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DCR Double Crisis (DCR)
25th March 2015 • 34 Cards • $220.49 • 305.83€

Team Magma's Numel - Fire - 70 HP

Pokémon - Basic

RC Ember 30

Discard an Energy attached to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

DCR #1

Team Magma's Camerupt - Fire - 110 HP

Pokémon - Stage 1 - Evolves from

Ability: Burning Draft

Once during your turn (before your attack), you may attach a [F] or [R] Energy card from your discard pile to this Pokémon.

RCC Flame Ball 60

Move a basic Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

DCR #2

Team Aqua's Spheal - Water - 60 HP

Pokémon - Basic

W Water Gun 10

Weakness: Metal
Resistance: none
Retreat: 2

DCR #3

Team Aqua's Sealeo - Water - 90 HP

Pokémon - Stage 1 - Evolves from

WC Splatter

This attack does 20 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Hail Storm 60+

If your opponent's Active Pokémon is a Team Magma Pokémon, this attack does 60 more damage.

Weakness: Metal
Resistance: none
Retreat: 3

DCR #4

Team Aqua's Walrein - Water - 140 HP

Pokémon - Stage 2 - Evolves from

C Power Blow 30x

This attack does 30 damage times the amount of Energy attached to this Pokémon.

WWWC Dual Blizzard

Discard 2 [W] Energy attached to this Pokémon. This attack does 80 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 4

DCR #5

Team Aqua's Kyogre-EX - Water - 190 HP

Pokémon - Basic

Ability: Power Saver

If there are 4 or fewer Team Aqua Pokémon in play, this Pokémon can't attack.

WWWC Aqua Impact 80+

This attack does 20 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

Weakness: Grass
Resistance: none
Retreat: 4

DCR #6

Team Aqua's Grimer - Psychic - 70 HP

Pokémon - Basic

P Pound 10

PCC Mud-Slap 30

Weakness: Psychic
Resistance: none
Retreat: 2

DCR #7

Team Aqua's Muk - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from

Ability: Sludge Festival

The Retreat Cost of each Pokémon in play (except for Team Aqua Pokémon) is [C] more.

PCC Pester 60+

If your opponent's Active Pokémon is affected by a Special Condition, this attack does 60 more damage.

Weakness: Psychic
Resistance: none
Retreat: 3

DCR #8

Team Aqua's Seviper - Psychic - 90 HP

Pokémon - Basic

P Venomous Fang 10

Flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.

CC Venom Tail 30

If your opponent's Active Pokémon is affected by a Special Condition, discard an Energy attached to that Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

DCR #9

Team Magma's Baltoy - Psychic - 50 HP

Pokémon - Basic

PC Telekinesis

This attack does 20 damage to 1 of your opponent's Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Weakness: Psychic
Resistance: none
Retreat: 1

DCR #10

Team Magma's Claydol - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from

Ability: Magma Switch

Once during your turn (before your attack), you may move a basic Energy from 1 of your Pokémon to 1 of your Team Magma Pokémon.

PCC Power Beam 70

Weakness: Psychic
Resistance: none
Retreat: 2

DCR #11

Team Magma's Aron - Fighting - 60 HP

Pokémon - Basic

F Gnaw 10

Weakness: Grass
Resistance: none
Retreat: 2

DCR #12

Team Magma's Lairon - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from

FC Gnaw 30

FCC Take Down 60

This Pokémon does 10 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 3

DCR #13

Team Magma's Aggron - Fighting - 140 HP

Pokémon - Stage 2 - Evolves from

FC Rock Stomp 40x

Discard as many [F] Energy attached to your Pokémon as you like. This attack does 40 damage times the amount of [F] Energy you discarded.

FFFC Boulder Storm 120

This attack does 20 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 4

DCR #14

Team Magma's Groudon-EX - Fighting - 190 HP

Pokémon - Basic

Ability: Power Saver

If there are 4 or fewer Team Magma Pokémon in play, this Pokémon can't attack.

FFFC Magma Quake 80+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 80 more damage.

Weakness: Grass
Resistance: none
Retreat: 4

DCR #15

Team Aqua's Poochyena - Darkness - 60 HP

Pokémon - Basic

C Roar

Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.

