - Stage 1 - Evolves from Marill

W Dive and Rescue

Put up to 3 in any combination of Pokémon and Supporter cards from your discard pile into your hand.

CCC Surf 90

Weakness: Lightning
Resistance: none
Retreat: 2

FST #59

Qwilfish - Water - 80 HP

Pokémon - Basic

C Collect

Draw a card.

WC Spike Sting 30

Weakness: Lightning
Resistance: none
Retreat: 1

FST #60

Mantine - Water - 110 HP

Pokémon - Basic

W Bounce 20

You may switch this Pokémon with 1 of your Benched Pokémon.

CCC Wave Splash 80

Weakness: Lightning
Resistance: none
Retreat: 1

FST #61

Mudkip - Water - 70 HP

Pokémon - Basic

CC Mud-Slap 20

WCC Playful Kick 30

Weakness: Lightning
Resistance: none
Retreat: 1

FST #62

Marshtomp - Water - 90 HP

Pokémon - Stage 1 - Evolves from Mudkip

CC Mud-Slap 30

WCC Energy Loop 80

Put an Energy attached to this Pokémon into your hand.

Weakness: Lightning
Resistance: none
Retreat: 2

FST #63

Swampert - Water - 170 HP

Pokémon - Stage 2 - Evolves from Marshtomp

Ability: Muddy Maker

Once during your turn, you may attach a [W] Energy card or a [F] Energy card from your hand to 1 of your Pokémon.

WCC Earthquake 180

This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 3

FST #64

Clamperl - Water - 60 HP

Pokémon - Basic

C Bursting Bubble 10

Weakness: Lightning
Resistance: none
Retreat: 2

FST #65

Huntail - Water - 110 HP

Pokémon - Stage 1 - Evolves from Clamperl

Ability: Single Strike Jammer

Your opponent's Single Strike Pokémon's attacks cost [C] more.

WCC Cavernous Chomp 80

Weakness: Lightning
Resistance: none
Retreat: 1

FST #66

Gorebyss - Water - 110 HP

Pokémon - Stage 1 - Evolves from Clamperl

Ability: Rapid Strike Canceler

Your opponent's Rapid Strike Pokémon in play have no Abilities.

WC Draining Kiss 50

Heal 30 damage from this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

FST #67

Panpour - Water - 60 HP

Pokémon - Basic

W Pry 10

Your opponent reveals their hand.

Weakness: Lightning
Resistance: none
Retreat: 1

FST #68

Simipour - Water - 100 HP

Pokémon - Stage 1 - Evolves from Panpour

W Water Pulse 20

Your opponent's Active Pokémon is now Asleep.

CC Circus Soaking 60x

Your opponent reveals their hand. This attack does 60 damage for each Supporter card you find there.

Weakness: Lightning
Resistance: none
Retreat: 1

FST #69

Basculin - Water - 80 HP

Pokémon - Basic

WC Swarm the Wound 30+

This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

FST #70

Galarian Darumaka - Water - 80 HP

Pokémon - Basic

W Reckless Charge 20

Flip a coin. If tails, this Pokémon also does 10 damage to itself.

Weakness: Metal
Resistance: none
Retreat: 2

FST #71

Galarian Darmanitan - Water - 130 HP

Pokémon - Stage 1 - Evolves from Galarian Darumaka

WC Powder Snow 30

Your opponent's Active Pokémon is now Asleep.

WWC Daruma Headbutt 130

If this Pokémon has any damage counters on it, this attack can be used for [W].

Weakness: Metal
Resistance: none
Retreat: 2

FST #72

Greninja V - Water - 210 HP

Pokémon - Basic

WC Water Drip 40

WWC Dancing Shuriken 80x

Flip 3 coins. This attack does 80 damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 2

FST #73

Clauncher - Water - 70 HP

Pokémon - Basic

W Water Gun 10

WC Vise Grip 20

Weakness: Lightning
Resistance: none
Retreat: 2

FST #74

Clawitzer - Water - 110 HP

Pokémon - Stage 1 - Evolves from Clauncher

W Snipe Shot

This attack does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWC Crabhammer 110

Weakness: Lightning
Resistance: none
Retreat: 2

FST #75

Crabominable V - Water - 220 HP

Pokémon - Basic

W Trigger Avalanche

Discard the top 2 cards of your opponent's deck.

WWC Destroyer Punch 90+

This attack does 60 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Metal
Resistance: none
Retreat: 4

FST #76

Pyukumuku - Water - 80 HP

Pokémon - Basic

Ability: Pitch a Pyukumuku

Once during your turn, if this Pokémon is in your hand, you may reveal it and put it on the bottom of your deck. If you do, draw a card. You can't use more than 1 Pitch a Pyukumuku Ability each turn.

WCC Knuckle Punch 50

Weakness: Lightning
Resistance: none
Retreat: 1

FST #77

Inteleon V - Water - 200 HP

Pokémon - Basic

WC Surf 40

WWC Aqua Bullet 120

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

FST #78

Inteleon VMAX - Water - 320 HP

Pokémon - VMAX - Evolves from Inteleon V

Ability: Double Gunner

You must discard a [W] Energy card from your hand in order to use this Ability. Once during your turn, you may choose 2 of your opponent's Benched Pokémon and put 2 damage counters on each of them.

WC G-Max Spiral 70+

You may put an Energy attached to this Pokémon into your hand. If you do, this attack does 70 more damage.

Weakness: Lightning
Resistance: none
Retreat: 2

FST #79

Chewtle - Water - 80 HP

Pokémon - Basic

WC Bite 30

Weakness: Lightning
Resistance: none
Retreat: 2

FST #80

Drednaw - Water - 140 HP

Pokémon - Stage 1 - Evolves from Chewtle

WCC Hard Bite 80+

Flip a coin. If heads, this attack does 50 more damage.

