Latest Updates: SV6 City LeaguesStockholmThailand CS
This website is supported by ads.
NVI Noble Victories (NVI)
16th November 2011 • 102 Cards • $308.70 • 195.31€

Sewaddle - Grass - 50 HP

Pokémon - Basic

GC Leaf Boomerang 20x

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Fire
Resistance: none
Retreat: 1

NVI #1

Swadloon - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Sewaddle

G Tackle 20

CC String Shot 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 1

NVI #2

Leavanny - Grass - 130 HP

Pokémon - Stage 2 - Evolves from Swadloon

Ability: Leaf Tailor

Each of your Pokémon that has any Energy attached to it has no Weakness.

GCC Cutting Arm 40+

Flip 2 coins. This attack does 20 more damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 2

NVI #3

Petilil - Grass - 60 HP

Pokémon - Basic

C Ram 10

GC Absorb 10

Heal 10 damage from this Pokémon.

Weakness: Fire
Resistance: Water
Retreat: 1

NVI #4

Lilligant - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Petilil

G Aromax

Heal all damage from 1 of your Benched Pokémon.

GC Windmill 30

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire
Resistance: Water
Retreat: 1

NVI #5

Dwebble - Grass - 60 HP

Pokémon - Basic

C Withdraw

Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent's next turn.

GC Slash 20

Weakness: Fire
Resistance: none
Retreat: 2

NVI #6

Crustle - Grass - 100 HP

Pokémon - Stage 1 - Evolves from Dwebble

GC X-Scissor 20+

Flip a coin. If heads, this attack does 50 more damage.

GCC Reckless Charge 80

This Pokémon does 10 damage to itself.

Weakness: Fire
Resistance: none
Retreat: 3

NVI #7

Karrablast - Grass - 60 HP

Pokémon - Basic

C Mysterious Evolution

If Shelmet is in play, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.

CC Fury Attack 10x

Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Fire
Resistance: none
Retreat: 1

NVI #8

Foongus - Grass - 40 HP

Pokémon - Basic

G Rollout 20

Weakness: Fire
Resistance: Water
Retreat: 1

NVI #9

Amoonguss - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Foongus

G Toxic

The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.

CC Body Slam 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: Water
Retreat: 2

NVI #10

Shelmet - Grass - 60 HP

Pokémon - Basic

C Mysterious Evolution

If Karrablast is in play, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.

G Ram 10

Weakness: Fire
Resistance: none
Retreat: 3

NVI #11

Accelgor - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Shelmet

C Acid Spray 20

Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

G Slashing Strike 60

This Pokémon can't use Slashing Strike during your next turn.

Weakness: Fire
Resistance: none
Retreat: 0

NVI #12

Virizion - Grass - 110 HP

Pokémon - Basic

C Double Draw

Draw 2 cards.

GC Leaf Wallop 40

During your next turn, this Pokémon's Leaf Wallop attack does 40 more damage (before applying Weakness and Resistance).

Weakness: Fire
Resistance: Water
Retreat: 1

NVI #13

Victini - Fire - 60 HP

Pokémon - Basic

Ability: Victory Star

Once during your turn, after you flip any coins for an attack, you may ignore all effects of those coin flips and begin flipping those coins again. You can't use more than 1 Victory Star Ability each turn.

RC Stored Power 30

Move all Energy attached to this Pokémon to 1 of your Benched Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

NVI #14

Victini - Fire - 70 HP

Pokémon - Basic

RC V-create 100

If you have 4 or fewer Benched Pokémon, this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 1

NVI #15

Pansear - Fire - 70 HP

Pokémon - Basic

C Beat 10

RCC Lunge 60

Flip a coin. If tails, this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 2

NVI #16

Simisear - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Pansear

C Scratch 20

RRC Double Fire 80x

Flip 2 coins. This attack does 80 damage times the number of heads.

