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E1 Expedition (E1)
15th September 2002 • 165 Cards • $2,849.28 • 1,776.01€

Alakazam - Psychic - 100 HP

Pokémon - Stage 2 - Evolves from Kadabra

Ability: Psymimic

Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokémon's attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokémon is, Alakazam's type is still [P].) This power can't be used if Alakazam is affected by a Special Condition.

PCC Syncroblast 80

If Alakazam and the Defending Pokémon don't have the same number of Energy cards attached to them, this attack's base damage is 20 instead of 80.

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #1

Ampharos - Lightning - 100 HP

Pokémon - Stage 2 - Evolves from Flaaffy

Ability: Energy Connect

As often as you like during your turn (before your attack), you may take a basic Energy card attached to 1 of your Benched Pokémon and attach it to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition.

LLCC Lightning Strike 40

You may discard all [L] Energy cards attached to Ampharos. If you do, this attack's base damage is 80 instead of 40.

Weakness: Fighting
Resistance: none
Retreat: 2

E1 #2

Arbok - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Ekans

G Poison Spray

The Defending Pokémon is now Poisoned.

CC Poison Reaction 20+

If the Defending Pokémon is Poisoned, this attack does 20 damage plus 20 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #3

Blastoise - Water - 100 HP

Pokémon - Stage 2 - Evolves from Wartortle

Ability: Jet Stream

Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.

WWC Energy Cannon 40+

Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy Cost. You can't add more than 20 damage in this way.

Weakness: Lightning
Resistance: none
Retreat: 2

E1 #4

Butterfree - Grass - 80 HP

Pokémon - Stage 2 - Evolves from Metapod

Ability: Miraculous Powder

Once during your turn (before your attack), you may remove all Special Conditions from your Active Pokémon. This power can't be used if Butterfree is affected by a Special Condition.

GCC Spiral Drain 40

Flip a coin. If heads, remove 2 damage counters from Butterfree.

Weakness: Fire
Resistance: none
Retreat: 0

E1 #5

Charizard - Fire - 120 HP

Pokémon - Stage 2 - Evolves from Charmeleon

Ability: Burning Energy

Once during your turn (before your attack), you may turn all basic Energy attached to all of your Pokémon into [R] Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition.

RRRR Scorching Whirlwind 120

Flip 2 coins. If 1 of them is tails, discard 2 Energy cards attached to Charizard. If both are tails, discard all Energy cards attached to Charizard.

Weakness: Water
Resistance: none
Retreat: 3

E1 #6

Clefable - Colorless - 70 HP

Pokémon - Stage 1 - Evolves from Clefairy

Ability: Moonlight

Once during your turn (before your attack), you may put a card from your hand back on your deck. If you do, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Clefable is affected by a Special Condition.

CC Doubleslap 20×

Flip 2 coins. This attack does 20 times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 1

E1 #7

Cloyster - Water - 80 HP

Pokémon - Stage 1 - Evolves from Shellder

CC Lick 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

WCC Auto Fire 20×

Flip 4 coins. This attack does 20 damage times the number of heads.

Weakness: Metal
Resistance: none
Retreat: 2

E1 #8

Dragonite - Colorless - 100 HP

Pokémon - Stage 2 - Evolves from Dragonair

Ability: Tailwind

Once during your turn (before your attack), if Dragonite is on your Bench, you may reduce your Active Pokémon's Retreat Cost to 0.

LWF Dragon Tail 40×

Flip 2 coins. This attack does 40 damage times the number of heads.

Weakness: none
Resistance: none
Retreat: 2

E1 #9

Dugtrio - Fighting - 70 HP

Pokémon - Stage 1 - Evolves from Diglett

F Mud Slap 20

FCC Magnitude 40

Does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: Lightning
Retreat: 1

E1 #10

Fearow - Colorless - 70 HP

Pokémon - Stage 1 - Evolves from Spearow

CC Clutch 20

The Defending Pokémon can't retreat during your opponent's next turn.

CCC Supersonic Flight 50

Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

E1 #11

Feraligatr - Water - 120 HP

Pokémon - Stage 2 - Evolves from Croconaw

Ability: Major Tsunami

Once during your turn (before your attack), if Feraligatr is your Active Pokémon and if your opponent has any Benched Pokémon, your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon. Either way, if you have any Benched Pokémon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition.

WWCC Rending Jaws 70

If here are no damage counters on the Defending Pokémon, this attack's base damage is 40 instead of 70.

Weakness: Lightning
Resistance: none
Retreat: 3

E1 #12

Gengar - Psychic - 90 HP

Pokémon - Stage 2 - Evolves from Haunter

Ability: Chaos Move

Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.

