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GEN Generations (GEN)
22nd February 2016 • 115 Cards • $390.30 • 384.09€

Venusaur-EX - Grass - 180 HP

Pokémon - Basic

GCC Frog Hop 40+

Flip a coin. If heads, this attack does 40 more damage.

GGCC Poison Impact 80

Your opponent's Active Pokémon is now Asleep and Poisoned.

Weakness: Fire
Resistance: none
Retreat: 4

GEN #1

M Venusaur-EX - Grass - 230 HP

Pokémon - Mega Evolution - Evolves from Venusaur-EX

GGCC Bloom Buster 130

Flip a coin. If heads, this attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 4

GEN #2

Caterpie - Grass - 40 HP

Pokémon - Basic

Ability: Adaptive Evolution

This Pokémon can evolve during your first turn or the turn you play it.

G Bug Bite 10

Weakness: Fire
Resistance: none
Retreat: 1

GEN #3

Metapod - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Caterpie

Ability: Adaptive Evolution

This Pokémon can evolve during your first turn or the turn you play it.

CC Harden

During your opponent's next turn, if this Pokémon would be damaged by an attack, prevent that attack's damage done to this Pokémon if that damage is 60 or less.

Weakness: Fire
Resistance: none
Retreat: 2

GEN #4

Butterfree - Grass - 130 HP

Pokémon - Stage 2 - Evolves from Metapod

G Quiver Dance

Search your deck for a basic Energy card and attach it to this Pokémon. Shuffle your deck afterward. If you attached Energy in this way, heal 40 damage from this Pokémon.

GCC Gust 70

Weakness: Lightning
Resistance: Fighting
Retreat: 1

GEN #5

Paras - Grass - 60 HP

Pokémon - Basic

C Blot 10

Heal 10 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

GEN #6

Parasect - Grass - 100 HP

Pokémon - Stage 1 - Evolves from Paras

C Colorful Spores

Choose 3 of your Pokémon. For each of those Pokémon, search your deck for a different type of basic Energy card and attach it to that Pokémon. Shuffle your deck afterward.

GC X-Scissor 30+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fire
Resistance: none
Retreat: 2

GEN #7

Tangela - Grass - 80 HP

Pokémon - Basic

GC Absorb 20

Heal 20 damage from this Pokémon.

GGC Vine Whip 30

Weakness: Fire
Resistance: none
Retreat: 2

GEN #8

Pinsir - Grass - 100 HP

Pokémon - Basic

G Overhead Throw 30

This attack does 20 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GCC Heavy Suplex 40+

This attack does 20 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

Weakness: Fire
Resistance: none
Retreat: 2

GEN #9

Leafeon-EX - Grass - 170 HP

Pokémon - Basic

GC Leaf Blade 30+

Flip a coin. If heads, this attack does 30 more damage.

GGC Nature's Breath 90+

If there is any Stadium card in play, this attack does 30 more damage and heal 30 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

GEN #10

Charizard-EX - Fire - 180 HP

Pokémon - Basic

RC Flame Cloak 30

Attach a [R] Energy card from your discard pile to this Pokémon.

RRCC Burning Breath 80+

Flip 2 coins. This attack does 40 more damage for each heads.

Weakness: Water
Resistance: none
Retreat: 2

GEN #11

M Charizard-EX - Fire - 220 HP

Pokémon - Mega Evolution - Evolves from Charizard-EX

RCCC Heat Typhoon 100+

Flip a coin for each [R] Energy attached to this Pokémon. This attack does 50 more damage for each heads.

Weakness: Water
Resistance: none
Retreat: 3

GEN #12

Ninetales-EX - Fire - 170 HP

Pokémon - Basic

R Flare Bonus

Discard a [R] Energy card from your hand. If you do, draw 3 cards.

RCCC Fire Blast 130

Flip a coin. If tails, discard a [R] Energy attached to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

GEN #13

Ponyta - Fire - 60 HP

Pokémon - Basic

R Agility 10

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

CC Flame Tail 20

Weakness: Water
Resistance: none
Retreat: 1

GEN #14

Rapidash - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Ponyta

R Agility 20

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

CC Overrun 40

This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: none
Retreat: 0

GEN #15

Magmar - Fire - 80 HP

Pokémon - Basic

R Ram 10

RC Ember 30

Discard a [R] Energy attached to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

GEN #16

Blastoise-EX - Water - 180 HP

Pokémon - Basic

WCC Hyper Whirlpool 60

Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.

