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BWP Black & White Promos (BWP)
101 Cards • $1,992.20 • 2,185.79€

Snivy - Grass - 60 HP

Pokémon - Basic

GC Slam 20x

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Fire
Resistance: Water
Retreat: 1

BWP #1

Tepig - Fire - 70 HP

Pokémon - Basic

RC Ember 30

Discard an Energy attached to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

BWP #2

Oshawott - Water - 60 HP

Pokémon - Basic

WC Water Pulse 20

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Weakness: Lightning
Resistance: none
Retreat: 1

BWP #3

Reshiram - Fire - 130 HP

Pokémon - Basic

CC Outrage 20+

Does 10 more damage for each damage counter on this Pokémon.

RRC Blue Flare 120

Discard 2 [R] Energy attached to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

BWP #4

Zekrom - Lightning - 130 HP

Pokémon - Basic

CC Outrage 20+

Does 10 more damage for each damage counter on this Pokémon.

LLC Bolt Strike 120

This Pokémon does 40 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

BWP #5

Snivy - Grass - 60 HP

Pokémon - Basic

C Paralyzing Gaze

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

GC Tail Smack 20

Weakness: Fire
Resistance: Water
Retreat: 1

BWP #6

Tepig - Fire - 60 HP

Pokémon - Basic

C Singe

Flip a coin. If heads, the Defending Pokémon is now Burned.

RC Firebreathing 10+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Water
Resistance: none
Retreat: 1

BWP #7

Oshawott - Water - 60 HP

Pokémon - Basic

C Sleep Pulse

Flip a coin. If heads, the Defending Pokémon is now Asleep.

WC Surprise Attack 30

Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: none
Retreat: 1

BWP #8

Zoroark - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Zorua

D Nasty Plot

Search your deck for a card and put it into your hand. Shuffle your deck afterward.

CC Foul Play

Choose 1 of the Defending Pokémon's attacks and use it as this attack.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

BWP #9

Axew - Colorless - 50 HP

Pokémon - Basic

CC Dragon Rage 50

Flip 2 coins. If either of them is tails, this attack does nothing.

Weakness: none
Resistance: none
Retreat: 1

BWP #10

Pansage - Grass - 60 HP

Pokémon - Basic

GC Bullet Seed 10x

Flip 4 coins. This attack does 10 damage times the number of heads.

Weakness: Fire
Resistance: Water
Retreat: 1

BWP #11

Zorua - Darkness - 60 HP

Pokémon - Basic

DC Jump On 20+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

BWP #12

Minccino - Colorless - 50 HP

Pokémon - Basic

C Gnaw 10

CC Tail Smack 20

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #13

Pansage - Grass - 60 HP

Pokémon - Basic

GC Bullet Seed 10x

Flip 4 coins. This attack does 10 damage times the number of heads.

Weakness: Fire
Resistance: Water
Retreat: 1

BWP #14

Pidove - Colorless - 50 HP

Pokémon - Basic

CC Gust 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BWP #15

Axew - Colorless - 50 HP

Pokémon - Basic

CC Dragon Rage 50

Flip 2 coins. If either of them is tails, this attack does nothing.

Weakness: none
Resistance: none
Retreat: 1

BWP #16

Ducklett - Water - 60 HP

Pokémon - Basic

W Water Gun 10

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BWP #17

Darumaka - Fire - 60 HP

Pokémon - Basic

RC Searing Flame 20

Flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

BWP #18

Zoroark - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Zorua

C Punishment 20+

If the Defending Pokémon is a Stage 2 Pokémon, this attack does 20 more damage.

DDC Snarl 60

During your opponent's next turn, damage from the Defending Pokémon attacks is reduced by 20.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

BWP #19

Serperior - Grass - 130 HP

Pokémon - Stage 2 - Evolves from Servine

Ability: Royal Heal

At any time between turns, heal 10 damage from each of your Pokémon.

GC Leaf Tornado 60

Move as many [G] Energy attached to your Pokémon to your other Pokémon in any way you like.

