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UPR Ultra Prism (UPR)
2nd February 2018 • 173 Cards • $1,298.81 • 885.40€

Exeggcute - Grass - 50 HP

Pokémon - Basic

G Continuous Eggsplosion 20x

Flip a coin until you get tails. This attack does 20 damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 1

UPR #1

Yanma - Grass - 70 HP

Pokémon - Basic

CC Super Speed 20

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

UPR #2

Yanmega - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Yanma

G Supersonic 30

Your opponent's Active Pokémon is now Confused.

CCCC Cutting Wind 120

Weakness: Lightning
Resistance: Fighting
Retreat: 1

UPR #3

Roselia - Grass - 70 HP

Pokémon - Basic

GC Petal Dance 30x

Flip 3 coins. This attack does 30 damage for each heads. This Pokémon is now Confused.

Weakness: Fire
Resistance: none
Retreat: 1

UPR #4

Roserade - Grass - 100 HP

Pokémon - Stage 1 - Evolves from Roselia

G Inviting Poison

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Poisoned.

GGC Flower Tornado 100

Move any number of [G] Energy from your Pokémon to your other Pokémon in any way you like.

Weakness: Fire
Resistance: none
Retreat: 1

UPR #5

Turtwig - Grass - 70 HP

Pokémon - Basic

G Synthesis

Search your deck for a [G] Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.

GC Headbutt Bounce 30

Weakness: Fire
Resistance: none
Retreat: 2

UPR #6

Turtwig - Grass - 80 HP

Pokémon - Basic

CC Tackle 20

GGC Razor Leaf 50

Weakness: Fire
Resistance: none
Retreat: 2

UPR #7

Grotle - Grass - 110 HP

Pokémon - Stage 1 - Evolves from Turtwig

GC Mega Drain 30

Heal 30 damage from this Pokémon.

GGGC Razor Leaf 80

Weakness: Fire
Resistance: none
Retreat: 4

UPR #8

Torterra - Grass - 180 HP

Pokémon - Stage 2 - Evolves from Grotle

GGC Giga Drain 50

Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.

GGGC Earthquake 180

This attack does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 4

UPR #9

Cherubi - Grass - 50 HP

Pokémon - Basic

G Surprise Attack 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fire
Resistance: none
Retreat: 1

UPR #10

Cherrim - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Cherubi

Ability: Weather Guard

Your [G] Pokémon have no Weakness.

G Seed Bomb 30

Weakness: Fire
Resistance: none
Retreat: 1

UPR #11

Carnivine - Grass - 90 HP

Pokémon - Basic

CC Chomp Chomp 20

Heal 20 damage from this Pokémon.

GG Loom Over 90-

This attack does 10 less damage for each damage counter on this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

UPR #12

Leafeon-GX - Grass - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Breath of the Leaves

If this Pokémon is your Active Pokémon, once during your turn (before your attack), you may heal 50 damage from 1 of your Pokémon that has any Energy attached to it.

GCC Solar Beam 110

G Grand Bloom-GX

For each of your Benched Basic Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: none
Retreat: 2

UPR #13

Mow Rotom - Grass - 90 HP

Pokémon - Basic

Ability: Roto Motor

If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon's attacks.

GCC Special Mow 60

Discard a Special Energy from your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

UPR #14

Shaymin - Grass - 80 HP

Pokémon - Basic

C Coax

Search your deck for up to 3 Basic Pokémon of different types and put them onto your Bench. Then, shuffle your deck.

GC Soothing Scent 30

Your opponent's Active Pokémon is now Asleep.

Weakness: Fire
Resistance: none
Retreat: 1

UPR #15

Dewpider - Grass - 60 HP

Pokémon - Basic

G Bubble 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 1

UPR #16

Araquanid - Grass - 100 HP

Pokémon - Stage 1 - Evolves from Dewpider

Ability: Water Bubble

Prevent all damage done to this Pokémon by attacks from your opponent's [R] Pokémon.

GCC Aqua Edge 70

Weakness: Fire
Resistance: none
Retreat: 2

UPR #17

Magmar - Fire - 80 HP

Pokémon - Basic

R Controlled Burn

Discard the top card of your opponent's deck.

RRC Flamethrower 80

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

UPR #18

Magmortar - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Magmar

Ability: Incandescent Body

If this Pokémon is your Active Pokémon and is damaged by an opponent's attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.

RRC Fire Blaster 80+

You may discard 2 Energy from this Pokémon. If you do, this attack does 80 more damage.

Weakness: Water
Resistance: none
Retreat: 3

UPR #19

Chimchar - Fire - 40 HP

Pokémon - Basic

R Flare 20

Weakness: Water
Resistance: none
Retreat: 0

UPR #20

Chimchar - Fire - 60 HP

Pokémon - Basic

C Fury Swipes 10x

Flip 3 coins. This attack does 10 damage for each heads.

Weakness: Water
Resistance: none
Retreat: 1

UPR #21

Monferno - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Chimchar

R Super Singe 20

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

UPR #22

Infernape - Fire - 130 HP

Pokémon - Stage 2 - Evolves from Monferno

Ability: Flaming Fighter

Put 6 damage counters instead of 2 on your opponent's Burned Pokémon between turns.

RC Burst Punch 50

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

UPR #23

Heat Rotom - Fire - 90 HP

Pokémon - Basic

Ability: Roto Motor

If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon's attacks.

RCC Heat Blast 80

Weakness: Water
Resistance: none
Retreat: 1

UPR #24

Salandit - Fire - 70 HP

Pokémon - Basic

R Live Coal 10

RC Combustion 30

Weakness: Water
Resistance: none
Retreat: 1

UPR #25

Salazzle - Fire - 110 HP

Pokémon - Stage 1 - Evolves from Salandit

R Panic Poison

Your opponent's Active Pokémon is now Burned, Confused, and Poisoned.

