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HIF Hidden Fates (HIF)
23rd August 2019 • 163 Cards • $1,508.89 • 1,486.03€

Caterpie - Grass - 60 HP

Pokémon - Basic

G Tackle 10

Weakness: Fire
Resistance: none
Retreat: 1

HIF #1

Metapod - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Caterpie

GC Tackle 30

Weakness: Fire
Resistance: none
Retreat: 2

HIF #2

Butterfree - Grass - 130 HP

Pokémon - Stage 2 - Evolves from Metapod

GC Gust 80

Weakness: Fire
Resistance: none
Retreat: 1

HIF #3

Paras - Grass - 70 HP

Pokémon - Basic

C Scratch 10

GC Slash 20

Weakness: Fire
Resistance: none
Retreat: 1

HIF #4

Scyther - Grass - 100 HP

Pokémon - Basic

G Slash 10

GC Sharp Scythe 30

Weakness: Fire
Resistance: none
Retreat: 1

HIF #5

Pinsir-GX - Grass - 180 HP

Pokémon - Basic

GGC Superpowered Horns 110

GGC Guillotine-GX 160

(You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: none
Retreat: 2

HIF #6

Charmander - Fire - 70 HP

Pokémon - Basic

R Gnaw 10

RC Flare 20

Weakness: Water
Resistance: none
Retreat: 1

HIF #7

Charmeleon - Fire - 100 HP

Pokémon - Stage 1 - Evolves from Charmander

RC Slash 30

RRC Flamethrower 80

Weakness: Water
Resistance: none
Retreat: 1

HIF #8

Charizard-GX - Fire - 250 HP

Pokémon - Stage 2 - Evolves from Charmeleon

RRCC Flamethrower 140

RRCC Flare Blitz-GX 300

(You can't use more than 1 GX attack in a game.)

Weakness: Water
Resistance: none
Retreat: 3

HIF #9

Magmar - Fire - 90 HP

Pokémon - Basic

RR Fire Punch 50

Weakness: Water
Resistance: none
Retreat: 2

HIF #10

Psyduck - Water - 60 HP

Pokémon - Basic

W Headache 20

Weakness: Grass
Resistance: none
Retreat: 1

HIF #11

Slowpoke - Water - 70 HP

Pokémon - Basic

C Yawn

Your opponent's Active Pokémon is now Asleep.

Weakness: Grass
Resistance: none
Retreat: 2

HIF #12

Staryu - Water - 50 HP

Pokémon - Basic

C Numbing Water 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Grass
Resistance: none
Retreat: 1

HIF #13

Starmie-GX - Water - 190 HP

Pokémon - Stage 1 - Evolves from Staryu

W Star Stream 40

Attach 2 [W] Energy cards from your discard pile to 1 of your Pokémon.

CCC Spinning Attack 100

C Hydro Pump-GX 40+

This attack does 40 more damage times the amount of [W] Energy attached to this Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Grass
Resistance: none
Retreat: 0

HIF #14

Magikarp - Water - 30 HP

Pokémon - Basic

C Splash 10

Weakness: Lightning
Resistance: none
Retreat: 1

HIF #15

Gyarados-GX - Water - 230 HP

Pokémon - Stage 1 - Evolves from Magikarp

WWWC Dragon Rage 130

WWWC Hyper Beam-GX 240

(You can't use more than 1 GX attack in a game.)

Weakness: Lightning
Resistance: none
Retreat: 3

HIF #16

Lapras - Water - 120 HP

Pokémon - Basic

WWC Aqua Wave 80

Weakness: Grass
Resistance: none
Retreat: 2

HIF #17

Vaporeon - Water - 120 HP

Pokémon - Stage 1 - Evolves from Eevee

WC Water Gun 30

WWC Bubble Drain 80

Heal 30 damage from this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 3

HIF #18

Pikachu - Lightning - 70 HP

Pokémon - Basic

L Quick Attack 10

LLC Electro Ball 60

Weakness: Fighting
Resistance: Metal
Retreat: 1

HIF #19

Raichu-GX - Lightning - 210 HP

Pokémon - Stage 1 - Evolves from Pikachu

LLC Thunderbolt 120

LLC Spark Ball-GX 200

(You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: Metal
Retreat: 1

HIF #20

Voltorb - Lightning - 50 HP

Pokémon - Basic

L Lightning Ball 20

Weakness: Fighting
Resistance: Metal
Retreat: 1

HIF #21

Electrode - Lightning - 100 HP

Pokémon - Stage 1 - Evolves from Voltorb

L Lightning Ball 30

LCC Electroblast 60+

Flip 2 coins. This attack does 30 more damage for each heads.

Weakness: Fighting
Resistance: Metal
Retreat: 1

HIF #22

Jolteon - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Electromagnetic Wall

As long as this Pokémon is your Active Pokémon, whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.

LC Thunderbolt 90

Discard all Energy from this Pokémon.

Weakness: Fighting
Resistance: Metal
Retreat: 0

HIF #23

Zapdos - Lightning - 120 HP

Pokémon - Basic

CC Hurricane Call

Flip 4 coins. For each heads, search your deck for a [L] Energy card and attach it to 1 of your Pokémon-GX or Pokémon-EX. Then, shuffle your deck.

LLC Sky-High Claws 100

Weakness: Lightning
Resistance: Fighting
Retreat: 2

HIF #24

Ekans - Psychic - 60 HP

Pokémon - Basic

P Wrap 10

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #25

Ekans - Psychic - 60 HP

Pokémon - Basic

CC Tail Whap 30

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #26

Arbok - Psychic - 120 HP

Pokémon - Stage 1 - Evolves from Ekans

Ability: Last Pattern

If this Pokémon is Knocked Out by damage from an opponent's attack, discard 2 random cards from your opponent's hand.