Weakness: Fire
Resistance: Water
Retreat: 1

BWP #20

Emboar - Fire - 150 HP

Pokémon - Stage 2 - Evolves from Pignite

Ability: Inferno Fandango

As often as you like during your turn (before your attack), you may attach a [R] Energy card from your hand to 1 of your Pokémon.

RRCC Heat Crash 80

Weakness: Water
Resistance: none
Retreat: 4

BWP #21

Samurott - Water - 140 HP

Pokémon - Stage 2 - Evolves from Dewott

Ability: Shell Armor

Any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).

CCC Hydro Pump 70+

Does 10 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 2

BWP #22

Reshiram - Fire - 130 HP

Pokémon - Basic

CC Outrage 20+

Does 10 more damage for each damage counter on this Pokémon.

RRC Blue Flare 120

Discard 2 [R] Energy attached to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

BWP #23

Zekrom - Lightning - 130 HP

Pokémon - Basic

CC Outrage 20+

Does 10 more damage for each damage counter on this Pokémon.

LLC Bolt Strike 120

This Pokémon does 40 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

BWP #24

Scraggy - Darkness - 50 HP

Pokémon - Basic

C Paralyzing Gaze

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

DCC High Jump Kick 30

Weakness: Fighting
Resistance: Psychic
Retreat: 1

BWP #25

Axew - Colorless - 50 HP

Pokémon - Basic

CC Big Bite 20

The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: none
Resistance: none
Retreat: 1

BWP #26

Litwick - Psychic - 50 HP

Pokémon - Basic

C Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

PC Will-O-Wisp 20

Weakness: Darkness
Resistance: none
Retreat: 1

BWP #27

Tropical Beach

Trainer - Stadium

Once during each player's turn, that player may draw cards until he or she has 7 cards in his or her hand. If he or she does, that player's turn ends.
BWP #28

Victory Cup

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
BWP #29

Victory Cup

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
BWP #30

Victory Cup

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
BWP #31

Victini - Fire - 60 HP

Pokémon - Basic

Ability: Victory Star

Once during your turn, after you flip any coins for an attack, you may ignore all effects of those coin flips and begin flipping those coins again. You can't use more than 1 Victory Star Ability each turn.

RC Stored Power 30

Move all Energy attached to this Pokémon to 1 of your Benched Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

BWP #32

Riolu - Fighting - 60 HP

Pokémon - Basic

C Run Around

Switch this Pokémon with 1 of your Benched Pokémon.

FC Hook 30

Weakness: Psychic
Resistance: none
Retreat: 1

BWP #33

Luxio - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Shinx

L Dazzle Blast 10

Flip a coin. If heads, the Defending Pokémon is now Confused.

LCC Random Spark

This attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #34

Meowth - Colorless - 60 HP

Pokémon - Basic

C Nap

Heal 20 damage from this Pokémon.

CC Jump On 20+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #35

Reshiram-EX - Fire - 180 HP

Pokémon - Basic

RCC Glinting Claw 50+

Flip a coin. If heads, this attack does 30 more damage.

RRCC Brave Fire 150

Flip a coin. If tails, this Pokémon does 50 damage to itself.

Weakness: Water
Resistance: none
Retreat: 3

BWP #36

Kyurem-EX - Water - 180 HP

Pokémon - Basic

WCC Frozen Wings 60

Discard a Special Energy attached to the Defending Pokémon.

WWCC Hail Blizzard 120

This Pokémon can't use Hail Blizzard during your next turn.

Weakness: Metal
Resistance: none
Retreat: 3

BWP #37

Zekrom-EX - Lightning - 180 HP

Pokémon - Basic

LCC Glinting Claw 50+

Flip a coin. If heads, this attack does 30 more damage.

LLCC Strong Volt 150

Discard 2 Energy attached to this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 3

BWP #38

Battle City

Trainer - Stadium

Once during each player's turn, that player may flip a coin. If heads, the player draws a card.
BWP #39

Volcarona - Fire - 110 HP

Pokémon - Stage 1 - Evolves from Larvesta

Ability: Scorching Scales

Put 4 damage counters instead of 2 on your opponent's Burned Pokémon between turns.