RC Hunter's Nails 60+

If your opponent's Active Pokémon is affected by a Special Condition, this attack does 60 more damage.

Weakness: Water
Resistance: none
Retreat: 1

UPR #26

Turtonator - Fire - 130 HP

Pokémon - Basic

R Searing Flame 10

Your opponent's Active Pokémon is now Burned.

RCCC Steam Artillery 100

Weakness: Water
Resistance: none
Retreat: 4

UPR #27

Alolan Sandshrew - Water - 60 HP

Pokémon - Basic

0 Fury Swipes 10x

Flip 3 coins. This attack does 10 damage for each heads.

Weakness: Metal
Resistance: none
Retreat: 1

UPR #28

Alolan Sandslash - Water - 120 HP

Pokémon - Stage 1 - Evolves from Alolan Sandshrew

0 Spike Armor 30

During your opponent's next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 6 damage counters on the Attacking Pokémon.

WCC Frost Breath 90

Weakness: Metal
Resistance: none
Retreat: 1

UPR #29

Alolan Vulpix - Water - 60 HP

Pokémon - Basic

0 Roar

Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

W Icy Snow 10

Weakness: Metal
Resistance: none
Retreat: 1

UPR #30

Piplup - Water - 60 HP

Pokémon - Basic

W Splatter

This attack does 20 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 1

UPR #31

Piplup - Water - 70 HP

Pokémon - Basic

C Peck 10

WC Wave Splash 20

Weakness: Lightning
Resistance: none
Retreat: 1

UPR #32

Prinplup - Water - 90 HP

Pokémon - Stage 1 - Evolves from Piplup

W Bubble Beam 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

WC Wave Splash 40

Weakness: Lightning
Resistance: none
Retreat: 2

UPR #33

Empoleon - Water - 160 HP

Pokémon - Stage 2 - Evolves from Prinplup

WC Total Command 20x

This attack does 20 damage for each Benched Pokémon (both yours and your opponent's).

WWC Whirlpool 90

Discard an Energy from your opponent's Active Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 2

UPR #34

Buizel - Water - 70 HP

Pokémon - Basic

WC Water Gun 30

Weakness: Grass
Resistance: none
Retreat: 1

UPR #35

Floatzel - Water - 100 HP

Pokémon - Stage 1 - Evolves from Buizel

W Agility 30

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

WC Aqua Blast 80

Discard a [W] Energy from this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 1

UPR #36

Snover - Water - 80 HP

Pokémon - Basic

WC Ice Shard 20+

If your opponent's Active Pokémon is a [F] Pokémon, this attack does 40 more damage.

Weakness: Metal
Resistance: none
Retreat: 3

UPR #37

Abomasnow - Water - 130 HP

Pokémon - Stage 1 - Evolves from Snover

Ability: Blessings of the Frost

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach a [W] Energy card from your discard pile to 1 of your Pokémon.

WCCC Hypno Hammer 80

Your opponent's Active Pokémon is now Asleep.

Weakness: Metal
Resistance: none
Retreat: 3

UPR #38

Glaceon-GX - Water - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Freezing Gaze

As long as this Pokémon is your Active Pokémon, your opponent's Pokémon-GX and Pokémon-EX in play, in their hand, and in their discard pile have no Abilities, except for Freezing Gaze.

WCC Frost Bullet 90

This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Polar Spear-GX 50x

This attack does 50 damage for each damage counter on your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Metal
Resistance: none
Retreat: 2

UPR #39

Wash Rotom - Water - 90 HP

Pokémon - Basic

Ability: Roto Motor

If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon's attacks.

WCC Wash Arrow

This attack does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 1

UPR #40

Frost Rotom - Water - 90 HP

Pokémon - Basic

Ability: Roto Motor

If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon's attacks.

WC Frost Crush 10+

This attack does 20 more damage times the amount of Energy attached to all of your opponent's Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

UPR #41

Manaphy - Water - 70 HP

Pokémon - Basic

W Deep Currents

Shuffle 5 [W] Energy cards from your discard pile into your deck.

W Water Pulse 20

Your opponent's Active Pokémon is now Asleep.

Weakness: Grass
Resistance: none
Retreat: 1

UPR #42

Electabuzz - Lightning - 80 HP

Pokémon - Basic

LC Low Kick 30

LLC Thunder 90

This Pokémon does 30 damage to itself.

Weakness: Fighting
Resistance: Metal
Retreat: 2

UPR #43

Electivire - Lightning - 140 HP

Pokémon - Stage 1 - Evolves from Electabuzz

LCC Steel Short 60

If your opponent's Active Pokémon is a [M] Pokémon, it is now Paralyzed.

LLCC Volt Knuckle 130

Weakness: Fighting
Resistance: Metal
Retreat: 4

UPR #44

Shinx - Lightning - 50 HP

Pokémon - Basic

Ability: Evolutionary Advantage

If you go second, this Pokémon can evolve during your first turn.

L Static Shock 10

Weakness: Fighting
Resistance: Metal
Retreat: 1

UPR #45

Shinx - Lightning - 60 HP

Pokémon - Basic

C Charge

Search your deck for a [L] Energy card and attach it to this Pokémon. Then, shuffle your deck.

Weakness: Fighting
Resistance: Metal
Retreat: 1

UPR #46

Luxio - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Shinx

C Disconnect 30

Your opponent can't play any Item cards from their hand during their next turn.

