

Hoppip - Grass - 30 HP
Pokémon - Basic
G Flail Around 10×
Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness: Fire
Resistance: Water
Retreat: 1


Ability: Leave It to the Wind
Once during your turn (before your attack), you may return this Pokémon and all cards attached to it to your hand.
G Acrobatics 20+
Flip 2 coins. This attack does 30 more damage for each heads.
Weakness: Fire
Resistance: Water
Retreat: 0

Yanma - Grass - 70 HP
Pokémon - Basic
CC Whirlwind 20
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Weakness: Lightning
Resistance: Fighting
Retreat: 1


Wurmple - Grass - 60 HP
Pokémon - Basic
C Sleep Poison
Flip a coin. If heads, the Defending Pokémon is now Asleep and Poisoned.
Weakness: Fire
Resistance: none
Retreat: 1

C Harden
During your opponent's next turn, if this Pokémon would be damaged by an attack, prevent that attack's damage done to this Pokémon if that damage is 60 or less.
GCC Bug Bite 40
Weakness: Fire
Resistance: none
Retreat: 3

G Triple Energy
Search your deck for 3 different types of basic Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward.
GCC Drainpour 40
Heal 40 damage from each of your Benched Pokémon.
Weakness: Fire
Resistance: none
Retreat: 1


Nincada - Grass - 40 HP
Pokémon - Basic
C Dig 10
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Weakness: Fire
Resistance: none
Retreat: 1

Ability: Cast-off Shell
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck for Shedinja and put it onto your Bench. Shuffle your deck afterward.
GC Night Slash 60
You may switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Fire
Resistance: none
Retreat: 1

Roselia - Grass - 70 HP
Pokémon - Basic
C Double Whip 10×
Flip 2 coins. This attack does 10 damage times the number of heads.
G Relaxing Fragrance
Heal 30 damage and remove all Special Conditions from this Pokémon.
Weakness: Fire
Resistance: Water
Retreat: 1

Roselia - Grass - 70 HP
Pokémon - Basic
GC Needling Sting 10+
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fire
Resistance: Water
Retreat: 1


Ability: Le Parfum
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck for any card and put it into your hand. Shuffle your deck afterward.
GC Squeeze 30+
Flip a coin. If heads, this attack does 20 more damage and the Defending Pokémon is now Paralyzed.
Weakness: Fire
Resistance: Water
Retreat: 1

Maractus - Grass - 90 HP
Pokémon - Basic
GC Stun Needle 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
GCC Reinforced Needle 40+
If this Pokémon has a Pokémon Tool card attached to it, this attack does 40 more damage.
Weakness: Fire
Resistance: Water
Retreat: 2

Foongus - Grass - 40 HP
Pokémon - Basic
C Double Spin 10×
Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness: Fire
Resistance: Water
Retreat: 1

Vulpix - Fire - 60 HP
Pokémon - Basic
R Singe
The Defending Pokémon is now Burned.
Weakness: Water
Resistance: none
Retreat: 1

Ability: Bright Look
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon.
R Hexed Flame 20+
Does 50 more damage for each Special Condition affecting the Defending Pokémon.
Weakness: Water
Resistance: none
Retreat: 1

Magmar - Fire - 80 HP
Pokémon - Basic
C Beat 10
RRC Magma Punch 50
Weakness: Water
Resistance: none
Retreat: 2

R Flame Screen 40
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
RCC Flamethrower 90
Discard an Energy attached to this Pokémon.
Weakness: Water
Resistance: none
Retreat: 3

Ho-Oh-EX - Fire - 160 HP
Pokémon - Basic
Ability: Rebirth
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may flip a coin. If heads, put this Pokémon onto your Bench and attach 3 different types of basic Energy cards from your discard pile to this Pokémon.
CCC Rainbow Burn 20+
Does 20 more damage for each different type of basic Energy attached to this Pokémon.
Weakness: Water
Resistance: Fighting
Retreat: 2

Magikarp - Water - 30 HP
Pokémon - Basic
W Soggy Rush 10×
Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Weakness: Lightning
Resistance: none
Retreat: 1


Wailmer - Water - 100 HP
Pokémon - Basic
C Lullaby
Flip a coin. If heads, the Defending Pokémon is now Asleep.
WCC Water Gun 30
Weakness: Lightning
Resistance: none
Retreat: 3

W Water Cannon 30×
Flip a coin. If heads, this attack does 30 damage times the amount of [W] Energy attached to this Pokémon.
WCCC Giant Wave 80
This Pokémon can't use Giant Wave during your next turn.
Weakness: Lightning
Resistance: none
Retreat: 4

