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MD Majestic Dawn (MD)
21st May 2008 • 100 Cards • $783.54 • 392.75€

Articuno - Water - 100 HP

Pokémon - Basic

Ability: Freezing Screech

Once during your turn, when you put Articuno from your hand onto your Bench, you may flip a coin. If heads, choose 1 of the Defending Pokémon. That Pokémon is now Paralyzed.

WWC Blizzard 60

Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: Fighting
Retreat: 2

MD #1

Cresselia - Psychic - 70 HP

Pokémon - Basic

C Future Sight

Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.

PPC Healing Light 40

Remove 1 damage counter from each of your Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

MD #2

Darkrai - Darkness - 80 HP

Pokémon - Basic

Ability: Darkness Shade

Once during your turn, when you put Darkrai from your hand onto your Bench, you may choose 1 of the Defending Pokémon. That Pokémon is now Asleep.

D Dark Slumber 10

At the end of your opponent's next turn, the Defending Pokémon is now Asleep.

DDC Dark Resolve 40

If the Defending Pokémon is Asleep, remove 4 damage counters from Darkrai.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

MD #3

Dialga - Metal - 100 HP

Pokémon - Basic

Adamant Orb

If an Active Pokémon has Weakness to Metal type, Dialga's attacks do 20 more damage to that Pokémon (before applying Weakness and Resistance).

M Time Shift

Draw cards until you have 6 cards in your hand.

MMCC Diamond Blast 60+

Flip a coin. If heads, this attack does 60 damage plus 20 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 3

MD #4

Glaceon - Water - 80 HP

Pokémon - Stage 1 - Evolves from Eevee

W Snow Cloak 30

Flip a coin. If heads, prevent all effects of an attack, including damage, done to Glaceon during your opponent's next turn.

WCC Speed Slide 60

This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

MD #5

Kabutops - Fighting - 120 HP

Pokémon - Stage 2 - Evolves from Kabuto

Ability: Primal Shell

As long as Kabutops is your Active Pokémon, your opponent can't play any Trainer cards from his or her hand.

FFC Chop Up 70

Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 2

MD #6

Leafeon - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

G Bind Down 30

The Defending Pokémon can't retreat during your opponent's next turn.

GCC Leaf Guard 60

During your opponent's next turn, any damage done to Leafeon by attacks is reduced by 20 (after applying Weakness and Resistance).

Weakness: Fire
Resistance: Water
Retreat: 2

MD #7

Manaphy - Water - 70 HP

Pokémon - Basic

Ability: Aqua Skin

When you attach a [W] Energy card from your hand to Manaphy, remove 2 damage counters from Manaphy.

C Chase Up

Flip a coin. If heads, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.

WW Fountain 30

You may attach up to 2 basic [W] Energy cards from your hand to your Benched Pokémon in any way you like.

Weakness: Lightning
Resistance: none
Retreat: 1

MD #8

Mewtwo - Psychic - 90 HP

Pokémon - Basic

0 Energy Absorption

Search your discard pile for up to 2 Energy cards and attach them to Mewtwo.

P Recover

Discard a [P] Energy attached to Mewtwo and remove 6 damage counters from Mewtwo.

PPC Psyburn 60

Weakness: Psychic
Resistance: none
Retreat: 2

MD #9

Moltres - Fire - 100 HP

Pokémon - Basic

Ability: Flame Charge

Once during your turn, when you put Moltres from your hand onto your Bench, you may flip a coin. If heads, search your discard pile for up to 3 [R] Energy cards and attach them to Moltres.

RRC Scorching Wing 100

Discard all [R] Energy attached to Moltres.

Weakness: Water
Resistance: Fighting
Retreat: 2

MD #10

Palkia - Water - 100 HP

Pokémon - Basic

Lustrous Orb

If an Active Pokémon has Weakness to Water type, Palkia's attacks do 20 more damage to that Pokémon (before applying Weakness and Resistance).

W Zone Shift

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

WWCC Pearl Blast 60

You may return an Energy card attached to Palkia to your hand. If you do, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand.

Weakness: Lightning
Resistance: none
Retreat: 3

MD #11

Phione - Water - 60 HP

Pokémon - Basic

C Evolution Wish

Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.

WW Water Pulse 30

The Defending Pokémon is now Asleep.