PPC Hide in Shadows 40

Switch Gengar with 1 of your Benched Pokémon, if any.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

E1 #13

Golem - Fighting - 100 HP

Pokémon - Stage 2 - Evolves from Graveler

Ability: Rock Body

All damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance).

FFCC Rock Tumble 60

Don't apply Resistance.

Weakness: Water
Resistance: none
Retreat: 4

E1 #14

Kingler - Water - 80 HP

Pokémon - Stage 1 - Evolves from Krabby

W Bubble 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

WWC Giant Claw 70

Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: none
Retreat: 2

E1 #15

Machamp - Fighting - 120 HP

Pokémon - Stage 2 - Evolves from Machoke

Ability: Terraforming

Once during your turn (before your attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition.

FFCC Iron Fist 50+

Count the number of Pokémon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #16

Magby - Fire - 30 HP

Pokémon - Basic

Baby Rule

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.

R Energy Catch

Flip a coin. If heads, put a basic Energy card from your discard pile into your hand.

Weakness: none
Resistance: none
Retreat: 1

E1 #17

Meganium - Grass - 100 HP

Pokémon - Stage 2 - Evolves from Bayleef

Ability: Soothing Aroma

Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from each of your Pokémon that has any. This power can't be used if Meganium is affected by a Special Condition.

GGCC Poisonpowder 40

The Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: Water
Retreat: 2

E1 #18

Mew - Psychic - 50 HP

Pokémon - Basic

PC Super Psywave

Choose 1 of your opponent's Pokémon. Count the number of Energy cards attached to that Pokémon. Put that many damage counters on the Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #19

Mewtwo - Psychic - 70 HP

Pokémon - Basic

C Hypnosis

Flip a coin. If heads, the Defending Pokémon is now Asleep.

PPC Psychic 20+

This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #20

Ninetales - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Vulpix

RC Mislead

Flip 2 coins. If either of them is heads, the Defending Pokémon is now Confused.

CCC Ethereal Flame

Discard all [R] Energy cards attached to Ninetales. This attack does 30 damage plus 20 more damage for each card discarded this way.

Weakness: Water
Resistance: none
Retreat: 1

E1 #21

Pichu - Lightning - 30 HP

Pokémon - Basic

Baby Rule

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.

L Energy Patch

Take a basic Energy card attached to 1 of your Pokémon and attach it to another of your Pokémon.

Weakness: none
Resistance: none
Retreat: 1

E1 #22

Pidgeot - Colorless - 80 HP

Pokémon - Stage 2 - Evolves from Pidgeotto

Ability: Beating Wings

Once during your turn (before your attack), if Pidgeot is your Active Pokémon, you may shuffle 1 of your Benched Pokémon and all cards attached to it into your deck. This power can't be used if Pidgeot is affected by a Special Condition.

CCC Sharp Beak 20+

Flip a coin. If heads, this attack does 20 damage plus 30 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

E1 #23

Poliwrath - Water - 100 HP

Pokémon - Stage 2 - Evolves from Poliwhirl

Ability: Plunge

Once during your turn (before your attack), if Poliwrath is on your Bench, you may flip a coin. If heads, take all Energy cards attached to your Active Pokémon, if any, and attach them to Poliwrath. Then switch Poliwrath with your Active Pokémon.

WWCC Water Punch 40+

Flip a number of coins equal to the amount of [W] Energy attached to Poliwrath. This attack does 40 damage plus 10 more damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 2

E1 #24

Raichu - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Pikachu

C Plasma 10

If there are any [L] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Raichu.

LLC Shock Bolt 60

Discard all [L] Energy cards attached to Raichu or this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

E1 #25

Rapidash - Fire - 70 HP

Pokémon - Stage 1 - Evolves from Ponyta

CC Overrun 20

If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

RRC Flame Tail 40

Weakness: Water
Resistance: none
Retreat: 0

E1 #26

Skarmory - Metal - 60 HP

Pokémon - Basic

MC Steel Beak 20+

Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

CCC Air Cutter 50

Flip a coin. If tails, this attack does nothing.

Weakness: Fire
Resistance: Grass
Retreat: 2

E1 #27

Typhlosion - Fire - 100 HP

Pokémon - Stage 2 - Evolves from Quilava

Ability: Heat Up

Once during your turn (before your attack), you may count the total number of Energy cards attached to all of your Pokémon and all of your opponent's Pokémon. If your opponent has more total Energy cards attached, you may search your deck for 1 [R] Energy card and attach it to 1 of your Benched Pokémon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition.

RRCC Super Singe 50

Flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

E1 #28

Tyranitar - Darkness - 120 HP

Pokémon - Stage 2 - Evolves from Pupitar

Ability: Dark Aura

All Energy attached to Tyranitar is [D] Energy instead of its usual type.