WWCC Hydro Press 100

This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 3

GEN #17

M Blastoise-EX - Water - 220 HP

Pokémon - Mega Evolution - Evolves from Blastoise-EX

WWCC Dread Launcher 180

Flip a coin. If tails, discard 2 [W] Energy attached to this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 3

GEN #18

Shellder - Water - 60 HP

Pokémon - Basic

WC Rain Splash 20

Weakness: Grass
Resistance: none
Retreat: 1

GEN #19

Cloyster - Water - 100 HP

Pokémon - Stage 1 - Evolves from Shellder

WC Clamp Crush 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed and discard an Energy attached to that Pokémon.

WWC Spike Cannon 30x

Flip 5 coins. This attack does 30 damage times the number of heads.

Weakness: Grass
Resistance: none
Retreat: 3

GEN #20

Krabby - Water - 70 HP

Pokémon - Basic

W Vice Grip 10

WWW Crabhammer 50

Weakness: Grass
Resistance: none
Retreat: 2

GEN #21

Magikarp - Water - 30 HP

Pokémon - Basic

W Epic Splash 30

Flip 2 coins. If either of them is tails, this attack does nothing.

Weakness: Lightning
Resistance: none
Retreat: 1

GEN #22

Gyarados - Water - 130 HP

Pokémon - Stage 1 - Evolves from Magikarp

WCC Berserker Splash 80

This attack does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

WCCC Aqua Tail 90+

Flip a coin for each [W] Energy attached to this Pokémon. This attack does 30 more damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 3

GEN #23

Vaporeon-EX - Water - 180 HP

Pokémon - Basic

WC Bubble Drain 30

Heal 30 damage from this Pokémon.

WWC Deep Squall 130-

This attack does 130 damage minus 10 damage for each damage counter on this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 3

GEN #24

Articuno - Water - 120 HP

Pokémon - Basic

W Find Ice

Search your deck for up to 3 [W] Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.

WWCC Freezing Wind 100

Weakness: Metal
Resistance: Fighting
Retreat: 1

GEN #25

Pikachu - Lightning - 60 HP

Pokémon - Basic

C Nuzzle

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CC Quick Attack 20+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Fighting
Resistance: Metal
Retreat: 1

GEN #26

Raichu - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Pikachu

CC Circle Circuit 20x

This attack does 20 damage times the number of your Benched Pokémon.

LLC Thunderbolt 100

Discard all Energy attached to this Pokémon.

Weakness: Fighting
Resistance: Metal
Retreat: 0

GEN #27

Jolteon-EX - Lightning - 160 HP

Pokémon - Basic

L Swift 30

This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokémon.

LCC Flash Ray 70

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon.

Weakness: Fighting
Resistance: Metal
Retreat: 0

GEN #28

Jolteon-EX - Lightning - 160 HP

Pokémon - Basic

L Swift 30

This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokémon.

LCC Flash Ray 70

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon.

Weakness: Fighting
Resistance: Metal
Retreat: 0

GEN #28a

Zapdos - Lightning - 120 HP

Pokémon - Basic

L Drill Peck 20

LLC Raging Thunder 120

This attack does 40 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 2

GEN #29

Zubat - Psychic - 50 HP

Pokémon - Basic

C Skill Dive

This attack does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 1

GEN #30

Golbat - Psychic - 70 HP

Pokémon - Stage 1 - Evolves from Zubat

Ability: Sneaky Bite

When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put 2 damage counters on 1 of your opponent's Pokémon.

C Swoop Across

This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 0

GEN #31

Slowpoke - Psychic - 50 HP

Pokémon - Basic

C Spacing Out

Flip a coin. If heads, heal 10 damage from this Pokémon.

PP Scavenge

Discard a [P] Energy attached to this Pokémon. If you do, put an Item card from your discard pile into your hand.

Weakness: Psychic
Resistance: none
Retreat: 1

GEN #32

Gastly - Psychic - 50 HP

Pokémon - Basic

P Sleep Poison

Flip a coin. If heads, your opponent's Active Pokémon is now Asleep and Poisoned.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

GEN #33

Haunter - Psychic - 70 HP

Pokémon - Stage 1 - Evolves from Gastly

Ability: Gothic Fear

When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may leave both Active Pokémon Confused.