WC Bite 20

Weakness: Fighting
Resistance: Psychic
Retreat: 1

DCR #16

Team Magma's Poochyena - Darkness - 60 HP

Pokémon - Basic

C Infiltrate

Your opponent reveals his or her hand.

FC Bite 20

Weakness: Fighting
Resistance: Psychic
Retreat: 1

DCR #17

Team Aqua's Mightyena - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from

WC Teampact 30x

Flip a coin for each Team Aqua Pokémon you have in play. This attack does 30 damage times the number of heads.

WWC Crunch 80

Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

DCR #18

Team Magma's Mightyena - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from

FC Bite 30

FFC Hostile Fang 80+

If your opponent's Active Pokémon is a Team Aqua Pokémon, this attack does 40 more damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

DCR #19

Team Aqua's Carvanha - Darkness - 50 HP

Pokémon - Basic

D Fin Smack 10x

Flip 2 coins. This attack does 10 damage times the number of heads.

Weakness: Lightning
Resistance: none
Retreat: 1

DCR #20

Team Aqua's Sharpedo - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from

Ability: Aqua Search

Once during your turn (before your attack), you may search your deck for a Team Aqua Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

DCC Sharp Fang 70

Weakness: Lightning
Resistance: none
Retreat: 0

DCR #21

Team Magma's Zangoose - Colorless - 90 HP

Pokémon - Basic

C Call for Family

Search your deck for up to 2 Basic Team Magma Pokémon and put them onto your Bench. Shuffle your deck afterward.

CCC Team Play 20x

This attack does 20 damage times the number of Team Magma Pokémon on your Bench.

Weakness: Fighting
Resistance: none
Retreat: 1

DCR #22

Aqua Diffuser

Trainer - Tool

The Team Aqua Pokémon this card is attached to can also use the attack on this card. (You still need the necessary Energy to use this attack.)
DCR #23

Magma Pointer

Trainer - Tool

The Team Magma Pokémon this card is attached to can also use the attack on this card. (You still need the necessary Energy to use this attack.)
DCR #24

Team Aqua Admin

Trainer - Supporter

Attach a basic Energy card from your discard pile to your Active Team Aqua Pokémon.
DCR #25

Team Aqua Grunt

Trainer - Supporter

Discard a card from your hand. (If you can't discard a card, you can't play this card.) Draw 3 cards. If you discarded a Team Aqua Pokémon, draw 1 more card.
DCR #26

Team Aqua's Great Ball

Trainer - Item

Search your deck for a Basic Team Aqua Pokémon and a basic [W] Energy card, reveal them, and put them into your hand. Shuffle your deck afterward.
DCR #27

Team Aqua's Secret Base

Trainer - Stadium

The Retreat Cost of each Pokémon in play (except for Team Aqua Pokémon) is [C] more.
DCR #28

Team Magma Admin

Trainer - Supporter

Put up to 3 Team Magma Pokémon from your discard pile into your hand.
DCR #29

Team Magma Grunt

Trainer - Supporter

Discard a card from your hand. (If you can't discard a card, you can't play this card.) Draw 3 cards. If you discarded a Team Magma Pokémon, draw 1 more card.
DCR #30

Team Magma's Great Ball

Trainer - Item

Search your deck for a Basic Team Magma Pokémon and a basic [F] Energy card, reveal them, and put them into your hand. Shuffle your deck afterward.
DCR #31

Team Magma's Secret Base

Trainer - Stadium

Whenever any player puts a Basic Pokémon (except for Team Magma Pokémon) from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.
DCR #32

Double Aqua Energy

Energy - Special Energy

This card can only be attached to Team Aqua Pokémon. Discard this card at the end of the turn you attached it.

This card provides [W][W] Energy only while it is attached to a Team Aqua Pokémon.

(If this card is attached to anything other than a Team Aqua Pokémon, discard this card.)
DCR #33

Double Magma Energy

Energy - Special Energy

This card can only be attached to Team Magma Pokémon. Discard this card at the end of the turn you attached it.

This card provides [F][F] Energy only while it is attached to a Team Magma Pokémon.

(If this card is attached to anything other than a Team Magma Pokémon, discard this card.)
DCR #34