Weakness: Lightning
Resistance: none
Retreat: 1

MD #12

Rotom - Lightning - 60 HP

Pokémon - Basic

0 Dual Trans

Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokémon.

LC Reflect Energy 30

Move an Energy card attached to Rotom to 1 of your Benched Pokémon.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

MD #13

Zapdos - Lightning - 100 HP

Pokémon - Basic

Ability: Sheet Lightning

Once during your turn, when you put Zapdos from your hand onto your Bench, you may flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon.

LLC Raging Thunder 80

Does 40 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

MD #14

Aerodactyl - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from

Ability: Primal Claw

After your opponent's Pokémon uses a Poké-Power, put 2 damage counters on that Pokémon.

CC Supersonic 30

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

MD #15

Bronzong - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Bronzor

Ability: Cursed Alloy

As long as Bronzong is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Poké-Powers between turns.

0 Pain Amplifier

Put 1 damage counter on each of your opponent's Pokémon that already has damage counters on it.

PCC Coating 60

During your opponent's next turn, any damage done to Bronzong by attacks is reduced by 20 (after applying Weakness and Resistance).

Weakness: Psychic
Resistance: Fire
Retreat: 3

MD #16

Empoleon - Water - 130 HP

Pokémon - Stage 2 - Evolves from Prinplup

WC Dual Splash

Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWC Surf Together 50+

Does 50 damage plus 10 more damage for each of your Benched Pokémon. Flip a coin. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

MD #17

Espeon - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Sunlight Veil

Each of your Pokémon that evolves from Eevee gets +20 HP. You can't use more than 1 Sunlight Veil Poké-Body each turn.

PCC Morning Sun 60

You may move an Energy card attached to Espeon to 1 of your Benched Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

MD #18

Flareon - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

R Fire Fang 30

Flip a coin. If heads, the Defending Pokémon is now Burned.

RCC Kindle 70

Discard an Energy card attached to Flareon and then discard an Energy card attached to the Defending Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

MD #19

Glaceon - Water - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

WC Ice Shot 30

Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Icy Wind 60

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Weakness: Metal
Resistance: none
Retreat: 1

MD #20

Hippowdon - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Hippopotas

0 Vacuum Sand 20

Search your discard pile for a [F] Energy card and attach it to Hippowdon.

FCC Sand Impact 50+

Flip a coin for each [F] Energy attached to Hippowdon. This attack does 50 damage plus 20 more damage for each heads.

Weakness: Water
Resistance: none
Retreat: 3

MD #21

Infernape - Fire - 110 HP

Pokémon - Stage 2 - Evolves from Monferno

C Mach Punch 30

Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

R Mega Bravo 40×

Discard all [R] Energy attached to Infernape. This attack does 40 damage times the amount of [R] Energy you discarded.

Weakness: Water
Resistance: none
Retreat: 0

MD #22

Jolteon - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Eevee

L Thunder Fang 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LLC Lightning Strike 50

You may discard 2 Energy attached to Jolteon. If you do, this attack's base damage is 90 instead of 50.

Weakness: Fighting
Resistance: Metal
Retreat: 0

MD #23

Leafeon - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

GC Sprial Drain 40

Remove 1 damage counter from Leafeon.

GCC Leaf Blade 50+

Flip a coin. If heads, this attack does 50 damage plus 20 more damage.

Weakness: Fire
Resistance: Water
Retreat: 1

MD #24

Minun - Lightning - 60 HP

Pokémon - Basic

C Pound 10

LC (+) Spark 20

If Plusle is on your Bench, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: Metal
Retreat: 1

MD #25

Omastar - Water - 110 HP

Pokémon - Stage 2 - Evolves from Omanyte

Ability: Primal Swirl

Once during your turn, when you play Omastar from your hand to evolve 1 of your Pokémon, you may remove the highest Stage Evolution card from each of your opponent's Benched Evolved Pokémon and put those cards back into his or her hand. You can't use more than 1 Primal Swirl Poké-Power each turn.

WC Send Back 40

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Weakness: Grass
Resistance: none
Retreat: 1

MD #26

Phione - Water - 70 HP

Pokémon - Basic

C Charm

During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).

WW Whirlpool 30

Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

MD #27

Plusle - Lightning - 60 HP

Pokémon - Basic

C Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

LC – Boost 20+

If Minun is on your Bench, this attack does 20 damage plus 20 more damage.