DDDD Stamp 50+

Flip a coin. If heads, this attack does 50 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokémon, if any. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: Psychic
Retreat: 4

E1 #29

Venusaur - Grass - 100 HP

Pokémon - Stage 2 - Evolves from Ivysaur

Ability: Harvest Bounty

Once during your turn (before your attack), if you attach an Energy card to your Active Pokémon as part of your turn, you may attach an additional Energy card to that Pokémon at the same time. This power can't be used if Venusaur is affected by a Special Condition.

GGCC Body Slam 40

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 2

E1 #30

Vileplume - Grass - 90 HP

Pokémon - Stage 2 - Evolves from Gloom

Ability: Poison Pollen

Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.

GC Petal Dance 30×

Flip 3 coins. This attack does 30 damage times the number of heads. Vileplume is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #31

Weezing - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Koffing

GC Foul Gas

Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.

GGC Misfire 60

Flip a coin. If tails, put 6 damage counters on Weezing.

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #32

Alakazam - Psychic - 100 HP

Pokémon - Stage 2 - Evolves from Kadabra

Ability: Psymimic

Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokémon's attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokémon is, Alakazam's type is still [P].) This power can't be used if Alakazam is affected by a Special Condition.

PCC Syncroblast 80

If Alakazam and the Defending Pokémon don't have the same number of Energy cards attached to them, this attack's base damage is 20 instead of 80.

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #33

Ampharos - Lightning - 100 HP

Pokémon - Stage 2 - Evolves from Flaaffy

Ability: Energy Connect

As often as you like during your turn (before your attack), you may take a basic Energy card attached to 1 of your Benched Pokémon and attach it to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition.

LLCC Lightning Strike 40

You may discard all [L] Energy cards attached to Ampharos. If you do, this attack's base damage is 80 instead of 40.

Weakness: Fighting
Resistance: none
Retreat: 2

E1 #34

Arbok - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Ekans

G Poison Spray

The Defending Pokémon is now Poisoned.

CC Poison Reaction 20+

If the Defending Pokémon is Poisoned, this attack does 20 damage plus 20 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #35

Blastoise - Water - 100 HP

Pokémon - Stage 2 - Evolves from Wartortle

W Bubble 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

CCC Double Cannon 40×

Flip 2 coins. This attack does 40 damage times the number of heads.

Weakness: Lightning
Resistance: none
Retreat: 2

E1 #36

Blastoise - Water - 100 HP

Pokémon - Stage 2 - Evolves from Wartortle

Ability: Jet Stream

Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.

WWC Energy Cannon 40+

Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy Cost. You can't add more than 20 damage in this way.

Weakness: Lightning
Resistance: none
Retreat: 2

E1 #37

Butterfree - Grass - 80 HP

Pokémon - Stage 2 - Evolves from Metapod

Ability: Miraculous Powder

Once during your turn (before your attack), you may remove all Special Conditions from your Active Pokémon. This power can't be used if Butterfree is affected by a Special Condition.

GCC Spiral Drain 40

Flip a coin. If heads, remove 2 damage counters from Butterfree.

Weakness: Fire
Resistance: none
Retreat: 0

E1 #38

Charizard - Fire - 100 HP

Pokémon - Stage 2 - Evolves from Charmeleon

C Tail Smash 40

Flip a coin. If tails, this attack does nothing.

RRC Flamethrower 60

Discard 1 [R] Energy card attached to Charizard.

Weakness: Water
Resistance: none
Retreat: 2

E1 #39

Charizard - Fire - 120 HP

Pokémon - Stage 2 - Evolves from Charmeleon

Ability: Burning Energy

Once during your turn (before your attack), you may turn all basic Energy attached to all of your Pokémon into [R] Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition.

RRRR Scorching Whirlwind 120

Flip 2 coins. If 1 of them is tails, discard 2 Energy cards attached to Charizard. If both are tails, discard all Energy cards attached to Charizard.

Weakness: Water
Resistance: none
Retreat: 3

E1 #40

Clefable - Colorless - 70 HP

Pokémon - Stage 1 - Evolves from Clefairy

Ability: Moonlight

Once during your turn (before your attack), you may put a card from your hand back on your deck. If you do, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Clefable is affected by a Special Condition.

CC Doubleslap 20×

Flip 2 coins. This attack does 20 times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 1

E1 #41

Cloyster - Water - 80 HP

Pokémon - Stage 1 - Evolves from Shellder

CC Lick 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

WCC Auto Fire 20×

Flip 4 coins. This attack does 20 damage times the number of heads.

Weakness: Metal
Resistance: none
Retreat: 2

E1 #42

Dragonite - Colorless - 100 HP

Pokémon - Stage 2 - Evolves from Dragonair

Ability: Tailwind

Once during your turn (before your attack), if Dragonite is on your Bench, you may reduce your Active Pokémon's Retreat Cost to 0.