Weakness: Fighting
Resistance: Metal
Retreat: 1

UPR #47

Luxray - Lightning - 150 HP

Pokémon - Stage 2 - Evolves from Luxio

Ability: Intimidating Fang

As long as this Pokémon is your Active Pokémon, your opponent's Active Pokémon's attacks do 30 less damage (before applying Weakness and Resistance).

LLC Volt Bolt

Discard all [L] Energy from this Pokémon. This attack does 150 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: Metal
Retreat: 0

UPR #48

Pachirisu - Lightning - 70 HP

Pokémon - Basic

L Snuggly Generator

For each of your Benched Pokémon that has the Nuzzle attack, search your deck for a [L] Energy card and attach it to that Pokémon. Then, shuffle your deck.

L Nuzzle

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: Metal
Retreat: 1

UPR #49

Rotom - Lightning - 70 HP

Pokémon - Basic

Ability: Roto Motor

If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon's attacks.

LLL Plasma Slice 120

This Pokémon can't attack during your next turn.

Weakness: Fighting
Resistance: Metal
Retreat: 1

UPR #50

Drifloon - Psychic - 60 HP

Pokémon - Basic

P Creepy Wind

Your opponent's Active Pokémon is now Confused.

C Hang Down 10

Weakness: Lightning
Resistance: Fighting
Retreat: 1

UPR #51

Drifblim - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Drifloon

CC Damage Transport

Move 4 damage counters from each of your Pokémon to your opponent's Active Pokémon.

PCC Wind Wheel 80

Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

UPR #52

Spiritomb - Psychic - 70 HP

Pokémon - Basic

C Lightless World

Put 2 Supporter cards from your discard pile into your hand.

C Terrify 10

If the Defending Pokémon is a Basic Pokémon, it can't attack during your opponent's next turn.

Weakness: none
Resistance: none
Retreat: 1

UPR #53

Skorupi - Psychic - 80 HP

Pokémon - Basic

P Hone Claws

During your next turn, this Pokémon's Pierce attack's base damage is 90.

PP Pierce 30

Weakness: Psychic
Resistance: none
Retreat: 2

UPR #54

Drapion - Psychic - 130 HP

Pokémon - Stage 1 - Evolves from Skorupi

PPPP Dangerous Stinger 100

Your opponent's Active Pokémon is now Paralyzed and Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 3

UPR #55

Croagunk - Psychic - 60 HP

Pokémon - Basic

P Swagger 10

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

UPR #56

Toxicroak - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Croagunk

P Poison Jab 30

Your opponent's Active Pokémon is now Poisoned.

CC Exact Revenge 50+

If any of your [F] Pokémon were Knocked Out by damage from an opponent's attack during their last turn, this attack does 70 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

UPR #57

Giratina - Psychic - 160 HP

Pokémon - Basic

Ability: Chaotic Star

When you play this Pokémon from your hand onto your Bench during your turn, you may attach 2 [P] Energy cards from your hand to it.

PPPP Crisis Dive 160

Discard 2 Energy from this Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

UPR #58

Cresselia - Psychic - 120 HP

Pokémon - Basic

P Lunar Payback

Discard an Energy from this Pokémon. If you do, switch all damage counters on this Pokémon with those on your opponent's Active Pokémon.

PCC Psychic 60+

This attack does 20 more damage times the amount of Energy attached to your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

UPR #59

Cosmog - Psychic - 60 HP

Pokémon - Basic

C Teleport

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

UPR #60

Cosmoem - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Cosmog

C Teleport

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 3

UPR #61

Lunala - Psychic - 160 HP

Pokémon - Basic

P Full Moon Star

For each of your opponent's Pokémon in play, attach a [P] Energy card from your discard pile to your Pokémon in any way you like.

PPPP Psystorm 20x

This attack does 20 damage times the amount of Energy attached to all Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

UPR #62

Dawn Wings Necrozma-GX - Psychic - 180 HP

Pokémon - Basic

Ability: Invasion

Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch it with your Active Pokémon.

PPP Dark Flash 120

This attack's damage isn't affected by Resistance.

PPP Moon's Eclipse-GX 180

You can use this attack only if you have more Prize cards remaining than your opponent. Prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn. (You can't use more than 1 GX attack in a game.)

Weakness: Darkness
Resistance: Fighting
Retreat: 2

UPR #63

Cranidos - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from

F Corkscrew Punch 30

FF Headstrike 50

Weakness: Grass
Resistance: none
Retreat: 1

UPR #64

Rampardos - Fighting - 150 HP

Pokémon - Stage 2 - Evolves from Cranidos

F Clean Hit 60+

If your opponent's Active Pokémon is an Evolution Pokémon, this attack does 60 more damage.

FFF Wild Crash

If your opponent's Active Pokémon is a Basic Pokémon, it is Knocked Out.

Weakness: Grass
Resistance: none
Retreat: 2

UPR #65

Riolu - Fighting - 70 HP

Pokémon - Basic

C Detect

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

F Jab 10

Weakness: Psychic
Resistance: none
Retreat: 1

UPR #66

Lucario - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Riolu

Ability: Precognitive Aura

Once during your turn (before your attack), if you have Garchomp in play, you may search your deck for a card and put it into your hand. Then, shuffle your deck.

FC Missile Jab 70

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: none
Retreat: 1

UPR #67

Hippopotas - Fighting - 90 HP

Pokémon - Basic

FCC Eleventh Hour Tackle 50+

If there are 3 or fewer cards in your deck, this attack does 130 more damage.

Weakness: Grass
Resistance: none
Retreat: 3

UPR #68

Hippowdon - Fighting - 140 HP

Pokémon - Stage 1 - Evolves from Hippopotas

FCC Sand Tomb 50

The Defending Pokémon can't retreat during your opponent's next turn.