Feebas - Water - 30 HP
Pokémon - Basic
W Add-a-Dash
Flip 2 coins. For each heads, draw a card.
Weakness: Lightning
Resistance: none
Retreat: 1


Spheal - Water - 60 HP
Pokémon - Basic
WC Unstoppable Roll 10+
Flip 2 coins. If both of them are heads, this attack does 30 more damage.
Weakness: Metal
Resistance: none
Retreat: 2



Buizel - Water - 70 HP
Pokémon - Basic
C Wave Splash 10
Weakness: Lightning
Resistance: none
Retreat: 1


Tympole - Water - 50 HP
Pokémon - Basic
W Bubble 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Grass
Resistance: none
Retreat: 1


Seismitoad - Water - 140 HP
Pokémon - Stage 2 - Evolves from Palpitoad
CCC Echoed Voice 50
During your next turn, this Pokémon's Echoed Voice attack does 50 more damage (before applying Weakness and Resistance).
WCCC Drain Punch 80
Heal 20 damage from this Pokémon.
Weakness: Grass
Resistance: none
Retreat: 2

Alomomola - Water - 90 HP
Pokémon - Basic
WC Mysterious Beam 30
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
WCC Double Slap 50×
Flip 2 coins. This attack does 50 damage times the number of heads.
Weakness: Lightning
Resistance: none
Retreat: 2

Mareep - Lightning - 60 HP
Pokémon - Basic
C Cotton Guard
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
LC Thunder Jolt 30
Flip a coin. If tails, this Pokémon does 10 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1


Ability: Electromagnetic Wall
As long as this Pokémon is your Active Pokémon, whenever your opponent attaches an Energy from his or her hand to 1 of his or her Pokémon, put 3 damage counters on that Pokémon.
LCC Electrobullet 70
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting
Resistance: none
Retreat: 2

Electrike - Lightning - 60 HP
Pokémon - Basic
L Tackle 10
LC Quick Attack 10+
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fighting
Resistance: none
Retreat: 1

Electrike - Lightning - 60 HP
Pokémon - Basic
LC Quick Turn 20×
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness: Fighting
Resistance: none
Retreat: 1

L Energy Crush 20×
Does 20 damage times the amount of Energy attached to all of your opponent's Pokémon.
LCC Flash Impact 80
Does 20 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting
Resistance: none
Retreat: 0

L Energy Assist
Attach 2 basic Energy cards from your discard pile to 1 of your Benched Pokémon.
LC Quick Attack 30+
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fighting
Resistance: none
Retreat: 1

Emolga - Lightning - 70 HP
Pokémon - Basic
C Call for Family
Search your deck for 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
L Static Shock 20
Weakness: Lightning
Resistance: Fighting
Retreat: 0

Mew-EX - Psychic - 120 HP
Pokémon - Basic
Ability: Versatile
This Pokémon can use the attacks of any Pokémon in play (both yours and your opponent's). (You still need the necessary Energy to use each attack.)
P Replace
Move as many Energy attached to your Pokémon to your other Pokémon in any way you like.
Weakness: Psychic
Resistance: none
Retreat: 1


Ability: Empty Shell
If this Pokémon is Knocked Out, your opponent can't take any Prize cards for it.
P Cursed Drop
Put 3 damage counters on your opponent's Pokémon in any way you like.
Weakness: none
Resistance: none
Retreat: 0

Drifloon - Psychic - 60 HP
Pokémon - Basic
P Sneaky Placement
Put 1 damage counter on 1 of your opponent's Pokémon.
Weakness: Darkness
Resistance: none
Retreat: 1

Drifloon - Psychic - 60 HP
Pokémon - Basic
C Beat 10
PC Gust 20
Weakness: Darkness
Resistance: none
Retreat: 1

C Shadow Steal 50×
Does 50 damage times the number of Special Energy cards in your opponent's discard pile.
PC Plentiful Placement
Put 4 damage counters on 1 of your opponent's Pokémon.
Weakness: Darkness
Resistance: none
Retreat: 1

Sigilyph - Psychic - 90 HP
Pokémon - Basic
Ability: Safeguard
Prevent all effects of attacks, including damage, done to this Pokémon by Pokémon-EX.
PCC Psychic 50+
Does 10 more damage for each Energy attached to the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1

Trubbish - Psychic - 70 HP
Pokémon - Basic
CC Pound 20
PCC Poison Gas 30
The Defending Pokémon is now Poisoned.
Weakness: Psychic
Resistance: none
Retreat: 2