LWF Dragon Tail 40×

Flip 2 coins. This attack does 40 damage times the number of heads.

Weakness: none
Resistance: none
Retreat: 2

E1 #43

Dugtrio - Fighting - 70 HP

Pokémon - Stage 1 - Evolves from Diglett

F Mud Slap 20

FCC Magnitude 40

Does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: Lightning
Retreat: 1

E1 #44

Fearow - Colorless - 70 HP

Pokémon - Stage 1 - Evolves from Spearow

CC Clutch 20

The Defending Pokémon can't retreat during your opponent's next turn.

CCC Supersonic Flight 50

Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

E1 #45

Feraligatr - Water - 100 HP

Pokémon - Stage 2 - Evolves from Croconaw

C Slash 20

WWC Double Claw 30+

Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 2

E1 #46

Feraligatr - Water - 120 HP

Pokémon - Stage 2 - Evolves from Croconaw

Ability: Major Tsunami

Once during your turn (before your attack), if Feraligatr is your Active Pokémon and if your opponent has any Benched Pokémon, your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon. Either way, if you have any Benched Pokémon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition.

WWCC Rending Jaws 70

If here are no damage counters on the Defending Pokémon, this attack's base damage is 40 instead of 70.

Weakness: Lightning
Resistance: none
Retreat: 3

E1 #47

Gengar - Psychic - 90 HP

Pokémon - Stage 2 - Evolves from Haunter

Ability: Chaos Move

Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent's) to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.

PPC Hide in Shadows 40

Switch Gengar with 1 of your Benched Pokémon, if any.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

E1 #48

Golem - Fighting - 100 HP

Pokémon - Stage 2 - Evolves from Graveler

Ability: Rock Body

All damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance).

FFCC Rock Tumble 60

Don't apply Resistance.

Weakness: Water
Resistance: none
Retreat: 4

E1 #49

Kingler - Water - 80 HP

Pokémon - Stage 1 - Evolves from Krabby

W Bubble 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

WWC Giant Claw 70

Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: none
Retreat: 2

E1 #50

Machamp - Fighting - 120 HP

Pokémon - Stage 2 - Evolves from Machoke

Ability: Terraforming

Once during your turn (before your attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition.

FFCC Iron Fist 50+

Count the number of Pokémon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #51

Magby - Fire - 30 HP

Pokémon - Basic

Baby Rule

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.

R Energy Catch

Flip a coin. If heads, put a basic Energy card from your discard pile into your hand.

Weakness: none
Resistance: none
Retreat: 1

E1 #52

Meganium - Grass - 100 HP

Pokémon - Stage 2 - Evolves from Bayleef

G Sleep Powder 20

The Defending Pokémon is now Asleep.

GGC Solarbeam 50

Weakness: Fire
Resistance: Water
Retreat: 3

E1 #53

Meganium - Grass - 100 HP

Pokémon - Stage 2 - Evolves from Bayleef

Ability: Soothing Aroma

Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from each of your Pokémon that has any. This power can't be used if Meganium is affected by a Special Condition.

GGCC Poisonpowder 40

The Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: Water
Retreat: 2

E1 #54

Mew - Psychic - 50 HP

Pokémon - Basic

PC Super Psywave

Choose 1 of your opponent's Pokémon. Count the number of Energy cards attached to that Pokémon. Put that many damage counters on the Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #55

Mewtwo - Psychic - 70 HP

Pokémon - Basic

C Hypnosis

Flip a coin. If heads, the Defending Pokémon is now Asleep.

PPC Psychic 20+

This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #56

Ninetales - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Vulpix

RC Mislead

Flip 2 coins. If either of them is heads, the Defending Pokémon is now Confused.

CCC Ethereal Flame

Discard all [R] Energy cards attached to Ninetales. This attack does 30 damage plus 20 more damage for each card discarded this way.

Weakness: Water
Resistance: none
Retreat: 1

E1 #57

Pichu - Lightning - 30 HP

Pokémon - Basic

Baby Rule

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.

L Energy Patch

Take a basic Energy card attached to 1 of your Pokémon and attach it to another of your Pokémon.

Weakness: none
Resistance: none
Retreat: 1

E1 #58

Pidgeot - Colorless - 80 HP

Pokémon - Stage 2 - Evolves from Pidgeotto

Ability: Beating Wings

Once during your turn (before your attack), if Pidgeot is your Active Pokémon, you may shuffle 1 of your Benched Pokémon and all cards attached to it into your deck. This power can't be used if Pidgeot is affected by a Special Condition.

CCC Sharp Beak 20+

Flip a coin. If heads, this attack does 20 damage plus 30 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

E1 #59

Poliwrath - Water - 100 HP

Pokémon - Stage 2 - Evolves from Poliwhirl

Ability: Plunge

Once during your turn (before your attack), if Poliwrath is on your Bench, you may flip a coin. If heads, take all Energy cards attached to your Active Pokémon, if any, and attach them to Poliwrath. Then switch Poliwrath with your Active Pokémon.