PCC Rocket Tail 50+

If Jessie & James is in your discard pile, this attack does 80 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

HIF #27

Koffing - Psychic - 60 HP

Pokémon - Basic

C Tackle 20

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #28

Weezing - Psychic - 120 HP

Pokémon - Stage 1 - Evolves from Koffing

Ability: Surrender Now

Once during your turn, if this Pokémon is discarded with the effect of Jessie & James, you may have your opponent discard a card from their hand. (They discard that card after the effect of Jessie & James.)

C Tackle 40

Weakness: Psychic
Resistance: none
Retreat: 3

HIF #29

Jynx - Psychic - 100 HP

Pokémon - Basic

P Slap 10

PC Lovely Kiss 30

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #30

Mewtwo-GX - Psychic - 180 HP

Pokémon - Basic

PPC Super Psy Bolt 110

PPC Psycrush-GX 120

Discard all Energy from your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Psychic
Resistance: none
Retreat: 2

HIF #31

Mew - Psychic - 80 HP

Pokémon - Basic

PP Psyshot 50

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #32

Geodude - Fighting - 70 HP

Pokémon - Basic

C Tackle 10

Weakness: Grass
Resistance: none
Retreat: 2

HIF #33

Graveler - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Geodude

CC Tackle 30

FFCC Mudslide

Discard 2 [F] Energy from this Pokémon. This attack does 80 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 3

HIF #34

Golem - Fighting - 170 HP

Pokémon - Stage 2 - Evolves from Graveler

FCC Rock Slide 60

This attack does 20 damage to 3 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FFCC Land Crush 140

Weakness: Grass
Resistance: none
Retreat: 4

HIF #35

Onix-GX - Fighting - 200 HP

Pokémon - Basic

F Bind 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

FCCCC Heavy Impact 150

FCCCC Rocky Avalanche-GX 200

During your opponent's next turn, this Pokémon takes 100 less damage from attacks (after applying Weakness and Resistance). (You can't use more than 1 GX attack in a game.)

Weakness: Grass
Resistance: none
Retreat: 4

HIF #36

Cubone - Fighting - 60 HP

Pokémon - Basic

CC Sharpshooting

This attack does 20 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 2

HIF #37

Clefairy - Fairy - 60 HP

Pokémon - Basic

C Lead

Flip a coin. If heads, search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

Y Pound 10

Weakness: Metal
Resistance: Darkness
Retreat: 1

HIF #38

Clefairy - Fairy - 60 HP

Pokémon - Basic

Y Pound 10

YC Moon Dance 30

Weakness: Metal
Resistance: Darkness
Retreat: 1

HIF #39

Clefable - Fairy - 120 HP

Pokémon - Stage 1 - Evolves from Clefairy

YC Pound 40

YYC Moon Impact 90

Weakness: Metal
Resistance: Darkness
Retreat: 2

HIF #40

Jigglypuff - Fairy - 70 HP

Pokémon - Basic

Y Singing Voice 10

YC Rollout 30

Weakness: Metal
Resistance: Darkness
Retreat: 1

HIF #41

Wigglytuff-GX - Fairy - 210 HP

Pokémon - Stage 1 - Evolves from Jigglypuff

YYC Rolling Rush 100+

Flip a coin until you get tails. This attack does 30 more damage for each heads.

YYC Lovely Star-GX 130

Heal all damage from this Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Metal
Resistance: Darkness
Retreat: 2

HIF #42

Mr. Mime - Fairy - 90 HP

Pokémon - Basic

Y Happy Mime

Each player draws a card.

YY Double Slap 40x

Flip 2 coins. This attack does 40 damage for each heads.

Weakness: Metal
Resistance: Darkness
Retreat: 1

HIF #43

Moltres & Zapdos & Articuno-GX - Colorless - 300 HP

Pokémon - Basic

RWLC Trinity Burn 210

C+ Sky Legends-GX

Shuffle this Pokémon and all cards attached to it into your deck. If this Pokémon has at least 1 extra [R], [W], and [L] Energy attached to it (in addition to this attack's cost), this attack does 110 damage to 3 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can't use more than 1 GX attack in a game.)

Weakness: Lightning
Resistance: Fighting
Retreat: 3

HIF #44

Farfetch'd - Colorless - 80 HP

Pokémon - Basic

CC Leek Slap 30

Weakness: Lightning
Resistance: Fighting
Retreat: 1

HIF #45

Chansey - Colorless - 130 HP

Pokémon - Basic

CCC Double-Edge 80

This Pokémon does 20 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

HIF #46

Kangaskhan - Colorless - 120 HP

Pokémon - Basic

CC Parental Fury 40x

Flip a coin until you get tails. This attack does 40 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 2

HIF #47

Eevee - Colorless - 60 HP

Pokémon - Basic

C Curiosity

Your opponent reveals their hand.

CC Spin Tackle 30

Flip a coin. If tails, this Pokémon does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

HIF #48

Eevee - Colorless - 60 HP

Pokémon - Basic

C Gnaw 20

Weakness: Fighting
Resistance: none
Retreat: 1

HIF #49

Snorlax - Colorless - 150 HP

Pokémon - Basic

CCCC Incredible Snore 100

Weakness: Fighting
Resistance: none
Retreat: 3

HIF #50

Bill's Analysis

Trainer - Supporter

Look at the top 7 cards of your deck. You may reveal up to 2 Trainer cards you find there and put them into your hand. Shuffle the other cards back into your deck.
HIF #51

Blaine's Last Stand

Trainer - Supporter

You can play this card only when it is the last card in your hand.