Ability: Garbotoxin
If this Pokémon has a Pokémon Tool card attached to it, each Pokémon in play, in each player's hand, and in each player's discard pile has no Abilities (except for Garbotoxin).
PPC Sludge Toss 60
Weakness: Psychic
Resistance: none
Retreat: 3

Gothita - Psychic - 50 HP
Pokémon - Basic
P Future Sight
Look at the top 5 cards of your deck and put them back on top of your deck in any order.
Weakness: Psychic
Resistance: none
Retreat: 1


Gothitelle - Psychic - 130 HP
Pokémon - Stage 2 - Evolves from Gothorita
PC Doom Decree
Flip 2 coins. If both of them are heads, the Defending Pokémon is Knocked Out.
PCC Black Magic 40+
Does 20 more damage for each of your opponent's Benched Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 2

Golett - Psychic - 90 HP
Pokémon - Basic
CC Nap
Heal 40 damage from this Pokémon.
PCC Pound 40
Weakness: Darkness
Resistance: none
Retreat: 3

PCC Devolution Punch 60
Devolve the Defending Pokémon and put the highest Stage Evolution card on it into your opponent's hand.
PPCC Ghost Hammer 90
During your opponent's next turn, this Pokémon has no Weakness.
Weakness: Darkness
Resistance: none
Retreat: 4

Cubone - Fighting - 70 HP
Pokémon - Basic
F Headbutt 10
CC Beat 20
Weakness: Water
Resistance: Lightning
Retreat: 1

F Bone Lock 30
The Defending Pokémon can't retreat during your opponent's next turn.
FCC Vortex Chop 60+
If the Defending Pokémon has any Resistance, this attack does 30 more damage.
Weakness: Water
Resistance: Lightning
Retreat: 1

Nosepass - Fighting - 80 HP
Pokémon - Basic
CC Rock Throw 20
Weakness: Grass
Resistance: none
Retreat: 2

Baltoy - Fighting - 60 HP
Pokémon - Basic
C Spinning Attack 10
CC Reverse Spin
Your opponent shuffles his or her hand into his or her deck and draws 4 cards.
Weakness: Grass
Resistance: none
Retreat: 1

CC Rapid Spin 30
Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
FCC Rock Smash 60+
Flip a coin. If heads, this attack does 30 more damage.
Weakness: Grass
Resistance: none
Retreat: 3

Roggenrola - Fighting - 70 HP
Pokémon - Basic
FC Stone Edge 10+
Flip a coin. If heads, this attack does 20 more damage.
FCC Hammer In 40
Weakness: Grass
Resistance: none
Retreat: 3

Boldore - Fighting - 90 HP
Pokémon - Stage 1 - Evolves from Roggenrola
F Rock Cannon 30×
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
FCC Earthquake 60
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Grass
Resistance: none
Retreat: 3


Throh - Fighting - 100 HP
Pokémon - Basic
FCC Squeeze 40+
Flip a coin. If heads, this attack does 20 more damage and the Defending Pokémon is now Paralyzed.
FCCC Superpower 70+
You may do 20 more damage. If you do, this Pokémon does 20 damage to itself.
Weakness: Psychic
Resistance: none
Retreat: 3

Sawk - Fighting - 90 HP
Pokémon - Basic
C Defensive Stance
Heal 30 damage from this Pokémon. Switch this Pokémon with 1 of your Benched Pokémon.
FCC Karate Chop 70-
Does 70 damage minus 10 damage for each damage counter on this Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1

Stunfisk - Fighting - 100 HP
Pokémon - Basic
F Muddy Water 20
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
FC Rumble 40
The Defending Pokémon can't retreat during your opponent's next turn.
Weakness: Water
Resistance: Lightning
Retreat: 3

Terrakion-EX - Fighting - 180 HP
Pokémon - Basic
FC Rock Tumble 50
This attack's damage isn't affected by Resistance.
FFC Pump-up Smash 90
Attach 2 basic Energy cards from your hand to your Benched Pokémon in any way you like.
Weakness: Grass
Resistance: none
Retreat: 3

Murkrow - Darkness - 70 HP
Pokémon - Basic
C Peck 10
DC Wing Attack 20
Weakness: Lightning
Resistance: Fighting
Retreat: 1

CC Whirlwind 30
You may have your opponent switch the Defending Pokémon with 1 of his or her Benched Pokémon.
DCC Diving Swipe 70
Discard a random card from your opponent's hand.
Weakness: Lightning
Resistance: Fighting
Retreat: 2

Houndour - Darkness - 60 HP
Pokémon - Basic
D Bite 10
DCC Darkness Fang 30
Weakness: Fighting
Resistance: Psychic
Retreat: 1