WWCC Water Punch 40+

Flip a number of coins equal to the amount of [W] Energy attached to Poliwrath. This attack does 40 damage plus 10 more damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 2

E1 #60

Raichu - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Pikachu

C Plasma 10

If there are any [L] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Raichu.

LLC Shock Bolt 60

Discard all [L] Energy cards attached to Raichu or this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

E1 #61

Rapidash - Fire - 70 HP

Pokémon - Stage 1 - Evolves from Ponyta

CC Overrun 20

If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

RRC Flame Tail 40

Weakness: Water
Resistance: none
Retreat: 0

E1 #62

Skarmory - Metal - 60 HP

Pokémon - Basic

MC Steel Beak 20+

Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

CCC Air Cutter 50

Flip a coin. If tails, this attack does nothing.

Weakness: Fire
Resistance: Grass
Retreat: 2

E1 #63

Typhlosion - Fire - 100 HP

Pokémon - Stage 2 - Evolves from Quilava

C Quick Attack 10+

Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

RRC Thermal Blast 40

Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon, if any. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: none
Retreat: 2

E1 #64

Typhlosion - Fire - 100 HP

Pokémon - Stage 2 - Evolves from Quilava

Ability: Heat Up

Once during your turn (before your attack), you may count the total number of Energy cards attached to all of your Pokémon and all of your opponent's Pokémon. If your opponent has more total Energy cards attached, you may search your deck for 1 [R] Energy card and attach it to 1 of your Benched Pokémon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition.

RRCC Super Singe 50

Flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

E1 #65

Tyranitar - Darkness - 120 HP

Pokémon - Stage 2 - Evolves from Pupitar

Ability: Dark Aura

All Energy attached to Tyranitar is [D] Energy instead of its usual type.

DDDD Stamp 50+

Flip a coin. If heads, this attack does 50 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokémon, if any. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: Psychic
Retreat: 4

E1 #66

Venusaur - Grass - 100 HP

Pokémon - Stage 2 - Evolves from Ivysaur

G Leech Seed 20

If this attack damages the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Venusaur, if it has any.

GCC Fury Strikes 30×

Flip 3 coins. This attack does 30 damage times the number of heads.

Weakness: Fire
Resistance: none
Retreat: 2

E1 #67

Venusaur - Grass - 100 HP

Pokémon - Stage 2 - Evolves from Ivysaur

Ability: Harvest Bounty

Once during your turn (before your attack), if you attach an Energy card to your Active Pokémon as part of your turn, you may attach an additional Energy card to that Pokémon at the same time. This power can't be used if Venusaur is affected by a Special Condition.

GGCC Body Slam 40

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 2

E1 #68

Vileplume - Grass - 90 HP

Pokémon - Stage 2 - Evolves from Gloom

Ability: Poison Pollen

Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.

GC Petal Dance 30×

Flip 3 coins. This attack does 30 damage times the number of heads. Vileplume is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #69

Weezing - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Koffing

GC Foul Gas

Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.

GGC Misfire 60

Flip a coin. If tails, put 6 damage counters on Weezing.

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #70

Bayleef - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Chikorita

C Mysterious Powder

Flip a coin. If heads, the Defending Pokémon is now Confused.

GC Razor Leaf 30

Weakness: Fire
Resistance: Water
Retreat: 1

E1 #71

Chansey - Colorless - 90 HP

Pokémon - Basic

CC Bind Wound

Flip a coin. If heads, remove 2 damage counters from 1 of your Pokémon (1 if it has only 1).

CCC Dogpile 10×

Count the number of Pokémon on your Bench. This attack does 10 times that number of damage to the Defending Pokémon, and Chansey does 10 times that number of damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

E1 #72

Charmeleon - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Charmander

CC Double Scratch 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

RCC Flamethrower 50

Discard 1 [R] Energy card attached to Charmeleon.

Weakness: Water
Resistance: none
Retreat: 1

E1 #73

Croconaw - Water - 80 HP

Pokémon - Stage 1 - Evolves from Totodile

CC Tackle 20

CCC Take Down 40

Croconaw does 10 damage to itself.

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #74

Dragonair - Colorless - 70 HP

Pokémon - Stage 1 - Evolves from Dratini

LW Spiral Wave 20×

Flip a coin until you get tails. This attack does 20 damage times the number of heads.

Weakness: none
Resistance: none
Retreat: 2

E1 #75

Electabuzz - Lightning - 60 HP

Pokémon - Basic

C Energy Draw

Search your deck for a basic Energy card and attach it to Electabuzz. Shuffle your deck afterward.