Draw 2 cards for each [R] Pokémon you have in play.
HIF #52

Brock's Grit

Trainer - Supporter

Shuffle 6 in any combination of Pokémon and basic Energy cards from your discard pile into your deck.
HIF #53

Brock's Pewter City Gym

Trainer - Stadium

Onix-GX (both yours and your opponent's) take 40 less damage from the opponent's attacks (after applying Weakness and Resistance).
HIF #54

Brock's Training

Trainer - Supporter

Attach an Energy card from your hand to 1 of your Geodude, Graveler, Golem, Onix-GX, Cubone, Rhyhorn, Rhydon, or Sudowoodo.
HIF #55

Erika's Hospitality

Trainer - Supporter

You can play this card only if you have 4 or fewer other cards in your hand.

Draw a card for each of your opponent's Pokémon in play.
HIF #56

Giovanni's Exile

Trainer - Supporter

Discard up to 2 of your Benched Pokémon that have no damage counters on them and all cards attached to them.
HIF #57

Jessie & James

Trainer - Supporter

Each player discards 2 cards from their hand. Your opponent discards first.
HIF #58

Koga's Trap

Trainer - Supporter

Your opponent's Active Pokémon is now Confused and Poisoned.
HIF #59

Lt. Surge's Strategy

Trainer - Supporter

You can play this card only if you have more Prize cards remaining than your opponent.

During this turn, you can play 3 Supporter cards (including this card).
HIF #60

Misty's Cerulean City Gym

Trainer - Stadium

The attacks of Starmie-GX (both yours and your opponent's) do 40 more damage to the opponent's Active Pokémon (before applying Weakness and Resistance).
HIF #61

Misty's Determination

Trainer - Supporter

Discard a card from your hand. If you do, look at the top 8 cards of your deck and put 1 of them into your hand. Shuffle the other cards back into your deck.
HIF #62

Misty's Water Command

Trainer - Supporter

Move any number of [W] Energy from your Pokémon to your Psyduck, Horsea, Staryu, Starmie-GX, Magikarp, Gyarados, or Lapras in any way you like.
HIF #63

Pokémon Center Lady

Trainer - Supporter

Heal 60 damage and remove all Special Conditions from 1 of your Pokémon.
HIF #64

Sabrina's Suggestion

Trainer - Supporter

Your opponent reveals their hand. You may choose a Supporter card you find there and use the effect of that card as the effect of this card.
HIF #65

Moltres & Zapdos & Articuno-GX - Colorless - 300 HP

Pokémon - Basic

RWLC Trinity Burn 210

C+ Sky Legends-GX

Shuffle this Pokémon and all cards attached to it into your deck. If this Pokémon has at least 1 extra [R], [W], and [L] Energy attached to it (in addition to this attack's cost), this attack does 110 damage to 3 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can't use more than 1 GX attack in a game.)

Weakness: Lightning
Resistance: Fighting
Retreat: 3

HIF #66

Giovanni's Exile

Trainer - Supporter

Discard up to 2 of your Benched Pokémon that have no damage counters on them and all cards attached to them.
HIF #67

Jessie & James

Trainer - Supporter

Each player discards 2 cards from their hand. Your opponent discards first.
HIF #68

Moltres & Zapdos & Articuno-GX - Colorless - 300 HP

Pokémon - Basic

RWLC Trinity Burn 210

C+ Sky Legends-GX

Shuffle this Pokémon and all cards attached to it into your deck. If this Pokémon has at least 1 extra [R], [W], and [L] Energy attached to it (in addition to this attack's cost), this attack does 110 damage to 3 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can't use more than 1 GX attack in a game.)

Weakness: Lightning
Resistance: Fighting
Retreat: 3

HIF #69

Scyther - Grass - 70 HP

Pokémon - Basic

C Twin Play

Search your deck for up to 2 Scyther and put them onto your Bench. Then, shuffle your deck.

CC Agility 20

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Weakness: Fire
Resistance: none
Retreat: 1

HIF #SV1

Rowlet - Grass - 60 HP

Pokémon - Basic

C Tackle 10

GC Leafage 20

Weakness: Fire
Resistance: none
Retreat: 1

HIF #SV2

Dartrix - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Rowlet

C Sharp Blade Quill

This attack does 20 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GCC Leaf Blade 50+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

HIF #SV3

Wimpod - Grass - 70 HP

Pokémon - Basic

Ability: Wimp Out

During your first turn, this Pokémon has no Retreat Cost.

GCC Gnaw 30

Weakness: Fire
Resistance: none
Retreat: 3

HIF #SV4

Pheromosa - Grass - 110 HP

Pokémon - Basic

C High Jump Kick 20

GGC White Ray 90+

If you have only 1 Prize card remaining, this attack does 90 more damage.

Weakness: Fire
Resistance: none
Retreat: 0

HIF #SV5

Charmander - Fire - 70 HP

Pokémon - Basic

RC Fire Fang 20

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

HIF #SV6

Charmeleon - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Charmander

Ability: Burning Fighter

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard the top 5 cards of your deck. If any of those cards are [R] Energy cards, attach them to this Pokémon.

