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BRS Brilliant Stars (BRS)
25th February 2022 • 224 Cards • $977.99 • 801.60€

Exeggcute - Grass - 50 HP

Pokémon - Basic

C Ram 10

GC Seed Bomb 20

Weakness: Fire
Resistance: none
Retreat: 1

BRS #1

Exeggutor - Grass - 140 HP

Pokémon - Stage 1 - Evolves from Exeggcute

GCC Mega Drain 70

Heal 30 damage from this Pokémon.

GCCC Seed Bomb 130

Weakness: Fire
Resistance: none
Retreat: 3

BRS #2

Shroomish - Grass - 50 HP

Pokémon - Basic

G Headbutt 20

Weakness: Fire
Resistance: none
Retreat: 1

BRS #3

Breloom - Grass - 110 HP

Pokémon - Stage 1 - Evolves from Shroomish

G Spore Ball 30

Your opponent's Active Pokémon is now Asleep.

G Powdery Uppercut 130

You can use this attack only if this Pokémon used Spore Ball during your last turn.

Weakness: Fire
Resistance: none
Retreat: 1

BRS #4

Tropius - Grass - 110 HP

Pokémon - Basic

Ability: Curative Bower

All of your Pokémon that have [G] Energy attached can't be Confused, and if they are already Confused, they recover from that Special Condition.

GGC Slicing Blade 100

Weakness: Fire
Resistance: none
Retreat: 1

BRS #5

Turtwig - Grass - 80 HP

Pokémon - Basic

G Bite 10

GC Headbutt Bounce 20

Weakness: Fire
Resistance: none
Retreat: 2

BRS #6

Grotle - Grass - 100 HP

Pokémon - Stage 1 - Evolves from Turtwig

Ability: Sun-Drenched Shell

Once during your turn, you may search your deck for a [G] Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

GCC Razor Leaf 50

Weakness: Fire
Resistance: none
Retreat: 3

BRS #7

Torterra - Grass - 190 HP

Pokémon - Stage 2 - Evolves from Grotle

GC Evopress 50×

This attack does 50 damage for each of your Evolution Pokémon in play.

GCCC Hammer In 160

Weakness: Fire
Resistance: none
Retreat: 4

BRS #8

Burmy - Grass - 60 HP

Pokémon - Basic

CC Hang Down 20

Weakness: Fire
Resistance: none
Retreat: 1

BRS #9

Wormadam - Grass - 110 HP

Pokémon - Stage 1 - Evolves from Burmy

CC Matron's Anger 30+

This attack does 10 more damage for each Pokémon in your discard pile.

GCC Leaf Drain 80

Heal 30 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

BRS #10

Mothim - Grass - 110 HP

Pokémon - Stage 1 - Evolves from Burmy

CC Raid 30+

If this Pokémon evolved from Burmy during this turn, this attack does 90 more damage.

CCC Gust 80

Weakness: Lightning
Resistance: Fighting
Retreat: 0

BRS #11

Cherubi - Grass - 40 HP

Pokémon - Basic

Ability: Lively Fruit

Prevent all effects of attacks from your opponent's Pokémon done to this Pokémon. (Damage is not an effect.)

GC Leafage 20

Weakness: Fire
Resistance: none
Retreat: 1

BRS #12

Shaymin V - Grass - 190 HP

Pokémon - Basic

G Flap 30

GC Revenge Blast 60+

This attack does 40 more damage for each Prize card your opponent has taken.

Weakness: Fire
Resistance: none
Retreat: 1

BRS #13

Shaymin VSTAR - Grass - 250 HP

Pokémon - VSTAR - Evolves from Shaymin V

Ability: Star Bloom

During your turn, you may heal 120 damage from each of your Benched [G] Pokémon. (You can't use more than 1 VSTAR Power in a game.)

GC Revenge Blast 120+

This attack does 40 more damage for each Prize card your opponent has taken.

Weakness: Fire
Resistance: none
Retreat: 1

BRS #14

Karrablast - Grass - 70 HP

Pokémon - Basic

C Peck 10

Weakness: Fire
Resistance: none
Retreat: 1

BRS #15

Zarude V - Grass - 220 HP

Pokémon - Basic

G Leap to Leap 30

This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GGC Jungle Rage 120+

If your opponent's Active Pokémon is a Pokémon V, this attack does 120 more damage.

Weakness: Fire
Resistance: none
Retreat: 2

BRS #16

Charizard V - Fire - 220 HP

Pokémon - Basic

RRC Incinerate 90

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.

RRRC Heat Blast 180

Weakness: Water
Resistance: none
Retreat: 2

BRS #17

Charizard VSTAR - Fire - 280 HP

Pokémon - VSTAR - Evolves from Charizard V

RRC Explosive Fire 130+

If this Pokémon has any damage counters on it, this attack does 100 more damage.

RRRC Star Blaze 320

Discard 2 Energy from this Pokémon. (You can't use more than 1 VSTAR Power in a game.)

Weakness: Water
Resistance: none
Retreat: 2

BRS #18

Magmar - Fire - 90 HP

Pokémon - Basic

CC Low Kick 20

RRC Fiery Punch 70

Weakness: Water
Resistance: none
Retreat: 2

BRS #19

Magmortar - Fire - 140 HP

Pokémon - Stage 1 - Evolves from Magmar

CC Mega Punch 50

RRC Boltsplosion 120+

If Electivire is on your Bench, this attack does 120 more damage.

Weakness: Water
Resistance: none
Retreat: 3

BRS #20

Moltres - Fire - 120 HP

Pokémon - Basic

R Inferno Wings 20+

If this Pokémon has any damage counters on it, this attack does 70 more damage. This attack's damage isn't affected by Weakness.

Weakness: Water
Resistance: none
Retreat: 1

BRS #21

Entei V - Fire - 230 HP

Pokémon - Basic

Ability: Fleet-Footed

Once during your turn, if this Pokémon is in the Active Spot, you may draw a card.

RC Burning Rondo 20+

This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).

Weakness: Water
Resistance: none
Retreat: 3

BRS #22

Torkoal - Fire - 120 HP

Pokémon - Basic

CC Firebreathing 30+

Flip a coin. If heads, this attack does 30 more damage.

RCC Guard Press 90

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

Weakness: Water
Resistance: none
Retreat: 2

BRS #23

Chimchar - Fire - 50 HP

Pokémon - Basic

R Ember 30

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

BRS #24

Monferno - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Chimchar

R Flare 30

RC Flamethrower 50

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

BRS #25

Infernape - Fire - 150 HP

Pokémon - Stage 2 - Evolves from Monferno

R Infernal Vortex 80×

Reveal the top 5 cards of your deck. This attack does 80 damage for each Energy card you find there. Then, discard those Energy cards and shuffle the other cards back into your deck.