Weakness: Fighting
Resistance: Metal
Retreat: 1

MD #28

Scizor - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Scyther

M Special Blow 30+

If the Defending Pokémon has any Special Energy cards attached to it, this attack does 30 damage plus 50 more damage.

MCC X-Scissor 50+

Flip a coin. If heads, this attack does 50 damage plus 40 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 1

MD #29

Torterra - Grass - 140 HP

Pokémon - Stage 2 - Evolves from Grotle

CC Earthquake 60

Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GGCC Frenzy Plant 100

Torterra can't use Frenzy Plant during your next turn.

Weakness: Fire
Resistance: none
Retreat: 4

MD #30

Toxicroak - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Croagunk

P Paralyze Poison 20

The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.

PCC Slash 60

Weakness: Psychic
Resistance: none
Retreat: 1

MD #31

Umbreon - Darkness - 80 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Moonlight Veil

Each of your Pokémon that evolves from Eevee has no Weakness, and that Pokémon's Retreat Cost is 0.

DCC Confuse Ray 50

The Defending Pokémon is now Confused.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

MD #32

Unown [P] - Psychic - 50 HP

Pokémon - Basic

Ability: PUT

Once during your turn (before your attack), if Unown P is on your Bench, you may put 1 damage counter on 1 of your Pokémon (excluding any Unown).

P Hidden Power 20+

Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage for each Unown discarded in this way.

Weakness: Psychic
Resistance: none
Retreat: 1

MD #33

Vaporeon - Water - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

W Cleanse Away 30

Remove 2 damage counters from each of your Benched Pokémon.

WCC Hyper Whirlpool 60

Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

MD #34

Ambipom - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Aipom

CC Astonish 20

Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.

CCC Hang High

Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

MD #35

Fearow - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Spearow

C Fury Attack 20×

Flip 3 coins. This attack does 20 damage times the number of heads.

CCC Drill Peck 60

Weakness: Lightning
Resistance: Fighting
Retreat: 0

MD #36

Grotle - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Turtwig

C Planting 20

Attach a [G] Energy card from your hand to 1 of your Pokémon.

GGC Body Slam 40

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: Water
Retreat: 3

MD #37

Kangaskhan - Colorless - 90 HP

Pokémon - Basic

CC Bite 30

CCC Comet Punch 20×

Flip 4 coins. This attack does 20 damage times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 3

MD #38

Lickitung - Colorless - 70 HP

Pokémon - Basic

C Lap Up

Draw a card.

CC Slam 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 2

MD #39

Manectric - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Electrike

L Thunder Wave 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LC Volt Crush 40+

Flip a coin. If heads, discard an Energy attached to Manectric and this attack does 40 damage plus 30 more damage.

Weakness: Fighting
Resistance: Metal
Retreat: 0

MD #40

Monferno - Fire - 70 HP

Pokémon - Stage 1 - Evolves from Chimchar

R Fire Fang 30

The Defending Pokémon is now Burned.

CC Mid-air Strike 30+

Flip a coin. If heads, this attack does 30 damage plus 30 more damage.

Weakness: Water
Resistance: none
Retreat: 0

MD #41

Mothim - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Burmy

Ability: Disturbance Scales

Any damage done by attacks from your Pokémon to the Defending Pokémon isn't affected by Resistance.

G Get Help 30×

Does 30 damage times the number of different types of Wormadam on your Bench.

GC Quick Touch 40

You may switch Mothim with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to Mothim as you like to the new Active Pokémon.

Weakness: Fire
Resistance: Fighting
Retreat: 0

MD #42

Pachirisu - Lightning - 70 HP

Pokémon - Basic

0 Trans Tail

Search your discard pile for a [L] Energy card, show it to your opponent, and put it into your hand.

LC Thundershock 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: Metal
Retreat: 1

MD #43

Prinplup - Water - 80 HP

Pokémon - Stage 1 - Evolves from Piplup

WC Ice Blade

Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Wash Over 50

Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 1

MD #44

Raichu - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Pikachu

C Agility 20

Flip a coin. If heads, prevent all effects of an attack, including damage, done to Raichu during your opponent's next turn.

LLC Thunderbolt 100

Discard all Energy cards attached to Raichu.