Weakness: Lightning
Resistance: none
Retreat: 4

FST #81

Arrokuda - Water - 60 HP

Pokémon - Basic

W Peck 10

Weakness: Lightning
Resistance: none
Retreat: 1

FST #82

Barraskewda - Water - 120 HP

Pokémon - Stage 1 - Evolves from Arrokuda

W Pierce 50

Weakness: Lightning
Resistance: none
Retreat: 1

FST #83

Snom - Water - 40 HP

Pokémon - Basic

W Find Ice

Search your deck for up to 2 [W] Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

Weakness: Metal
Resistance: none
Retreat: 1

FST #84

Frosmoth - Water - 90 HP

Pokémon - Stage 1 - Evolves from Snom

C Icy Wind

Your opponent's Active Pokémon is now Asleep.

WWC Blizzard Loop 160

Put all Energy attached to this Pokémon into your hand.

Weakness: Metal
Resistance: none
Retreat: 1

FST #85

Pikachu V - Lightning - 200 HP

Pokémon - Basic

C Tail Whap 20

LCC Thunderbolt 100

Weakness: Fighting
Resistance: none
Retreat: 1

FST #86

Voltorb - Lightning - 60 HP

Pokémon - Basic

C Single Shot Blast 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #87

Electrode - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Voltorb

C Sonic Boom 40

This attack's damage isn't affected by Weakness or Resistance.

C Explosion 120

This Pokémon also does 90 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #88

Plusle - Lightning - 70 HP

Pokémon - Basic

C Spark Duo 20+

If 1 of your Minun used an attack during your last turn, this attack does 100 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #89

Minun - Lightning - 70 HP

Pokémon - Basic

C Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

L Static Shock 20

Weakness: Fighting
Resistance: none
Retreat: 1

FST #90

Shinx - Lightning - 50 HP

Pokémon - Basic

L Gnaw 10

LC Electric Claws 20

Weakness: Fighting
Resistance: none
Retreat: 1

FST #91

Luxio - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Shinx

LC Electric Claws 50

Weakness: Fighting
Resistance: none
Retreat: 1

FST #92

Luxray - Lightning - 160 HP

Pokémon - Stage 2 - Evolves from Luxio

LC Thunder Claws 90

Weakness: Fighting
Resistance: none
Retreat: 0

FST #93

Rotom - Lightning - 80 HP

Pokémon - Basic

C Surprise Short

Discard all Pokémon Tools from all of your opponent's Pokémon.

L Static Shock 30

Weakness: Fighting
Resistance: none
Retreat: 1

FST #94

Tynamo - Lightning - 40 HP

Pokémon - Basic

L Thunder Wave

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CC Tackle 20

Weakness: Fighting
Resistance: none
Retreat: 1

FST #95

Eelektrik - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Tynamo

L Lightning Ball 20

LCC Thunder 80

This Pokémon also does 20 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #96

Eelektross - Lightning - 160 HP

Pokémon - Stage 2 - Evolves from Eelektrik

L Upper Shock 40

If this Pokémon evolved from Eelektrik during this turn, your opponent's Active Pokémon is now Paralyzed.

LCC Wild Charge 160

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 3

FST #97

Helioptile - Lightning - 70 HP

Pokémon - Basic

C Gnaw 10

LC Electro Ball 20

Weakness: Fighting
Resistance: none
Retreat: 1

FST #98

Heliolisk - Lightning - 110 HP

Pokémon - Stage 1 - Evolves from Helioptile

C Gnaw 20

LC Electrobullet 60

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

FST #99

Charjabug - Lightning - 100 HP

Pokémon - Stage 1 - Evolves from Grubbin

CC Vise Grip 30

LCC Head Bolt 60

Weakness: Fighting
Resistance: none
Retreat: 3

FST #100

Vikavolt - Lightning - 150 HP

Pokémon - Stage 2 - Evolves from Charjabug

CCC Bite 70

LLCC Electro Blaster

Discard 2 [L] Energy from this Pokémon. This attack does 200 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 0

FST #101

Zeraora - Lightning - 120 HP

Pokémon - Basic

LC Wild Charge 70

This Pokémon also does 20 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #102

Boltund V - Lightning - 200 HP

Pokémon - Basic

L Smash Turn 30

You may switch this Pokémon with 1 of your Benched Pokémon.

LLC Electrobullet 120

This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

FST #103

Boltund VMAX - Lightning - 320 HP

Pokémon - VMAX - Evolves from Boltund V

LC Bolt Storm 30+

This attack does 30 more damage for each [L] Energy attached to all of your Pokémon.

LLC Max Bolt 230

During your next turn, this Pokémon can't use Max Bolt.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #104

Toxel - Lightning - 70 HP

Pokémon - Basic

L Ram 20

Weakness: Fighting
Resistance: none
Retreat: 2

FST #105

Toxel - Lightning - 60 HP

Pokémon - Basic

C Growl

During your opponent's next turn, the Defending Pokémon's attacks do 30 less damage (before applying Weakness and Resistance).

L Tiny Bolt 10

Weakness: Fighting
Resistance: none
Retreat: 1

FST #106

Toxtricity - Lightning - 130 HP

Pokémon - Stage 1 - Evolves from Toxel

LC Punk Shock 70

You may choose to make your opponent's Active Pokémon Paralyzed. If you do, this Pokémon also does 70 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #107

Toxtricity - Lightning - 120 HP

Pokémon - Stage 1 - Evolves from Toxel

Ability: Maximum Downer

If all your Pokémon in play are Fusion Strike Pokémon, your opponent's Pokémon VMAX in play get -30 HP.

LLC Head Bolt 90

Weakness: Fighting
Resistance: none
Retreat: 2

FST #108

Morpeko - Lightning - 80 HP

Pokémon - Basic

LC Targeted Spark

This attack does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

FST #109

Jigglypuff - Psychic - 60 HP

Pokémon - Basic

P Pound 20

CC Let's All Rollout 20x

This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack.

Weakness: Metal
Resistance: none
Retreat: 1

FST #110

Wigglytuff - Psychic - 120 HP

Pokémon - Stage 1 - Evolves from Jigglypuff

P Find Treasure

Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

PCC Hyper Voice 90

Weakness: Metal
Resistance: none
Retreat: 2

FST #111

Jynx - Psychic - 100 HP

Pokémon - Basic

C Double Draw

Draw 2 cards.