LC Reflect Energy 20

If you have any Benched Pokémon and if there are any basic Energy cards attached to Electabuzz, take 1 of those Energy cards and attach it to 1 of those Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

E1 #76

Flaaffy - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Mareep

CC Headbutt 20

LLC Thunder Jolt 50

Flip a coin. If tails, Flaaffy does 20 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

E1 #77

Gloom - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Oddish

GC Razor Leaf 20

GCC Foul Odor 30

Both the Defending Pokémon and Gloom are now Confused (after doing damage).

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #78

Graveler - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Geodude

FC Rock Hurl 20

Don't apply Resistance.

FFC Rock Slide 30

Choose 2 of your opponent's Benched Pokémon (1 if he or she has only 1). This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: none
Retreat: 3

E1 #79

Haunter - Psychic - 70 HP

Pokémon - Stage 1 - Evolves from Gastly

PC Nightmare 20

The Defending Pokémon is now Asleep.

PC Dream Eater 50

If the Defending Pokémon isn't Asleep, this attack does nothing.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

E1 #80

Hitmonlee - Fighting - 60 HP

Pokémon - Basic

C Smash Kick 10

FFC Stretch Kick

If your opponent has any Benched Pokémon, choose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 2

E1 #81

Ivysaur - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Bulbasaur

GC Sleep Seed 20

The Defending Pokémon is now Asleep.

GCC Vine Whip 40

Weakness: Fire
Resistance: none
Retreat: 1

E1 #82

Jynx - Water - 60 HP

Pokémon - Basic

WC Ice Punch 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

WCC Powder Snow 20

The Defending Pokémon is now Asleep.

Weakness: Metal
Resistance: none
Retreat: 1

E1 #83

Kadabra - Psychic - 70 HP

Pokémon - Stage 1 - Evolves from Abra

C Energy Recall

Attach 2 basic Energy cards from your discard pile to Kadabra (1 if you have only 1).

PC Confuse Ray 20

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #84

Machoke - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Machop

CC Punch 20

FFC Mega Kick 50

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #85

Magmar - Fire - 60 HP

Pokémon - Basic

RC Flaming Punch 10

Flip a coin. If heads, the Defending Pokémon is now Burned.

RCC Thrash 30+

Flip a coin. If heads this attack does 30 damage plus 10 more damage. If tails, Magmar does 10 damage to itself.

Weakness: Water
Resistance: none
Retreat: 1

E1 #86

Metapod - Grass - 60 HP

Pokémon - Stage 1 - Evolves from Caterpie

Ability: Exoskeleton

All damage done by attacks to Metapod is reduced by 20 (after applying Weakness and Resistance).

C Rollout 10

Weakness: Fire
Resistance: none
Retreat: 2

E1 #87

Pidgeotto - Colorless - 60 HP

Pokémon - Stage 1 - Evolves from Pidgey

CC Whirlwind 20

If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches the Defending Pokémon with it. (Do the damage before switching the Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 0

E1 #88

Poliwhirl - Water - 70 HP

Pokémon - Stage 1 - Evolves from Poliwag

CC Punch 20

WCC Bubblebeam 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #89

Pupitar - Fighting - 70 HP

Pokémon - Stage 1 - Evolves from Larvitar

F Headbutt 20

Weakness: Water
Resistance: none
Retreat: 1

E1 #90

Quilava - Fire - 70 HP

Pokémon - Stage 1 - Evolves from Cyndaquil

RC Super Singe 20

Flip a coin. If heads, the Defending Pokémon is now Burned.

CCC Tackle 30

Weakness: Water
Resistance: none
Retreat: 1

E1 #91

Wartortle - Water - 80 HP

Pokémon - Stage 1 - Evolves from Squirtle

C Doubleslap 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

WW Giant Wave 40

Wartortle can't attack during your next turn.

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #92

Abra - Psychic - 40 HP

Pokémon - Basic

C Scratch 10

P Confuse Ray

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #93

Bulbasaur - Grass - 50 HP

Pokémon - Basic

C Tackle 10

GC Poison Seed 10

Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 1

E1 #94

Bulbasaur - Grass - 40 HP

Pokémon - Basic

C Sleep Seed

The Defending Pokémon is now Asleep.

GC Vine Whip 20

Weakness: Fire
Resistance: none
Retreat: 1

E1 #95

Caterpie - Grass - 40 HP

Pokémon - Basic

C Headbutt 10

CC Entagling Thread 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 1

E1 #96

Charmander - Fire - 50 HP

Pokémon - Basic

C Tail Rap 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

RC Flare 20

Weakness: Water
Resistance: none
Retreat: 1

E1 #97

Charmander - Fire - 50 HP

Pokémon - Basic

C Gnaw 10

RC Searing Flame 10

Flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

E1 #98

Chikorita - Grass - 40 HP

Pokémon - Basic

C Hypnotic Gaze

The Defending Pokémon is now Asleep.