RC Burning Kick 160

Discard all Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

BRS #26

Simisear V - Fire - 210 HP

Pokémon - Basic

R Bursting Power 20

You may attach up to 2 basic Energy cards from your hand to your Pokémon in any way you like.

RCC Flare Juggling 90+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

BRS #27

Kingler V - Water - 220 HP

Pokémon - Basic

W Falling Bubbles

Flip a coin. If heads, search your deck for up to 5 [W] Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.

WWC Raging Pincer 200

This Pokémon also does 30 damage to itself.

Weakness: Lightning
Resistance: none
Retreat: 3

BRS #28

Kingler VMAX - Water - 330 HP

Pokémon - VMAX - Evolves from Kingler V

W Bubbles Galore

Search your deck for up to 5 [W] Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.

WWC G-Max Pincer 240

This Pokémon also does 30 damage to itself.

Weakness: Lightning
Resistance: none
Retreat: 3

BRS #29

Staryu - Water - 60 HP

Pokémon - Basic

C Double Spin 10×

Flip 2 coins. This attack does 10 damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 1

BRS #30

Lapras - Water - 130 HP

Pokémon - Basic

WWC Raging Freeze 110

If any of your Pokémon were Knocked Out by damage from an attack from your opponent's Pokémon during their last turn, your opponent's Active Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 2

BRS #31

Corphish - Water - 70 HP

Pokémon - Basic

C Water Gun 10

WCC Crabhammer 50

Weakness: Lightning
Resistance: none
Retreat: 2

BRS #32

Crawdaunt - Water - 130 HP

Pokémon - Stage 1 - Evolves from Corphish

C Corkscrew Punch 30

WCC Crab Impact 150

Discard 2 Energy from this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 3

BRS #33

Snorunt - Water - 60 HP

Pokémon - Basic

W Ice Breath

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

WC Icy Snow 20

Weakness: Metal
Resistance: none
Retreat: 2

BRS #34

Piplup - Water - 60 HP

Pokémon - Basic

W Bubble 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 1

BRS #35

Prinplup - Water - 90 HP

Pokémon - Stage 1 - Evolves from Piplup

W Peck 30

Weakness: Lightning
Resistance: none
Retreat: 1

BRS #36

Empoleon - Water - 160 HP

Pokémon - Stage 2 - Evolves from Prinplup

Ability: Emergency Surfacing

Once during your turn, if this Pokémon is in your discard pile and you have no cards in your hand, you may put this Pokémon onto your Bench. If you do, draw 3 cards.

W Water Arrow

This attack does 60 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

BRS #37

Buizel - Water - 60 HP

Pokémon - Basic

WC Agility 20

Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

BRS #38

Floatzel - Water - 110 HP

Pokémon - Stage 1 - Evolves from Buizel

W Floatify

Put up to 2 Item cards from your discard pile into your hand.

WC Water Gun 60

Weakness: Lightning
Resistance: none
Retreat: 1

BRS #39

Lumineon V - Water - 170 HP

Pokémon - Basic

Ability: Luminous Sign

When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

WCC Aqua Return 120

Shuffle this Pokémon and all attached cards into your deck.

Weakness: Lightning
Resistance: none
Retreat: 1

BRS #40

Manaphy - Water - 70 HP

Pokémon - Basic

Ability: Wave Veil

Prevent all damage done to your Benched Pokémon by attacks from your opponent's Pokémon.

W Rain Splash 20

Weakness: Lightning
Resistance: none
Retreat: 1

BRS #41

Cubchoo - Water - 60 HP

Pokémon - Basic

W Chilly 20

Weakness: Metal
Resistance: none
Retreat: 1

BRS #42

Beartic - Water - 140 HP

Pokémon - Stage 1 - Evolves from Cubchoo

WC Sheer Cold 40

During your opponent's next turn, the Defending Pokémon can't attack.

WWC Frost Smash 130

Weakness: Metal
Resistance: none
Retreat: 3

BRS #43

Eiscue - Water - 110 HP

Pokémon - Basic

WC Block Slider

This attack does 40 damage to 1 of your opponent's Pokémon for each Fusion Strike Energy attached to all of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWC Icicle Missile 100

Weakness: Metal
Resistance: none
Retreat: 1

BRS #44

Raichu V - Lightning - 200 HP

Pokémon - Basic

L Fast Charge

If you go first, you can use this attack during your first turn. Search your deck for a [L] Energy card and attach it to this Pokémon. Then, shuffle your deck.

LL Dynamic Spark 60×

You may discard any amount of [L] Energy from your Pokémon. This attack does 60 damage for each card you discarded in this way.

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #45

Electabuzz - Lightning - 80 HP

Pokémon - Basic

L Thunder Wave

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

LC Head Bolt 30

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #46

Electivire - Lightning - 140 HP

Pokémon - Stage 1 - Evolves from Electabuzz

L Explosive Bolt 30+

If any of your Benched Magmortar have any damage counters on them, this attack does 90 more damage.

LLC High-Voltage Current

This attack does 50 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 3

BRS #47

Raikou V - Lightning - 200 HP

Pokémon - Basic

Ability: Fleet-Footed

Once during your turn, if this Pokémon is in the Active Spot, you may draw a card.

LC Lightning Rondo 20+

This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #48

Shinx - Lightning - 40 HP

Pokémon - Basic

L Gnaw 10

Weakness: Fighting
Resistance: none
Retreat: 0

BRS #49

Luxio - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Shinx

L Thunder Shock 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #50

Luxray - Lightning - 150 HP

Pokémon - Stage 2 - Evolves from Luxio

L Energy Crush 50×

This attack does 50 damage for each Energy attached to all of your opponent's Pokémon.

L Flash Impact 110

This attack also does 30 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #51

Pachirisu - Lightning - 70 HP

Pokémon - Basic

LC Windup Thunder 30×

This attack does 30 damage for each Pokémon Tool attached to all of your Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #52

Clefairy - Psychic - 60 HP

Pokémon - Basic

C Pound 10

PC Magical Shot 30

Weakness: Metal
Resistance: none
Retreat: 1

BRS #53

Clefable - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Clefairy

C Moonlit Miracle

Flip 3 coins. Choose a number of your Pokémon in play up to the number of heads. For each of those Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.

