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Base Set (BS)
9th January 1999 • 102 Cards • $1,352.19 • 985.11€

Alakazam - Psychic - 80 HP

Pokémon - Stage 2 - Evolves from Kadabra

Ability: Damage Swap

As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.

PPP Confuse Ray 30

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 3

BS #1

Blastoise - Water - 100 HP

Pokémon - Stage 2 - Evolves from Wartortle

Ability: Rain Dance

As often as you like during your turn (before your attack), you may attach 1 [W] Energy card to 1 of your [W] Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.

WWW Hydro Pump 40+

Does 40 damage plus 10 more damage for each [W] Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra [W] Energy after the 2nd doesn't count.

Weakness: Lightning
Resistance: none
Retreat: 3

BS #2

Chansey - Colorless - 120 HP

Pokémon - Basic

CC Scrunch

Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)

CCCC Double-edge 80

Chansey does 80 damage to itself.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

BS #3

Charizard - Fire - 120 HP

Pokémon - Stage 2 - Evolves from Charmeleon

Ability: Energy Burn

As often as you like during your turn (before your attack), you may turn all [R] Energy attached to Charizard into [R] Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.

RRRR Fire Spin 100

Discard 2 Energy cards attached to Charizard in order to use this attack.

Weakness: Water
Resistance: Fighting
Retreat: 3

BS #4

Clefairy - Colorless - 40 HP

Pokémon - Basic

C Sing

Flip a coin. If heads, the Defending Pokémon is now Asleep.

CCC Metronome

Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefairy's type is still [C].)

Weakness: Fighting
Resistance: Psychic
Retreat: 1

BS #5

Gyarados - Water - 100 HP

Pokémon - Stage 1 - Evolves from Magikarp

WWW Dragon Rage 50

WWWW Bubblebeam 40

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Grass
Resistance: Fighting
Retreat: 3

BS #6

Hitmonchan - Fighting - 70 HP

Pokémon - Basic

F Jab 20

FFC Special Punch 40

Weakness: Psychic
Resistance: none
Retreat: 2

BS #7

Machamp - Fighting - 100 HP

Pokémon - Stage 2 - Evolves from Machoke

Ability: Strikes Back

Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed when your opponent attacks.

FFFC Seismic Toss 60

Weakness: Psychic
Resistance: none
Retreat: 3

BS #8

Magneton - Lightning - 60 HP

Pokémon - Stage 1 - Evolves from Magnemite

LLC Thunder Wave 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LLCC Selfdestruct 80

Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

BS #9

Mewtwo - Psychic - 60 HP

Pokémon - Basic

PC Psychic 10+

Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.

PP Barrier

Discard 1 [P] Energy card attached to Mewtwo in order to prevent all effects of attacks, including damage, done to Mewtwo during your opponent's next turn.

Weakness: Psychic
Resistance: none
Retreat: 3

BS #10

Nidoking - Grass - 90 HP

Pokémon - Stage 2 - Evolves from Nidorino

GCC Thrash 30+

Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.

GGG Toxic 20

The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).

Weakness: Psychic
Resistance: none
Retreat: 3

BS #11

Ninetales - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Vulpix

CC Lure

If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.

RRRR Fire Blast 80

Discard 1 [R] Energy card attached to Ninetales in order to use this attack.

Weakness: Water
Resistance: none
Retreat: 1

BS #12

Poliwrath - Water - 90 HP

Pokémon - Stage 2 - Evolves from Poliwhirl

WWC Water Gun 30+

Does 30 damage plus 10 more damage for each [W] Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra [W] Energy after the 2nd doesn't count.

WWCC Whirlpool 40

If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.

Weakness: Grass
Resistance: none
Retreat: 3

BS #13

Raichu - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Pikachu

LCC Agility 20

Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.

LLLC Thunder 60

Flip a coin. If tails, Raichu does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

BS #14

Venusaur - Grass - 100 HP

Pokémon - Stage 2 - Evolves from Ivysaur

Ability: Energy Trans

As often as you like during your turn (before your attack), you may take 1 [G] Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.

GGGG Solarbeam 60

Weakness: Fire
Resistance: none
Retreat: 2

BS #15

Zapdos - Lightning - 90 HP

Pokémon - Basic

LLLC Thunder 60

Flip a coin. If tails, Zapdos does 30 damage to itself.

LLLL Thunderbolt 100

Discard all Energy cards attached to Zapdos in order to use this attack.