PC Poison Ring

Your opponent's Active Pokémon is now Poisoned. That Pokémon can't retreat during your opponent's next turn.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

GEN #34

Gengar - Psychic - 130 HP

Pokémon - Stage 2 - Evolves from Haunter

P Sinister Fog

Your opponent's Active Pokémon is now Poisoned. Put 1 damage counter on each of your opponent's Benched Pokémon.

PC Creep Show

If your opponent's Active Pokémon has 3 or more damage counters on it, that Pokémon is Knocked Out.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

GEN #35

Jynx - Psychic - 70 HP

Pokémon - Basic

Ability: Victory Kiss

Once during your turn (before your attack), if this Pokémon is on your Bench, you may heal 10 damage from your Active Pokémon.

PCC Hug 30

The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: Psychic
Resistance: none
Retreat: 1

GEN #36

Meowstic-EX - Psychic - 160 HP

Pokémon - Basic

Ability: Shadow Ear

Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may move 1 damage counter from 1 of your Pokémon to 1 of your opponent's Pokémon.

PC Mind Shock 60

This attack's damage isn't affected by Weakness or Resistance.

Weakness: Psychic
Resistance: none
Retreat: 1

GEN #37

Diglett - Fighting - 50 HP

Pokémon - Basic

F Mine

Look at the top card of your opponent's deck. Then, you may have your opponent shuffle his or her deck.

FC Mud-Slap 20

Weakness: Grass
Resistance: none
Retreat: 1

GEN #38

Dugtrio - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Diglett

F Earthquake 60

This attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FCC Rock Tumble 60

This attack's damage isn't affected by Resistance.

Weakness: Grass
Resistance: none
Retreat: 1

GEN #39

Machop - Fighting - 70 HP

Pokémon - Basic

F Knuckle Punch 10

Weakness: Psychic
Resistance: none
Retreat: 2

GEN #40

Machoke - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Machop

FF Beatdown 40

Weakness: Psychic
Resistance: none
Retreat: 2

GEN #41

Machamp - Fighting - 150 HP

Pokémon - Stage 2 - Evolves from Machoke

Ability: Fighting Fury

Each of your [F] Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

FFF Machamp Crush 80

During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 40 (before applying Weakness and Resistance).

Weakness: Psychic
Resistance: none
Retreat: 2

GEN #42

Geodude - Fighting - 60 HP

Pokémon - Basic

F Rollout 10

CC Flail 10x

This attack does 10 damage times the number of damage counters on this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

GEN #43

Graveler - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Geodude

CCC Double-Edge 60

This Pokémon does 20 damage to itself.

FFCC Rollout 80

Weakness: Grass
Resistance: none
Retreat: 3

GEN #44

Golem - Fighting - 150 HP

Pokémon - Stage 2 - Evolves from Graveler

FFC Stone Edge 60+

Flip a coin. If heads, this attack does 30 more damage.

FFCC Explosion 150

This Pokémon does 100 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 3

GEN #45

Golem-EX - Fighting - 180 HP

Pokémon - Basic

FFC Boulder Crush 80

FFFC Megaton Fall 180

This Pokémon does 60 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 4

GEN #46

Hitmonlee - Fighting - 90 HP

Pokémon - Basic

F Stretch Kick

This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FF Spiral Kick 30

Weakness: Psychic
Resistance: none
Retreat: 1

GEN #47

Hitmonchan - Fighting - 90 HP

Pokémon - Basic

CC Bullet Punch 20+

Flip 2 coins. This attack does 20 more damage for each heads.

FCC Mach Cross 60

Weakness: Psychic
Resistance: none
Retreat: 1

GEN #48

Rhyhorn - Fighting - 80 HP

Pokémon - Basic

FF Take Down 40

This Pokémon does 10 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 3

GEN #49

Clefairy - Fairy - 60 HP

Pokémon - Basic

C Moonlight

Heal 30 damage from this Pokémon.

YC Pound 20

Weakness: Metal
Resistance: Darkness
Retreat: 1

GEN #50

Clefable - Fairy - 90 HP

Pokémon - Stage 1 - Evolves from Clefairy

C Follow Me

Switch 1 of your opponent's Benched Pokémon with your opponent's Active Pokémon.