RCC Burning Wind 70

You may discard an Energy attached to this Pokémon. If you do, the Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 3

BWP #40

Thundurus - Lightning - 110 HP

Pokémon - Basic

C Charge

Search your deck for a [L] Energy card and attach it to this Pokémon. Shuffle your deck afterward.

LLC Disaster Volt 80

Discard an Energy attached to this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #41

Tornadus - Colorless - 110 HP

Pokémon - Basic

C Energy Wheel

Move an Energy from 1 of your Benched Pokémon to this Pokémon.

CCC Hurricane 80

Move a basic Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BWP #42

Landorus - Fighting - 110 HP

Pokémon - Basic

F Abundant Harvest

Attach a basic Energy card from your discard pile to this Pokémon.

FFC Gaia Hammer 80

Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: Lightning
Retreat: 1

BWP #43

Kyurem - Water - 130 HP

Pokémon - Basic

CC Outrage 20+

Does 10 more damage for each damage counter on this Pokémon.

WWC Glaciate

This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 2

BWP #44

Mewtwo-EX - Psychic - 170 HP

Pokémon - Basic

CC X Ball 20x

Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.

PPC Psydrive 120

Discard an Energy attached to this Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

BWP #45

Darkrai-EX - Darkness - 180 HP

Pokémon - Basic

Ability: Dark Cloak

Each of your Pokémon that has any [D] Energy attached to it has no Retreat Cost.

DDC Night Spear 90

Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: Psychic
Retreat: 2

BWP #46

Rayquaza-EX - Dragon - 170 HP

Pokémon - Basic

C Celestial Roar

Discard the top 3 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon.

RL Dragon Burst 60x

Discard all basic [R] Energy or all basic [L] Energy attached to this Pokémon. This attack does 60 damage times the number of Energy cards you discarded.

Weakness: Dragon
Resistance: none
Retreat: 1

BWP #47

Altaria - Dragon - 70 HP

Pokémon - Stage 1 - Evolves from Swablu

Ability: Fight Song

Your [N] Pokémon's attacks do 20 more damage to the Active Pokémon (before applying Weakness and Resistance).

WMC Glide 40

Weakness: Dragon
Resistance: none
Retreat: 1

BWP #48

Lilligant - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Petilil

C Lead

Search your deck for a Supporter card, reveal it, and put it into your hand. Shuffle your deck afterward.

GC Dream Dance 30

Both this Pokémon and the Defending Pokémon are now Asleep.

Weakness: Fire
Resistance: Water
Retreat: 1

BWP #49

Tropical Beach

Trainer - Stadium

Once during each player's turn, that player may draw cards until he or she has 7 cards in his or her hand. If he or she does, that player's turn ends.
BWP #50

Crobat - Psychic - 130 HP

Pokémon - Stage 2 - Evolves from Golbat

Ability: Night Sight

Once during your turn (before your attack), you may draw a card.

PCC Ultra-Toxic Fang 40

The Defending Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon between turns.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

BWP #51

Lillipup - Colorless - 50 HP

Pokémon - Basic

CC Knock Away 10+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #52

Flygon - Dragon - 140 HP

Pokémon - Stage 2 - Evolves from Vibrava

Ability: Sand Slammer

At any time between turns, if this Pokémon is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon.

GFCC Flying Beatdown 80

You may discard a [G] Energy and a [F] Energy attached to this Pokémon. If you do, the Defending Pokémon is now Paralyzed.

Weakness: Dragon
Resistance: none
Retreat: 1

BWP #53

Pikachu - Lightning - 60 HP

Pokémon - Basic

L Quick Attack 10+

Flip a coin. If heads, this attack does 10 more damage.

LLC Electro Ball 50

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #54

Elgyem - Psychic - 60 HP

Pokémon - Basic

Ability: Weak Barrier

If this Pokémon has any [P] Energy attached to it, this Pokémon has no Weakness.