Weakness: Water
Resistance: none
Retreat: 2

NVI #17

Heatmor - Fire - 90 HP

Pokémon - Basic

R Singe

The Defending Pokémon is now Burned.

RC Incinerate 30

Before doing damage, discard a Pokémon Tool card attached to the Defending Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

NVI #18

Larvesta - Fire - 70 HP

Pokémon - Basic

R Ember 20

Flip a coin. If tails, discard an Energy attached to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

NVI #19

Larvesta - Fire - 80 HP

Pokémon - Basic

CC Take Down 30

This Pokémon does 10 damage to itself.

Weakness: Water
Resistance: none
Retreat: 2

NVI #20

Volcarona - Fire - 110 HP

Pokémon - Stage 1 - Evolves from Larvesta

R Fiery Dance 30

Attach a basic Energy card from your discard pile to 1 of your Pokémon.

RCC Heat Wave 60

The Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

NVI #21

Tympole - Water - 60 HP

Pokémon - Basic

C Vibration 10

WC Mud Shot 20

Weakness: Grass
Resistance: none
Retreat: 1

NVI #22

Palpitoad - Water - 80 HP

Pokémon - Stage 1 - Evolves from Tympole

W Mud Shot 20

CCC Round 20x

Does 20 damage times the number of your Pokémon that have the Round attack.

Weakness: Grass
Resistance: none
Retreat: 2

NVI #23

Seismitoad - Water - 140 HP

Pokémon - Stage 2 - Evolves from Palpitoad

CC Round 30x

Does 30 damage times the number of your Pokémon that have the Round attack.

WWC Hyper Voice 70

Weakness: Grass
Resistance: none
Retreat: 3

NVI #24

Tirtouga - Water - 90 HP

Pokémon - Restored

WC Water Gun 30

WCC Surf 60

Weakness: Grass
Resistance: none
Retreat: 3

NVI #25

Carracosta - Water - 140 HP

Pokémon - Stage 1 - Evolves from Tirtouga

Ability: Solid Rock

If any damage is done to this Pokémon by attacks, flip a coin. If heads, reduce that damage by 50 (after applying Weakness and Resistance).

WWCC Crunch 80

Discard an Energy attached to the Defending Pokémon.

Weakness: Grass
Resistance: none
Retreat: 4

NVI #26

Vanillite - Water - 50 HP

Pokémon - Basic

W Icicle Barb 10+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Metal
Resistance: none
Retreat: 1

NVI #27

Vanillish - Water - 80 HP

Pokémon - Stage 1 - Evolves from Vanillite

WC Ice Beam 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

WW Frost Breath 40

Weakness: Metal
Resistance: none
Retreat: 2

NVI #28

Vanilluxe - Water - 130 HP

Pokémon - Stage 2 - Evolves from Vanillish

WC Double Freeze 40x

Flip 2 coins. This attack does 40 damage times the number of heads. If either of them is heads, the Defending Pokémon is now Paralyzed.

WW Frost Breath 60

Weakness: Metal
Resistance: none
Retreat: 2

NVI #29

Frillish - Water - 80 HP

Pokémon - Basic

CC Rain Splash 20

Weakness: Lightning
Resistance: none
Retreat: 2

NVI #30

Jellicent - Water - 110 HP

Pokémon - Stage 1 - Evolves from Frillish

Ability: Cursed Body

If this Pokémon is your Active Pokémon and is damaged by an opponent's attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Confused.

CC Hydro Pump 10+

Does 20 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 3

NVI #31

Cryogonal - Water - 80 HP

Pokémon - Basic

W Icy Wind

The Defending Pokémon is now Asleep.

WC Ice Shard 30+

If the Defending Pokémon is a [F] Pokémon, this attack does 40 more damage.

Weakness: Metal
Resistance: none
Retreat: 1

NVI #32

Cryogonal - Water - 80 HP

Pokémon - Basic

W Ice Chain

Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

WW Frost Vanish 40

You may return this Pokémon and all cards attached to it to your hand.

