
Ability: Damage Swap
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
PPP Confuse Ray 30
Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness: Psychic
Resistance: none
Retreat: 3

Ability: Rain Dance
As often as you like during your turn (before your attack), you may attach 1 [W] Energy card to 1 of your [W] Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
WWW Hydro Pump 40+
Does 40 damage plus 10 more damage for each [W] Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra [W] Energy after the 2nd doesn't count.
Weakness: Lightning
Resistance: none
Retreat: 3

Chansey - Colorless - 120 HP
Pokémon - Basic
CC Scrunch
Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)
CCCC Double-edge 80
Chansey does 80 damage to itself.
Weakness: Fighting
Resistance: Psychic
Retreat: 1

Charizard - Fire - 120 HP
Pokémon - Stage 2 - Evolves from Charmeleon
Ability: Energy Burn
As often as you like during your turn (before your attack), you may turn all [R] Energy attached to Charizard into [R] Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
RRRR Fire Spin 100
Discard 2 Energy cards attached to Charizard in order to use this attack.
Weakness: Water
Resistance: Fighting
Retreat: 3

Clefairy - Colorless - 40 HP
Pokémon - Basic
C Sing
Flip a coin. If heads, the Defending Pokémon is now Asleep.
CCC Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefairy's type is still [C].)
Weakness: Fighting
Resistance: Psychic
Retreat: 1


Hitmonchan - Fighting - 70 HP
Pokémon - Basic
F Jab 20
FFC Special Punch 40
Weakness: Psychic
Resistance: none
Retreat: 2

Ability: Strikes Back
Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed when your opponent attacks.
FFFC Seismic Toss 60
Weakness: Psychic
Resistance: none
Retreat: 3

LLC Thunder Wave 30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
LLCC Selfdestruct 80
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1

Mewtwo - Psychic - 60 HP
Pokémon - Basic
PC Psychic 10+
Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.
PP Barrier
Discard 1 [P] Energy card attached to Mewtwo in order to prevent all effects of attacks, including damage, done to Mewtwo during your opponent's next turn.
Weakness: Psychic
Resistance: none
Retreat: 3

GCC Thrash 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.
GGG Toxic 20
The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).
Weakness: Psychic
Resistance: none
Retreat: 3

CC Lure
If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.
RRRR Fire Blast 80
Discard 1 [R] Energy card attached to Ninetales in order to use this attack.
Weakness: Water
Resistance: none
Retreat: 1

WWC Water Gun 30+
Does 30 damage plus 10 more damage for each [W] Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra [W] Energy after the 2nd doesn't count.
WWCC Whirlpool 40
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
Weakness: Grass
Resistance: none
Retreat: 3

LCC Agility 20
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.
LLLC Thunder 60
Flip a coin. If tails, Raichu does 30 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1

Ability: Energy Trans
As often as you like during your turn (before your attack), you may take 1 [G] Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
GGGG Solarbeam 60
Weakness: Fire
Resistance: none
Retreat: 2

Zapdos - Lightning - 90 HP
Pokémon - Basic
LLLC Thunder 60
Flip a coin. If tails, Zapdos does 30 damage to itself.
LLLL Thunderbolt 100
Discard all Energy cards attached to Zapdos in order to use this attack.
Weakness: none
Resistance: Fighting
Retreat: 3


CCC Slam 30×
Flip 2 coins. This attack does 30 damage times the number of heads.
CCCC Hyper Beam 20
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
Weakness: none
Resistance: Psychic
Retreat: 2


Electabuzz - Lightning - 70 HP
Pokémon - Basic
L Thundershock 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
LC Thunderpunch 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage plus Electabuzz does 10 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 2

Ability: Buzzap
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
LLL Electric Shock 50
Flip a coin. If tails, Electrode does 10 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1

CC Whirlwind 20
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
CCC Mirror Move
If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon.
Weakness: Lightning
Resistance: Fighting
Retreat: 1


Charmeleon - Fire - 80 HP
Pokémon - Stage 1 - Evolves from Charmander
CCC Slash 30
RRC Flamethrower 50
Discard 1 [R] Energy card attached to Charmeleon in order to use this attack.
Weakness: Water
Resistance: none
Retreat: 1


Dratini - Colorless - 40 HP
Pokémon - Basic
C Pound 10
Weakness: none
Resistance: Psychic
Retreat: 1

Farfetch'd - Colorless - 50 HP
Pokémon - Basic
C Leek Slap 30
Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again).
CCC Pot Smash 30
Weakness: Lightning
Resistance: Fighting
Retreat: 1




Jynx - Psychic - 70 HP
Pokémon - Basic
P Doubleslap 10×
Flip 2 coins. This attack does 10 damage times the number of heads.
PPC Meditate 20+
Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 2


CC Stiffen
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)
GG Poisonpowder 20
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Weakness: Fire
Resistance: none
Retreat: 2


Magikarp - Water - 30 HP
Pokémon - Basic
C Tackle 10
W Flail 10×
Does 10 damage times the number of damage counters on Magikarp.
Weakness: Lightning
Resistance: none
Retreat: 1