PCC Magical Shot 90

Weakness: Metal
Resistance: none
Retreat: 1

BRS #54

Starmie - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Staryu

P Psychic 10+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

P Power Gem 60

Weakness: Darkness
Resistance: Fighting
Retreat: 0

BRS #55

Mewtwo - Psychic - 130 HP

Pokémon - Basic

P Life Sucker 20

Heal 20 damage from this Pokémon.

PPC Psyburn 110

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BRS #56

Granbull V - Psychic - 210 HP

Pokémon - Basic

CC Chomp 30+

This attack does 10 more damage for each damage counter on this Pokémon.

PPC Bull Dash 190

This Pokémon also does 30 damage to itself.

Weakness: Metal
Resistance: none
Retreat: 2

BRS #57

Baltoy - Psychic - 50 HP

Pokémon - Basic

CC Triple Spin 20×

Flip 3 coins. This attack does 20 damage for each heads.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BRS #58

Claydol - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Baltoy

CC Spinning Attack 40

PCC Coinciding Figures 90+

If you and your opponent have the same number of Benched Pokémon, this attack does 90 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BRS #59

Duskull - Psychic - 60 HP

Pokémon - Basic

P Perplex 10

Flip a coin. If heads, your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BRS #60

Dusclops - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Duskull

P Fade to Black 30

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BRS #61

Dusknoir - Psychic - 160 HP

Pokémon - Stage 2 - Evolves from Dusclops

Ability: Special Transfer

As often as you like during your turn, you may move a Special Energy from 1 of your Pokémon to another of your Pokémon.

PCC Devour Soul 120

Weakness: Darkness
Resistance: Fighting
Retreat: 3

BRS #62

Chimecho - Psychic - 70 HP

Pokémon - Basic

C Clear Tone

Search your deck for up to 2 Special Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

CC Hang Down 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BRS #63

Whimsicott V - Psychic - 190 HP

Pokémon - Basic

P Fluff Gets in the Way 20

If the Defending Pokémon is a Basic Pokémon, it can't attack during your opponent's next turn.

PCC Cotton Guard 90

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

Weakness: Metal
Resistance: none
Retreat: 1

BRS #64

Whimsicott VSTAR - Psychic - 250 HP

Pokémon - VSTAR - Evolves from Whimsicott V

PCC Trick Wind 160

During your opponent's next turn, they can't play any Pokémon Tool or Special Energy cards from their hand.

P Fluffball Star

This attack does 60 damage to 1 of your opponent's Pokémon for each Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can't use more than 1 VSTAR Power in a game.)

Weakness: Metal
Resistance: none
Retreat: 1

BRS #65

Sigilyph - Psychic - 110 HP

Pokémon - Basic

P Tri Recharge

Flip 3 coins. Attach a number of basic Energy cards up to the number of heads from your discard pile to your Benched Pokémon in any way you like.

PC Psychic 10+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BRS #66

Dedenne - Psychic - 70 HP

Pokémon - Basic

P Dede-Flash 20+

If your opponent has exactly 1 Prize card remaining, this attack does 60 more damage, and your opponent's Active Pokémon is now Confused.

Weakness: Metal
Resistance: none
Retreat: 1

BRS #67

Mimikyu V - Psychic - 160 HP

Pokémon - Basic

Ability: Dummy Doll

When you play this Pokémon from your hand onto your Bench during your turn, you may prevent all damage done to this Mimikyu V by attacks from your opponent's Pokémon until the end of your opponent's next turn.

P Jealous Eyes

Put 3 damage counters on your opponent's Active Pokémon for each Prize card your opponent has taken.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BRS #68

Mimikyu VMAX - Psychic - 300 HP

Pokémon - VMAX - Evolves from Mimikyu V

CC Ominous Numbers

Put 4 damage counters on your opponent's Pokémon in any way you like. If you played Acerola's Premonition from your hand during this turn, place 13 damage counters instead.

PP Max Shadow 120

Discard a random card from your opponent's hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BRS #69

Milcery - Psychic - 50 HP

Pokémon - Basic

P Lead

Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

P Ram 10

Weakness: Metal
Resistance: none
Retreat: 1

BRS #70

Alcremie - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Milcery

Ability: Additional Order

As long as this Pokémon is in the Active Spot, your turn does not end when you use Café Master.

CC Rainbow Flavor 10+

This attack does 40 more damage for each type of basic Energy attached to all of your Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

BRS #71

Hitmontop - Fighting - 100 HP

Pokémon - Basic

C Spinning Draw 20

Draw a card.

FFC Cyclone Kick 100

Weakness: Psychic
Resistance: none
Retreat: 1

BRS #72

Nosepass - Fighting - 90 HP

Pokémon - Basic

C Ram 20

Weakness: Grass
Resistance: none
Retreat: 4

BRS #73

Trapinch - Fighting - 60 HP

Pokémon - Basic

F Rising Lunge 10+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

BRS #74

Vibrava - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Trapinch

F Razor Wing 30

Weakness: Grass
Resistance: none
Retreat: 1

BRS #75

Flygon - Fighting - 150 HP

Pokémon - Stage 2 - Evolves from Vibrava

F Desert Pillar 50×

This attack does 50 damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

FC Blasting Wind 110

Weakness: Grass
Resistance: none
Retreat: 1

BRS #76

Wormadam - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Burmy

CC Matron's Anger 30+

This attack does 10 more damage for each Pokémon in your discard pile.

FCC Bind Down 80

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Grass
Resistance: none
Retreat: 2

BRS #77

Riolu - Fighting - 60 HP

Pokémon - Basic

FF Low Kick 50

Weakness: Psychic
Resistance: none
Retreat: 1

BRS #78

Lucario - Fighting - 120 HP

Pokémon - Stage 1 - Evolves from Riolu

Ability: Roaring Resolve

Once during your turn, you may put 2 damage counters on this Pokémon. If you do, search your deck for a [F] Energy card and attach it to this Pokémon. Then, shuffle your deck.

FF Aura Sphere Volley 10+

Discard all [F] Energy from this Pokémon. This attack does 60 more damage for each card you discarded in this way.

Weakness: Psychic
Resistance: none
Retreat: 2

BRS #79

Throh - Fighting - 120 HP

Pokémon - Basic

CC Lunge Out 30

FFC Seismic Toss 110

Weakness: Psychic
Resistance: none
Retreat: 3

BRS #80

Sawk - Fighting - 90 HP

Pokémon - Basic

F Sweep the Leg 30

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

BRS #81

Golett - Fighting - 100 HP

Pokémon - Basic

F Mud-Slap 10

FC Pound 20

Weakness: Grass
Resistance: none
Retreat: 4

BRS #82

Golurk - Fighting - 150 HP

Pokémon - Stage 1 - Evolves from Golett

CC Big Hand 30+

This attack does 10 more damage for each card in your hand.