PC Dazzle Dance 30

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

FST #112

Mew V - Psychic - 180 HP

Pokémon - Basic

P Energy Mix

Search your deck for an Energy card and attach it to 1 of your Fusion Strike Pokémon. Then, shuffle your deck.

PC Psychic Leap 70

You may shuffle this Pokémon and all attached cards into your deck.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

FST #113

Mew VMAX - Psychic - 310 HP

Pokémon - VMAX - Evolves from Mew V

CC Cross Fusion Strike

Choose 1 of your Benched Fusion Strike Pokémon's attacks and use it as this attack.

PP Max Miracle 130

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

FST #114

Snubbull - Psychic - 70 HP

Pokémon - Basic

C Headbutt 10

CCC Bite 30

Weakness: Metal
Resistance: none
Retreat: 1

FST #115

Granbull - Psychic - 120 HP

Pokémon - Stage 1 - Evolves from Snubbull

Ability: Dig Up

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put up to 2 Pokémon Tool cards from your discard pile into your hand.

CCC Bite 90

Weakness: Metal
Resistance: none
Retreat: 2

FST #116

Galarian Corsola - Psychic - 70 HP

Pokémon - Basic

CC Tackle 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

FST #117

Galarian Cursola - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Galarian Corsola

P Force Regeneration

Put a Basic Pokémon V from your opponent's discard pile onto their Bench. If you do, put damage counters on that Pokémon until its remaining HP is 30.

PCC Spooky Shot 80

Weakness: Darkness
Resistance: Fighting
Retreat: 2

FST #118

Mawile - Psychic - 90 HP

Pokémon - Basic

P Chomp Chomp Hold 30

During your opponent's next turn, the Defending Pokémon's attacks cost [C] more, and its Retreat Cost is [C] more.

Weakness: Metal
Resistance: none
Retreat: 1

FST #119

Deoxys - Psychic - 120 HP

Pokémon - Basic

CCC Photon Boost 80+

If this Pokémon has any Fusion Strike Energy attached, this attack does 80 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

FST #120

Munna - Psychic - 80 HP

Pokémon - Basic

C Ram 10

Weakness: Darkness
Resistance: Fighting
Retreat: 2

FST #121

Musharna - Psychic - 120 HP

Pokémon - Stage 1 - Evolves from Munna

C Sleep Inducer

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Asleep.

PC Psychic 30+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

FST #122

Sigilyph - Psychic - 100 HP

Pokémon - Basic

C Joust 20

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.

PC Reflect Energy 60

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FST #123

Meloetta - Psychic - 90 HP

Pokémon - Basic

PC Melodious Echo 70x

This attack does 70 damage for each Fusion Strike Energy attached to all of your Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

FST #124

Sandygast - Psychic - 80 HP

Pokémon - Basic

P Vibration 10

PP Spooky Shot 30

Weakness: Darkness
Resistance: Fighting
Retreat: 3

FST #125

Palossand - Psychic - 140 HP

Pokémon - Stage 1 - Evolves from Sandygast

PPC Spooky Sand 120

PPPC Oppressing Sandstorm

If your opponent's Active Pokémon is a Basic Pokémon, it is Knocked Out.

Weakness: Darkness
Resistance: Fighting
Retreat: 4

FST #126

Indeedee - Psychic - 100 HP

Pokémon - Basic

P Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

PCC Heart Sign 80

Weakness: Darkness
Resistance: Fighting
Retreat: 1

FST #127

Dreepy - Psychic - 60 HP

Pokémon - Basic

P Infestation 10

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

FST #128

Drakloak - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Dreepy

P Spooky Shot 20

PC U-turn 30

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

FST #129

Dragapult - Psychic - 150 HP

Pokémon - Stage 2 - Evolves from Drakloak

P Fusion Strike Assault 30x

This attack does 30 damage for each of your Fusion Strike Pokémon in play.

PC Speed Attack 120

Weakness: Darkness
Resistance: Fighting
Retreat: 0

FST #130

Sandshrew - Fighting - 60 HP

Pokémon - Basic

F Dig It Up

Look at the top card of your deck. You may discard that card.

CC Let's All Rollout 20x

This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack.

Weakness: Grass
Resistance: none
Retreat: 1

FST #131

Sandslash - Fighting - 120 HP

Pokémon - Stage 1 - Evolves from Sandshrew

FC Dig Uppercut 60

Put a card from your discard pile into your hand.

Weakness: Grass
Resistance: none
Retreat: 2

FST #132

Mankey - Fighting - 60 HP

Pokémon - Basic

F Scratch 10

Weakness: Psychic
Resistance: none
Retreat: 1

FST #133

Primeape - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Mankey

F Gut Punch 30+

If your opponent's Active Pokémon is a Pokémon V, this attack does 60 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

FST #134

Geodude - Fighting - 80 HP

Pokémon - Basic

F Rollout 10

CC Light Punch 20

Weakness: Grass
Resistance: none
Retreat: 3

FST #135

Graveler - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Geodude

F Tackle 30

FCC Boulder Crush 70

Weakness: Grass
Resistance: none
Retreat: 4

FST #136

Golem - Fighting - 180 HP

Pokémon - Stage 2 - Evolves from Graveler

Ability: Desperate Blast

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, put 10 damage counters on the Attacking Pokémon.

FCC Double-Edge 160

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 4

FST #137

Onix - Fighting - 110 HP

Pokémon - Basic

CC Guard Press 30

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

FFC Rock Throw 90

Weakness: Grass
Resistance: none
Retreat: 4

FST #138

Steelix - Fighting - 190 HP

Pokémon - Stage 1 - Evolves from Onix

CC Powerful Rage 20x

This attack does 20 damage for each damage counter on this Pokémon.

FFC Earthquake 180

This attack also does 30 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 4

FST #139

Gligar - Fighting - 70 HP

Pokémon - Basic

F Poison Sting

Your opponent's Active Pokémon is now Poisoned.