RRC Flamethrower 80

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

HIF #SV7

Alolan Vulpix - Water - 60 HP

Pokémon - Basic

0 Beacon

Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

CC Icy Snow 20

Weakness: Metal
Resistance: none
Retreat: 1

HIF #SV8

Wooper - Water - 70 HP

Pokémon - Basic

C Ram 10

WC Rain Splash 20

Weakness: Grass
Resistance: none
Retreat: 1

HIF #SV9

Quagsire - Water - 120 HP

Pokémon - Stage 1 - Evolves from Wooper

Ability: Wash Out

As often as you like during your turn (before your attack), you may move a [W] Energy from 1 of your Benched Pokémon to your Active Pokémon.

CCC Hydro Pump 60+

This attack does 20 more damage times the amount of [W] Energy attached to this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

HIF #SV10

Froakie - Water - 50 HP

Pokémon - Basic

Ability: Frubbles

If this Pokémon has any [W] Energy attached to it, it has no Retreat Cost.

CC Flop 20

Weakness: Grass
Resistance: none
Retreat: 1

HIF #SV11

Frogadier - Water - 80 HP

Pokémon - Stage 1 - Evolves from Froakie

Ability: Gale Shuriken

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 1 of your opponent's Pokémon.

W Water Drip 20

Weakness: Grass
Resistance: none
Retreat: 1

HIF #SV12

Voltorb - Lightning - 50 HP

Pokémon - Basic

Ability: Floating Electrons

If this Pokémon has any Energy attached to it, it has no Retreat Cost.

LC Thunder Shock 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: Metal
Retreat: 1

HIF #SV13

Xurkitree - Lightning - 120 HP

Pokémon - Basic

L Dazzle Blast 20

Your opponent's Active Pokémon is now Confused.

LLC Cablegram 100

If you have exactly 3 Prize cards remaining, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: Metal
Retreat: 1

HIF #SV14

Seviper - Psychic - 100 HP

Pokémon - Basic

Ability: More Poison

Put 1 more damage counter on your opponent's Poisoned Pokémon between turns.

PCC Venomous Fang 30

Your opponent's Active Pokémon is now Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 2

HIF #SV15

Shuppet - Psychic - 60 HP

Pokémon - Basic

C Headbutt 10

PC Will-O-Wisp 20

Weakness: Darkness
Resistance: Fighting
Retreat: 1

HIF #SV16

Inkay - Psychic - 60 HP

Pokémon - Basic

P Hypnosis

Your opponent's Active Pokémon is now Asleep.

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #SV17

Malamar - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Inkay

Ability: Psychic Recharge

Once during your turn (before your attack), you may attach a [P] Energy card from your discard pile to 1 of your Benched Pokémon.

PPC Psychic Sphere 60

Weakness: Psychic
Resistance: none
Retreat: 2

HIF #SV18

Poipole - Psychic - 70 HP

Pokémon - Basic

C Spit Poison

Your opponent's Active Pokémon is now Poisoned.

PC Knockout Reviver

During your opponent's next turn, if this Pokémon is Knocked Out, your opponent can't take any Prize cards for it.

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #SV19

Sudowoodo - Fighting - 100 HP

Pokémon - Basic

Ability: Roadblock

Your opponent can't have more than 4 Benched Pokémon. If they have 5 or more Benched Pokémon, they discard Benched Pokémon until they have 4 Pokémon on the Bench. If more than one effect changes the number of Benched Pokémon allowed, use the smaller number.

FC Rock Throw 40

Weakness: Water
Resistance: none
Retreat: 2

HIF #SV20

Riolu - Fighting - 70 HP

Pokémon - Basic

C Detect

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

F Jab 10

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #SV21

Lucario - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Riolu

Ability: Precognitive Aura

Once during your turn (before your attack), if you have Garchomp in play, you may search your deck for a card and put it into your hand. Then, shuffle your deck.

FC Missile Jab 70

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #SV22

Rockruff - Fighting - 70 HP

Pokémon - Basic

FC Surprise Attack 50

Flip a coin. If tails, this attack does nothing.

Weakness: Grass
Resistance: none
Retreat: 1

HIF #SV23

Buzzwole - Fighting - 130 HP

Pokémon - Basic

F Sledgehammer 30+

If your opponent has exactly 4 Prize cards remaining, this attack does 90 more damage.

FFC Swing Around 80+

Flip 2 coins. This attack does 20 more damage for each heads.

Weakness: Psychic
Resistance: none
Retreat: 2

HIF #SV24

Zorua - Darkness - 60 HP

Pokémon - Basic

D Stampede 10

CC Ram 20

Weakness: Fighting
Resistance: Psychic
Retreat: 1

HIF #SV25

Guzzlord - Darkness - 160 HP

Pokémon - Basic

DDDD Lord's Valley 160

If you have exactly 2, 4, or 6 Prize cards remaining, discard the top 10 cards of your deck.

Weakness: Fighting
Resistance: Psychic
Retreat: 4

HIF #SV26

Magnemite - Metal - 60 HP

Pokémon - Basic

C Searching Magnet

Search your deck for up to 3 [M] Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

M Tackle 10

Weakness: Fire
Resistance: Psychic
Retreat: 1

HIF #SV27

Magneton - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Magnemite

M Ram 20

MMC Zap Cannon 80

This Pokémon can't use Zap Cannon during your next turn.

Weakness: Fire
Resistance: Psychic
Retreat: 2

HIF #SV28

Magnezone - Metal - 150 HP

Pokémon - Stage 2 - Evolves from Magneton

Ability: Magnetic Circuit

As often as you like during your turn (before your attack), you may attach a [M] Energy card from your hand to 1 of your Pokémon.