Weakness: Metal
Resistance: none
Retreat: 1

NVI #33

Kyurem - Water - 130 HP

Pokémon - Basic

CC Outrage 20+

Does 10 more damage for each damage counter on this Pokémon.

WWC Glaciate

This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 2

NVI #34

Blitzle - Lightning - 60 HP

Pokémon - Basic

L Agility 10

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Weakness: Fighting
Resistance: none
Retreat: 1

NVI #35

Zebstrika - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Blitzle

C Quick Attack 10+

Flip a coin. If heads, this attack does 20 more damage.

LLC Shock Bolt 90

Flip a coin. If tails, discard all [L] Energy attached to this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

NVI #36

Emolga - Lightning - 70 HP

Pokémon - Basic

L Electrichain 10+

Does 20 more damage if you have any [L] Pokémon on your Bench.

Weakness: Fighting
Resistance: none
Retreat: 1

NVI #37

Tynamo - Lightning - 40 HP

Pokémon - Basic

L Thunder Wave 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

NVI #38

Tynamo - Lightning - 30 HP

Pokémon - Basic

C Tackle 10

Weakness: Fighting
Resistance: none
Retreat: 0

NVI #39

Eelektrik - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Tynamo

Ability: Dynamotor

Once during your turn (before your attack), you may attach a [L] Energy card from your discard pile to 1 of your Benched Pokémon.

LLC Electric Ball 50

Weakness: Fighting
Resistance: none
Retreat: 2

NVI #40

Eelektross - Lightning - 140 HP

Pokémon - Stage 2 - Evolves from Eelektrik

CC Acid 30

The Defending Pokémon can't retreat during your opponent's next turn.

LLC Wild Charge 90

This Pokémon does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 3

NVI #41

Stunfisk - Lightning - 90 HP

Pokémon - Basic

CC Mud Shot 20

LCC Thunder 60

Flip a coin. If tails, this Pokémon does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

NVI #42

Victini - Psychic - 60 HP

Pokémon - Basic

P V-blast 120

Flip 2 coins. If either of them is tails, this attack does nothing.

Weakness: Psychic
Resistance: none
Retreat: 1

NVI #43

Yamask - Psychic - 60 HP

Pokémon - Basic

P Perplex 10

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Darkness
Resistance: none
Retreat: 1

NVI #44

Yamask - Psychic - 60 HP

Pokémon - Basic

C Ambush 10+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Darkness
Resistance: none
Retreat: 1

NVI #45

Cofagrigus - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Yamask

PC Damagriiigus

Move all damage counters from 1 of your Benched Pokémon to the Defending Pokémon.

PCC Perplex 30

The Defending Pokémon is now Confused.

Weakness: Darkness
Resistance: none
Retreat: 3

NVI #46

Cofagrigus - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Yamask

Ability: Durable Body

If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out and its remaining HP becomes 10 instead.

PC Ambush 40+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Darkness
Resistance: none
Retreat: 2

NVI #47

Trubbish - Psychic - 60 HP

Pokémon - Basic

C Garbage Collection

Put a card from your discard pile on top of your deck.

PC Sludge Bomb 20

Weakness: Psychic
Resistance: none
Retreat: 1

NVI #48

Garbodor - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Trubbish

PC Gentle Wrap 30

The Defending Pokémon can't retreat during your opponent's next turn.

PPC Gunk Shot 60

The Defending Pokémon is now Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 3

NVI #49

Solosis - Psychic - 30 HP

Pokémon - Basic

C Rollout 10

Weakness: Psychic
Resistance: none
Retreat: 1

NVI #50

Duosion - Psychic - 60 HP

Pokémon - Stage 1 - Evolves from Solosis

C Rollout 20

Weakness: Psychic
Resistance: none
Retreat: 1

NVI #51

Reuniclus - Psychic - 90 HP

Pokémon - Stage 2 - Evolves from Duosion

C Future Sight

Look at the top 5 cards of your deck and put them back on top of your deck in any order.