FFCC Dust Cannon 100+

This attack does 10 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

Weakness: Grass
Resistance: none
Retreat: 4

UPR #69

Passimian - Fighting - 110 HP

Pokémon - Basic

Ability: Power Huddle

As long as this Pokémon is on your Bench, your Passimian's attacks do 30 more damage to your opponent's Active Evolution Pokémon (before applying Weakness and Resistance).

FC Rock Hurl 40

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: none
Retreat: 1

UPR #70

Murkrow - Darkness - 70 HP

Pokémon - Basic

D Mean Look 10

The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

UPR #71

Honchkrow - Darkness - 110 HP

Pokémon - Stage 1 - Evolves from Murkrow

D Rip and Run

Discard a random card from your opponent's hand. Switch this Pokémon with 1 of your Benched Pokémon.

DCC Speed Dive 90

Weakness: Lightning
Resistance: Fighting
Retreat: 1

UPR #72

Sneasel - Darkness - 70 HP

Pokémon - Basic

C Sneaky Smash

You can use this attack only if you go second, and only on your first turn. Discard an Energy from 1 of your opponent's Pokémon.

D Ambush 10+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

UPR #73

Weavile - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Sneasel

C Icy Wind 10

Your opponent's Active Pokémon is now Asleep.

D Evil Admonition 50x

This attack does 50 damage for each of your opponent's Pokémon that has an Ability.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

UPR #74

Stunky - Darkness - 70 HP

Pokémon - Basic

D Gas Bond 10

Both Active Pokémon are now Confused.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

UPR #75

Skuntank - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Stunky

DC Sticky Smokescreen 50

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips 2 coins. If either of them is tails, that attack does nothing.

DDC Hammer In 100

Weakness: Fighting
Resistance: Psychic
Retreat: 3

UPR #76

Darkrai - Darkness - 160 HP

Pokémon - Basic

Ability: Nightmare Star

When you play this Pokémon from your hand onto your Bench during your turn, you may attach 2 [D] Energy cards from your hand to it.

DDDD Abyssal Sleep 120

Your opponent's Active Pokémon is now Asleep. Your opponent flips 2 coins instead of 1 between turns. If either of them is tails, that Pokémon is still Asleep.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

UPR #77

Alolan Diglett - Metal - 50 HP

Pokémon - Basic

0 Iron Head 10x

Flip a coin until you get tails. This attack does 10 damage for each heads.

Weakness: Fire
Resistance: Psychic
Retreat: 1

UPR #78

Alolan Dugtrio - Metal - 60 HP

Pokémon - Stage 1 - Evolves from Alolan Diglett

0 Gold Rush 30x

Discard any number of [M] Energy cards from your hand. This attack does 30 damage for each card you discarded in this way.

Weakness: Fire
Resistance: Psychic
Retreat: 1

UPR #79

Magnemite - Metal - 60 HP

Pokémon - Basic

C Searching Magnet

Search your deck for up to 3 [M] Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

M Tackle 10

Weakness: Fire
Resistance: Psychic
Retreat: 1

UPR #80

Magnemite - Metal - 60 HP

Pokémon - Basic

Ability: Solid Unit

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's).

MC Ram 20

Weakness: Fire
Resistance: Psychic
Retreat: 1

UPR #81

Magneton - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Magnemite

M Ram 20

MMC Zap Cannon 80

This Pokémon can't use Zap Cannon during your next turn.

Weakness: Fire
Resistance: Psychic
Retreat: 2

UPR #82

Magnezone - Metal - 150 HP

Pokémon - Stage 2 - Evolves from Magneton

Ability: Magnetic Circuit

As often as you like during your turn (before your attack), you may attach a [M] Energy card from your hand to 1 of your Pokémon.

MMMC Zap Cannon 130

This Pokémon can't use Zap Cannon during your next turn.

Weakness: Fire
Resistance: Psychic
Retreat: 2

UPR #83

Shieldon - Metal - 100 HP

Pokémon - Stage 1 - Evolves from

MC Take Down 50

This Pokémon does 10 damage to itself.

MMC Confront 80

Weakness: Fire
Resistance: Psychic
Retreat: 2

UPR #84

Bastiodon - Metal - 160 HP

Pokémon - Stage 2 - Evolves from Shieldon

Ability: Earthen Shield

Prevent all damage done to your [M] Pokémon by attacks from your opponent's Pokémon that have any Special Energy attached to them.

MMC Push Down 110

You may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.

Weakness: Fire
Resistance: Psychic
Retreat: 3

UPR #85

Bronzor - Metal - 60 HP

Pokémon - Basic

M Hypnosis

Your opponent's Active Pokémon is now Asleep.

CC Spinning Attack 20

Weakness: Fire
Resistance: Psychic
Retreat: 2

UPR #86

Bronzong - Metal - 110 HP

Pokémon - Stage 1 - Evolves from Bronzor

M Psy Bolt 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

MCC Psychic Resonance 60+

If your opponent has any [P] Pokémon in play, this attack does 60 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 3

UPR #87

Heatran - Metal - 130 HP

Pokémon - Basic

MC Guard Press 30

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MMC Boiling Impact 130

Discard 2 Energy from this Pokémon.

Weakness: Fire
Resistance: Psychic
Retreat: 3

UPR #88

Solgaleo - Metal - 160 HP

Pokémon - Basic

M Radiant Star

For each of your opponent's Pokémon in play, attach a [M] Energy card from your discard pile to your Pokémon in any way you like.

MMMM Corona Impact 160

This Pokémon can't attack during your next turn.