Weakness: Fighting
Resistance: Metal
Retreat: 0

MD #45

Scyther - Grass - 70 HP

Pokémon - Basic

C Slash 10

GC Fury Cutter 10+

Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus 40 more damage.

Weakness: Fire
Resistance: Fighting
Retreat: 1

MD #46

Staravia - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Starly

C Quick Attack 10+

Flip a coin. If heads, this attack does 10 damage plus 30 more damage.

CCC Drill Peck 50

Weakness: Lightning
Resistance: Fighting
Retreat: 0

MD #47

Sudowoodo - Fighting - 80 HP

Pokémon - Basic

C Flail 10×

Does 10 damage times the number of damage counters on Sudowoodo.

FF Wood Hammer 50

Sudowoodo does 30 damage to itself.

Weakness: Water
Resistance: none
Retreat: 2

MD #48

Unown [Q] - Psychic - 30 HP

Pokémon - Basic

Ability: QUICK

Once during your turn (before your attack), if Unown Q is on your Bench, you may discard all cards attached to Unown Q and attach Unown Q to 1 of your Pokémon as a Pokémon Tool card. As long as Unown Q is attached to a Pokémon, you pay [C] less to retreat that Pokémon.

C Hidden Power 20

Weakness: Psychic
Resistance: none
Retreat: 0

MD #49

Aipom - Colorless - 60 HP

Pokémon - Basic

C Collect

Draw a card.

CC Hand Trick 20

Return Aipom and all cards attached to it to your hand. (If you don't have any Benched Pokémon, this attack does nothing.)

Weakness: Fighting
Resistance: none
Retreat: 1

MD #50

Aipom - Colorless - 60 HP

Pokémon - Basic

C Scratch 10

CC Last Resort 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

MD #51

Bronzor - Psychic - 50 HP

Pokémon - Basic

C Hypnosis

The Defending Pokémon is now Asleep.

P Confuse Ray 10

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: Fire
Retreat: 1

MD #52

Buneary - Colorless - 50 HP

Pokémon - Basic

0 Drawup Power

Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

C Extend Ears 10

Remove 1 damage counter from each of your Benched Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

MD #53

Burmy Sandy Cloak - Grass - 50 HP

Pokémon - Basic

C Iron Defense

Flip a coin. If heads, prevent all effects of an attack, including damage, done to Burmy Sandy Cloak during your opponent's next turn.

FC Tackle 30

Weakness: Fire
Resistance: none
Retreat: 1

MD #54

Chatot - Colorless - 60 HP

Pokémon - Basic

0 Mimic

Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.

CC Chatter 20

The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

MD #55

Chimchar - Fire - 40 HP

Pokémon - Basic

R Flare 20

CC Lunge 40

Flip a coin. If tails, this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 1

MD #56

Chimchar - Fire - 50 HP

Pokémon - Basic

Cheri Berry

If Chimchar is Paralyzed, remove the Special Condition Paralyzed from Chimchar at the end of each player's turn.

C Fury Swipes 10×

Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Water
Resistance: none
Retreat: 1

MD #57

Chingling - Psychic - 40 HP

Pokémon - Basic

Ability: Baby Evolution

Once during your turn (before your attack), you may put Chimecho from your hand onto Chingling (this counts as evolving Chingling) and remove all damage counters from Chingling.

0 Uproar

Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 1

MD #58

Combee - Grass - 50 HP

Pokémon - Basic

C Honey Scent

Remove 2 damage counters from 1 of your Pokémon.

GG Flitter

Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Weakness: Fire
Resistance: Fighting
Retreat: 1

MD #59

Croagunk - Psychic - 60 HP

Pokémon - Basic

C Light Punch 10

P Poison Sting

Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 1

MD #60

Drifloon - Psychic - 60 HP

Pokémon - Basic

0 Delivery

Flip a coin. If heads, put any 1 card from your discard pile into your hand.

P Reaction 20

Switch Drifloon with 1 of your Benched Pokémon.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

MD #61

Eevee - Colorless - 60 HP

Pokémon - Basic

C Call for Family

Search your deck for as many Eevee as you like and put them onto your Bench. Shuffle your deck afterward.