FC Pierce 30

Weakness: Grass
Resistance: none
Retreat: 1

FST #140

Gliscor - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Gligar

FC Cut Down 30

Discard an Energy from your opponent's Active Pokémon.

FFC Venomous Hit 100

Your opponent's Active Pokémon is now Poisoned.

Weakness: Grass
Resistance: none
Retreat: 1

FST #141

Makuhita - Fighting - 90 HP

Pokémon - Basic

C Lunge Out 10

FCC Hammer In 60

Weakness: Psychic
Resistance: none
Retreat: 3

FST #142

Hariyama - Fighting - 140 HP

Pokémon - Stage 1 - Evolves from Makuhita

Ability: Guts

If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.

FCC Hammer In 100

Weakness: Psychic
Resistance: none
Retreat: 4

FST #143

Baltoy - Fighting - 60 HP

Pokémon - Basic

CC Smack 20

Weakness: Grass
Resistance: none
Retreat: 1

FST #144

Claydol - Fighting - 120 HP

Pokémon - Stage 1 - Evolves from Baltoy

CC Rapid Spin 30

Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

FF Ancient Imprint

Put damage counters on your opponent's Active Pokémon until its remaining HP is 60.

Weakness: Grass
Resistance: none
Retreat: 2

FST #145

Lucario V - Fighting - 210 HP

Pokémon - Basic

FFC Aura Sphere 120

Weakness: Psychic
Resistance: none
Retreat: 2

FST #146

Drilbur - Fighting - 60 HP

Pokémon - Basic

C Scratch 20

Weakness: Grass
Resistance: none
Retreat: 2

FST #147

Landorus - Fighting - 120 HP

Pokémon - Basic

C Strafe 20

You may switch this Pokémon with 1 of your Benched Pokémon.

FFC Earthen Boom 120

Move all Energy from this Pokémon to your Benched Pokémon in any way you like.

Weakness: Grass
Resistance: none
Retreat: 1

FST #148

Pancham - Fighting - 60 HP

Pokémon - Basic

C Raised Bad

Search your deck for up to 2 [D] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

CCC Smash Kick 30

Weakness: Psychic
Resistance: none
Retreat: 2

FST #149

Stufful - Fighting - 70 HP

Pokémon - Basic

C Beat 10

FC Rollout 30

Weakness: Psychic
Resistance: none
Retreat: 2

FST #150

Bewear - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Stufful

FC Split Spiral Punch 40

Your opponent's Active Pokémon is now Confused.

FFC Strength 130

Weakness: Psychic
Resistance: none
Retreat: 3

FST #151

Clobbopus - Fighting - 80 HP

Pokémon - Basic

F Beat 10

FC Knuckle Punch 20

Weakness: Psychic
Resistance: none
Retreat: 2

FST #152

Grapploct - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Clobbopus

FC Lunge Out 40

FCC Magnum Punch 90

Weakness: Psychic
Resistance: none
Retreat: 2

FST #153

Falinks - Fighting - 90 HP

Pokémon - Basic

F Headbutt 30

FCC Cliff Edge Formation 60+

If your opponent has exactly 1 Prize card remaining, this attack does 160 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

FST #154

Falinks - Fighting - 90 HP

Pokémon - Basic

F Invade 30

Weakness: Psychic
Resistance: none
Retreat: 1

FST #155

Gengar V - Darkness - 210 HP

Pokémon - Basic

DD Dark Slumber 40

Your opponent's Active Pokémon is now Asleep.

DDD Pain Explosion 190

Put 3 damage counters on this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #156

Gengar VMAX - Darkness - 320 HP

Pokémon - VMAX - Evolves from Gengar V

DD Fear and Panic 60x

This attack does 60 damage for each of your opponent's Pokémon V and Pokémon-GX in play.

DDD G-Max Swallow Up 250

During your next turn, this Pokémon can't attack.

Weakness: Fighting
Resistance: none
Retreat: 3

FST #157

Tyranitar V - Darkness - 230 HP

Pokémon - Basic

DCC Hammer In 80

DDDC Land Crush 150

Weakness: Grass
Resistance: none
Retreat: 4

FST #158

Galarian Zigzagoon - Darkness - 60 HP

Pokémon - Basic

D Lick 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Grass
Resistance: none
Retreat: 1

FST #159

Galarian Linoone - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Galarian Zigzagoon

D Rear Kick 30

Weakness: Grass
Resistance: none
Retreat: 1

FST #160

Galarian Obstagoon - Darkness - 170 HP

Pokémon - Stage 2 - Evolves from Galarian Linoone

D Silence 30

Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.

D Merciless Strike 60+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 90 more damage.

Weakness: Grass
Resistance: none
Retreat: 2

FST #161

Carvanha - Darkness - 50 HP

Pokémon - Basic

C Bite 10

Weakness: Grass
Resistance: none
Retreat: 1

FST #162

Sharpedo - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Carvanha

DC Sharp Fang 70

Weakness: Grass
Resistance: none
Retreat: 1

FST #163

Absol - Darkness - 100 HP

Pokémon - Basic

CC Drag Off

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. This attack does 30 damage to the new Active Pokémon.

DCC Slash 80

Weakness: Grass
Resistance: none
Retreat: 1

FST #164

Croagunk - Darkness - 60 HP

Pokémon - Basic

D Corkscrew Punch 20

Weakness: Fighting
Resistance: none
Retreat: 1

FST #165

Toxicroak - Darkness - 110 HP

Pokémon - Stage 1 - Evolves from Croagunk

D Severe Poison

Your opponent's Active Pokémon is now Poisoned. During Pokémon Checkup, put 4 damage counters on that Pokémon instead of 1.

DCC Magnum Punch 90

Weakness: Fighting
Resistance: none
Retreat: 1

FST #166

Darkrai - Darkness - 110 HP

Pokémon - Basic

DCC Dark Cutter 90

Weakness: Grass
Resistance: none
Retreat: 2

FST #167

Trubbish - Darkness - 70 HP

Pokémon - Basic

D Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

DC Super Poison Breath 20

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #168

Garbodor - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Trubbish

D Poison Gas 30

Your opponent's Active Pokémon is now Poisoned.