Weakness: Fire
Resistance: Psychic
Retreat: 3

UPR #89

Dusk Mane Necrozma-GX - Metal - 190 HP

Pokémon - Basic

CCC Claw Slash 60

MMMC Meteor Tempest 220

Discard 3 Energy from this Pokémon.

MMM Sun's Eclipse-GX 250

You can use this attack only if you have more Prize cards remaining than your opponent. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: Psychic
Retreat: 3

UPR #90

Magearna - Metal - 90 HP

Pokémon - Basic

Ability: Change Clothes

Once during your turn (before your attack), you may put a Pokémon Tool card attached to 1 of your Pokémon into your hand.

MCC Rolling Attack 60

Weakness: Fire
Resistance: Psychic
Retreat: 1

UPR #91

Morelull - Fairy - 60 HP

Pokémon - Basic

C Flickering Spores

Your opponent's Active Pokémon is now Asleep.

Y Ram 10

Weakness: Metal
Resistance: Darkness
Retreat: 1

UPR #92

Shiinotic - Fairy - 100 HP

Pokémon - Stage 1 - Evolves from Morelull

Ability: Illuminate

Once during your turn (before your attack), you may search your deck for a [Y] Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

YC Flickering Spores 30

Your opponent's Active Pokémon is now Asleep.

Weakness: Metal
Resistance: Darkness
Retreat: 2

UPR #93

Tapu Lele - Fairy - 110 HP

Pokémon - Basic

Y Psywave 20x

This attack does 20 damage times the amount of Energy attached to your opponent's Active Pokémon.

YC Magical Swap

Move any number of damage counters on your opponent's Pokémon to their other Pokémon in any way you like.

Weakness: Metal
Resistance: Darkness
Retreat: 1

UPR #94

Alolan Exeggutor - Dragon - 130 HP

Pokémon - Stage 1 - Evolves from Exeggcute

0 Exeggutor's Paradise

For each of your Benched Exeggcute, search your deck for an Alolan Exeggutor or Alolan Exeggutor-GX and put it onto that Exeggcute to evolve it. Then, shuffle your deck.

GCC Draco Meteor Barrage 80x

Flip a coin for each [G] Energy attached to this Pokémon. This attack does 80 damage for each heads.

Weakness: Fairy
Resistance: none
Retreat: 3

UPR #95

Gible - Dragon - 50 HP

Pokémon - Basic

F Ascension

Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

Weakness: Fairy
Resistance: none
Retreat: 1

UPR #96

Gible - Dragon - 60 HP

Pokémon - Basic

Ability: Rock Hiding

If this Pokémon has any [F] Energy attached to it, it has no Retreat Cost.

CC Gnaw 20

Weakness: Fairy
Resistance: none
Retreat: 1

UPR #97

Gabite - Dragon - 80 HP

Pokémon - Stage 1 - Evolves from Gible

F Ascension

Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

CC Slash 40

Weakness: Fairy
Resistance: none
Retreat: 1

UPR #98

Garchomp - Dragon - 150 HP

Pokémon - Stage 2 - Evolves from Gabite

CC Quick Dive

This attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FCC Royal Blades 100+

If you played Cynthia from your hand during this turn, this attack does 100 more damage.

Weakness: Fairy
Resistance: none
Retreat: 0

UPR #99

Dialga-GX - Dragon - 180 HP

Pokémon - Basic

M Overclock

Draw cards until you have 6 cards in your hand.

MCC Shred 80

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

MMMCC Timeless-GX 150

Take another turn after this one. (Skip the between-turns step.) (You can't use more than 1 GX attack in a game.)

Weakness: Fairy
Resistance: none
Retreat: 3

UPR #100

Palkia-GX - Dragon - 180 HP

Pokémon - Basic

W Spatial Control

Move any number of Energy from your Benched Pokémon to this Pokémon.

CCC Hydro Pressure 60+

This attack does 20 more damage times the amount of [W] Energy attached to this Pokémon.

WWWCC Zero Vanish-GX 150

Shuffle all Energy from each of your opponent's Pokémon into their deck. (You can't use more than 1 GX attack in a game.)

Weakness: Fairy
Resistance: none
Retreat: 3

UPR #101

Lickitung - Colorless - 100 HP

Pokémon - Basic

CC Lap Up

Draw 3 cards.

CCC Slam 50x

Flip 2 coins. This attack does 50 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 2

UPR #102

Lickilicky - Colorless - 130 HP

Pokémon - Stage 1 - Evolves from Lickitung

CCC Dangerous Lick 50+

Flip a coin until you get tails. This attack does 50 more damage for each heads. If the first flip is tails, your opponent's Active Pokémon is now Paralyzed.

CCCC Rolling Tackle 110

Weakness: Fighting
Resistance: none
Retreat: 3

UPR #103

Eevee - Colorless - 60 HP

Pokémon - Basic

C Gnaw 20

Weakness: Fighting
Resistance: none
Retreat: 1

UPR #104

Eevee - Colorless - 60 HP

Pokémon - Basic

CC Palette of Friends 10x

This attack does 10 damage for each different type of Pokémon on your Bench.

Weakness: Fighting
Resistance: none
Retreat: 1

UPR #105

Buneary - Colorless - 60 HP

Pokémon - Basic

C Weak Kneed

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

C Skip 10

Weakness: Fighting
Resistance: none
Retreat: 1

UPR #106

Lopunny - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Buneary

C Stompy Stomp 40x

Flip 2 coins. This attack does 40 damage for each heads.

CC Happy Turn 60

You may shuffle this Pokémon and all cards attached to it into your deck.

Weakness: Fighting
Resistance: none
Retreat: 1

UPR #107

Glameow - Colorless - 60 HP

Pokémon - Basic

C Gentle Bite 10

During your opponent's next turn, the Defending Pokémon's attacks do 40 less damage (before applying Weakness and Resistance).