FFC Mega Punch 120

Weakness: Grass
Resistance: none
Retreat: 4

BRS #83

Grimer - Darkness - 80 HP

Pokémon - Basic

D Poison Gas

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 3

BRS #84

Muk - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Grimer

Ability: Sludge Street

The Retreat Cost of your opponent's Poisoned Pokémon is [C] more.

DCC Shrieking Poison 90

Your opponent's Active Pokémon is now Confused and Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 3

BRS #85

Sneasel - Darkness - 70 HP

Pokémon - Basic

D Scratch 10

CC Slash 20

Weakness: Grass
Resistance: none
Retreat: 1

BRS #86

Weavile - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Sneasel

D Ransack

Flip 2 coins. If either of them is heads, your opponent reveals their hand. For each heads, choose a card you find there and put it on the bottom of your opponent's deck in any order.

DCC Slash 100

Weakness: Grass
Resistance: none
Retreat: 1

BRS #87

Honchkrow V - Darkness - 200 HP

Pokémon - Basic

Ability: Boss Pockets

This Pokémon may have up to 4 Pokémon Tools attached to it. If it loses this Ability, discard Pokémon Tools from it until only 1 remains.

DDC Fearsome Shadow 130

Your opponent reveals their hand.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BRS #88

Spiritomb - Darkness - 70 HP

Pokémon - Basic

C Ticking Terror

Until the end of your next turn, the Defending Pokémon's Weakness is now [D](The amount of Weakness doesn't change.)

D Cursed Drop

Put 2 damage counters on your opponent's Pokémon in any way you like.

Weakness: Grass
Resistance: none
Retreat: 1

BRS #89

Purrloin - Darkness - 60 HP

Pokémon - Basic

CC Surprise Attack 30

Flip a coin. If tails, this attack does nothing.

Weakness: Grass
Resistance: none
Retreat: 1

BRS #90

Liepard - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Purrloin

Ability: Trade

You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.

CC Slash 60

Weakness: Grass
Resistance: none
Retreat: 1

BRS #91

Impidimp - Darkness - 60 HP

Pokémon - Basic

D Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

CC Bite 30

Weakness: Grass
Resistance: none
Retreat: 1

BRS #92

Morgrem - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Impidimp

D Smash Kick 30

DC Pierce 50

Weakness: Grass
Resistance: none
Retreat: 1

BRS #93

Grimmsnarl - Darkness - 160 HP

Pokémon - Stage 2 - Evolves from Morgrem

D Longhair Shot

This attack does 30 damage to 1 of your opponent's Pokémon for each [D] Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

DC Darkness Fang 110

Weakness: Grass
Resistance: none
Retreat: 2

BRS #94

Morpeko V - Darkness - 190 HP

Pokémon - Basic

CC Gnaw and Run 30

You may switch this Pokémon with 1 of your Benched Pokémon.

DDC Hangry Spike 120+

If you played Marnie's Pride from your hand during this turn, this attack does 120 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

BRS #95

Aggron V - Metal - 230 HP

Pokémon - Basic

MCC Rock Slide 90

This attack also does 30 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

MCCCC Merciless Strike 150+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 150 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 4

BRS #96

Aggron VMAX - Metal - 330 HP

Pokémon - VMAX - Evolves from Aggron V

MCC Cracking Stomp 150

Discard the top card of your opponent's deck.

MMCCC Max Take Down 270

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: Grass
Retreat: 4

BRS #97

Wormadam - Metal - 110 HP

Pokémon - Stage 1 - Evolves from Burmy

CC Matron's Anger 30+

This attack does 10 more damage for each Pokémon in your discard pile.

MCC Scrap Drop 90

Weakness: Fire
Resistance: Grass
Retreat: 2

BRS #98

Probopass - Metal - 140 HP

Pokémon - Stage 1 - Evolves from Nosepass

CC Magnetic Tension

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. This attack does 40 damage to the new Active Pokémon.

MCC Iron Tackle 120

This Pokémon also does 20 damage to itself.

Weakness: Fire
Resistance: Grass
Retreat: 4

BRS #99

Heatran - Metal - 140 HP

Pokémon - Basic

CC Guard Claw 30

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MMC Iron Hammer 80+

If this Pokémon has any [R] Energy attached, this attack does 80 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 4

BRS #100

Escavalier - Metal - 120 HP

Pokémon - Stage 1 - Evolves from Karrablast

Ability: Miraculous Armor

This Pokémon takes 100 less damage from attacks from your opponent's Pokémon V (after applying Weakness and Resistance).

MCC Pike 90

This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: Grass
Retreat: 2

BRS #101

Klink - Metal - 50 HP

Pokémon - Basic

M Vise Grip 10

MC Spinning Attack 20

Weakness: Fire
Resistance: Grass
Retreat: 1

BRS #102

Klang - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Klink

M Beam 20

MCC Guard Press 70

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

Weakness: Fire
Resistance: Grass
Retreat: 2

BRS #103

Klinklang - Metal - 150 HP

Pokémon - Stage 2 - Evolves from Klang

Ability: Gear Wall

Your Basic Pokémon take 20 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance).

MCC Tumbling Attack 90+

Flip a coin. If heads, this attack does 90 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 3

BRS #104

Zamazenta V - Metal - 220 HP

Pokémon - Basic

Ability: Regal Stance

Once during your turn, you may discard your hand and draw 5 cards. If you use this Ability, your turn ends.

MCC Revenge Blast 120+

This attack does 30 more damage for each Prize card your opponent has taken.

Weakness: Fire
Resistance: Grass
Retreat: 2

BRS #105

Flygon V - Dragon - 220 HP

Pokémon - Basic

GF Sand Spray 70

GFFC Draconic Impulse 160+

If your opponent's Active Pokémon is a Pokémon VMAX, this attack does 160 more damage, and discard 3 Energy from this Pokémon.

Weakness: none
Resistance: none
Retreat: 2

BRS #106

Gible - Dragon - 70 HP

Pokémon - Basic

WF Gnaw 30

Weakness: none
Resistance: none
Retreat: 1

BRS #107

Gabite - Dragon - 90 HP

Pokémon - Stage 1 - Evolves from Gible

WF Dragon Claw 70

Weakness: none
Resistance: none
Retreat: 1

BRS #108

Garchomp - Dragon - 160 HP

Pokémon - Stage 2 - Evolves from Gabite

Ability: Sonic Slip

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may prevent all damage from and effects of attacks done to this Pokémon until the end of your opponent's next turn.