C Lunge 20

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

MD #62

Eevee - Colorless - 60 HP

Pokémon - Basic

0 Gnaw 10

C Sand Attack

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

MD #63

Electrike - Lightning - 60 HP

Pokémon - Basic

L Random Spark

Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

CC Tackle 20

Weakness: Fighting
Resistance: Metal
Retreat: 1

MD #64

Glameow - Colorless - 60 HP

Pokémon - Basic

C Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

CC Rip Claw 10

Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

MD #65

Hippopotas - Fighting - 60 HP

Pokémon - Basic

F Grainy Sand 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

CCC Double-edge 40

Hippopotas does 10 damage to itself.

Weakness: Water
Resistance: none
Retreat: 2

MD #66

Kabuto - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from

Ability: Ancient Guidance

Once during your turn (before your attack), you may flip a coin. If heads, search your deck for Helix Fossil, Dome Fossil, or Old Amber and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Kabuto is affected by a Special Condition.

F Shell Attack 20

Weakness: Grass
Resistance: none
Retreat: 1

MD #67

Munchlax - Colorless - 60 HP

Pokémon - Basic

Ability: Baby Evolution

Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.

CC Lick 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 2

MD #68

Omanyte - Water - 70 HP

Pokémon - Stage 1 - Evolves from

Ability: Call Up

Once during your turn (before your attack), you may flip a coin. If heads, search your discard pile for Helix Fossil, Dome Fossil, or Old Amber and put it onto your Bench. This power can't be used if Omanyte is affected by a Special Condition.

WC Wash Over 20

Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 1

MD #69

Pikachu - Lightning - 60 HP

Pokémon - Basic

C Quick Attack 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

LCC Volt Tackle 50

Pikachu does 10 damage to itself.

Weakness: Fighting
Resistance: Metal
Retreat: 1

MD #70

Piplup - Water - 60 HP

Pokémon - Basic

W Water Splash 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

CC Headbutt 20

Weakness: Lightning
Resistance: none
Retreat: 1

MD #71

Piplup - Water - 50 HP

Pokémon - Basic

Pecha Berry

If Piplup is Poisoned, remove the Special Condition Poisoned from Piplup at the end of each player's turn.

W Splatter

Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Weakness: Lightning
Resistance: none
Retreat: 1

MD #72

Shellos East Sea - Water - 60 HP

Pokémon - Basic

C Surf 10

WC Muddy Water 20

Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

MD #73

Spearow - Colorless - 50 HP

Pokémon - Basic

C Wing Attack 10

CC Claw 30

Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

MD #74

Starly - Colorless - 50 HP

Pokémon - Basic

C Whirlwind 10

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

CC Flap 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

MD #75

Stunky - Darkness - 60 HP

Pokémon - Basic

D Poison Gas

Flip a coin. If heads, the Defending Pokémon is now Poisoned.

CC Slash 20

Weakness: Fighting
Resistance: Psychic
Retreat: 1

MD #76

Turtwig - Grass - 60 HP

Pokémon - Basic

C Rollout 10

GC Razor Leaf 30

Weakness: Fire
Resistance: Water
Retreat: 2

MD #77

Turtwig - Grass - 60 HP

Pokémon - Basic

Persim Berry

If Turtwig is Confused, remove the Special Condition Confused from Turtwig at the end of each player's turn.

GC Bite 30

Weakness: Fire
Resistance: Water
Retreat: 2

MD #78

Dawn Stadium

Trainer - Stadium

Whenever any player attaches an Energy card from his or her hand to [G] Pokémon or [W] Pokémon, remove 1 damage counter and all Special Conditions from that Pokémon.
MD #79

Dusk Ball

Trainer - Item

Look at the 7 cards from the bottom of your deck. Choose 1 Pokémon you find there, show it to your opponent, and put it into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward.
MD #80

Energy Restore

Trainer - Item

Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
MD #81

Fossil Excavator

Trainer - Supporter

Search your deck or discard pile for a Trainer card that has Fossil in its name or a Stage 1 or Stage 2 Evolution card that evolves from a Fossil. Show it to your opponent and put it into your hand. If you searched your deck, shuffle your deck afterward.
MD #82

Mom's Kindness

Trainer - Supporter

Draw 2 cards.
MD #83

Old Amber - 50 HP

Trainer - Item

Play Old Amber as if it were a [C] Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokémon.)

Ability: Hard Amber

As long as Old Amber is on your Bench, prevent all damage done to Old Amber by attacks (both yours and your opponent's).