Weakness: none
Resistance: Fighting
Retreat: 3

BS #16

Beedrill - Grass - 80 HP

Pokémon - Stage 2 - Evolves from Kakuna

CCC Twineedle 30×

Flip 2 coins. This attack does 30 damage times the number of heads.

GGG Poison Sting 40

Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: Fighting
Retreat: 0

BS #17

Dragonair - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Dratini

CCC Slam 30×

Flip 2 coins. This attack does 30 damage times the number of heads.

CCCC Hyper Beam 20

If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.

Weakness: none
Resistance: Psychic
Retreat: 2

BS #18

Dugtrio - Fighting - 70 HP

Pokémon - Stage 1 - Evolves from Diglett

FFC Slash 40

FFFF Earthquake 70

Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: Lightning
Retreat: 2

BS #19

Electabuzz - Lightning - 70 HP

Pokémon - Basic

L Thundershock 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LC Thunderpunch 30+

Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage plus Electabuzz does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

BS #20

Electrode - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Voltorb

Ability: Buzzap

At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.

LLL Electric Shock 50

Flip a coin. If tails, Electrode does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

BS #21

Pidgeotto - Colorless - 60 HP

Pokémon - Stage 1 - Evolves from Pidgey

CC Whirlwind 20

If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)

CCC Mirror Move

If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BS #22

Arcanine - Fire - 100 HP

Pokémon - Stage 1 - Evolves from Growlithe

RRC Flamethrower 50

Discard 1 [R] Energy card attached to Arcanine in order to use this attack.

RRCC Take Down 80

Arcanine does 30 damage to itself.

Weakness: Water
Resistance: none
Retreat: 3

BS #23

Charmeleon - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Charmander

CCC Slash 30

RRC Flamethrower 50

Discard 1 [R] Energy card attached to Charmeleon in order to use this attack.

Weakness: Water
Resistance: none
Retreat: 1

BS #24

Dewgong - Water - 80 HP

Pokémon - Stage 1 - Evolves from Seel

WWC Aurora Beam 50

WWCC Ice Beam 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 3

BS #25

Dratini - Colorless - 40 HP

Pokémon - Basic

C Pound 10

Weakness: none
Resistance: Psychic
Retreat: 1

BS #26

Farfetch'd - Colorless - 50 HP

Pokémon - Basic

C Leek Slap 30

Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again).

CCC Pot Smash 30

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BS #27

Growlithe - Fire - 60 HP

Pokémon - Basic

RC Flare 20

Weakness: Water
Resistance: none
Retreat: 1

BS #28

Haunter - Psychic - 60 HP

Pokémon - Stage 1 - Evolves from Gastly

P Hypnosis

The Defending Pokémon is now Asleep.

PP Dream Eater 50

You can't use this attack unless the Defending Pokémon is Asleep.

Weakness: none
Resistance: Fighting
Retreat: 1

BS #29

Ivysaur - Grass - 60 HP

Pokémon - Stage 1 - Evolves from Bulbasaur

GCC Vine Whip 30

GGG Poisonpowder 20

The Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 1

BS #30

Jynx - Psychic - 70 HP

Pokémon - Basic

P Doubleslap 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

PPC Meditate 20+

Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

BS #31

Kadabra - Psychic - 60 HP

Pokémon - Stage 1 - Evolves from Abra

PP Recover

Discard 1 [P] Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.

PPC Super Psy 50

Weakness: Psychic
Resistance: none
Retreat: 3

BS #32

Kakuna - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Weedle

CC Stiffen

Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)

GG Poisonpowder 20

Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 2

BS #33

Machoke - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Machop

FFC Karate Chop 50-

Does 50 damage minus 10 damage for each damage counter on Machoke.

FFCC Submission 60

Machoke does 20 damage to itself.

Weakness: Psychic
Resistance: none
Retreat: 3

BS #34

Magikarp - Water - 30 HP

Pokémon - Basic

C Tackle 10

W Flail 10×

Does 10 damage times the number of damage counters on Magikarp.

Weakness: Lightning
Resistance: none
Retreat: 1

BS #35

Magmar - Fire - 50 HP

Pokémon - Basic

RR Fire Punch 30

RRC Flamethrower 50

Discard 1 [R] Energy card attached to Magmar in order to use this attack.

Weakness: Water
Resistance: none
Retreat: 2

BS #36

Nidorino - Grass - 60 HP

Pokémon - Stage 1 - Evolves from Nidoran♂

GCC Double Kick 30×

Flip 2 coins. This attack does 30 damage times the number of heads.