MMMC Zap Cannon 130

This Pokémon can't use Zap Cannon during your next turn.

Weakness: Fire
Resistance: Psychic
Retreat: 2

HIF #SV29

Beldum - Metal - 60 HP

Pokémon - Basic

M Core Beam 20

Discard a [M] Energy from this Pokémon.

Weakness: Fire
Resistance: Psychic
Retreat: 1

HIF #SV30

Metang - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Beldum

C Ram 20

MMC Core Beam 80

Discard a [M] Energy from this Pokémon.

Weakness: Fire
Resistance: Psychic
Retreat: 3

HIF #SV31

Celesteela - Metal - 140 HP

Pokémon - Basic

MCCCC Moon Raker 160

If the total of both players' remaining Prize cards is exactly 6, this attack can be used for [M].

Weakness: Lightning
Resistance: Fighting
Retreat: 4

HIF #SV32

Kartana - Metal - 60 HP

Pokémon - Basic

MM Divine Paper 40+

If your opponent has exactly 6 Prize cards remaining, this attack does 90 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 1

HIF #SV33

Ralts - Fairy - 60 HP

Pokémon - Basic

Y Draining Kiss 10

Heal 10 damage from this Pokémon.

Weakness: Metal
Resistance: Darkness
Retreat: 1

HIF #SV34

Kirlia - Fairy - 80 HP

Pokémon - Stage 1 - Evolves from Ralts

C Smack 20

YC Magical Shot 30

Weakness: Metal
Resistance: Darkness
Retreat: 1

HIF #SV35

Diancie - Fairy - 90 HP

Pokémon - Basic

Y Sparkling Wish

Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.

YC Diamond Storm 30

Heal 30 damage from each of your [Y] Pokémon.

Weakness: Metal
Resistance: Darkness
Retreat: 1

HIF #SV36

Altaria - Dragon - 80 HP

Pokémon - Stage 1 - Evolves from Swablu

Ability: Fight Song

Your [N] Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

CC Pierce 20

Weakness: Fairy
Resistance: none
Retreat: 1

HIF #SV37

Gible - Dragon - 50 HP

Pokémon - Basic

F Ascension

Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

Weakness: Fairy
Resistance: none
Retreat: 1

HIF #SV38

Gabite - Dragon - 80 HP

Pokémon - Stage 1 - Evolves from Gible

F Ascension

Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

CC Slash 40

Weakness: Fairy
Resistance: none
Retreat: 1

HIF #SV39

Garchomp - Dragon - 150 HP

Pokémon - Stage 2 - Evolves from Gabite

CC Quick Dive

This attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FCC Royal Blades 100+

If you played Cynthia from your hand during this turn, this attack does 100 more damage.

Weakness: Fairy
Resistance: none
Retreat: 0

HIF #SV40

Eevee - Colorless - 60 HP

Pokémon - Basic

Ability: Energy Evolution

When you attach a basic Energy card from your hand to this Pokémon during your turn, you may search your deck for a card that evolves from this Pokémon that is the same type as that Energy card and put it onto this Pokémon to evolve it. Then, shuffle your deck.

C Quick Draw

Flip a coin. If heads, draw a card.

Weakness: Fighting
Resistance: none
Retreat: 2

HIF #SV41

Swablu - Colorless - 50 HP

Pokémon - Basic

C Collect

Draw a card.

CC Peck 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

HIF #SV42

Noibat - Colorless - 50 HP

Pokémon - Basic

C Agility 10

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

HIF #SV43

Oranguru - Colorless - 120 HP

Pokémon - Basic

Ability: Instruct

Once during your turn (before your attack), you may draw cards until you have 3 cards in your hand.

CCC Psychic 60+

This attack does 20 more damage times the amount of Energy attached to your opponent's Active Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

HIF #SV44

Type: Null - Colorless - 110 HP

Pokémon - Basic

CC Armor Press 30

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

CCC Slashing Claw 70

Weakness: Fighting
Resistance: none
Retreat: 2

HIF #SV45

Leafeon-GX - Grass - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Breath of the Leaves

If this Pokémon is your Active Pokémon, once during your turn (before your attack), you may heal 50 damage from 1 of your Pokémon that has any Energy attached to it.

GCC Solar Beam 110

G Grand Bloom-GX

For each of your Benched Basic Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: none
Retreat: 2

HIF #SV46

Decidueye-GX - Grass - 240 HP

Pokémon - Stage 2 - Evolves from Dartrix

Ability: Feather Arrow

Once during your turn (before your attack), you may put 2 damage counters on 1 of your opponent's Pokémon.

GCC Razor Leaf 90

G Hollow Hunt-GX

Put 3 cards from your discard pile into your hand. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: none
Retreat: 2

HIF #SV47

Golisopod-GX - Grass - 210 HP

Pokémon - Stage 1 - Evolves from Wimpod

G First Impression 30+

If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 90 more damage.

GCC Armor Press 100

During your opponent's next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).

GCC Crossing Cut-GX 150

Switch this Pokémon with 1 of your Benched Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: none
Retreat: 3

HIF #SV48

Charizard-GX - Fire - 250 HP

Pokémon - Stage 2 - Evolves from Charmeleon

CCC Wing Attack 70

RRRCC Crimson Storm 300

Discard 3 [R] Energy from this Pokémon.

RCC Raging Out-GX

Discard the top 10 cards of your opponent's deck. (You can't use more than 1 GX attack in a game.)