MD #84

Poké Ball

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
MD #85

Quick Ball

Trainer - Item

You can play this card only if you discard another card from your hand.

Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
MD #86

Super Scoop Up

Trainer - Item

Flip a coin. If heads, put 1 of your Pokémon and all cards attached to it into your hand.
MD #87

Warp Point

Trainer - Item

If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon.
MD #88

Dome Fossil - 50 HP

Trainer - Item

Play Dome Fossil as if it were a [C] Basic Pokémon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

Ability: Rock Reaction

When you attach a [F] Energy card from your hand to Dome Fossil (excluding effects of attacks or Poké-Powers), search your deck for a card that evolves from Dome Fossil and put it onto Dome Fossil (this counts as evolving Dome Fossil). Shuffle your deck afterward.

MD #89

Energy Search

Trainer - Item

Search your deck for a Basic Energy card, reveal it, and put it into your hand. Then, shuffle your deck.
MD #90

Helix Fossil - 50 HP

Trainer - Item

Play Helix Fossil as if it were a [C] Basic Pokémon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

Ability: Aqua Reaction

When you attach a [W] Energy card from your hand to Helix Fossil (excluding effects of attacks or Poké-Powers), search your deck for a card that evolves from Helix Fossil and put it onto Helix Fossil (this counts as evolving Helix Fossil). Shuffle your deck afterward.

MD #91

Call Energy

Energy - Special Energy

Call Energy provides [C] Energy. Once during your turn, if the Pokémon Call Energy is attached to is your Active Pokémon, you may search your deck for up to 2 Basic Pokémon and put them onto your Bench. If you do, shuffle your deck and your turn ends.
MD #92

Darkness Energy

Energy - Special Energy

If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.)
MD #93

Health Energy

Energy - Special Energy

Health Energy provides [C] Energy. When you attach this card from your hand to 1 of your Pokémon, remove 1 damage counter from that Pokémon.
MD #94

Metal Energy

Energy - Special Energy

Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.)
MD #95

Recover Energy

Energy - Special Energy

Recover Energy provides [C] Energy. When you attach this card from your hand to 1 of your Pokémon, remove all Special Conditions from that Pokémon.
MD #96

Garchomp LV.X - Colorless - 140 HP

Pokémon - Level Up - Evolves from Garchomp

Ability: Dragon Pulse

Once during your turn (before your attack), when you put Garchomp LV.X from your hand onto your Active Garchomp, you may flip 3 coins. For each heads, put 1 damage counter on each of your opponent's Benched Pokémon.

0 Restore

Search your discard pile for a Pokémon (excluding Pokémon LV.X) and put it onto your Bench as a Basic Pokémon. Then, you may search your discard pile for up to 3 basic Energy cards and attach them to that Pokémon.

Weakness: Colorless
Resistance: none
Retreat: 0

MD #97

Glaceon LV.X - Water - 100 HP

Pokémon - Level Up - Evolves from Glaceon

Ability: Chilly Breath

As long as Glaceon is your Active Pokémon, your opponent's Pokémon can't use any Poké-Powers.

WWC Avalanche 70

Flip a coin. If heads, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 1

MD #98

Leafeon LV.X - Grass - 110 HP

Pokémon - Level Up - Evolves from Leafeon

Ability: Energy Forcing

Once during your turn (before your attack), you may attach an Energy card from your hand to 1 of your Pokémon. This power can't be used if Leafeon is affected by a Special Condition.

GC Verdant Dance 30+

Does 30 damage plus 10 more damage for each Energy attached to all of your Pokémon.

Weakness: Fire
Resistance: Water
Retreat: 2

MD #99

Porygon-Z LV.X - Colorless - 130 HP

Pokémon - Level Up - Evolves from Porygon-Z

Ability: Mode Crash

Once during your turn (before your attack), when you put Porygon-Z LV.X from your hand onto your Active Porygon-Z, you may discard all of your opponent's Special Energy cards in play.

Ability: Decode

Once during your turn (before your attack), you may search your deck for up to any 2 cards and shuffle your deck afterward. Then, put those cards on top of your deck in any order. This power can't be used if Porygon-Z is affected by a Special Condition.

Weakness: Fighting
Resistance: none
Retreat: 2

MD #100