WF Dragonblade 160

Discard the top 2 cards of your deck.

Weakness: none
Resistance: none
Retreat: 1

BRS #109

Axew - Dragon - 60 HP

Pokémon - Basic

C Ultra Evolution

Flip a coin. If heads, search your deck for a Haxorus and put it onto this Axew to evolve it. Then, shuffle your deck.

Weakness: none
Resistance: none
Retreat: 1

BRS #110

Fraxure - Dragon - 100 HP

Pokémon - Stage 1 - Evolves from Axew

C Sharp Fang 30

FM Dragon Claw 60

Weakness: none
Resistance: none
Retreat: 2

BRS #111

Haxorus - Dragon - 170 HP

Pokémon - Stage 2 - Evolves from Fraxure

C Slash 60

FM Wild Axe 160

This Pokémon also does 30 damage to itself.

Weakness: none
Resistance: none
Retreat: 2

BRS #112

Druddigon - Dragon - 120 HP

Pokémon - Basic

RW Revenge 40+

If any of your Pokémon were Knocked Out by damage from an attack from your opponent's Pokémon during their last turn, this attack does 120 more damage.

RWC Dragon Claw 120

Weakness: none
Resistance: none
Retreat: 2

BRS #113

Dracovish V - Dragon - 220 HP

Pokémon - Basic

GW Slosh 'n' Crash 60+

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon. If you discarded a Pokémon Tool in this way, this attack does 120 more damage.

GWW Dragon Strike 210

During your next turn, this Pokémon can't use Dragon Strike.

Weakness: none
Resistance: none
Retreat: 3

BRS #114

Farfetch'd - Colorless - 80 HP

Pokémon - Basic

CC Leek Lash 20+

This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BRS #115

Castform - Colorless - 70 HP

Pokémon - Basic

C Double Draw

Draw 2 cards.

C Hurricane 30

Move a basic Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #116

Starly - Colorless - 60 HP

Pokémon - Basic

C Claw 30

Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BRS #117

Staravia - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Starly

CC Wing Attack 50

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BRS #118

Staraptor - Colorless - 150 HP

Pokémon - Stage 2 - Evolves from Staravia

CCC Strong Breeze

Your opponent shuffles their Active Pokémon and all attached cards into their deck.

CCCC Spinning Bird 180

Discard 2 Energy from this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BRS #119

Bidoof - Colorless - 70 HP

Pokémon - Basic

CC Rollout 30

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #120

Bibarel - Colorless - 120 HP

Pokémon - Stage 1 - Evolves from Bidoof

Ability: Industrious Incisors

Once during your turn, you may draw cards until you have 5 cards in your hand.

CCC Tail Smash 100

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #121

Arceus V - Colorless - 220 HP

Pokémon - Basic

CC Trinity Charge

Search your deck for up to 3 basic Energy cards and attach them to your Pokémon V in any way you like. Then, shuffle your deck.

CCC Power Edge 130

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #122

Arceus VSTAR - Colorless - 280 HP

Pokémon - VSTAR - Evolves from Arceus V

Ability: Starbirth

During your turn, you may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. (You can't use more than 1 VSTAR Power in a game.)

CCC Trinity Nova 200

Search your deck for up to 3 basic Energy cards and attach them to your Pokémon V in any way you like. Then, shuffle your deck.

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #123

Minccino - Colorless - 60 HP

Pokémon - Basic

C Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

C Pound 10

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #124

Cinccino - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Minccino

C Slap 40

CC Triple Axel 50×

Flip 3 coins. This attack does 50 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #125

Tornadus - Colorless - 120 HP

Pokémon - Basic

Ability: Sudden Cyclone

When you play this Pokémon from your hand onto your Bench during your turn, you may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.

CCC Blasting Wind 100

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BRS #126

Hawlucha - Colorless - 70 HP

Pokémon - Basic

C Showboating Pose

Attach up to 2 basic Energy cards from your discard pile to 1 of your Benched Pokémon.

C Cross-Cut 30+

If your opponent's Active Pokémon is an Evolution Pokémon, this attack does 30 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BRS #127

Drampa V - Colorless - 210 HP

Pokémon - Basic

C Spike Draw 20

Draw 2 cards.

CCC Dragon Pulse 160

Discard the top 2 cards of your deck.

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #128

Acerola's Premonition

Trainer - Supporter

Your opponent reveals their hand, and you draw a card for each Trainer card you find there.
BRS #129

Barry

Trainer - Supporter

Draw 3 cards.
BRS #130

Blunder Policy

Trainer - Tool

If the Pokémon this card is attached to uses an attack, if you flip any coins for the damage or effect of that attack, and if any of them are tails, draw 3 cards at the end of your turn.
BRS #131

Boss's Orders

Trainer - Supporter

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.
BRS #132

Café Master

Trainer - Supporter

Choose up to 3 of your Benched Pokémon. For each of those Pokémon, search your deck for a different type of basic Energy card and attach it to that Pokémon. Then, shuffle your deck. Your turn ends.
BRS #133

Cheren's Care

Trainer - Supporter

Put 1 of your [C] Pokémon that has any damage counters on it and all attached cards into your hand.
BRS #134

Choice Belt

Trainer - Tool

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active Pokémon V (before applying Weakness and Resistance).
BRS #135

Cleansing Gloves

Trainer - Tool

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active [P] Pokémon (before applying Weakness and Resistance).
BRS #136

Collapsed Stadium

Trainer - Stadium

Each player can't have more than 4 Benched Pokémon. If a player has 5 or more Benched Pokémon, they discard Benched Pokémon until they have 4 Pokémon on the Bench. The player who played this card discards first. If more than one effect changes the number of Benched Pokémon allowed, use the smaller number.
BRS #137

Cynthia's Ambition

Trainer - Supporter

Draw cards until you have 5 cards in your hand. If any of your Pokémon were Knocked Out during your opponent's last turn, draw cards until you have 8 cards in your hand instead.
BRS #138

Fresh Water Set

Trainer - Item

Heal 20 damage from each of your Pokémon.
BRS #139

Friends in Galar

Trainer - Supporter

Draw 3 cards.
BRS #140

Gloria

Trainer - Supporter

Search your deck for up to 3 Basic Pokémon that don't have a Rule Box and put them onto your Bench. Then, shuffle your deck. (Pokémon V, Pokémon-GX, etc. have Rule Boxes.)
BRS #141

Hunting Gloves

Trainer - Tool

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active [N] Pokémon (before applying Weakness and Resistance).
BRS #142

Kindler

Trainer - Supporter

You can use this card only if you discard a [R] Energy card from your hand.