Weakness: Water
Resistance: none
Retreat: 2

HIF #SV49

Ho-Oh-GX - Fire - 190 HP

Pokémon - Basic

RCC Sacred Fire

This attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

RRRC Phoenix Burn 180

This Pokémon can't use Phoenix Burn during your next turn.

RCC Eternal Flame-GX

Put 3 in any combination of [R] Pokémon-GX or [R] Pokémon-EX from your discard pile onto your Bench. (You can't use more than 1 GX attack in a game.)

Weakness: Lightning
Resistance: Fighting
Retreat: 2

HIF #SV50

Reshiram-GX - Fire - 180 HP

Pokémon - Basic

C Flame Charge

Search your deck for up to 2 [R] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

RRRC Scorching Column 110

Your opponent's Active Pokémon is now Burned.

RRRC Vermilion-GX 180

You may attach up to 5 [R] Energy cards from your hand to your Pokémon in any way you like. (You can't use more than 1 GX attack in a game.)

Weakness: Water
Resistance: none
Retreat: 2

HIF #SV51

Turtonator-GX - Fire - 190 HP

Pokémon - Basic

CC Shell Trap 20

During your opponent's next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 8 damage counters on the Attacking Pokémon.

RRC Bright Flame 160

Discard 2 [R] Energy from this Pokémon.

R Nitro Tank-GX

Attach 5 [R] Energy cards from your discard pile to your Pokémon in any way you like. (You can't use more than 1 GX attack in a game.)

Weakness: Water
Resistance: none
Retreat: 3

HIF #SV52

Alolan Ninetales-GX - Water - 210 HP

Pokémon - Stage 1 - Evolves from Alolan Vulpix

CC Ice Blade

This attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWC Blizzard Edge 160

Discard 2 Energy from this Pokémon.

CC Ice Path-GX

Move all damage counters from this Pokémon to your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Metal
Resistance: none
Retreat: 1

HIF #SV53

Articuno-GX - Water - 170 HP

Pokémon - Basic

Ability: Legendary Ascent

When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, move any number of [W] Energy from your other Pokémon to this Pokémon.

WWC Ice Wing 130

W Cold Crush-GX

Discard all Energy from both Active Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Metal
Resistance: none
Retreat: 2

HIF #SV54

Glaceon-GX - Water - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Freezing Gaze

As long as this Pokémon is your Active Pokémon, your opponent's Pokémon-GX and Pokémon-EX in play, in their hand, and in their discard pile have no Abilities, except for Freezing Gaze.

WCC Frost Bullet 90

This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Polar Spear-GX 50x

This attack does 50 damage for each damage counter on your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Metal
Resistance: none
Retreat: 2

HIF #SV55

Greninja-GX - Water - 230 HP

Pokémon - Stage 2 - Evolves from Frogadier

Ability: Shuriken Flurry

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 3 damage counters on 1 of your opponent's Pokémon.

WCC Haze Slash 110

You may shuffle this Pokémon and all cards attached to it into your deck.

WCC Shadowy Hunter-GX

This attack does 130 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can't use more than 1 GX attack in a game.)

Weakness: Grass
Resistance: none
Retreat: 2

HIF #SV56

Electrode-GX - Lightning - 190 HP

Pokémon - Stage 1 - Evolves from Voltorb

Ability: Extra Energy Bomb

Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokémon, except Pokémon-GX or Pokémon-EX, in any way you like. If you do, this Pokémon is Knocked Out.

LC Electro Ball 50

LC Crush and Burn-GX 30+

Discard any amount of Energy from your Pokémon. This attack does 50 more damage for each card you discarded in this way. (You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: Metal
Retreat: 1

HIF #SV57

Xurkitree-GX - Lightning - 180 HP

Pokémon - Basic

Ability: Flashing Head

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon that have any Special Energy attached to them.

LLC Rumbling Wires 100

Discard the top card of your opponent's deck.

L Lighting-GX

Your opponent reveals their hand. Add a card you find there to their Prize cards face down. (You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: Metal
Retreat: 2

HIF #SV58

Mewtwo-GX - Psychic - 190 HP

Pokémon - Basic

P Full Burst 30x

This attack does 30 damage times the amount of Energy attached to this Pokémon.

PC Super Absorption 60

Heal 30 damage from this Pokémon.

PPP Psystrike-GX 200

This attack's damage isn't affected by any effects on your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Psychic
Resistance: none
Retreat: 2

HIF #SV59

Espeon-GX - Psychic - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

P Psybeam 30

Your opponent's Active Pokémon is now Confused.

PCC Psychic 60+

This attack does 30 more damage times the amount of Energy attached to your opponent's Active Pokémon.

PCC Divide-GX

Put 10 damage counters on your opponent's Pokémon in any way you like. (You can't use more than 1 GX attack in a game.)

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #SV60

Banette-GX - Psychic - 190 HP

Pokémon - Stage 1 - Evolves from Shuppet

Ability: Shady Move

Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may move 1 damage counter from 1 Pokémon to another Pokémon.

P Shadow Chant 30+

This attack does 10 more damage for each Supporter card in your discard pile. You can't add more than 100 damage in this way.

P Tomb Hunt-GX

Put 3 cards from your discard pile into your hand. (You can't use more than 1 GX attack in a game.)

Weakness: Darkness
Resistance: Fighting
Retreat: 1

HIF #SV61

Nihilego-GX - Psychic - 180 HP

Pokémon - Basic

Ability: Empty Light

When you play this Pokémon from your hand onto your Bench during your turn, you may leave both Active Pokémon Confused and Poisoned.

PPP Lock Up 120

The Defending Pokémon can't retreat during your opponent's next turn.