GC Double Scratch 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Fire
Resistance: Water
Retreat: 1

E1 #99

Chikorita - Grass - 50 HP

Pokémon - Basic

G Razor Leaf 10

CC Sleep Powder 10

The Defending Pokémon is now Asleep.

Weakness: Fire
Resistance: Water
Retreat: 1

E1 #100

Clefairy - Colorless - 50 HP

Pokémon - Basic

C Shining Fingers

The Defending Pokémon is now Asleep.

C Slap 10

Weakness: Fighting
Resistance: none
Retreat: 1

E1 #101

Corsola - Water - 60 HP

Pokémon - Basic

WC Tackle 20

WCC Spike Cannon 20×

Flip 3 coins. This attack does 20 damage times the number of heads.

Weakness: Grass
Resistance: none
Retreat: 2

E1 #102

Cubone - Fighting - 40 HP

Pokémon - Basic

C Beat 10

FC Bone Smash 30

Flip a coin. If tails, this attack does nothing.

Weakness: Grass
Resistance: Lightning
Retreat: 1

E1 #103

Cyndaquil - Fire - 40 HP

Pokémon - Basic

R Singe

Flip a coin. If heads, the Defending Pokémon is now Burned.

CC Quick Attack 10+

Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

Weakness: Water
Resistance: none
Retreat: 1

E1 #104

Cyndaquil - Fire - 50 HP

Pokémon - Basic

C Tackle 10

RC Ember 30

Discard a [R] Energy card attached to Cyndaquil.

Weakness: Water
Resistance: none
Retreat: 1

E1 #105

Diglett - Fighting - 40 HP

Pokémon - Basic

F Fury Headbutt 10×

Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Grass
Resistance: Lightning
Retreat: 1

E1 #106

Dratini - Colorless - 40 HP

Pokémon - Basic

LW Dragon Smash 40

Flip a coin. If tails, this attack does nothing.

Weakness: none
Resistance: none
Retreat: 1

E1 #107

Ekans - Grass - 50 HP

Pokémon - Basic

G Poison Sting 10

Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #108

Gastly - Psychic - 40 HP

Pokémon - Basic

P Bad Dream

Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

E1 #109

Geodude - Fighting - 50 HP

Pokémon - Basic

F Rock Hurl 10

Don't apply Resistance.

Weakness: Water
Resistance: none
Retreat: 1

E1 #110

Goldeen - Water - 50 HP

Pokémon - Basic

C Splash 10

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #111

Hoppip - Grass - 40 HP

Pokémon - Basic

G Sleep Powder 10

The Defending Pokémon is now Asleep.

Weakness: Fire
Resistance: Water
Retreat: 1

E1 #112

Houndour - Darkness - 50 HP

Pokémon - Basic

C Bite 10

Weakness: Fighting
Resistance: Psychic
Retreat: 1

E1 #113

Koffing - Grass - 50 HP

Pokémon - Basic

C Ram 10

G Confusion Gas

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #114

Krabby - Water - 50 HP

Pokémon - Basic

WW Crabhammer 30

Weakness: Lightning
Resistance: none
Retreat: 2

E1 #115

Larvitar - Fighting - 50 HP

Pokémon - Basic

F Bite 10

FC Mud Slap 20

Weakness: Water
Resistance: none
Retreat: 1

E1 #116

Machop - Fighting - 50 HP

Pokémon - Basic

F Punch 10

CC Double Chop 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #117

Magikarp - Water - 30 HP

Pokémon - Basic

C Flail 10×

This attack does 10 damage times the number of damage counters on Magikarp.

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #118

Mareep - Lightning - 40 HP

Pokémon - Basic

L Thundershock 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

E1 #119

Marill - Water - 40 HP

Pokémon - Basic

W Bubble 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

CC Tail Slap 20

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #120

Meowth - Colorless - 50 HP

Pokémon - Basic

C Double Scratch 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

CC Pay Day 10

Flip a coin. If heads, draw a card.

Weakness: Fighting
Resistance: none
Retreat: 1

E1 #121

Oddish - Grass - 50 HP

Pokémon - Basic

C Tackle 10

GC Sleep Seed 10

The Defending Pokémon is now Asleep.

Weakness: Psychic
Resistance: none
Retreat: 1

E1 #122

Pidgey - Colorless - 40 HP

Pokémon - Basic

C Peck 10

CC Fury Strikes 10×

Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

E1 #123

Pikachu - Lightning - 50 HP

Pokémon - Basic

C Lightning Tail

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LC Tackle 20

Weakness: Fighting
Resistance: none
Retreat: 1

E1 #124

Poliwag - Water - 50 HP

Pokémon - Basic

C Headbutt 10

WC Rollout 20

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #125

Ponyta - Fire - 40 HP

Pokémon - Basic

R Singe

Flip a coin. If heads, the Defending Pokémon is now Burned.