Look at the top 7 cards of your deck and put up to 2 of them into your hand. Shuffle the other cards back into your deck.
BRS #143

Magma Basin

Trainer - Stadium

Once during each player's turn, that player may attach a [R] Energy card from their discard pile to 1 of their Benched [R] Pokémon. If a player attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon.
BRS #144

Marnie's Pride

Trainer - Supporter

Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.
BRS #145

Pot Helmet

Trainer - Tool

If the Pokémon this card is attached to doesn't have a Rule Box, it takes 30 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance)(Pokémon V, Pokémon-GX, etc. have Rule Boxes.)
BRS #146

Professor's Research

Trainer - Supporter

Discard your hand and draw 7 cards.
BRS #147

Roseanne's Backup

Trainer - Supporter

Choose 1 or more:

• Shuffle a Pokémon from your discard pile into your deck.
• Shuffle a Pokémon Tool card from your discard pile into your deck.
• Shuffle a Stadium card from your discard pile into your deck.
• Shuffle an Energy card from your discard pile into your deck.
BRS #148

Team Yell's Cheer

Trainer - Supporter

Shuffle up to 3 in any combination of Pokémon and Supporter cards, except for Team Yell's Cheer, from your discard pile into your deck.
BRS #149

Ultra Ball

Trainer - Item

You can use this card only if you discard 2 other cards from your hand.

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
BRS #150

Double Turbo Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C][C] Energy.

The attacks of the Pokémon this card is attached to do 20 less damage to your opponent's Pokémon (before applying Weakness and Resistance).
BRS #151

Shaymin V - Grass - 190 HP

Pokémon - Basic

G Flap 30

GC Revenge Blast 60+

This attack does 40 more damage for each Prize card your opponent has taken.

Weakness: Fire
Resistance: none
Retreat: 1

BRS #152

Charizard V - Fire - 220 HP

Pokémon - Basic

RRC Incinerate 90

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.

RRRC Heat Blast 180

Weakness: Water
Resistance: none
Retreat: 2

BRS #153

Charizard V - Fire - 220 HP

Pokémon - Basic

RRC Incinerate 90

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.

RRRC Heat Blast 180

Weakness: Water
Resistance: none
Retreat: 2

BRS #154

Lumineon V - Water - 170 HP

Pokémon - Basic

Ability: Luminous Sign

When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

WCC Aqua Return 120

Shuffle this Pokémon and all attached cards into your deck.

Weakness: Lightning
Resistance: none
Retreat: 1

BRS #155

Lumineon V - Water - 170 HP

Pokémon - Basic

Ability: Luminous Sign

When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

WCC Aqua Return 120

Shuffle this Pokémon and all attached cards into your deck.

Weakness: Lightning
Resistance: none
Retreat: 1

BRS #156

Pikachu V - Lightning - 190 HP

Pokémon - Basic

LLC Lightning Blast 100+

You may discard all [L] Energy from this Pokémon. If you do, this attack does 120 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #157

Raichu V - Lightning - 200 HP

Pokémon - Basic

L Fast Charge

If you go first, you can use this attack during your first turn. Search your deck for a [L] Energy card and attach it to this Pokémon. Then, shuffle your deck.

LL Dynamic Spark 60×

You may discard any amount of [L] Energy from your Pokémon. This attack does 60 damage for each card you discarded in this way.

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #158

Granbull V - Psychic - 210 HP

Pokémon - Basic

CC Chomp 30+

This attack does 10 more damage for each damage counter on this Pokémon.

PPC Bull Dash 190

This Pokémon also does 30 damage to itself.

Weakness: Metal
Resistance: none
Retreat: 2

BRS #159

Whimsicott V - Psychic - 190 HP

Pokémon - Basic

P Fluff Gets in the Way 20

If the Defending Pokémon is a Basic Pokémon, it can't attack during your opponent's next turn.

PCC Cotton Guard 90

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

Weakness: Metal
Resistance: none
Retreat: 1

BRS #160

Honchkrow V - Darkness - 200 HP

Pokémon - Basic

Ability: Boss Pockets

This Pokémon may have up to 4 Pokémon Tools attached to it. If it loses this Ability, discard Pokémon Tools from it until only 1 remains.

DDC Fearsome Shadow 130

Your opponent reveals their hand.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BRS #161

Honchkrow V - Darkness - 200 HP

Pokémon - Basic

Ability: Boss Pockets

This Pokémon may have up to 4 Pokémon Tools attached to it. If it loses this Ability, discard Pokémon Tools from it until only 1 remains.

DDC Fearsome Shadow 130

Your opponent reveals their hand.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BRS #162

Zamazenta V - Metal - 220 HP

Pokémon - Basic

Ability: Regal Stance

Once during your turn, you may discard your hand and draw 5 cards. If you use this Ability, your turn ends.

MCC Revenge Blast 120+

This attack does 30 more damage for each Prize card your opponent has taken.

Weakness: Fire
Resistance: Grass
Retreat: 2

BRS #163

Flygon V - Dragon - 220 HP

Pokémon - Basic

GF Sand Spray 70

GFFC Draconic Impulse 160+

If your opponent's Active Pokémon is a Pokémon VMAX, this attack does 160 more damage, and discard 3 Energy from this Pokémon.

Weakness: none
Resistance: none
Retreat: 2

BRS #164

Arceus V - Colorless - 220 HP

Pokémon - Basic

CC Trinity Charge

Search your deck for up to 3 basic Energy cards and attach them to your Pokémon V in any way you like. Then, shuffle your deck.

CCC Power Edge 130

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #165

Arceus V - Colorless - 220 HP

Pokémon - Basic

CC Trinity Charge

Search your deck for up to 3 basic Energy cards and attach them to your Pokémon V in any way you like. Then, shuffle your deck.

CCC Power Edge 130

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #166

Barry

Trainer - Supporter

Draw 3 cards.
BRS #167

Cheren's Care

Trainer - Supporter

Put 1 of your [C] Pokémon that has any damage counters on it and all attached cards into your hand.
BRS #168

Cynthia's Ambition

Trainer - Supporter

Draw cards until you have 5 cards in your hand. If any of your Pokémon were Knocked Out during your opponent's last turn, draw cards until you have 8 cards in your hand instead.
BRS #169

Kindler

Trainer - Supporter

You can use this card only if you discard a [R] Energy card from your hand.