YC Moonblast 30

During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance).

Weakness: Metal
Resistance: Darkness
Retreat: 2

GEN #51

Mr. Mime - Fairy - 70 HP

Pokémon - Basic

Ability: Bench Barrier

Prevent all damage done to your Benched Pokémon by attacks.

YC Juggling 10x

Flip 4 coins. This attack does 10 damage times the number of heads.

Weakness: Metal
Resistance: Darkness
Retreat: 1

GEN #52

Meowth - Colorless - 60 HP

Pokémon - Basic

C Exhausted Tackle

Flip a coin. If heads, this attack does 30 damage to your opponent's Active Pokémon. If tails, this Pokémon does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

GEN #53

Persian - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Meowth

C Fake Out 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CC Ambush 40+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

GEN #54

Doduo - Colorless - 60 HP

Pokémon - Basic

C Double Stab 10x

Flip 2 coins. This attack does 10 damage times the number of heads.

CC Doduo Delivery

Draw 2 cards.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

GEN #55

Dodrio - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Doduo

Ability: Retreat Aid

As long as this Pokémon is on your Bench, your Active Pokémon's Retreat Cost is [C][C] less.

CCC Fury Attack 40x

Flip 3 coins. This attack does 40 damage times the number of heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

GEN #56

Tauros - Colorless - 110 HP

Pokémon - Basic

C Take Down 30

This Pokémon does 10 damage to itself.

CCC Seething Anger 30x

Flip a coin for each damage counter on this Pokémon. This attack does 30 damage times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 2

GEN #57

Snorlax - Colorless - 130 HP

Pokémon - Basic

Ability: Stir and Snooze

If this Pokémon is Asleep, flip 2 coins instead of 1 between turns. If either of them is tails, this Pokémon is still Asleep.

CCCC Sleepy Press 120

Heal 20 damage from this Pokémon. This Pokémon is now Asleep.

Weakness: Fighting
Resistance: none
Retreat: 4

GEN #58

Clemont

Trainer - Supporter

Search your deck for up to 4 [L] Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.
GEN #59

Crushing Hammer

Trainer - Item

Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokémon.
GEN #60

Energy Switch

Trainer - Item

Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
GEN #61

Evosoda

Trainer - Item

Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. You can't use this card during your first turn or on a Pokémon that was put into play this turn.
GEN #62

Imakuni?

Trainer - Supporter

Your Active Pokémon is now Confused.
GEN #63

Maintenance

Trainer - Item

Shuffle 2 cards from your hand into your deck. (If you can't shuffle 2 cards into your deck, you can't play this card.) Then, draw a card.
GEN #64

Max Revive

Trainer - Item

Put a Pokémon from your discard pile on top of your deck.
GEN #65

Olympia

Trainer - Supporter

Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, heal 30 damage from the Pokémon you moved to your Bench.
GEN #66

Poké Ball

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
GEN #67

Pokémon Center Lady

Trainer - Supporter

Heal 60 damage and remove all Special Conditions from 1 of your Pokémon.
GEN #68

Pokémon Fan Club

Trainer - Supporter

Search your deck for up to 2 Basic Pokémon, reveal them, and put them into your hand. Shuffle your deck afterward.
GEN #69

Revitalizer

Trainer - Item

Put 2 [G] Pokémon from your discard pile into your hand.
GEN #70

Red Card

Trainer - Item

Your opponent shuffles his or her hand into his or her deck and draws 4 cards.
GEN #71

Shauna

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 5 cards.
GEN #72

Team Flare Grunt

Trainer - Supporter

Discard an Energy attached to your opponent's Active Pokémon.
GEN #73

Team Flare Grunt

Trainer - Supporter

Discard an Energy attached to your opponent's Active Pokémon.
GEN #73a

Double Colorless Energy

Energy - Special Energy

Double Colorless Energy provides [C][C] Energy.
GEN #74

Grass Energy

Energy - Basic Energy

GEN #75

Fire Energy

Energy - Basic Energy

GEN #76

Water Energy

Energy - Basic Energy

GEN #77

Lightning Energy

Energy - Basic Energy

GEN #78

Psychic Energy

Energy - Basic Energy

GEN #79

Fighting Energy

Energy - Basic Energy

GEN #80

Darkness Energy

Energy - Basic Energy

GEN #81

Metal Energy

Energy - Basic Energy

GEN #82

Fairy Energy

Energy - Basic Energy

GEN #83

Chikorita - Grass - 50 HP

Pokémon - Basic

C Run Around

Switch this Pokémon with 1 of your Benched Pokémon.