GGCC Horn Drill 50

Weakness: Psychic
Resistance: none
Retreat: 1

BS #37

Poliwhirl - Water - 60 HP

Pokémon - Stage 1 - Evolves from Poliwag

WW Amnesia

Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

WWC Doubleslap 30×

Flip 2 coins. This attack does 30 damage times the number of heads.

Weakness: Grass
Resistance: none
Retreat: 1

BS #38

Porygon - Colorless - 30 HP

Pokémon - Basic

C Conversion 1

If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than [C].

CC Conversion 2

Change Porygon's Resistance to a type of your choice other than [C].

Weakness: Fighting
Resistance: Psychic
Retreat: 1

BS #39

Raticate - Colorless - 60 HP

Pokémon - Stage 1 - Evolves from Rattata

C Bite 20

CCC Super Fang

Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10).

Weakness: Fighting
Resistance: Psychic
Retreat: 1

BS #40

Seel - Water - 60 HP

Pokémon - Basic

W Headbutt 10

Weakness: Lightning
Resistance: none
Retreat: 1

BS #41

Wartortle - Water - 70 HP

Pokémon - Stage 1 - Evolves from Squirtle

WC Withdraw

Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)

WCC Bite 40

Weakness: Lightning
Resistance: none
Retreat: 1

BS #42

Abra - Psychic - 30 HP

Pokémon - Basic

P Psyshock 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Psychic
Resistance: none
Retreat: 0

BS #43

Bulbasaur - Grass - 40 HP

Pokémon - Basic

GG Leech Seed 20

Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.

Weakness: Fire
Resistance: none
Retreat: 1

BS #44

Caterpie - Grass - 40 HP

Pokémon - Basic

G String Shot 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 1

BS #45

Charmander - Fire - 50 HP

Pokémon - Basic

C Scratch 10

RC Ember 30

Discard 1 [R] Energy card attached to Charmander in order to use this attack.

Weakness: Water
Resistance: none
Retreat: 1

BS #46

Diglett - Fighting - 30 HP

Pokémon - Basic

F Dig 10

FF Mud Slap 30

Weakness: Grass
Resistance: Lightning
Retreat: 0

BS #47

Doduo - Colorless - 50 HP

Pokémon - Basic

C Fury Attack 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

BS #48

Drowzee - Psychic - 50 HP

Pokémon - Basic

C Pound 10

PP Confuse Ray 10

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 1

BS #49

Gastly - Psychic - 30 HP

Pokémon - Basic

P Sleeping Gas

Flip a coin. If heads, the Defending Pokémon is now Asleep.

PC Destiny Bond

Discard 1 [P] Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon.

Weakness: none
Resistance: Fighting
Retreat: 0

BS #50

Koffing - Grass - 50 HP

Pokémon - Basic

GG Foul Gas 10

Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 1

BS #51

Machop - Fighting - 50 HP

Pokémon - Basic

F Low Kick 20

Weakness: Psychic
Resistance: none
Retreat: 1

BS #52

Magnemite - Lightning - 40 HP

Pokémon - Basic

L Thunder Wave 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LC Selfdestruct 40

Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

BS #53

Metapod - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Caterpie

CC Stiffen

During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 40 (after applying Weakness and Resistance).

GG Stun Spore 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 2

BS #54

Nidoran ♂ - Grass - 40 HP

Pokémon - Basic

G Horn Hazard 30

Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: none
Retreat: 1

BS #55

Onix - Fighting - 90 HP

Pokémon - Basic

F Rock Throw 10

FF Harden

During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)

Weakness: Grass
Resistance: none
Retreat: 3

BS #56

Pidgey - Colorless - 40 HP

Pokémon - Basic

CC Whirlwind 10

If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BS #57

Pikachu - Lightning - 40 HP

Pokémon - Basic

C Gnaw 10

LC Thunder Jolt 30

Flip a coin. If tails, Pikachu does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

BS #58

Poliwag - Water - 40 HP

Pokémon - Basic

W Water Gun 10+

Does 10 damage plus 10 more damage for each [W] Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra [W] Energy after the 2nd don't count.

Weakness: Grass
Resistance: none
Retreat: 1

BS #59

Ponyta - Fire - 40 HP

Pokémon - Basic

CC Smash Kick 20

RR Flame Tail 30

Weakness: Water
Resistance: none
Retreat: 1

BS #60

Rattata - Colorless - 30 HP

Pokémon - Basic

C Bite 20

Weakness: Fighting
Resistance: Psychic
Retreat: 0

BS #61

Sandshrew - Fighting - 40 HP

Pokémon - Basic

F Sand-attack 10

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Weakness: Grass
Resistance: Lightning
Retreat: 1

BS #62

Squirtle - Water - 40 HP

Pokémon - Basic

W Bubble 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

WC Withdraw

Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.)