DDC Sludge Whirlpool 130

Weakness: Fighting
Resistance: none
Retreat: 3

FST #169

Zorua - Darkness - 60 HP

Pokémon - Basic

C Ram 10

DC Rear Kick 20

Weakness: Grass
Resistance: none
Retreat: 1

FST #170

Zoroark - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Zorua

C Double Claw 40x

Flip 2 coins. This attack does 40 damage for each heads.

DDC Night Daze 100

Weakness: Grass
Resistance: none
Retreat: 2

FST #171

Vullaby - Darkness - 60 HP

Pokémon - Basic

C Razor Wing 10

DC Air Slash 30

Discard an Energy from this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FST #172

Mandibuzz - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Vullaby

D Bone Block 20

During your opponent's next turn, Pokémon can't be played from your opponent's hand to evolve the Defending Pokémon.

DC Dark Cutter 70

Weakness: Lightning
Resistance: Fighting
Retreat: 2

FST #173

Pangoro - Darkness - 140 HP

Pokémon - Stage 1 - Evolves from Pancham

DDC Knocking Hammer 90

Discard the top card of your opponent's deck.

DDDC Shakedown 150

Discard a random card from your opponent's hand.

Weakness: Grass
Resistance: none
Retreat: 4

FST #174

Yveltal - Darkness - 130 HP

Pokémon - Basic

DD Dark Cutter 50

DDD Single Strike Wings 110

Weakness: Lightning
Resistance: Fighting
Retreat: 2

FST #175

Impidimp - Darkness - 70 HP

Pokémon - Basic

D Play Rough 10+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

FST #176

Morgrem - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Impidimp

D Bite 20

DD Crushing Blow 40

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

FST #177

Grimmsnarl - Darkness - 170 HP

Pokémon - Stage 2 - Evolves from Morgrem

D Bite 60

DD Rear Attack 100+

If you have 2 or fewer Benched Pokémon, this attack does 140 more damage.

Weakness: Grass
Resistance: none
Retreat: 3

FST #178

Morpeko - Darkness - 50 HP

Pokémon - Basic

D Explosive Discontent 30x

This attack does 30 damage for each damage counter on this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 1

FST #179

Galarian Meowth - Metal - 70 HP

Pokémon - Basic

M Growl

During your opponent's next turn, the Defending Pokémon's attacks do 20 less damage (before applying Weakness and Resistance).

CC Slash 20

Weakness: Fire
Resistance: Grass
Retreat: 1

FST #180

Galarian Perrserker - Metal - 120 HP

Pokémon - Stage 1 - Evolves from Galarian Meowth

M Call to Muster

Search your deck for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.

CCC Headbang 80

Weakness: Fire
Resistance: Grass
Retreat: 1

FST #181

Skarmory - Metal - 120 HP

Pokémon - Basic

CC Steel Wing 30

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MMC Slicing Blade 110

Weakness: Fire
Resistance: Grass
Retreat: 1

FST #182

Excadrill - Metal - 130 HP

Pokémon - Stage 1 - Evolves from Drilbur

MC Metal Claw 50

MMC Rock Tomb 120

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Fire
Resistance: Grass
Retreat: 2

FST #183

Durant - Metal - 70 HP

Pokémon - Basic

CCC Adversity Jaws 70

If your opponent's Active Pokémon is a [R] Pokémon, it is now Paralyzed.

Weakness: Fire
Resistance: Grass
Retreat: 1

FST #184

Genesect V - Metal - 190 HP

Pokémon - Basic

Ability: Fusion Strike System

Once during your turn, you may draw cards until you have as many cards in your hand as you have Fusion Strike Pokémon in play.

MMC Techno Blast 210

During your next turn, this Pokémon can't attack.

Weakness: Fire
Resistance: Grass
Retreat: 2

FST #185

Klefki - Metal - 70 HP

Pokémon - Basic

C Unlock 10

Draw 2 cards.

Weakness: Fire
Resistance: Grass
Retreat: 1

FST #186

Togedemaru - Metal - 80 HP

Pokémon - Basic

CC Let's All Rollout 20x

This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack.

MCC Rolling Attack 50

Weakness: Fire
Resistance: Grass
Retreat: 1

FST #187

Meltan - Metal - 70 HP

Pokémon - Basic

M Iron Intake

Heal 30 damage from this Pokémon.

CC Headbutt 20

Weakness: Fire
Resistance: Grass
Retreat: 1

FST #188

Melmetal - Metal - 150 HP

Pokémon - Stage 1 - Evolves from Meltan

MCC Ingot Swing 80

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Pokémon that have an Ability.

MMCC Blasting Hammer 150

Discard an Energy from this Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 4

FST #189

Corviknight - Metal - 170 HP

Pokémon - Stage 2 - Evolves from Corvisquire

M Steel Wing 50

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MCC Power Cyclone 160

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

FST #190

Cufant - Metal - 100 HP

Pokémon - Basic

C Rollout 10

MCC High Horsepower 80

This Pokémon also does 20 damage to itself.

Weakness: Fire
Resistance: Grass
Retreat: 3

FST #191

Copperajah - Metal - 190 HP

Pokémon - Stage 1 - Evolves from Cufant

MCC Strength 90

MCCC High Horsepower 160

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: Grass
Retreat: 4

FST #192

Latias - Dragon - 120 HP

Pokémon - Basic

Ability: Red Assist

Once during your turn, you may attach a [P] Energy card from your hand to 1 of your Latios.

RPC Dyna Barrier 70

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Pokémon VMAX.

Weakness: none
Resistance: none
Retreat: 1

FST #193

Latios - Dragon - 130 HP

Pokémon - Basic

Ability: Blue Assist

Once during your turn, you may attach a [P] Energy card from your hand to 1 of your Latias.

WWPC Luster Purge 210

Discard 2 Energy from this Pokémon.