GC Vine Whip 20

Weakness: Fire
Resistance: none
Retreat: 1

GEN #RC1

Shroomish - Grass - 60 HP

Pokémon - Basic

G Worry Seed 10

Flip a coin. If heads, your opponent's Active Pokémon is now Confused.

Weakness: Fire
Resistance: none
Retreat: 2

GEN #RC2

Charmander - Fire - 70 HP

Pokémon - Basic

RC Playful 20x

Flip a coin. If heads, this attack does 20 damage times the number of damage counters on this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

GEN #RC3

Charmeleon - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Charmander

C Call for Support

Search your deck for a Supporter card, reveal it, and put it into your hand. Shuffle your deck afterward.

RRC Slash 80

Weakness: Water
Resistance: none
Retreat: 2

GEN #RC4

Charizard - Fire - 160 HP

Pokémon - Stage 2 - Evolves from Charmeleon

C Recall

Choose 1 of this Pokémon's attacks from its previous Evolutions and use it as this attack.

RRCC Combustion Blast 130

This Pokémon can't use Combustion Blast during your next turn.

Weakness: Water
Resistance: none
Retreat: 3

GEN #RC5

Flareon-EX - Fire - 170 HP

Pokémon - Basic

Ability: Flash Fire

Once during your turn (before your attack), you may move a [R] Energy from 1 of your Pokémon to this Pokémon.

CCC Blaze Ball 50+

This attack does 20 more damage for each [R] Energy attached to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

GEN #RC6

Snorunt - Water - 50 HP

Pokémon - Basic

C Icy Snow 10

Weakness: Metal
Resistance: none
Retreat: 1

GEN #RC7

Froslass - Water - 90 HP

Pokémon - Stage 1 - Evolves from Snorunt

Ability: Drag Along

If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent's attack, flip a coin. If heads, the Attacking Pokémon is Knocked Out.

CCC Snowy Drop

Put 4 damage counters on your opponent's Pokémon in any way you like.

Weakness: Metal
Resistance: none
Retreat: 2

GEN #RC8

Raichu - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Pikachu

CC Circle Circuit 20x

This attack does 20 damage times the number of your Benched Pokémon.

LLC Thunderbolt 100

Discard all Energy attached to this Pokémon.

Weakness: Fighting
Resistance: Metal
Retreat: 0

GEN #RC9

Dedenne - Lightning - 60 HP

Pokémon - Basic

C Rest

Heal 30 damage from this Pokémon. This Pokémon is now Asleep.

L Pachi 10+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fighting
Resistance: Metal
Retreat: 1

GEN #RC10

Wobbuffet - Psychic - 110 HP

Pokémon - Basic

Ability: Bide Barricade

As long as this Pokémon is your Active Pokémon, each Pokémon in play, in each player's hand, and in each player's discard pile has no Abilities (except for [P] Pokémon).

PC Psychic Assault 10+

This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

GEN #RC11

Gulpin - Psychic - 60 HP

Pokémon - Basic

CC Starvin' 30

Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: none
Retreat: 2

GEN #RC12

Jirachi - Psychic - 70 HP

Pokémon - Basic

P Wish

Search your deck for a card and put it into your hand. Shuffle your deck afterward.

PCC Heart Sign 50

Weakness: Psychic
Resistance: none
Retreat: 1

GEN #RC13

Espurr - Psychic - 50 HP

Pokémon - Basic

P Twinkle

Your opponent's Active Pokémon is now Asleep.

Weakness: Psychic
Resistance: none
Retreat: 1

GEN #RC14

Meowstic - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Espurr

P Ear Influence

Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like.

PPP Psychic 60+

This attack does 10 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

GEN #RC15

Yveltal - Darkness - 130 HP

Pokémon - Basic

D Oblivion Wing 30

Attach a [D] Energy card from your discard pile to 1 of your Benched Pokémon.