Weakness: Fighting
Resistance: none
Retreat: 1

UPR #108

Purugly - Colorless - 110 HP

Pokémon - Stage 1 - Evolves from Glameow

C Own the Place 20

If your opponent has a Stadium card in play, discard it. If you do, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

CCC Toss Aside 60

Discard random cards from your opponent's hand until they have 3 cards in their hand.

Weakness: Fighting
Resistance: none
Retreat: 2

UPR #109

Fan Rotom - Colorless - 70 HP

Pokémon - Basic

Ability: Roto Motor

If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon's attacks.

CCC Spinning Fan

This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 0

UPR #110

Shaymin - Colorless - 70 HP

Pokémon - Basic

C Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

C Glide 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

UPR #111

Yungoos - Colorless - 70 HP

Pokémon - Basic

C Scout

Your opponent reveals their hand.

CC Take Down 30

This Pokémon does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

UPR #112

Gumshoos - Colorless - 110 HP

Pokémon - Stage 1 - Evolves from Yungoos

CC Identify 20+

Your opponent reveals their hand. If you find a Pokémon there, this attack does 80 more damage.

CCC Whap Down 70

Weakness: Fighting
Resistance: none
Retreat: 2

UPR #113

Oranguru - Colorless - 120 HP

Pokémon - Basic

C Resource Management

Put 3 cards from your discard pile on the bottom of your deck in any order.

CCC Profound Knowledge 60

Your opponent's Active Pokémon is now Confused.

Weakness: Fighting
Resistance: none
Retreat: 2

UPR #114

Type: Null - Colorless - 110 HP

Pokémon - Basic

CC Merciless Strike 30+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 30 more damage.

CCC Headbang 70

Weakness: Fighting
Resistance: none
Retreat: 2

UPR #115

Silvally-GX - Colorless - 210 HP

Pokémon - Stage 1 - Evolves from Type: Null

Ability: Gyro Unit

Your Basic Pokémon in play have no Retreat Cost.

CCC Turbo Drive 120

Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.

CCC Rebel-GX 50x

This attack does 50 damage for each of your opponent's Benched Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: none
Retreat: 2

UPR #116

Drampa - Colorless - 130 HP

Pokémon - Basic

CC Outrage 20+

This attack does 10 more damage for each damage counter on this Pokémon.

CCC Dragon Pulse 100

Discard the top 2 cards of your deck.

Weakness: Fighting
Resistance: none
Retreat: 3

UPR #117

Ancient Crystal

Trainer - Tool

The Regirock, Regice, Registeel, or Regigigas this card is attached to takes 30 less damage from your opponent's attacks (after applying Weakness and Resistance).
UPR #118

Cynthia

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 6 cards.
UPR #119

Cynthia

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 6 cards.
UPR #119a

Cyrus

Trainer - Supporter

You can play this card only if your Active Pokémon is a [W] or [M] Pokémon.

Your opponent chooses 2 Benched Pokémon and shuffles the others, and all cards attached to them, into their deck.
UPR #120

Electric Memory

Trainer - Tool

The Silvally-GX this card is attached to is a [L] Pokémon.
UPR #121

Escape Board

Trainer - Tool

The Retreat Cost of the Pokémon this card is attached to is [C] less, and it can retreat even if it's Asleep or Paralyzed.
UPR #122

Escape Board

Trainer - Tool

The Retreat Cost of the Pokémon this card is attached to is [C] less, and it can retreat even if it's Asleep or Paralyzed.
UPR #122a

Fire Memory

Trainer - Tool

The Silvally-GX this card is attached to is a [R] Pokémon.
UPR #123

Gardenia

Trainer - Supporter

Heal 80 damage from 1 of your Pokémon that has any [G] Energy attached to it.
UPR #124

Lillie

Trainer - Supporter

Draw cards until you have 6 cards in your hand. If it's your first turn, draw cards until you have 8 cards in your hand.
UPR #125

Lillie

Trainer - Supporter

Draw cards until you have 6 cards in your hand. If it's your first turn, draw cards until you have 8 cards in your hand.
UPR #125a

Looker

Trainer - Supporter

Draw 3 cards from the bottom of your deck.
UPR #126

Looker Whistle

Trainer - Item

Search your deck for up to 2 cards named Looker, reveal them, and put them into your hand. Then, shuffle your deck.
UPR #127

Mars

Trainer - Supporter

Draw 2 cards. If you do, discard a random card from your opponent's hand.
UPR #128

Missing Clover

Trainer - Item

You may play 4 Missing Clover cards at once.

• If you played 1 card, look at the top card of your deck.

• If you played 4 cards, take a Prize card. (This effect works one time for 4 cards.)
UPR #129

Mt. Coronet

Trainer - Stadium

Once during each player's turn, that player may put 2 [M] Energy cards from their discard pile into their hand.
UPR #130

Order Pad

Trainer - Item

Flip a coin. If heads, search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
UPR #131

Pal Pad

Trainer - Item

Shuffle 2 Supporter cards from your discard pile into your deck.
UPR #132

Pokémon Fan Club

Trainer - Supporter

Search your deck for up to 2 Basic Pokémon, reveal them, and put them into your hand. Shuffle your deck afterward.
UPR #133

Unidentified Fossil

Trainer - Item

Play this card as if it were a 60-HP [C] Basic Pokémon. At any time during your turn (before your attack), you may discard this card from play.

This card can't retreat.
UPR #134

Volkner

Trainer - Supporter

Search your deck for an Item card and a [L] Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
UPR #135

Volkner

Trainer - Supporter

Search your deck for an Item card and a [L] Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
UPR #135a

Super Boost Energy

Energy - Special Energy

This card provides [C] Energy.