CC Quick Blow 10+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

BWP #55

Empoleon - Water - 140 HP

Pokémon - Stage 2 - Evolves from Prinplup

W Fury Attack 30x

Flip 3 coins. This attack does 30 damage times the number of heads.

WCC Cold Crush 70

You may discard an Energy attached to this Pokémon. If you do, discard an Energy attached to the Defending Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 2

BWP #56

Haxorus - Dragon - 140 HP

Pokémon - Stage 2 - Evolves from Fraxure

MC Armor Press 40

During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).

FMC Dual Chop 90x

Flip 2 coins. This attack does 90 damage times the number of heads.

Weakness: Dragon
Resistance: none
Retreat: 3

BWP #57

Black Kyurem - Dragon - 130 HP

Pokémon - Basic

LC Dual Claw 20x

Flip 2 coins. This attack does 20 damage times the number of heads.

WLCC Flash Freeze 100

Discard an Energy attached to this Pokémon.

Weakness: Dragon
Resistance: none
Retreat: 2

BWP #58

White Kyurem - Dragon - 130 HP

Pokémon - Basic

RC Damage Rush 20x

Flip a coin until you get tails. This attack does 20 damage times the number of heads.

RWCC Cold Fire 80+

Flip a coin. If heads, this attack does 40 more damage.

Weakness: Dragon
Resistance: none
Retreat: 2

BWP #59

Keldeo - Water - 90 HP

Pokémon - Basic

C Swords Dance

During your next turn, this Pokémon's Aqua Blade attack's base damage is 120.

WWC Aqua Blade 60

Weakness: Grass
Resistance: none
Retreat: 1

BWP #60

Keldeo-EX - Water - 170 HP

Pokémon - Basic

Ability: Rush In

Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch this Pokémon with your Active Pokémon.

CCC Secret Sword 50+

Does 20 more damage for each [W] Energy attached to this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

BWP #61

Black Kyurem-EX - Dragon - 180 HP

Pokémon - Basic

LCC Dragon Fang 60

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

WLLC Freeze Shock 150

This Pokémon can't attack during your next turn.

Weakness: Dragon
Resistance: none
Retreat: 3

BWP #62

White Kyurem-EX - Dragon - 180 HP

Pokémon - Basic

RCC Dragon Stream 60

Flip a coin. If heads, attach a basic Energy card from your discard pile to this Pokémon.

RRWC Ice Burn 150

Discard 2 [R] Energy attached to this Pokémon. The Defending Pokémon is now Burned.

Weakness: Dragon
Resistance: none
Retreat: 3

BWP #63

Drifblim - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Drifloon

C Shadow Steal 50x

Does 50 damage times the number of Special Energy cards in your opponent's discard pile.

PC Plentiful Placement

Put 4 damage counters on 1 of your opponent's Pokémon.

Weakness: Darkness
Resistance: none
Retreat: 1

BWP #64

Jigglypuff - Colorless - 60 HP

Pokémon - Basic

C Continuous Tumble 10x

Flip a coin until you get tails. This attack does 10 damage times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #65

Ninetales - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Vulpix

Ability: Bright Look

When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon.

R Hexed Flame 20+

Does 50 more damage for each Special Condition affecting the Defending Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

BWP #66

Ampharos - Lightning - 140 HP

Pokémon - Stage 2 - Evolves from Flaaffy

L Random Spark

This attack does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

LLC Electricannon 60+

You may discard all [L] Energy attached to this Pokémon. If you do, this attack does 60 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

BWP #67

Meloetta - Psychic - 80 HP

Pokémon - Basic

P Sing

The Defending Pokémon is now Asleep.

PCC Psyburn 50

Weakness: Psychic
Resistance: none
Retreat: 1

BWP #68

Meloetta - Fighting - 80 HP

Pokémon - Basic

F Smack 10

FCC Acrobatics 40+

Flip 2 coins. This attack does 20 more damage for each heads.