Weakness: none
Resistance: none
Retreat: 2

FST #194

Goomy - Dragon - 50 HP

Pokémon - Basic

C Tackle 10

WP Melt 20

Weakness: none
Resistance: none
Retreat: 1

FST #195

Sliggoo - Dragon - 80 HP

Pokémon - Stage 1 - Evolves from Goomy

C Melt 20

WP Body Slam 50

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: none
Resistance: none
Retreat: 3

FST #196

Goodra - Dragon - 160 HP

Pokémon - Stage 2 - Evolves from Sliggoo

Ability: Slimy Room

As long as this Pokémon is in the Active Spot, whenever your opponent tries to attach an Energy card from their hand to a Pokémon, they must flip a coin. If tails, your opponent discards that Energy card instead of attaching it, and this doesn't use up their Energy attachment for the turn.

WP Buster Tail 120

Weakness: none
Resistance: none
Retreat: 3

FST #197

Turtonator - Dragon - 130 HP

Pokémon - Basic

RF Shell Trap 30

During your opponent's next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 8 damage counters on the Attacking Pokémon.

CCC Heat Crash 80

Weakness: none
Resistance: none
Retreat: 3

FST #198

Meowth - Colorless - 70 HP

Pokémon - Basic

C Pay Day 10

Draw a card.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #199

Persian - Colorless - 110 HP

Pokémon - Stage 1 - Evolves from Meowth

C Pay Day 30

Draw a card.

CC Bite 70

Weakness: Fighting
Resistance: none
Retreat: 1

FST #200

Dodrio V - Colorless - 200 HP

Pokémon - Basic

C No Reprieve 20

During your next turn, this Pokémon's attacks do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

CCC Rampage Drill 160

This Pokémon also does 30 damage to itself.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FST #201

Chansey - Colorless - 110 HP

Pokémon - Basic

CC Drain Slap 30

Heal 30 damage from this Pokémon.

CCC Gentle Slap 70

Weakness: Fighting
Resistance: none
Retreat: 2

FST #202

Blissey - Colorless - 130 HP

Pokémon - Stage 1 - Evolves from Chansey

Ability: Expert in Roundness

Prevent all damage done to each of your Pokémon that has the Let's All Rollout attack by attacks from your opponent's Pokémon VMAX.

CCC Let's All Rollout 20x

This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #203

Kangaskhan - Colorless - 120 HP

Pokémon - Basic

C Pound 30

CCC Coordinated One-Two Punch 60+

Flip a coin. If heads, this attack does 100 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #204

Eevee - Colorless - 50 HP

Pokémon - Basic

C Continuous Steps 30x

Flip a coin until you get tails. This attack does 30 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #205

Snorlax - Colorless - 160 HP

Pokémon - Basic

CCC Heavy Impact 80

Weakness: Fighting
Resistance: none
Retreat: 3

FST #206

Dunsparce - Colorless - 60 HP

Pokémon - Basic

Ability: Mysterious Nest

[C] Pokémon in play (both yours and your opponent's) have no Weakness.

CC Rollout 30

Weakness: Fighting
Resistance: none
Retreat: 1

FST #207

Stantler - Colorless - 110 HP

Pokémon - Basic

C Rear Kick 20

CC Wild Dive 30x

This attack does 30 damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #208

Smeargle - Colorless - 70 HP

Pokémon - Basic

C Sketching Trash

Put up to 2 Fusion Strike Trainer cards from your discard pile into your hand.

CCC Tail Whap 80

Weakness: Fighting
Resistance: none
Retreat: 1

FST #209

Skitty - Colorless - 60 HP

Pokémon - Basic

C Whimsy Tackle 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #210

Delcatty - Colorless - 100 HP

Pokémon - Stage 1 - Evolves from Skitty

C Willful Busybody

Your opponent reveals their hand. Choose a card you find there and put it on the bottom of their deck.

CC Double Slap 50x

Flip 2 coins. This attack does 50 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #211

Buneary - Colorless - 50 HP

Pokémon - Basic

CC Double Kick 20x

Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #212

Lopunny - Colorless - 110 HP

Pokémon - Stage 1 - Evolves from Buneary

CC Hopping Shot 70

Weakness: Fighting
Resistance: none
Retreat: 1

FST #213

Bunnelby - Colorless - 60 HP

Pokémon - Basic

C Find a Friend

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

CC Take Down 30

This Pokémon also does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #214

Diggersby - Colorless - 140 HP

Pokémon - Stage 1 - Evolves from Bunnelby

CCC Hammer In 80

CCCC Take Down 150

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 4

FST #215

Hawlucha - Colorless - 90 HP

Pokémon - Basic

C Flying Stomp 20

Discard a Special Energy from your opponent's Active Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FST #216

Greedent V - Colorless - 210 HP

Pokémon - Basic

CC Body Slam 40

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CCC Nom-Nom-Nom Incisors 120

Draw 3 cards.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #217

Greedent VMAX - Colorless - 320 HP

Pokémon - VMAX - Evolves from Greedent V

CC Turn a Profit 30

If your opponent's Basic Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards.

CCC Max Gimme Gimme 160

Draw 3 cards.

Weakness: Fighting
Resistance: none
Retreat: 3

FST #218

Rookidee - Colorless - 60 HP

Pokémon - Basic

C Fury Attack 10x

Flip 3 coins. This attack does 10 damage for each heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FST #219

Corvisquire - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Rookidee

CC Fury Attack 30x

Flip 3 coins. This attack does 30 damage for each heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

FST #220

Wooloo - Colorless - 60 HP

Pokémon - Basic

C Derail 10

Discard a Special Energy from your opponent's Active Pokémon.

CC Let's All Rollout 20x

This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #221

Wooloo - Colorless - 70 HP

Pokémon - Basic

CC Knock Away 20+

Flip a coin. If heads, this attack does 40 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

FST #222

Dubwool - Colorless - 130 HP

Pokémon - Stage 1 - Evolves from Wooloo

C Bounce 30

You may switch this Pokémon with 1 of your Benched Pokémon.