While this card is attached to a Stage 2 Pokémon, it provides every type of Energy but provides only 1 Energy at a time. If you have 3 or more Stage 2 Pokémon in play, it provides every type of Energy but provides 4 Energy at a time.
UPR #136

Unit Energy GRW

Energy - Special Energy

This card provides [C] Energy.

While this card is attached to a Pokémon, it provides [G], [R], and [W] Energy but provides only 1 Energy at a time.
UPR #137

Unit Energy LPM

Energy - Special Energy

This card provides [C] Energy.

While this card is attached to a Pokémon, it provides [L], [P], and [M] Energy but provides only 1 Energy at a time.
UPR #138

Leafeon-GX - Grass - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Breath of the Leaves

If this Pokémon is your Active Pokémon, once during your turn (before your attack), you may heal 50 damage from 1 of your Pokémon that has any Energy attached to it.

GCC Solar Beam 110

G Grand Bloom-GX

For each of your Benched Basic Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: none
Retreat: 2

UPR #139

Pheromosa-GX - Grass - 170 HP

Pokémon - Basic

G Fast Raid 30

If you go first, you can use this attack on your first turn.

GG Cruel Spike 60

Your opponent's Active Pokémon is now Confused.

GG Beauty-GX 50x

This attack does 50 damage for each Prize card your opponent has taken. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: none
Retreat: 1

UPR #140

Glaceon-GX - Water - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Freezing Gaze

As long as this Pokémon is your Active Pokémon, your opponent's Pokémon-GX and Pokémon-EX in play, in their hand, and in their discard pile have no Abilities, except for Freezing Gaze.

WCC Frost Bullet 90

This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Polar Spear-GX 50x

This attack does 50 damage for each damage counter on your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Metal
Resistance: none
Retreat: 2

UPR #141

Xurkitree-GX - Lightning - 180 HP

Pokémon - Basic

Ability: Flashing Head

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon that have any Special Energy attached to them.

LLC Rumbling Wires 100

Discard the top card of your opponent's deck.

L Lighting-GX

Your opponent reveals their hand. Add a card you find there to their Prize cards face down. (You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: Metal
Retreat: 2

UPR #142

Dawn Wings Necrozma-GX - Psychic - 180 HP

Pokémon - Basic

Ability: Invasion

Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch it with your Active Pokémon.

PPP Dark Flash 120

This attack's damage isn't affected by Resistance.

PPP Moon's Eclipse-GX 180

You can use this attack only if you have more Prize cards remaining than your opponent. Prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn. (You can't use more than 1 GX attack in a game.)

Weakness: Darkness
Resistance: Fighting
Retreat: 2

UPR #143

Celesteela-GX - Metal - 200 HP

Pokémon - Basic

MCC Rocket Fall 30+

This attack does 30 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

MCCC Moon Press 130

MCCC Blaster-GX 180

Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.) (You can't use more than 1 GX attack in a game.)

Weakness: Lightning
Resistance: Fighting
Retreat: 4

UPR #144

Dusk Mane Necrozma-GX - Metal - 190 HP

Pokémon - Basic

CCC Claw Slash 60

MMMC Meteor Tempest 220

Discard 3 Energy from this Pokémon.

MMM Sun's Eclipse-GX 250

You can use this attack only if you have more Prize cards remaining than your opponent. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: Psychic
Retreat: 3

UPR #145

Dialga-GX - Dragon - 180 HP

Pokémon - Basic

M Overclock

Draw cards until you have 6 cards in your hand.

MCC Shred 80

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

MMMCC Timeless-GX 150

Take another turn after this one. (Skip the between-turns step.) (You can't use more than 1 GX attack in a game.)

Weakness: Fairy
Resistance: none
Retreat: 3

UPR #146

Palkia-GX - Dragon - 180 HP

Pokémon - Basic

W Spatial Control

Move any number of Energy from your Benched Pokémon to this Pokémon.

CCC Hydro Pressure 60+

This attack does 20 more damage times the amount of [W] Energy attached to this Pokémon.

WWWCC Zero Vanish-GX 150

Shuffle all Energy from each of your opponent's Pokémon into their deck. (You can't use more than 1 GX attack in a game.)

Weakness: Fairy
Resistance: none
Retreat: 3

UPR #147

Cynthia

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 6 cards.
UPR #148

Gardenia

Trainer - Supporter

Heal 80 damage from 1 of your Pokémon that has any [G] Energy attached to it.
UPR #149

Lana

Trainer - Supporter

Heal 50 damage from each of your Pokémon that has any [W] Energy attached to it.
UPR #150

Lillie

Trainer - Supporter

Draw cards until you have 6 cards in your hand. If it's your first turn, draw cards until you have 8 cards in your hand.
UPR #151

Looker

Trainer - Supporter

Draw 3 cards from the bottom of your deck.
UPR #152

Lusamine

Trainer - Supporter

Put 2 in any combination of Supporter and Stadium cards from your discard pile into your hand.
UPR #153

Lusamine

Trainer - Supporter

Put 2 in any combination of Supporter and Stadium cards from your discard pile into your hand.
UPR #153a

Mars

Trainer - Supporter

Draw 2 cards. If you do, discard a random card from your opponent's hand.
UPR #154

Pokémon Fan Club

Trainer - Supporter

Search your deck for up to 2 Basic Pokémon, reveal them, and put them into your hand. Shuffle your deck afterward.
UPR #155

Volkner

Trainer - Supporter

Search your deck for an Item card and a [L] Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
UPR #156

Leafeon-GX - Grass - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Breath of the Leaves

If this Pokémon is your Active Pokémon, once during your turn (before your attack), you may heal 50 damage from 1 of your Pokémon that has any Energy attached to it.