Weakness: Psychic
Resistance: none
Retreat: 1

BWP #69

Virizion - Grass - 100 HP

Pokémon - Basic

Ability: Justified

Each of this Pokémon's attacks does 50 more damage to [D] Pokémon (before applying Weakness and Resistance).

GCC Leaf Blade 50+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fire
Resistance: Water
Retreat: 1

BWP #70

Terrakion - Fighting - 130 HP

Pokémon - Basic

Ability: Justified

Each of this Pokémon's attacks does 50 more damage to [D] Pokémon (before applying Weakness and Resistance).

FFCC Crushing Blow 80

Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Weakness: Grass
Resistance: none
Retreat: 4

BWP #71

Cobalion - Metal - 120 HP

Pokémon - Basic

Ability: Justified

Each of this Pokémon's attacks does 50 more damage to [D] Pokémon (before applying Weakness and Resistance).

MMC Iron Head 60+

Flip a coin until you get tails. This attack does 20 more damage for each heads.

Weakness: Fire
Resistance: Psychic
Retreat: 3

BWP #72

Darkrai - Darkness - 110 HP

Pokémon - Basic

DC Hide in Shadows 30

You may switch this Pokémon with 1 of your Benched Pokémon.

DDCC Dark Hole 90

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

BWP #73

Giratina - Psychic - 130 HP

Pokémon - Basic

PCC Hex 50+

If the Defending Pokémon is affected by a Special Condition, this attack does 50 more damage.

PPCC Shadow Claw 90

Discard a random card from your opponent's hand.

Weakness: Darkness
Resistance: none
Retreat: 3

BWP #74

Metagross - Psychic - 140 HP

Pokémon - Stage 2 - Evolves from Metang

Ability: Plasma Search

Once during your turn (before your attack), you may search your deck for a Team Plasma card, reveal it, and put it into your hand. Shuffle your deck afterward. You may not use an Ability with the same name during your turn.

PCCC Mind Bend 60

The Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 2

BWP #75

Electrode - Lightning - 100 HP

Pokémon - Stage 1 - Evolves from Voltorb

L Electribeam 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LCC Self Destruct 100

This Pokémon does 100 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 0

BWP #76

Pikachu - Lightning - 60 HP

Pokémon - Basic

C Tail Whap 10

LCC Thundershock 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #77

Raichu - Lightning - 100 HP

Pokémon - Stage 1 - Evolves from Pikachu

LC Quick Attack 30+

Flip a coin. If heads, this attack does 20 more damage.

LCC Thunder Blast 90

Discard an Energy attached to this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #78

Landorus - Fighting - 110 HP

Pokémon - Basic

FC Extrasensory 20+

If you have the same number of cards in your hand as your opponent, this attack does 30 more damage.

FFCC Rock Tomb 90

The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: Water
Resistance: Lightning
Retreat: 2

BWP #79

Druddigon - Dragon - 100 HP

Pokémon - Basic

C Taunt

Switch 1 of your opponent's Benched Pokémon with the Defending Pokémon.

RWC Boost Claw 60

During your next turn, each of this Pokémon's attacks does 30 more damage (before applying Weakness and Resistance).

Weakness: Dragon
Resistance: none
Retreat: 2

BWP #80

Thundurus-EX - Lightning - 170 HP

Pokémon - Basic

L Raiden Knuckle 30

Attach an Energy card from your discard pile to 1 of your Benched Team Plasma Pokémon.

LLCC Thunderous Noise 90

If this Pokémon has any Plasma Energy attached to it, discard an Energy attached to the Defending Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #81

Deoxys-EX - Psychic - 170 HP

Pokémon - Basic

Ability: Power Connect

Your Team Plasma Pokémon's attacks (excluding Deoxys-EX) do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).

PC Helix Force 30+

If this Pokémon has any Plasma Energy attached to it, this attack does 30 more damage for each Energy attached to the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

BWP #82

Lugia-EX - Colorless - 180 HP

Pokémon - Basic

Ability: Overflow

If your opponent's Pokémon is Knocked Out by damage from an attack of this Pokémon, take 1 more Prize card.