Look at the top 7 cards of your deck and put up to 2 of them into your hand. Shuffle the other cards back into your deck.
BRS #170

Marnie's Pride

Trainer - Supporter

Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.
BRS #171

Roseanne's Backup

Trainer - Supporter

Choose 1 or more:

• Shuffle a Pokémon from your discard pile into your deck.
• Shuffle a Pokémon Tool card from your discard pile into your deck.
• Shuffle a Stadium card from your discard pile into your deck.
• Shuffle an Energy card from your discard pile into your deck.
BRS #172

Shaymin VSTAR - Grass - 250 HP

Pokémon - VSTAR - Evolves from Shaymin V

Ability: Star Bloom

During your turn, you may heal 120 damage from each of your Benched [G] Pokémon. (You can't use more than 1 VSTAR Power in a game.)

GC Revenge Blast 120+

This attack does 40 more damage for each Prize card your opponent has taken.

Weakness: Fire
Resistance: none
Retreat: 1

BRS #173

Charizard VSTAR - Fire - 280 HP

Pokémon - VSTAR - Evolves from Charizard V

RRC Explosive Fire 130+

If this Pokémon has any damage counters on it, this attack does 100 more damage.

RRRC Star Blaze 320

Discard 2 Energy from this Pokémon. (You can't use more than 1 VSTAR Power in a game.)

Weakness: Water
Resistance: none
Retreat: 2

BRS #174

Whimsicott VSTAR - Psychic - 250 HP

Pokémon - VSTAR - Evolves from Whimsicott V

PCC Trick Wind 160

During your opponent's next turn, they can't play any Pokémon Tool or Special Energy cards from their hand.

P Fluffball Star

This attack does 60 damage to 1 of your opponent's Pokémon for each Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can't use more than 1 VSTAR Power in a game.)

Weakness: Metal
Resistance: none
Retreat: 1

BRS #175

Arceus VSTAR - Colorless - 280 HP

Pokémon - VSTAR - Evolves from Arceus V

Ability: Starbirth

During your turn, you may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. (You can't use more than 1 VSTAR Power in a game.)

CCC Trinity Nova 200

Search your deck for up to 3 basic Energy cards and attach them to your Pokémon V in any way you like. Then, shuffle your deck.

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #176

Cheren's Care

Trainer - Supporter

Put 1 of your [C] Pokémon that has any damage counters on it and all attached cards into your hand.
BRS #177

Cynthia's Ambition

Trainer - Supporter

Draw cards until you have 5 cards in your hand. If any of your Pokémon were Knocked Out during your opponent's last turn, draw cards until you have 8 cards in your hand instead.
BRS #178

Kindler

Trainer - Supporter

You can use this card only if you discard a [R] Energy card from your hand.

Look at the top 7 cards of your deck and put up to 2 of them into your hand. Shuffle the other cards back into your deck.
BRS #179

Roseanne's Backup

Trainer - Supporter

Choose 1 or more:

• Shuffle a Pokémon from your discard pile into your deck.
• Shuffle a Pokémon Tool card from your discard pile into your deck.
• Shuffle a Stadium card from your discard pile into your deck.
• Shuffle an Energy card from your discard pile into your deck.
BRS #180

Galarian Articuno V - Psychic - 210 HP

Pokémon - Basic

Ability: Reconstitute

You must discard 2 cards from your hand in order to use this Ability. Once during your turn, you may draw a card.

PCC Psyray 110

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BRS #181

Galarian Zapdos V - Fighting - 200 HP

Pokémon - Basic

Ability: Fighting Instinct

This Pokémon's attacks cost [C] less for each of your opponent's Pokémon V in play.

FCCC Thunderous Kick 170

Before doing damage, discard a Special Energy from your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

BRS #182

Galarian Moltres V - Darkness - 220 HP

Pokémon - Basic

Ability: Direflame Wings

Once during your turn, you may attach a [D] Energy card from your discard pile to this Pokémon. You can't use more than 1 Direflame Wings Ability each turn.

DDC Aura Burn 190

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 2

BRS #183

Arceus VSTAR - Colorless - 280 HP

Pokémon - VSTAR - Evolves from Arceus V

Ability: Starbirth

During your turn, you may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. (You can't use more than 1 VSTAR Power in a game.)

CCC Trinity Nova 200

Search your deck for up to 3 basic Energy cards and attach them to your Pokémon V in any way you like. Then, shuffle your deck.

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #184

Magma Basin

Trainer - Stadium

Once during each player's turn, that player may attach a [R] Energy card from their discard pile to 1 of their Benched [R] Pokémon. If a player attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon.
BRS #185

Ultra Ball

Trainer - Item

You can use this card only if you discard 2 other cards from your hand.

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
BRS #186

Grass Energy

Energy - Basic Energy

BRS #G

Fire Energy

Energy - Basic Energy

BRS #R

Water Energy

Energy - Basic Energy

BRS #W

Lightning Energy

Energy - Basic Energy

BRS #L

Psychic Energy

Energy - Basic Energy

BRS #P

Fighting Energy

Energy - Basic Energy

BRS #F

Darkness Energy

Energy - Basic Energy

BRS #D

Metal Energy

Energy - Basic Energy

BRS #M

Flareon - Fire - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Incandescent Awakening

If this Pokémon has a Memory Capsule attached, [G] Pokémon in play (both yours and your opponent's) have no Abilities.

RRC Fire Mane 100

Weakness: Water
Resistance: none
Retreat: 2

BRS #TG1

Vaporeon - Water - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Torrential Awakening

If this Pokémon has a Memory Capsule attached, [R] Pokémon in play (both yours and your opponent's) have no Abilities.

WC Aurora Beam 70

Weakness: Lightning
Resistance: none
Retreat: 2

BRS #TG2

Octillery - Water - 110 HP

Pokémon - Stage 1 - Evolves from Remoraid

Ability: Rapid Strike Search

Once during your turn, you may search your deck for a Rapid Strike card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Rapid Strike Search Ability each turn.

WCC Waterfall 50

Weakness: Lightning
Resistance: none
Retreat: 2

BRS #TG3

Jolteon - Lightning - 100 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Thunderous Awakening

If this Pokémon has a Memory Capsule attached, [W] Pokémon in play (both yours and your opponent's) have no Abilities.

LCC Electric Ball 90

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #TG4

Zekrom - Lightning - 130 HP

Pokémon - Basic

CC Slash 30

LLC Wild Shock 130

This Pokémon also does 60 damage to itself. Your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 3

BRS #TG5

Dusknoir - Psychic - 150 HP

Pokémon - Stage 2 - Evolves from Dusclops

Ability: Spectral Breach

All Special Energy attached to Pokémon (both yours and your opponent's) provide [C] Energy and have no other effect.