CC Rolling Tackle 70

Weakness: Fighting
Resistance: none
Retreat: 2

FST #223

Adventurer's Discovery

Trainer - Supporter

Search your deck for up to 3 Pokémon V, reveal them, and put them into your hand. Then, shuffle your deck.
FST #224

Battle VIP Pass

Trainer - Item

You can use this card only during your first turn.

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
FST #225

Bug Catcher

Trainer - Supporter

Draw 2 cards. Flip a coin. If heads, draw 2 more cards.
FST #226

Chili & Cilan & Cress

Trainer - Supporter

Search your deck for up to 3 Fusion Strike Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
FST #227

Cook

Trainer - Supporter

Heal 70 damage from your Active Pokémon.
FST #228

Cram-o-matic

Trainer - Item

You can use this card only if you discard another Item card from your hand.

Flip a coin. If heads, search your deck for a card and put it into your hand. Then, shuffle your deck.
FST #229

Cross Switcher

Trainer - Item

You must play 2 Cross Switcher cards at once. (This effect works one time for 2 cards.)

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
FST #230

Crossceiver

Trainer - Item

You must play 2 Crossceiver cards at once. (This effect works one time for 2 cards.)

Put a Pokémon or a Supporter card from your discard pile into your hand.
FST #231

Dancer

Trainer - Supporter

Draw 2 cards. If you go second and it's your first turn, draw 3 more cards.
FST #232

Elesa's Sparkle

Trainer - Supporter

Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search your deck for a Fusion Strike Energy card and attach it to that Pokémon. Then, shuffle your deck.
FST #233

Farewell Bell

Trainer - Tool

If the Pokémon VMAX this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, search your deck for a card and put it into your hand. Then, shuffle your deck.
FST #234

Judge

Trainer - Supporter

Each player shuffles their hand into their deck and draws 4 cards.
FST #235

Power Tablet

Trainer - Item

During this turn, your Fusion Strike Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
FST #236

Quick Ball

Trainer - Item

You can play this card only if you discard another card from your hand.

Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
FST #237

Schoolboy

Trainer - Supporter

Draw 2 cards. If your opponent has exactly 1, 3, or 5 Prize cards remaining, draw 2 more cards.
FST #238

Schoolgirl

Trainer - Supporter

Draw 2 cards. If your opponent has exactly 2, 4, or 6 Prize cards remaining, draw 2 more cards.
FST #239

Shauna

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 5 cards.
FST #240

Sidney

Trainer - Supporter

Your opponent reveals their hand. Discard up to 2 in any combination of Pokémon Tool cards, Special Energy cards, and Stadium cards from it.
FST #241

Skaters' Park

Trainer - Stadium

Whenever either player's Active Pokémon retreats, put any basic Energy that would be discarded into their hand instead of the discard pile.
FST #242

Spongy Gloves

Trainer - Tool

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active [W] Pokémon (before applying Weakness and Resistance).
FST #243

Fusion Strike Energy

Energy - Special Energy

This card can only be attached to a Fusion Strike Pokémon. If this card is attached to anything other than a Fusion Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. Prevent all effects of your opponent's Pokémon's Abilities done to the Pokémon this card is attached to.
FST #244

Celebi V - Grass - 190 HP

Pokémon - Basic

G Leaflet Dance

Attach any number of [G] Energy cards from your hand to your Pokémon in any way you like.

GC Slash Back 60

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

FST #245

Tsareena V - Grass - 200 HP

Pokémon - Basic

GC Queen's Orders 20+

You may discard any number of your Benched Pokémon. This attack does 40 more damage for each Benched Pokémon you discarded in this way.

Weakness: Fire
Resistance: none
Retreat: 2

FST #246

Chandelure V - Fire - 200 HP

Pokémon - Basic

R Confuse Ray

Your opponent's Active Pokémon is now Confused.

RC Poltergeist 40x

Your opponent reveals their hand. This attack does 40 damage for each Trainer card you find there.

Weakness: Water
Resistance: none
Retreat: 2

FST #247

Crabominable V - Water - 220 HP

Pokémon - Basic

W Trigger Avalanche

Discard the top 2 cards of your opponent's deck.

WWC Destroyer Punch 90+

This attack does 60 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Metal
Resistance: none
Retreat: 4

FST #248

Boltund V - Lightning - 200 HP

Pokémon - Basic

L Smash Turn 30

You may switch this Pokémon with 1 of your Benched Pokémon.

LLC Electrobullet 120

This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

FST #249

Mew V - Psychic - 180 HP

Pokémon - Basic

P Energy Mix

Search your deck for an Energy card and attach it to 1 of your Fusion Strike Pokémon. Then, shuffle your deck.

PC Psychic Leap 70

You may shuffle this Pokémon and all attached cards into your deck.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

FST #250

Mew V - Psychic - 180 HP

Pokémon - Basic

P Energy Mix

Search your deck for an Energy card and attach it to 1 of your Fusion Strike Pokémon. Then, shuffle your deck.

PC Psychic Leap 70

You may shuffle this Pokémon and all attached cards into your deck.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

FST #251

Sandaconda V - Fighting - 220 HP

Pokémon - Basic

Ability: Wall of Sand

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

FFC Land Crush 140

Weakness: Grass
Resistance: none
Retreat: 2

FST #252

Hoopa V - Darkness - 220 HP

Pokémon - Basic

Ability: Two-Faced

As long as this Pokémon is in play, it is [P] and [D] type.

DDC Shadow Impact 170

Put 3 damage counters on 1 of your Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

FST #253

Genesect V - Metal - 190 HP

Pokémon - Basic

Ability: Fusion Strike System

Once during your turn, you may draw cards until you have as many cards in your hand as you have Fusion Strike Pokémon in play.

MMC Techno Blast 210

During your next turn, this Pokémon can't attack.

Weakness: Fire
Resistance: Grass
Retreat: 2

FST #254

Genesect V - Metal - 190 HP

Pokémon - Basic

Ability: Fusion Strike System

Once during your turn, you may draw cards until you have as many cards in your hand as you have Fusion Strike Pokémon in play.