CCCC Plasma Gale 120

Discard a Plasma Energy attached to this Pokémon. If you can't discard a Plasma Energy, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

BWP #83

Porygon-Z - Colorless - 130 HP

Pokémon - Stage 2 - Evolves from Porygon2

Ability: Plasma Transfer

As often as you like during your turn (before your attack), you may move a Plasma Energy attached to 1 of your Pokémon to another of your Pokémon.

CCC Tri Attack 50x

Flip 3 coins. This attack does 50 damage times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #84

Lucario - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Riolu

Ability: Intuition

When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards.

FCC Fast Punch 60+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

BWP #85

Genesect - Grass - 100 HP

Pokémon - Basic

GC Signal Beam 30

Flip a coin. If heads, the Defending Pokémon is now Confused.

GGCC Overdrive Smash 60

During your next turn, this Pokémon's Overdrive Smash attack does 60 more damage (before applying Weakness and Resistance).

Weakness: Fire
Resistance: none
Retreat: 2

BWP #86

Leafeon - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

C Quick Attack 10+

Flip a coin. If heads, this attack does 30 more damage.

GC Energy Assist 40

Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.

Weakness: Fire
Resistance: Water
Retreat: 1

BWP #87

Flareon - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

C Sand-Attack 20

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

RCC Fire Slash 60+

You may discard a [R] Energy attached to this Pokémon. If you do, this attack does 30 more damage.

Weakness: Water
Resistance: none
Retreat: 1

BWP #88

Vaporeon - Water - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

C Muddy Water 20

Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Spiral Drain 60

Heal 20 damage from this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 2

BWP #89

Glaceon - Water - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

C Quick Attack 10+

Flip a coin. If heads, this attack does 30 more damage.

WC Reflect Energy 40

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

BWP #90

Jolteon - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

C Electrigun 20+

You may discard a [L] Energy attached to this Pokémon. If you do, this attack does 40 more damage.

LCC Pin Missile 40x

Flip 4 coins. This attack does 40 damage times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 0

BWP #91

Espeon - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Solar Revelation

Prevent all effects of your opponent's attacks, except damage, done to each of your Pokémon that has any Energy attached to it.

PCC Psy Report 60

Your opponent reveals his or her hand.

Weakness: Psychic
Resistance: none
Retreat: 1

BWP #92

Umbreon - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Eevee

CC Shadow Drain 30

Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.

DCC Slashing Strike 80

This Pokémon can't use Slashing Strike during your next turn.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

BWP #93

Eevee - Colorless - 60 HP

Pokémon - Basic

C Growl

During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).

CC Quick Attack 10+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #94

Champions Festival

Trainer - Stadium

Once during each player's turn, if that player has 6 Pokémon in play, they may heal 10 damage from each of their Pokémon.
BWP #95

Tornadus-EX - Colorless - 170 HP

Pokémon - Basic

CC Blow Through 30+

If there is any Stadium card in play, this attack does 30 more damage.

CCC Power Blast 100

Flip a coin. If tails, discard an Energy attached to this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BWP #96

Eevee - Colorless - 60 HP

Pokémon - Basic

C Growl

During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).

CC Quick Attack 10+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

BWP #97

Mew - Psychic - 60 HP

Pokémon - Basic

Ability: Psyscan

Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may have your opponent reveal his or her hand.

P Psychic Exchange

Shuffle your hand into your deck. Then, draw 6 cards.

Weakness: Psychic
Resistance: none
Retreat: 1

BWP #98

Genesect - Grass - 110 HP

Pokémon - Basic

CC Hyper Beam 30

Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

GGC Breaker Bazooka 100

Discard all [G] Energy attached to this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

BWP #99

N

Trainer - Supporter

Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.
BWP #100

Genesect - Grass - 110 HP

Pokémon - Basic

CC Hyper Beam 30

Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

GGC Breaker Bazooka 100

Discard all [G] Energy attached to this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

BWP #101