P Net Force 40x

Does 40 damage times the number of Reuniclus you have in play.

Weakness: Psychic
Resistance: none
Retreat: 2

NVI #52

Reuniclus - Psychic - 90 HP

Pokémon - Stage 2 - Evolves from Duosion

P Dizzy Punch 30x

Flip 2 coins. This attack does 30 damage times the number of heads.

PCC Mind Bend 60

The Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 2

NVI #53

Elgyem - Psychic - 60 HP

Pokémon - Basic

C Headbutt 10

P Calm Mind

Heal 30 damage from this Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

NVI #54

Elgyem - Psychic - 60 HP

Pokémon - Basic

C First Contact

Search your deck for 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

PC Headbutt 20

Weakness: Psychic
Resistance: none
Retreat: 1

NVI #55

Beheeyem - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Elgyem

P Synchronoise 20

Does 20 damage to each of your opponent's Benched Pokémon that shares a type with the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

PC Psyshot 40

Weakness: Psychic
Resistance: none
Retreat: 1

NVI #56

Litwick - Psychic - 50 HP

Pokémon - Basic

CC Searing Flame 20

Flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: Darkness
Resistance: none
Retreat: 1

NVI #57

Litwick - Psychic - 50 HP

Pokémon - Basic

P Teleportation Burst 10

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Darkness
Resistance: none
Retreat: 1

NVI #58

Lampent - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Litwick

C Luring Light

Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

PC Will-O-Wisp 30

Weakness: Darkness
Resistance: none
Retreat: 1

NVI #59

Chandelure - Psychic - 130 HP

Pokémon - Stage 2 - Evolves from Lampent

Ability: Cursed Shadow

Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may put 3 damage counters on your opponent's Pokémon in any way you like.

PPC Eerie Glow 50

The Defending Pokémon is now Burned and Confused.

Weakness: Darkness
Resistance: none
Retreat: 2

NVI #60

Gigalith - Fighting - 150 HP

Pokémon - Stage 2 - Evolves from Boldore

F Core Cannon

This attack does 20 damage to 1 of your opponent's Pokémon for each [F] Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FCCC Power Gem 90

Weakness: Grass
Resistance: none
Retreat: 4

NVI #61

Timburr - Fighting - 60 HP

Pokémon - Basic

F Pummel 10+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

NVI #62

Gurdurr - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Timburr

FF Strength 30

FCC Pummel 40+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Psychic
Resistance: none
Retreat: 3

NVI #63

Conkeldurr - Fighting - 140 HP

Pokémon - Stage 2 - Evolves from Gurdurr

Ability: Craftsmanship

This Pokémon gets +20 HP for each [F] Energy attached to it.

FCCC Top Down 80

Flip a coin until you get tails. For each heads, discard the top card of your opponent's deck.

Weakness: Psychic
Resistance: none
Retreat: 4

NVI #64

Conkeldurr - Fighting - 140 HP

Pokémon - Stage 2 - Evolves from Gurdurr

F Chip Away 40

This attack's damage isn't affected by any effects on the Defending Pokémon.

FFC Swing Around 60+

Flip 2 coins. This attack does 30 more damage for each heads.

Weakness: Psychic
Resistance: none
Retreat: 3

NVI #65

Archen - Fighting - 80 HP

Pokémon - Restored

F Rock Throw 20

CC Acrobatics 20+

Flip 2 coins. This attack does 20 more damage for each heads.

Weakness: Grass
Resistance: none
Retreat: 1

NVI #66

Archeops - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Archen

Ability: Ancient Power

Each player can't play any Pokémon from his or her hand to evolve his or her Pokémon.

FFC Rock Slide 60

Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 2

NVI #67

Stunfisk - Fighting - 90 HP

Pokémon - Basic

LC Trickle 30x

Flip 2 coins. This attack does 30 damage times the number of heads.