Weakness: Lightning
Resistance: none
Retreat: 1

BS #63

Starmie - Water - 60 HP

Pokémon - Stage 1 - Evolves from Staryu

WW Recover

Discard 1 [W] Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.

WCC Star Freeze 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 1

BS #64

Staryu - Water - 40 HP

Pokémon - Basic

W Slap 20

Weakness: Lightning
Resistance: none
Retreat: 1

BS #65

Tangela - Grass - 50 HP

Pokémon - Basic

GC Bind 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

GGG Poisonpowder 20

The Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 2

BS #66

Voltorb - Lightning - 40 HP

Pokémon - Basic

C Tackle 10

Weakness: Fighting
Resistance: none
Retreat: 1

BS #67

Vulpix - Fire - 50 HP

Pokémon - Basic

RR Confuse Ray 10

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Water
Resistance: none
Retreat: 1

BS #68

Weedle - Grass - 40 HP

Pokémon - Basic

G Poison Sting 10

Flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 1

BS #69

Clefairy Doll

Trainer - Item

Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy Doll counts a a Pokémon (instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll.
BS #70

Computer Search

Trainer - Item

Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a card and put it into your hand. Shuffle your deck afterward.
BS #71

Devolution Spray

Trainer - Item

Devolve 1 of your evolved Pokémon and put the highest Stage Evolution card on it into your hand. (That Pokémon can't evolve this turn.)
BS #72

Imposter Professor Oak

Trainer - Item

Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
BS #73

Item Finder

Trainer - Item

Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
BS #74

Lass

Trainer - Item

You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.
BS #75

Pokémon Breeder

Trainer - Supporter

Draw 2 cards and heal 20 damage from your Active Pokémon. If you have no cards in your deck, you can't play this card.
BS #76

Pokémon Trader

Trainer - Item

Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
BS #77

Scoop Up

Trainer - Item

Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)
BS #78

Super Energy Removal

Trainer - Item

Discard 1 Energy card attached to 1 of your Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
BS #79

Defender

Trainer - Item

Attach Defender to 1 of your Pokémon. Discard this card at the end of your opponent's next turn. Any damage done to the Pokémon Defender is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance).
BS #80

Energy Retrieval

Trainer - Item

Put up to 2 Basic Energy cards from your discard pile into your hand.
BS #81

Full Heal

Trainer - Item

Remove all Special Conditions from your Active Pokémon.
BS #82

Maintenance

Trainer - Item

Shuffle 2 cards from your hand into your deck. (If you can't shuffle 2 cards into your deck, you can't play this card.) Then, draw a card.
BS #83

PlusPower

Trainer - Item

During this turn, your Pokémon's attacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
BS #84

Pokémon Center

Trainer - Stadium

Once during each player's turn, that player may heal 20 damage from 1 of his or her Benched Pokémon.
BS #85

Pokémon Flute

Trainer - Item

Choose 1 Basic Pokémon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokémon Flute if your opponent's Bench is full.)
BS #86

Pokédex

Trainer - Item

Look at the top 5 cards of your deck and put them back on top of your deck in any order.
BS #87

Professor Oak

Trainer - Item

Discard your hand, then draw 7 cards.
BS #88

Revive

Trainer - Item

You may play as many Item cards as you like during your turn (before your attack).
BS #89

Super Potion

Trainer - Item

Heal 60 damage from 1 of your Pokémon. If you do, discard an Energy attached to that Pokémon.
BS #90

Bill

Trainer - Supporter

Draw 2 cards.
BS #91

Energy Removal

Trainer - Item

Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
BS #92

Gust of Wind

Trainer - Item

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
BS #93

Potion

Trainer - Item

Heal 30 damage from 1 of your Pokémon.
BS #94

Switch

Trainer - Item

Switch your Active Pokémon with 1 of your Benched Pokémon.
BS #95

Double Colorless Energy

Energy - Special Energy

Double Colorless Energy provides [C][C] Energy.
BS #96

Fighting Energy

Energy - Basic Energy

BS #97

Fire Energy

Energy - Basic Energy

BS #98

Grass Energy

Energy - Basic Energy

BS #99

Lightning Energy

Energy - Basic Energy

BS #100

Psychic Energy

Energy - Basic Energy

BS #101

Water Energy

Energy - Basic Energy

BS #102