MMC Techno Blast 210

During your next turn, this Pokémon can't attack.

Weakness: Fire
Resistance: Grass
Retreat: 2

FST #255

Greedent V - Colorless - 210 HP

Pokémon - Basic

CC Body Slam 40

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CCC Nom-Nom-Nom Incisors 120

Draw 3 cards.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #256

Greedent V - Colorless - 210 HP

Pokémon - Basic

CC Body Slam 40

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CCC Nom-Nom-Nom Incisors 120

Draw 3 cards.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #257

Chili & Cilan & Cress

Trainer - Supporter

Search your deck for up to 3 Fusion Strike Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
FST #258

Dancer

Trainer - Supporter

Draw 2 cards. If you go second and it's your first turn, draw 3 more cards.
FST #259

Elesa's Sparkle

Trainer - Supporter

Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search your deck for a Fusion Strike Energy card and attach it to that Pokémon. Then, shuffle your deck.
FST #260

Schoolboy

Trainer - Supporter

Draw 2 cards. If your opponent has exactly 1, 3, or 5 Prize cards remaining, draw 2 more cards.
FST #261

Schoolgirl

Trainer - Supporter

Draw 2 cards. If your opponent has exactly 2, 4, or 6 Prize cards remaining, draw 2 more cards.
FST #262

Shauna

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 5 cards.
FST #263

Sidney

Trainer - Supporter

Your opponent reveals their hand. Discard up to 2 in any combination of Pokémon Tool cards, Special Energy cards, and Stadium cards from it.
FST #264

Chandelure VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Chandelure V

Ability: Cursed Shimmer

As long as this Pokémon is in the Active Spot, your opponent can't play any Pokémon Tool cards from their hand.

RC Max Poltergeist 70x

Your opponent reveals their hand. This attack does 70 damage for each Trainer card you find there.

Weakness: Water
Resistance: none
Retreat: 2

FST #265

Inteleon VMAX - Water - 320 HP

Pokémon - VMAX - Evolves from Inteleon V

Ability: Double Gunner

You must discard a [W] Energy card from your hand in order to use this Ability. Once during your turn, you may choose 2 of your opponent's Benched Pokémon and put 2 damage counters on each of them.

WC G-Max Spiral 70+

You may put an Energy attached to this Pokémon into your hand. If you do, this attack does 70 more damage.

Weakness: Lightning
Resistance: none
Retreat: 2

FST #266

Boltund VMAX - Lightning - 320 HP

Pokémon - VMAX - Evolves from Boltund V

LC Bolt Storm 30+

This attack does 30 more damage for each [L] Energy attached to all of your Pokémon.

LLC Max Bolt 230

During your next turn, this Pokémon can't use Max Bolt.

Weakness: Fighting
Resistance: none
Retreat: 2

FST #267

Mew VMAX - Psychic - 310 HP

Pokémon - VMAX - Evolves from Mew V

CC Cross Fusion Strike

Choose 1 of your Benched Fusion Strike Pokémon's attacks and use it as this attack.

PP Max Miracle 130

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

FST #268

Mew VMAX - Psychic - 310 HP

Pokémon - VMAX - Evolves from Mew V

CC Cross Fusion Strike

Choose 1 of your Benched Fusion Strike Pokémon's attacks and use it as this attack.

PP Max Miracle 130

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

FST #269

Espeon VMAX - Psychic - 310 HP

Pokémon - VMAX - Evolves from Espeon V

Ability: Solar Revelation

Prevent all effects of attacks from your opponent's Pokémon done to all of your Pokémon that have Energy attached. (Existing effects are not removed. Damage is not an effect.)

PCC Max Mindstorm 60x

This attack does 60 damage for each Energy attached to all of your opponent's Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

FST #270

Gengar VMAX - Darkness - 320 HP

Pokémon - VMAX - Evolves from Gengar V

DD Fear and Panic 60x

This attack does 60 damage for each of your opponent's Pokémon V and Pokémon-GX in play.

DDD G-Max Swallow Up 250

During your next turn, this Pokémon can't attack.

Weakness: Fighting
Resistance: none
Retreat: 3

FST #271

Greedent VMAX - Colorless - 320 HP

Pokémon - VMAX - Evolves from Greedent V

CC Turn a Profit 30

If your opponent's Basic Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards.

CCC Max Gimme Gimme 160

Draw 3 cards.

Weakness: Fighting
Resistance: none
Retreat: 3

FST #272

Chili & Cilan & Cress

Trainer - Supporter

Search your deck for up to 3 Fusion Strike Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
FST #273

Dancer

Trainer - Supporter

Draw 2 cards. If you go second and it's your first turn, draw 3 more cards.
FST #274

Elesa's Sparkle

Trainer - Supporter

Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search your deck for a Fusion Strike Energy card and attach it to that Pokémon. Then, shuffle your deck.
FST #275

Schoolboy

Trainer - Supporter

Draw 2 cards. If your opponent has exactly 1, 3, or 5 Prize cards remaining, draw 2 more cards.
FST #276

Schoolgirl

Trainer - Supporter

Draw 2 cards. If your opponent has exactly 2, 4, or 6 Prize cards remaining, draw 2 more cards.
FST #277

Shauna

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 5 cards.
FST #278

Sidney

Trainer - Supporter

Your opponent reveals their hand. Discard up to 2 in any combination of Pokémon Tool cards, Special Energy cards, and Stadium cards from it.
FST #279

Flaaffy - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Mareep

Ability: Dynamotor

Once during your turn, you may attach a [L] Energy card from your discard pile to 1 of your Benched Pokémon.

LLC Electro Ball 50

Weakness: Fighting
Resistance: none
Retreat: 2

FST #280

Power Tablet

Trainer - Item

During this turn, your Fusion Strike Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
FST #281

Training Court

Trainer - Stadium

Once during each player's turn, that player may put a basic Energy card from their discard pile into their hand.
FST #282

Grass Energy

Energy - Basic Energy

FST #283

Fire Energy

Energy - Basic Energy

FST #284