Stunky - Darkness - 60 HP
Pokémon - Basic
D Acid Spray 10
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Weakness: Fighting
Resistance: Psychic
Retreat: 1

D Smogscreen 20
The Defending Pokémon is now Poisoned. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
DDC Hammer In 80
Weakness: Fighting
Resistance: Psychic
Retreat: 1

Aron - Metal - 60 HP
Pokémon - Basic
MC Take Down 30
This Pokémon does 10 damage to itself.
Weakness: Fire
Resistance: Psychic
Retreat: 2


Ability: Toppling Wind
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may discard the top 3 cards of your opponent's deck.
MMC Giga Horn 90
Flip 2 coins. If both of them are tails, this attack does nothing.
Weakness: Fire
Resistance: Psychic
Retreat: 4

Registeel-EX - Metal - 180 HP
Pokémon - Basic
CCC Triple Laser
This attack does 30 damage to 3 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
MMCC Protect Charge 80
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
Weakness: Fire
Resistance: Psychic
Retreat: 4

CC Magnetic Lines 30
You may move an Energy attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon.
MCC Heavy Nose 60+
If the Defending Pokémon already has any damage counters on it, this attack does 30 more damage.
Weakness: Fire
Resistance: Psychic
Retreat: 4

Durant - Metal - 70 HP
Pokémon - Basic
C Pull Out
Put a card from your discard pile on top of your deck.
MC Iron Head 30×
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Weakness: Fire
Resistance: Psychic
Retreat: 1


Rayquaza-EX - Dragon - 170 HP
Pokémon - Basic
C Celestial Roar
Discard the top 3 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon.
RL Dragon Burst 60×
Discard all basic [R] Energy or all basic [L] Energy attached to this Pokémon. This attack does 60 damage times the number of Energy cards you discarded.
Weakness: Dragon
Resistance: none
Retreat: 1

Gible - Dragon - 50 HP
Pokémon - Basic
C Tackle 10
WF Gnaw 20
Weakness: Dragon
Resistance: none
Retreat: 1

Gible - Dragon - 60 HP
Pokémon - Basic
F Sand-Attack
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
WC Knock Away 10+
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Dragon
Resistance: none
Retreat: 1


Ability: Dragon Call
Once during your turn (before your attack), you may search your deck for a [N] Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
WF Dragonslice 20
Weakness: Dragon
Resistance: none
Retreat: 1



Giratina-EX - Dragon - 180 HP
Pokémon - Basic
GPC Shred 90
This attack's damage isn't affected by any effects on the Defending Pokémon.
GPCC Dragon Pulse 130
Discard the top 3 cards of your deck.
Weakness: Dragon
Resistance: none
Retreat: 3

Deino - Dragon - 60 HP
Pokémon - Basic
D Deep Growl
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
PC Power Breath 30
Discard an Energy attached to this Pokémon.
Weakness: Dragon
Resistance: none
Retreat: 2

Deino - Dragon - 60 HP
Pokémon - Basic
D Guard Press 10
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 10 (after applying Weakness and Resistance).
PCC Headbutt 30
Weakness: Dragon
Resistance: none
Retreat: 2



Ability: Dark Trance
As often as you like during your turn (before your attack), you may move a [D] Energy attached to 1 of your Pokémon to another of your Pokémon.
PDDC Dragonblast 140
Discard 2 [D] Energy attached to this Pokémon.
Weakness: Dragon
Resistance: none
Retreat: 3

DCC Consume 40
Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.
PDCC Destructor Beam 90
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Weakness: Dragon
Resistance: none
Retreat: 3

Aipom - Colorless - 60 HP
Pokémon - Basic
C Double Hit 10×
Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness: Fighting
Resistance: none
Retreat: 1


Slakoth - Colorless - 60 HP
Pokémon - Basic
C Smack 'n' Slack 10
This Pokémon is now Asleep.
Weakness: Fighting
Resistance: none
Retreat: 2


Ability: Unobservant
If your opponent's Active Pokémon is a Basic Pokémon, this Pokémon can't attack.
CCCC Crushing Blow 100
Discard an Energy attached to the Defending Pokémon.
Weakness: Fighting
Resistance: none
Retreat: 4

Swablu - Colorless - 40 HP
Pokémon - Basic
C Sing
The Defending Pokémon is now Asleep.
CC Peck 20
Weakness: Lightning
Resistance: Fighting
Retreat: 1

Swablu - Colorless - 40 HP
Pokémon - Basic
C Peck 10
Weakness: Lightning
Resistance: Fighting
Retreat: 1