PPP Symbiont-GX

Add the top 2 cards of your opponent's deck to their Prize cards. (You can't use more than 1 GX attack in a game.)

Weakness: Psychic
Resistance: none
Retreat: 2

HIF #SV62

Naganadel-GX - Psychic - 210 HP

Pokémon - Stage 1 - Evolves from Poipole

C Beast Raid 20x

This attack does 20 damage for each of your Ultra Beasts in play.

PCC Jet Needle 110

This attack's damage isn't affected by Weakness or Resistance.

CCC Stinger-GX

Both players shuffle their Prize cards into their decks. Then, each player puts the top 3 cards of their deck face down as their Prize cards. (You can't use more than 1 GX attack in a game.)

Weakness: Psychic
Resistance: none
Retreat: 1

HIF #SV63

Lucario-GX - Fighting - 210 HP

Pokémon - Stage 1 - Evolves from Riolu

F Aura Strike 30+

If this Pokémon evolved from Riolu during this turn, this attack does 90 more damage.

FFC Cyclone Kick 130

CC Cantankerous Beatdown-GX 30x

This attack does 30 damage for each damage counter on this Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Psychic
Resistance: none
Retreat: 2

HIF #SV64

Zygarde-GX - Fighting - 200 HP

Pokémon - Basic

CC Cell Connector 50

Attach 2 [F] Energy cards from your discard pile to this Pokémon.

FFCC Land's Wrath 130

FFCC Verdict-GX 150

Prevent all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon-EX during your opponent's next turn. (You can't use more than 1 GX attack in a game.)

Weakness: Grass
Resistance: none
Retreat: 3

HIF #SV65

Lycanroc-GX - Fighting - 200 HP

Pokémon - Stage 1 - Evolves from Rockruff

Ability: Bloodthirsty Eyes

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

FCC Claw Slash 110

FC Dangerous Rogue-GX 50x

This attack does 50 damage for each of your opponent's Benched Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Grass
Resistance: none
Retreat: 2

HIF #SV66

Lycanroc-GX - Fighting - 200 HP

Pokémon - Stage 1 - Evolves from Rockruff

Ability: Twilight Eyes

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard an Energy attached to your opponent's Active Pokémon.

FCC Accelerock 120

F Splintered Shards-GX 30x

This attack does 30 damage for each Energy card in your opponent's discard pile. (You can't use more than 1 GX attack in a game.)

Weakness: Grass
Resistance: none
Retreat: 2

HIF #SV67

Buzzwole-GX - Fighting - 190 HP

Pokémon - Basic

F Jet Punch 30

This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FFF Knuckle Impact 160

This Pokémon can't attack during your next turn.

FFF Absorption-GX 40x

This attack does 40 damage for each of your remaining Prize cards. (You can't use more than 1 GX attack in a game.)

Weakness: Psychic
Resistance: none
Retreat: 2

HIF #SV68

Umbreon-GX - Darkness - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

D Strafe 30

You may switch this Pokémon with 1 of your Benched Pokémon.

DCC Shadow Bullet 90

This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

DC Dark Call-GX

Discard 2 Energy from your opponent's Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: Psychic
Retreat: 2

HIF #SV69

Darkrai-GX - Darkness - 180 HP

Pokémon - Basic

Ability: Restoration

Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. Then, attach a [D] Energy card from your discard pile to this Pokémon.

DDC Dark Cleave 130

This attack's damage isn't affected by Resistance.

DDC Dead End-GX

If your opponent's Active Pokémon is affected by a Special Condition, that Pokémon is Knocked Out. (You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: Psychic
Retreat: 2

HIF #SV70

Guzzlord-GX - Darkness - 210 HP

Pokémon - Basic

D Eat Sloppily

Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon.

DDDCC Tyrannical Hole 180

DDDDD Glutton-GX 100

If your opponent's Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards. (You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: Psychic
Retreat: 4

HIF #SV71

Scizor-GX - Metal - 210 HP

Pokémon - Stage 1 - Evolves from Scyther

Ability: Danger Perception

If this Pokémon's remaining HP is 100 or less, its attacks do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

MC Steel Wing 80

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

CCC Cross-Cut-GX 100+

If your opponent's Active Pokémon is an Evolution Pokémon, this attack does 100 more damage. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: Psychic
Retreat: 1

HIF #SV72

Kartana-GX - Metal - 170 HP

Pokémon - Basic

Ability: Slice Off

When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Special Energy from 1 of your opponent's Pokémon.

MCC Gale Blade 70

You may shuffle this Pokémon and all cards attached to it into your deck.

M Blade-GX

Take a Prize card. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: Psychic
Retreat: 1

HIF #SV73

Stakataka-GX - Metal - 180 HP

Pokémon - Basic

Ability: Ultra Wall

Your Ultra Beasts take 10 less damage from your opponent's attacks (after applying Weakness and Resistance).

MMC Gigaton Stomp 120

MMC Assembly-GX 50+

This attack does 50 more damage for each Prize card you have taken. (You can't use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: Psychic
Retreat: 3

HIF #SV74

Gardevoir-GX - Fairy - 230 HP

Pokémon - Stage 2 - Evolves from Kirlia

Ability: Secret Spring

Once during your turn (before your attack), you may attach a [Y] Energy card from your hand to 1 of your Pokémon.

Y Infinite Force 30x

This attack does 30 damage times the amount of Energy attached to both Active Pokémon.

Y Twilight-GX

Shuffle 10 cards from your discard pile into your deck. (You can't use more than 1 GX attack in a game.)