DDC Darkness Blade 100

Flip a coin. If tails, this Pokémon can't attack during your next turn.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

GEN #RC16

Flabebe - Fairy - 40 HP

Pokémon - Basic

C Razor Leaf 10

Weakness: Metal
Resistance: Darkness
Retreat: 1

GEN #RC17

Floette - Fairy - 70 HP

Pokémon - Stage 1 - Evolves from Flabebe

Y Petal Blizzard

This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

YC Razor Leaf 30

Weakness: Metal
Resistance: Darkness
Retreat: 1

GEN #RC18

Swirlix - Fairy - 60 HP

Pokémon - Basic

Y Lick Away

Remove all Special Conditions from this Pokémon.

CC Tackle 20

Weakness: Metal
Resistance: Darkness
Retreat: 1

GEN #RC19

Slurpuff - Fairy - 90 HP

Pokémon - Stage 1 - Evolves from Swirlix

Y Lap Up

Draw 3 cards.

CCC Fairy Wind 40

Weakness: Metal
Resistance: Darkness
Retreat: 2

GEN #RC20

Sylveon-EX - Fairy - 170 HP

Pokémon - Basic

CC Dress Up 30+

If this Pokémon has a Pokémon Tool card attached to it, this attack does 30 more damage.

YYC Precious Ribbon 100

Move a [Y] Energy from this Pokémon to 1 of your Benched Pokémon. If you do, heal 50 damage from that Pokémon.

Weakness: Metal
Resistance: Darkness
Retreat: 2

GEN #RC21

Diancie - Fairy - 90 HP

Pokémon - Basic

Y Sparkle

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

YYC Diamond Storm 60

Heal 30 damage from each of your [Y] Pokémon.

Weakness: Metal
Resistance: Darkness
Retreat: 1

GEN #RC22

Swablu - Colorless - 40 HP

Pokémon - Basic

C Bind Wound

Heal 20 damage from 1 of your Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

GEN #RC23

Altaria - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Swablu

C Flap 20

CC Fairy Friend 30+

If you have any [Y] Pokémon on your Bench, this attack does 30 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

GEN #RC24

Fletchling - Colorless - 40 HP

Pokémon - Basic

C Warble

Search your deck for up to 2 Fletchling, reveal them, and put them into your hand. Shuffle your deck afterward.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

GEN #RC25

Floral Crown

Trainer - Tool

At the end of your opponent's turn, heal 20 damage from the Basic Pokémon this card is attached to.
GEN #RC26

Wally

Trainer - Supporter

Search your deck for a card that evolves from 1 of your Pokémon (excluding Pokémon-EX) and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. You can use this card during your first turn or on a Pokémon that was put into play this turn.
GEN #RC27

Flareon-EX - Fire - 170 HP

Pokémon - Basic

Ability: Flash Fire

Once during your turn (before your attack), you may move a [R] Energy from 1 of your Pokémon to this Pokémon.

CCC Blaze Ball 50+

This attack does 20 more damage for each [R] Energy attached to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

GEN #RC28

Pikachu - Lightning - 60 HP

Pokémon - Basic

C Nuzzle

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CC Quick Attack 20+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Fighting
Resistance: Metal
Retreat: 1

GEN #RC29

Gardevoir-EX - Fairy - 170 HP

Pokémon - Basic

Y Life Leap 20

Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.

YYY Shining Wind 100

During your opponent's next turn, this Pokémon has no Weakness.

Weakness: Metal
Resistance: Darkness
Retreat: 2

GEN #RC30

M Gardevoir-EX - Fairy - 210 HP

Pokémon - Mega Evolution - Evolves from Gardevoir-EX

YCC Brilliant Arrow 30x

This attack does 30 damage times the amount of [Y] Energy attached to all of your Pokémon.

Weakness: Metal
Resistance: Darkness
Retreat: 2

GEN #RC31

Sylveon-EX - Fairy - 170 HP

Pokémon - Basic

CC Dress Up 30+

If this Pokémon has a Pokémon Tool card attached to it, this attack does 30 more damage.

YYC Precious Ribbon 100

Move a [Y] Energy from this Pokémon to 1 of your Benched Pokémon. If you do, heal 50 damage from that Pokémon.

Weakness: Metal
Resistance: Darkness
Retreat: 2

GEN #RC32