Bidoof - Colorless - 70 HP
Pokémon - Basic
CC Bang Heads 20
Both this Pokémon and the Defending Pokémon are now Confused.
Weakness: Fighting
Resistance: none
Retreat: 2

CCC Amnesia 40
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
CCCC Tumbling Tackle 60
Both this Pokémon and the Defending Pokémon are now Asleep.
Weakness: Fighting
Resistance: none
Retreat: 2

Audino - Colorless - 90 HP
Pokémon - Basic
CC Wake-up Beam 40
Remove all Special Conditions from the Defending Pokémon.
CCC Drain Slap 60
Heal 30 damage from this Pokémon.
Weakness: Fighting
Resistance: none
Retreat: 2

Minccino - Colorless - 60 HP
Pokémon - Basic
C Pound 10
CC Reckless Charge 30
This Pokémon does 10 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1

Bouffalant - Colorless - 100 HP
Pokémon - Basic
Ability: Bouffer
Any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
CCC Gold Breaker 60+
If the Defending Pokémon is a Pokémon-EX, this attack does 60 more damage.
Weakness: Fighting
Resistance: none
Retreat: 2

Rufflet - Colorless - 50 HP
Pokémon - Basic
C Chirp
Search your deck for 2 Pokémon with [F] Resistance, reveal them, and put them into your hand. Shuffle your deck afterward.
CC Sharp Beak 10+
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Lightning
Resistance: Fighting
Retreat: 1


Trainer - Item

Trainer - Tool

Trainer - Tool

Trainer - Item

Energy - Special Energy

Energy - Special Energy

Ho-Oh-EX - Fire - 160 HP
Pokémon - Basic
Ability: Rebirth
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may flip a coin. If heads, put this Pokémon onto your Bench and attach 3 different types of basic Energy cards from your discard pile to this Pokémon.
CCC Rainbow Burn 20+
Does 20 more damage for each different type of basic Energy attached to this Pokémon.
Weakness: Water
Resistance: Fighting
Retreat: 2

Mew-EX - Psychic - 120 HP
Pokémon - Basic
Ability: Versatile
This Pokémon can use the attacks of any Pokémon in play (both yours and your opponent's). (You still need the necessary Energy to use each attack.)
P Replace
Move as many Energy attached to your Pokémon to your other Pokémon in any way you like.
Weakness: Psychic
Resistance: none
Retreat: 1

Terrakion-EX - Fighting - 180 HP
Pokémon - Basic
FC Rock Tumble 50
This attack's damage isn't affected by Resistance.
FFC Pump-up Smash 90
Attach 2 basic Energy cards from your hand to your Benched Pokémon in any way you like.
Weakness: Grass
Resistance: none
Retreat: 3

Registeel-EX - Metal - 180 HP
Pokémon - Basic
CCC Triple Laser
This attack does 30 damage to 3 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
MMCC Protect Charge 80
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
Weakness: Fire
Resistance: Psychic
Retreat: 4

Rayquaza-EX - Dragon - 170 HP
Pokémon - Basic
C Celestial Roar
Discard the top 3 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon.
RL Dragon Burst 60×
Discard all basic [R] Energy or all basic [L] Energy attached to this Pokémon. This attack does 60 damage times the number of Energy cards you discarded.
Weakness: Dragon
Resistance: none
Retreat: 1

Giratina-EX - Dragon - 180 HP
Pokémon - Basic
GPC Shred 90
This attack's damage isn't affected by any effects on the Defending Pokémon.
GPCC Dragon Pulse 130
Discard the top 3 cards of your deck.
Weakness: Dragon
Resistance: none
Retreat: 3

Ability: Royal Heal
At any time between turns, heal 10 damage from each of your Pokémon.
GC Leaf Tornado 60
Move as many [G] Energy attached to your Pokémon to your other Pokémon in any way you like.
Weakness: Fire
Resistance: Water
Retreat: 1

Ability: Damage Swap
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another of your Pokémon.
PPP Psywave 30+
Does 10 more damage for each Energy attached to the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 2

Krookodile - Darkness - 150 HP
Pokémon - Stage 2 - Evolves from Krokorok
DCC Dark Clamp 60
The Defending Pokémon can't retreat during your opponent's next turn.
DDCC Bombast 40×
Does 40 damage times the number of Prize cards you have taken.
Weakness: Fighting
Resistance: Psychic
Retreat: 3

Rayquaza - Dragon - 120 HP
Pokémon - Basic
L Dragon Pulse 40
Discard the top 2 cards of your deck.
RLC Shred 90
This attack's damage isn't affected by any effects on the Defending Pokémon.
Weakness: Dragon
Resistance: none
Retreat: 3