LLC Thundershock 50

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Water
Resistance: Lightning
Retreat: 1

NVI #68

Mienfoo - Fighting - 50 HP

Pokémon - Basic

C Pound 10

FF High Jump Kick 30

Weakness: Psychic
Resistance: none
Retreat: 1

NVI #69

Mienshao - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Mienfoo

C Feint 30

This attack's damage isn't affected by Resistance.

FF High Jump Kick 50

Weakness: Psychic
Resistance: none
Retreat: 1

NVI #70

Golett - Fighting - 80 HP

Pokémon - Basic

FC Dynamic Punch 20+

Flip a coin. If heads, this attack does 20 more damage and the Defending Pokémon is now Confused.

Weakness: Water
Resistance: Lightning
Retreat: 3

NVI #71

Golurk - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Golett

FFC Hammer Arm 60

Discard the top card of your opponent's deck.

FFCC Hurricane Punch 50x

Flip 4 coins. This attack does 50 damage times the number of heads.

Weakness: Water
Resistance: Lightning
Retreat: 4

NVI #72

Terrakion - Fighting - 130 HP

Pokémon - Basic

FC Retaliate 30+

If any of your Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 60 more damage.

FFC Land Crush 90

Weakness: Grass
Resistance: none
Retreat: 4

NVI #73

Landorus - Fighting - 110 HP

Pokémon - Basic

F Abundant Harvest

Attach a basic Energy card from your discard pile to this Pokémon.

FFC Gaia Hammer 80

Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: Lightning
Retreat: 1

NVI #74

Pawniard - Darkness - 60 HP

Pokémon - Basic

C Iron Head 10x

Flip a coin until you get tails. This attack does 10 damage times the number of heads.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

NVI #75

Bisharp - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Pawniard

D Finishing Blow 20+

If the Defending Pokémon already has any damage counters on it, this attack does 50 more damage.

DC Night Slash 30

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

NVI #76

Deino - Darkness - 60 HP

Pokémon - Basic

C Headbutt 10

DC Bite 20

Weakness: Fighting
Resistance: Psychic
Retreat: 2

NVI #77

Zweilous - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Deino

C Double Hit 20x

Flip 2 coins. This attack does 20 damage times the number of heads.

DCC Strength 50

Weakness: Fighting
Resistance: Psychic
Retreat: 2

NVI #78

Hydreigon - Darkness - 150 HP

Pokémon - Stage 2 - Evolves from Zweilous

Ability: Dark Aura

All Energy attached to this Pokémon are [D] Energy instead of their usual type.

DDDD Berserker Blade 60

Does 40 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: Psychic
Retreat: 3

NVI #79

Escavalier - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Karrablast

MC Guard Press 40

During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).

MCC Twineedle 70x

Flip 2 coins. This attack does 70 damage times the number of heads.

Weakness: Fire
Resistance: Psychic
Retreat: 3

NVI #80

Pawniard - Metal - 60 HP

Pokémon - Basic

M Pierce 10

CC Cut 20

Weakness: Fire
Resistance: Psychic
Retreat: 1

NVI #81

Bisharp - Metal - 100 HP

Pokémon - Stage 1 - Evolves from Pawniard

C Energy Stream 20

Attach a [M] Energy card from your discard pile to this Pokémon.

CCC Metal Scissors 40+

Does 20 more damage for each [M] Energy attached to this Pokémon.

Weakness: Fire
Resistance: Psychic
Retreat: 2

NVI #82

Durant - Metal - 70 HP

Pokémon - Basic

M Devour

For each of your Durant in play, discard the top card of your opponent's deck.

CC Vice Grip 30

Weakness: Fire
Resistance: Psychic
Retreat: 1

NVI #83

Cobalion - Metal - 120 HP

Pokémon - Basic

MC Energy Press 20+

Does 20 more damage for each Energy attached to the Defending Pokémon.