GCC Solar Beam 110

G Grand Bloom-GX

For each of your Benched Basic Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: none
Retreat: 2

UPR #157

Pheromosa-GX - Grass - 170 HP

Pokémon - Basic

G Fast Raid 30

If you go first, you can use this attack on your first turn.

GG Cruel Spike 60

Your opponent's Active Pokémon is now Confused.

GG Beauty-GX 50x

This attack does 50 damage for each Prize card your opponent has taken. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: none
Retreat: 1

UPR #158

Glaceon-GX - Water - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Freezing Gaze

As long as this Pokémon is your Active Pokémon, your opponent's Pokémon-GX and Pokémon-EX in play, in their hand, and in their discard pile have no Abilities, except for Freezing Gaze.

WCC Frost Bullet 90

This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Polar Spear-GX 50x

This attack does 50 damage for each damage counter on your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Metal
Resistance: none
Retreat: 2

UPR #159

Xurkitree-GX - Lightning - 180 HP

Pokémon - Basic

Ability: Flashing Head

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon that have any Special Energy attached to them.

LLC Rumbling Wires 100

Discard the top card of your opponent's deck.

L Lighting-GX

Your opponent reveals their hand. Add a card you find there to their Prize cards face down. (You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: Metal
Retreat: 2

UPR #160

Dawn Wings Necrozma-GX - Psychic - 180 HP

Pokémon - Basic

Ability: Invasion

Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch it with your Active Pokémon.

PPP Dark Flash 120

This attack's damage isn't affected by Resistance.

PPP Moon's Eclipse-GX 180

You can use this attack only if you have more Prize cards remaining than your opponent. Prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn. (You can't use more than 1 GX attack in a game.)

Weakness: Darkness
Resistance: Fighting
Retreat: 2

UPR #161

Celesteela-GX - Metal - 200 HP

Pokémon - Basic

MCC Rocket Fall 30+

This attack does 30 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

MCCC Moon Press 130

MCCC Blaster-GX 180

Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.) (You can't use more than 1 GX attack in a game.)

Weakness: Lightning
Resistance: Fighting
Retreat: 4

UPR #162

Dusk Mane Necrozma-GX - Metal - 190 HP

Pokémon - Basic

CCC Claw Slash 60

MMMC Meteor Tempest 220

Discard 3 Energy from this Pokémon.

MMM Sun's Eclipse-GX 250

You can use this attack only if you have more Prize cards remaining than your opponent. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: Psychic
Retreat: 3

UPR #163

Dialga-GX - Dragon - 180 HP

Pokémon - Basic

M Overclock

Draw cards until you have 6 cards in your hand.

MCC Shred 80

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

MMMCC Timeless-GX 150

Take another turn after this one. (Skip the between-turns step.) (You can't use more than 1 GX attack in a game.)

Weakness: Fairy
Resistance: none
Retreat: 3

UPR #164

Palkia-GX - Dragon - 180 HP

Pokémon - Basic

W Spatial Control

Move any number of Energy from your Benched Pokémon to this Pokémon.

CCC Hydro Pressure 60+

This attack does 20 more damage times the amount of [W] Energy attached to this Pokémon.

WWWCC Zero Vanish-GX 150

Shuffle all Energy from each of your opponent's Pokémon into their deck. (You can't use more than 1 GX attack in a game.)

Weakness: Fairy
Resistance: none
Retreat: 3

UPR #165

Crushing Hammer

Trainer - Item

Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokémon.
UPR #166

Escape Board

Trainer - Tool

The Retreat Cost of the Pokémon this card is attached to is [C] less, and it can retreat even if it's Asleep or Paralyzed.
UPR #167

Missing Clover

Trainer - Item

You may play 4 Missing Clover cards at once.

• If you played 1 card, look at the top card of your deck.

• If you played 4 cards, take a Prize card. (This effect works one time for 4 cards.)
UPR #168

Peeking Red Card

Trainer - Item

Your opponent reveals their hand. You may have your opponent count the cards in their hand, shuffle those cards into their deck, then draw that many cards.
UPR #169

Unit Energy GRW

Energy - Special Energy

This card provides [C] Energy.

While this card is attached to a Pokémon, it provides [G], [R], and [W] Energy but provides only 1 Energy at a time.
UPR #170

Unit Energy LPM

Energy - Special Energy

This card provides [C] Energy.

While this card is attached to a Pokémon, it provides [L], [P], and [M] Energy but provides only 1 Energy at a time.
UPR #171

Lunala-GX - Psychic - 250 HP

Pokémon - Stage 2 - Evolves from Cosmoem

Ability: Psychic Transfer

As often as you like during your turn (before your attack), you may move a [P] Energy from 1 of your Pokémon to another of your Pokémon.

PPPP Moongeist Beam 120

The Defending Pokémon can't be healed during your opponent's next turn.

PPP Lunar Fall-GX

Knock Out 1 of your opponent's Basic Pokémon that isn't a Pokémon-GX. (You can't use more than 1 GX attack in a game.)

Weakness: Darkness
Resistance: Fighting
Retreat: 2

UPR #172

Solgaleo-GX - Metal - 250 HP

Pokémon - Stage 2 - Evolves from Cosmoem

Ability: Ultra Road

Once during your turn (before your attack), you may switch your Active Pokémon with 1 of your Benched Pokémon.

MMC Sunsteel Strike 230

Discard all Energy from this Pokémon.

M Sol Burst-GX

Search your deck for up to 5 Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: Psychic
Retreat: 3

UPR #173