Magmar - Fire - 50 HP
Pokémon - Basic
RR Fire Punch 30
RRC Flamethrower 50
Discard 1 [R] Energy card attached to Magmar in order to use this attack.
Weakness: Water
Resistance: none
Retreat: 2


WW Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
WWC Doubleslap 30×
Flip 2 coins. This attack does 30 damage times the number of heads.
Weakness: Grass
Resistance: none
Retreat: 1

Porygon - Colorless - 30 HP
Pokémon - Basic
C Conversion 1
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than [C].
CC Conversion 2
Change Porygon's Resistance to a type of your choice other than [C].
Weakness: Fighting
Resistance: Psychic
Retreat: 1




Abra - Psychic - 30 HP
Pokémon - Basic
P Psyshock 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Psychic
Resistance: none
Retreat: 0

Bulbasaur - Grass - 40 HP
Pokémon - Basic
GG Leech Seed 20
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
Weakness: Fire
Resistance: none
Retreat: 1

Caterpie - Grass - 40 HP
Pokémon - Basic
G String Shot 10
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Fire
Resistance: none
Retreat: 1

Charmander - Fire - 50 HP
Pokémon - Basic
C Scratch 10
RC Ember 30
Discard 1 [R] Energy card attached to Charmander in order to use this attack.
Weakness: Water
Resistance: none
Retreat: 1

Diglett - Fighting - 30 HP
Pokémon - Basic
F Dig 10
FF Mud Slap 30
Weakness: Grass
Resistance: Lightning
Retreat: 0

Doduo - Colorless - 50 HP
Pokémon - Basic
C Fury Attack 10×
Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness: Lightning
Resistance: Fighting
Retreat: 0

Drowzee - Psychic - 50 HP
Pokémon - Basic
C Pound 10
PP Confuse Ray 10
Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness: Psychic
Resistance: none
Retreat: 1

Gastly - Psychic - 30 HP
Pokémon - Basic
P Sleeping Gas
Flip a coin. If heads, the Defending Pokémon is now Asleep.
PC Destiny Bond
Discard 1 [P] Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon.
Weakness: none
Resistance: Fighting
Retreat: 0

Koffing - Grass - 50 HP
Pokémon - Basic
GG Foul Gas 10
Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused.
Weakness: Psychic
Resistance: none
Retreat: 1

Machop - Fighting - 50 HP
Pokémon - Basic
F Low Kick 20
Weakness: Psychic
Resistance: none
Retreat: 1

Magnemite - Lightning - 40 HP
Pokémon - Basic
L Thunder Wave 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
LC Selfdestruct 40
Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1

CC Stiffen
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 40 (after applying Weakness and Resistance).
GG Stun Spore 20
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Fire
Resistance: none
Retreat: 2

Nidoran ♂ - Grass - 40 HP
Pokémon - Basic
G Horn Hazard 30
Flip a coin. If tails, this attack does nothing.
Weakness: Psychic
Resistance: none
Retreat: 1

Onix - Fighting - 90 HP
Pokémon - Basic
F Rock Throw 10
FF Harden
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
Weakness: Grass
Resistance: none
Retreat: 3

Pidgey - Colorless - 40 HP
Pokémon - Basic
CC Whirlwind 10
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
Weakness: Lightning
Resistance: Fighting
Retreat: 1

Pikachu - Lightning - 40 HP
Pokémon - Basic
C Gnaw 10
LC Thunder Jolt 30
Flip a coin. If tails, Pikachu does 10 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1

Poliwag - Water - 40 HP
Pokémon - Basic
W Water Gun 10+
Does 10 damage plus 10 more damage for each [W] Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra [W] Energy after the 2nd don't count.
Weakness: Grass
Resistance: none
Retreat: 1

Ponyta - Fire - 40 HP
Pokémon - Basic
CC Smash Kick 20
RR Flame Tail 30
Weakness: Water
Resistance: none
Retreat: 1

Rattata - Colorless - 30 HP
Pokémon - Basic
C Bite 20
Weakness: Fighting
Resistance: Psychic
Retreat: 0

Sandshrew - Fighting - 40 HP
Pokémon - Basic
F Sand-attack 10
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness: Grass
Resistance: Lightning
Retreat: 1

Squirtle - Water - 40 HP
Pokémon - Basic
W Bubble 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
WC Withdraw
Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.)
Weakness: Lightning
Resistance: none
Retreat: 1

WW Recover
Discard 1 [W] Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.
WCC Star Freeze 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Lightning
Resistance: none
Retreat: 1


Tangela - Grass - 50 HP
Pokémon - Basic
GC Bind 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
GGG Poisonpowder 20
The Defending Pokémon is now Poisoned.
Weakness: Fire
Resistance: none
Retreat: 2

Voltorb - Lightning - 40 HP
Pokémon - Basic
C Tackle 10
Weakness: Fighting
Resistance: none
Retreat: 1

Vulpix - Fire - 50 HP
Pokémon - Basic
RR Confuse Ray 10
Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness: Water
Resistance: none
Retreat: 1

Weedle - Grass - 40 HP
Pokémon - Basic
G Poison Sting 10
Flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.
Weakness: Fire
Resistance: none
Retreat: 1

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