Weakness: Metal
Resistance: Darkness
Retreat: 2

HIF #SV75

Sylveon-GX - Fairy - 200 HP

Pokémon - Stage 1 - Evolves from Eevee

Y Magical Ribbon

Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.

YCC Fairy Wind 110

YCC Plea-GX

Put 2 of your opponent's Benched Pokémon and all cards attached to them into your opponent's hand. (You can't use more than 1 GX attack in a game.)

Weakness: Metal
Resistance: Darkness
Retreat: 2

HIF #SV76

Altaria-GX - Dragon - 200 HP

Pokémon - Stage 1 - Evolves from Swablu

YC Bright Tone 50

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon-EX.

WYC Sonic Edge 110

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

YC Euphoria-GX

Your opponent's Active Pokémon is now Asleep. Heal all damage from all of your Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Fairy
Resistance: none
Retreat: 1

HIF #SV77

Noivern-GX - Dragon - 200 HP

Pokémon - Stage 1 - Evolves from Noibat

DC Distort 50

Your opponent can't play any Item cards from their hand during their next turn.

PDC Sonic Volume 120

Your opponent can't play any Special Energy cards from their hand during their next turn.

PDC Boomburst-GX

This attack does 50 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can't use more than 1 GX attack in a game.)

Weakness: Fairy
Resistance: none
Retreat: 0

HIF #SV78

Silvally-GX - Colorless - 210 HP

Pokémon - Stage 1 - Evolves from Type: Null

Ability: Gyro Unit

Your Basic Pokémon in play have no Retreat Cost.

CCC Turbo Drive 120

Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.

CCC Rebel-GX 50x

This attack does 50 damage for each of your opponent's Benched Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: none
Retreat: 2

HIF #SV79

Drampa-GX - Colorless - 180 HP

Pokémon - Basic

C Righteous Edge 20

Discard a Special Energy from your opponent's Active Pokémon.

CCC Berserk 80+

If your Benched Pokémon have any damage counters on them, this attack does 70 more damage.

C Big Wheel-GX

Shuffle your hand into your deck. Then, draw 10 cards. (You can't use more than 1 GX attack in a game.)

Weakness: Fighting
Resistance: none
Retreat: 2

HIF #SV80

Aether Foundation Employee

Trainer - Supporter

Put 3 Pokémon that have "Alolan" in their names from your discard pile into your hand.
HIF #SV81

Cynthia

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 6 cards.
HIF #SV82

Fisherman

Trainer - Supporter

Put 4 basic Energy cards from your discard pile into your hand.
HIF #SV83

Guzma

Trainer - Supporter

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
HIF #SV84

Hiker

Trainer - Supporter

Look at the top 5 cards of either player's deck and choose 1 of them. That player shuffles the other cards back into their deck. Then, put the card you chose on top of that deck.
HIF #SV85

Lady

Trainer - Supporter

Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
HIF #SV86
Basic [G] Pokémon and Basic [L] Pokémon (both yours and your opponent's) take 30 less damage from the opponent's attacks (after applying Weakness and Resistance).
HIF #SV87

Brooklet Hill

Trainer - Stadium

Once during each player's turn, that player may search their deck for a Basic [W] Pokémon or Basic [F] Pokémon, put it onto their Bench, and shuffle their deck.
HIF #SV88

Mt. Coronet

Trainer - Stadium

Once during each player's turn, that player may put 2 [M] Energy cards from their discard pile into their hand.
HIF #SV89

Shrine of Punishment

Trainer - Stadium

Between turns, put 1 damage counter on each Pokémon-GX and Pokémon-EX (both yours and your opponent's).
HIF #SV90

Tapu Bulu-GX - Grass - 180 HP

Pokémon - Basic

G Horn Attack 30

GGC Nature's Judgment 120+

You may discard all Energy from this Pokémon. If you do, this attack does 60 more damage.

GGC Tapu Wilderness-GX 150

Heal all damage from this Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: none
Resistance: none
Retreat: 3

HIF #SV91

Tapu Fini-GX - Water - 170 HP

Pokémon - Basic

C Aqua Ring 20

You may switch this Pokémon with 1 of your Benched Pokémon.

WWC Hydro Shot

Discard 2 [W] Energy from this Pokémon. This attack does 120 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

W Tapu Storm-GX

Shuffle your opponent's Active Pokémon and all cards attached to it into their deck. If your opponent has no Benched Pokémon, this attack does nothing. (You can't use more than 1 GX attack in a game.)

Weakness: none
Resistance: none
Retreat: 1

HIF #SV92

Tapu Koko-GX - Lightning - 170 HP

Pokémon - Basic

Ability: Aero Trail

When you play this Pokémon from your hand onto your Bench during your turn, you may move any number of [L] Energy from your other Pokémon to this Pokémon. If you do, switch this Pokémon with your Active Pokémon.

LLC Sky-High Claws 130

LLC Tapu Thunder-GX 50x

This attack does 50 damage times the amount of Energy attached to all of your opponent's Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: none
Resistance: none
Retreat: 2

HIF #SV93

Tapu Lele-GX - Psychic - 170 HP

Pokémon - Basic

Ability: Wonder Tag

When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

CC Energy Drive 20x

This attack does 20 damage times the amount of Energy attached to both Active Pokémon. This damage isn't affected by Weakness or Resistance.

P Tapu Cure-GX

Heal all damage from 2 of your Benched Pokémon. (You can't use more than 1 GX attack in a game.)

Weakness: none
Resistance: none
Retreat: 1

HIF #SV94