MMC Iron Breaker 80

The Defending Pokémon can't attack during your opponent's next turn.

Weakness: Fire
Resistance: Psychic
Retreat: 2

NVI #84

Audino - Colorless - 90 HP

Pokémon - Basic

CC Do the Wave 10x

Does 10 damage times the number of your Benched Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

NVI #85

Axew - Colorless - 60 HP

Pokémon - Basic

C Dual Chop 10x

Flip 2 coins. This attack does 10 damage times the number of heads.

Weakness: none
Resistance: none
Retreat: 1

NVI #86

Fraxure - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Axew

C Scratch 20

CC Dual Chop 30x

Flip 2 coins. This attack does 30 damage times the number of heads.

Weakness: none
Resistance: none
Retreat: 2

NVI #87

Haxorus - Colorless - 140 HP

Pokémon - Stage 2 - Evolves from Fraxure

CC Dual Chop 50x

Flip 2 coins. This attack does 50 damage times the number of heads.

CCC Giga Impact 120

This Pokémon can't attack during your next turn.

Weakness: none
Resistance: none
Retreat: 2

NVI #88

Druddigon - Colorless - 100 HP

Pokémon - Basic

Ability: Rough Skin

If this Pokémon is your Active Pokémon and is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.

CCC Clutch 60

The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: none
Resistance: none
Retreat: 2

NVI #89

Cover Fossil

Trainer - Item

Look at the bottom 7 cards of your deck. You may reveal a Tirtouga you find there and put it onto your Bench. Shuffle the other cards back into your deck.
NVI #90

Eviolite

Trainer - Tool

If the Pokémon this card is attached to is a Basic Pokémon, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
NVI #91

N

Trainer - Supporter

Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.
NVI #92

Plume Fossil

Trainer - Item

Look at the bottom 7 cards of your deck. You may reveal an Archen you find there and put it onto your Bench. Shuffle the other cards back into your deck.
NVI #93

Rocky Helmet

Trainer - Tool

If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
NVI #94

Super Rod

Trainer - Item

Shuffle up to 3 in any combination of Pokémon and basic Energy cards from your discard pile back into your deck.
NVI #95

Xtransceiver

Trainer - Item

Flip a coin. If heads, search your deck for a Supporter card, reveal it, and put it into your hand. Shuffle your deck afterward.
NVI #96

Virizion - Grass - 110 HP

Pokémon - Basic

C Double Draw

Draw 2 cards.

GC Leaf Wallop 40

During your next turn, this Pokémon's Leaf Wallop attack does 40 more damage (before applying Weakness and Resistance).

Weakness: Fire
Resistance: Water
Retreat: 1

NVI #97

Victini - Fire - 60 HP

Pokémon - Basic

Ability: Victory Star

Once during your turn, after you flip any coins for an attack, you may ignore all effects of those coin flips and begin flipping those coins again. You can't use more than 1 Victory Star Ability each turn.

RC Stored Power 30

Move all Energy attached to this Pokémon to 1 of your Benched Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

NVI #98

Terrakion - Fighting - 130 HP

Pokémon - Basic

FC Retaliate 30+

If any of your Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 60 more damage.

FFC Land Crush 90

Weakness: Grass
Resistance: none
Retreat: 4

NVI #99

Cobalion - Metal - 120 HP

Pokémon - Basic

MC Energy Press 20+

Does 20 more damage for each Energy attached to the Defending Pokémon.

MMC Iron Breaker 80

The Defending Pokémon can't attack during your opponent's next turn.

Weakness: Fire
Resistance: Psychic
Retreat: 2

NVI #100

N

Trainer - Supporter

Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.
NVI #101

Meowth - Colorless - 60 HP

Pokémon - Basic

C Fury Swipes 10x

Flip 3 coins. This attack does 10 damage times the number of heads.

CC Pay Day 20

Draw a card.

Weakness: Fighting
Resistance: card.type.
Retreat: 1

NVI #102