CC Smash Kick 20

Weakness: Water
Resistance: none
Retreat: 1

E1 #126

Qwilfish - Water - 60 HP

Pokémon - Basic

WW Stun Needle 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #127

Rattata - Colorless - 30 HP

Pokémon - Basic

C Quick Attack 10+

Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

E1 #128

Shellder - Water - 50 HP

Pokémon - Basic

W Irongrip 10

CC Lick 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #129

Spearow - Colorless - 40 HP

Pokémon - Basic

C Razor Wind 20

Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

E1 #130

Squirtle - Water - 50 HP

Pokémon - Basic

W Wave Splash 10

WC Doubleslap 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #131

Squirtle - Water - 40 HP

Pokémon - Basic

C Headbutt 10

WW Bubblebeam 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #132

Tauros - Colorless - 70 HP

Pokémon - Basic

CC Horn Hazard 30

Flip a coin. If tails, this attack does nothing.

CC Take Down 30

Tauros does 20 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

E1 #133

Totodile - Water - 50 HP

Pokémon - Basic

W Surf 10

CC Double Scratch 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #134

Totodile - Water - 50 HP

Pokémon - Basic

C Paralyzing Gaze

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

WC Bite 20

Weakness: Lightning
Resistance: none
Retreat: 1

E1 #135

Vulpix - Fire - 50 HP

Pokémon - Basic

C Tail Shake

The Defending Pokémon is now Asleep.

RC Flare 20

Weakness: Water
Resistance: none
Retreat: 1

E1 #136

Bill's Maintenance

Trainer - Supporter

Shuffle a card from your hand into your deck. If you do, draw 3 cards.
E1 #137

Copycat

Trainer - Supporter

Shuffle your hand into your deck. Then, draw a card for each card in your opponent's hand.
E1 #138

Dual Ball

Trainer - Item

Flip 2 coins. For each heads, search your deck for a Basic Pokémon, show it to your opponent, and put it into your hand. If you do, shuffle your deck afterward.
E1 #139

Energy Removal 2

Trainer - Item

Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
E1 #140

Energy Restore

Trainer - Item

Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
E1 #141

Mary's Impulse

Trainer - Supporter

Flip a coin until you get tails. For each heads, draw 2 cards.
E1 #142

Master Ball

Trainer - Item

Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
E1 #143

Multi Technical Machine 01

Trainer - Item/Technical Machine

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Multi Technical Machine 01.

C Paralyzing Gaze

The Defending Pokémon is now Paralyzed.

E1 #144

Pokémon Nurse

Trainer - Supporter

Remove all damage counters from 1 of your Pokémon. Then discard all Energy cards attached to it, if any.
E1 #145

Pokémon Reversal

Trainer - Item

Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with your opponent's Active Pokémon.
E1 #146

Power Charge

Trainer - Item

Flip a coin. If heads, shuffle 2 Energy cards from your discard pile into your deck (1 if you have only 1).
E1 #147

Professor Elm's Training Method

Trainer - Supporter

Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
E1 #148

Professor Oak's Research

Trainer - Supporter

Shuffle your hand into your deck, then draw 5 cards.
E1 #149

Strength Charm

Trainer - Tool

Whenever an attack from the Pokémon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of your turn in which this happens, discard Strength Charm.
E1 #150

Super Scoop Up

Trainer - Item

Flip a coin. If heads, put 1 of your Pokémon and all cards attached to it into your hand.
E1 #151

Warp Point

Trainer - Item

If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon.
E1 #152

Energy Search

Trainer - Item

Search your deck for a Basic Energy card, reveal it, and put it into your hand. Then, shuffle your deck.
E1 #153

Full Heal

Trainer - Item

Remove all Special Conditions from your Active Pokémon.
E1 #154

Moo-Moo Milk

Trainer - Item

Choose 1 of your Pokémon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokémon. If the Pokémon has fewer damage counters than that, remove all of them.
E1 #155

Potion

Trainer - Item

Heal 30 damage from 1 of your Pokémon.
E1 #156

Switch

Trainer - Item

Switch your Active Pokémon with 1 of your Benched Pokémon.
E1 #157

Darkness Energy

Energy - Special Energy

If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.)
E1 #158

Metal Energy

Energy - Special Energy

Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.)
E1 #159

Fighting Energy

Energy - Basic Energy

E1 #160

Fire Energy

Energy - Basic Energy

E1 #161

Grass Energy

Energy - Basic Energy

E1 #162

Lightning Energy

Energy - Basic Energy

E1 #163

Psychic Energy

Energy - Basic Energy

E1 #164

Water Energy

Energy - Basic Energy

E1 #165