PCC Spooky Shot 120

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BRS #TG6

Dedenne - Psychic - 70 HP

Pokémon - Basic

P Dede-Flash 20+

If your opponent has exactly 1 Prize card remaining, this attack does 60 more damage, and your opponent's Active Pokémon is now Confused.

Weakness: Metal
Resistance: none
Retreat: 1

BRS #TG7

Alcremie - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Milcery

Ability: Additional Order

As long as this Pokémon is in the Active Spot, your turn does not end when you use Café Master.

CC Rainbow Flavor 10+

This attack does 40 more damage for each type of basic Energy attached to all of your Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

BRS #TG8

Ariados - Darkness - 110 HP

Pokémon - Stage 1 - Evolves from Spinarak

Ability: Spider Net

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch 1 of your opponent's Benched Evolution Pokémon with their Active Pokémon.

DC Poison Sting 30

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #TG9

Houndoom - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Houndour

Ability: Single Strike Roar

Once during your turn, you may search your deck for a Single Strike Energy card and attach it to 1 of your Single Strike Pokémon. Then, shuffle your deck. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon.

DC Darkness Fang 50

Weakness: Grass
Resistance: none
Retreat: 2

BRS #TG10

Eevee - Colorless - 70 HP

Pokémon - Basic

C Vee-Search

Search your deck for up to 3 Pokémon V, reveal them, and put them into your hand. Then, shuffle your deck.

CC Stampede 20

Weakness: Fighting
Resistance: none
Retreat: 1

BRS #TG11

Oranguru - Colorless - 120 HP

Pokémon - Basic

Ability: Primate Wisdom

Once during your turn, you may switch a card from your hand with the top card of your deck.

CCC Whap Down 70

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #TG12

Boltund V - Lightning - 200 HP

Pokémon - Basic

L Electrify

Search your deck for up to 2 [L] Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.

LC Bolt Storm 10+

This attack does 30 more damage for each [L] Energy attached to all of your Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

BRS #TG13

Sylveon V - Psychic - 200 HP

Pokémon - Basic

Ability: Dream Gift

Once during your turn, you may search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck. If you use this Ability, your turn ends.

CC Magical Shot 60

Weakness: Metal
Resistance: none
Retreat: 1

BRS #TG14

Sylveon VMAX - Psychic - 310 HP

Pokémon - VMAX - Evolves from Sylveon V

P Precious Touch

Attach an Energy card from your hand to 1 of your Benched Pokémon. If you do, heal 120 damage from that Pokémon.

CCC Max Harmony 70+

This attack does 30 more damage for each different type of Pokémon on your Bench.

Weakness: Metal
Resistance: none
Retreat: 2

BRS #TG15

Mimikyu V - Psychic - 160 HP

Pokémon - Basic

Ability: Dummy Doll

When you play this Pokémon from your hand onto your Bench during your turn, you may prevent all damage done to this Mimikyu V by attacks from your opponent's Pokémon until the end of your opponent's next turn.

P Jealous Eyes

Put 3 damage counters on your opponent's Active Pokémon for each Prize card your opponent has taken.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BRS #TG16

Mimikyu VMAX - Psychic - 300 HP

Pokémon - VMAX - Evolves from Mimikyu V

CC Ominous Numbers

Put 4 damage counters on your opponent's Pokémon in any way you like. If you played Acerola's Premonition from your hand during this turn, place 13 damage counters instead.

PP Max Shadow 120

Discard a random card from your opponent's hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BRS #TG17

Single Strike Urshifu V - Fighting - 220 HP

Pokémon - Basic

F Laser Focus

Search your deck for up to 2 [F] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

FFC Impact Blow 180

During your next turn, this Pokémon can't use Impact Blow.

Weakness: Psychic
Resistance: none
Retreat: 2

BRS #TG18

Single Strike Urshifu VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Single Strike Urshifu V

CCC Beatdown 100

FFFC G-Max One Blow 270

Discard all Energy from this Pokémon. This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 3

BRS #TG19

Rapid Strike Urshifu V - Fighting - 220 HP

Pokémon - Basic

F Strafe 30

You may switch this Pokémon with 1 of your Benched Pokémon.

FFC Hundred Furious Blows 150

Weakness: Psychic
Resistance: none
Retreat: 2

BRS #TG20

Rapid Strike Urshifu VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Rapid Strike Urshifu V

F Gale Thrust 30+

If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage.

FFC G-Max Rapid Flow

Discard all Energy from this Pokémon. This attack does 120 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 2

BRS #TG21

Umbreon V - Darkness - 200 HP

Pokémon - Basic

D Mean Look 30

During your opponent's next turn, the Defending Pokémon can't retreat.

DCC Moonlight Blade 80+

If this Pokémon has any damage counters on it, this attack does 80 more damage.

Weakness: Grass
Resistance: none
Retreat: 2

BRS #TG22

Umbreon VMAX - Darkness - 310 HP

Pokémon - VMAX - Evolves from Umbreon V

Ability: Dark Signal

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

DCC Max Darkness 160

Weakness: Grass
Resistance: none
Retreat: 2

BRS #TG23

Acerola's Premonition

Trainer - Supporter

Your opponent reveals their hand, and you draw a card for each Trainer card you find there.
BRS #TG24

Café Master

Trainer - Supporter

Choose up to 3 of your Benched Pokémon. For each of those Pokémon, search your deck for a different type of basic Energy card and attach it to that Pokémon. Then, shuffle your deck. Your turn ends.
BRS #TG25

Gloria

Trainer - Supporter

Search your deck for up to 3 Basic Pokémon that don't have a Rule Box and put them onto your Bench. Then, shuffle your deck. (Pokémon V, Pokémon-GX, etc. have Rule Boxes.)
BRS #TG26

Rapid Strike Style Mustard

Trainer - Supporter

You can play this card only when it is the last card in your hand.

Put a Rapid Strike Pokémon from your discard pile onto your Bench. If you do, draw 5 cards.
BRS #TG27

Single Strike Style Mustard

Trainer - Supporter

You can play this card only when it is the last card in your hand.

Search your deck for a Single Strike Pokémon and put it onto your Bench. Then, shuffle your deck. If you searched your deck in this way, draw 5 cards.
BRS #TG28

Single Strike Urshifu VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Single Strike Urshifu V

CCC Beatdown 100

FFFC G-Max One Blow 270

Discard all Energy from this Pokémon. This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 3

BRS #TG29

Rapid Strike Urshifu VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Rapid Strike Urshifu V

F Gale Thrust 30+

If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage.

FFC G-Max Rapid Flow

Discard all Energy from this Pokémon. This attack does 120 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 2

BRS #TG30