

Dark Ampharos - Lightning - 70 HP
Pokémon - Stage 2 - Evolves from Flaaffy
Ability: Conductivity
Whenever your opponent attaches an Energy card from his or her hand to a Pokémon, this power does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working if you have more than 1 Dark Ampharos in play or while Dark Ampharos is Asleep, Confused, or Paralyzed.
LCC Shock Bolt 50
Discard all [L] Energy cards attached to Dark Ampharos or this attack does nothing.
Weakness: Fighting
Resistance: none
Retreat: 2

Dark Crobat - Grass - 70 HP
Pokémon - Stage 2 - Evolves from Golbat
Ability: Surprise Bite
When you play Dark Crobat from your hand, you may choose 1 of your opponent's Pokémon. This power does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.)
GG Dark Drain
Flip a coin for each of your opponent's Pokémon. For each heads, this attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance. Remove a number of damage counters from Dark Crobat equal to the damage dealt. If Dark Crobat has fewer damage counters than that, remove all of them.
Weakness: Psychic
Resistance: Fighting
Retreat: 0

Dark Donphan - Fighting - 60 HP
Pokémon - Stage 1 - Evolves from Phanpy
FF Tusk Toss
If your opponent has any Benched Pokémon, flip a coin. If heads, return the Defending Pokémon and all cards attached to it to your opponent's hand. If tails, your opponent chooses 1 of his or her Benched Pokémon and switches it with the Defending Pokémon.
FFC Giant Tusk 50
Weakness: Grass
Resistance: Lightning
Retreat: 3

Dark Espeon - Psychic - 60 HP
Pokémon - Stage 1 - Evolves from Eevee
C Gouge 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.
PCC Psysplash
Does 10 damage to each of your opponent's Pokémon for each Energy card attached to that Pokémon. Don't apply Weakness and Resistance.
Weakness: Psychic
Resistance: none
Retreat: 0

Dark Feraligatr - Water - 80 HP
Pokémon - Stage 2 - Evolves from Croconaw
Ability: Scare
As long as Dark Feraligatr is your Active Pokémon, all of your opponent's Baby Pokémon Powers stop working and your opponent's Baby Pokémon can't attack. This power stops working while Dark Feraligatr is Asleep, Confused, or Paralyzed.
WWW Crushing Blow 50
If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it.
Weakness: Grass
Resistance: none
Retreat: 3

Dark Gengar - Psychic - 70 HP
Pokémon - Stage 2 - Evolves from Haunter
Ability: Deep Sleep
As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.
PPP Pull In 30
If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.
Weakness: none
Resistance: Fighting
Retreat: 2

Dark Houndoom - Fire - 60 HP
Pokémon - Stage 1 - Evolves from Houndour
C Eerie Howl
If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon.
RC Dark Fire 30+
If there are any [D] Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the [D] Energy you discarded). If there aren't any, this attack does 30 damage.
Weakness: Water
Resistance: none
Retreat: 1

Dark Porygon2 - Colorless - 60 HP
Pokémon - Stage 1 - Evolves from Porygon
Ability: Spatial Distortion
Once during your turn (before your attack), you may flip a coin. If heads, choose a Stadium card from your discard pile and put it into play. (If there's already a Stadium card in play, discard it.) This power can't be used if Dark Porygon2 is Asleep, Confused, or Paralyzed.
CCC Curve Attack 20
Flip a coin. If heads, prevent all damage done by attacks to Dark Porygon2 during your opponent's next turn. (Any other effects of attacks still happen.)
Weakness: Fighting
Resistance: Psychic
Retreat: 1

Dark Scizor - Metal - 70 HP
Pokémon - Stage 1 - Evolves from Scyther
CC Threaten
Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck.
CCC Slash 30
Weakness: Fire
Resistance: Grass
Retreat: 2

Dark Typhlosion - Fire - 80 HP
Pokémon - Stage 2 - Evolves from Quilava
C Claw Swipe 20
R Rushing Flames 40×
You may discard any number of [R] Energy cards attached to your Pokémon. Flip a coin for each [R] Energy card discarded in this way. This attack does 40 damage times the number of heads.
Weakness: Water
Resistance: none
Retreat: 1

Dark Tyranitar - Fighting - 90 HP
Pokémon - Stage 2 - Evolves from Pupitar
F Mountain Smasher 20×
Flip a number of coins equal to the number of [F] Energy cards attached to Dark Tyranitar. This attack does 20 damage times the number of heads. Then, for each heads, discard the top card from your opponent's deck.
FFFC Fling Away 50
If your opponent has any Benched Pokémon, this attack does 30 damage instead of 50 and choose 1 of those Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Grass
Resistance: Lightning
Retreat: 3

Light Arcanine - Fire - 100 HP
Pokémon - Stage 1 - Evolves from Growlithe
Ability: Drive Off
As long as Light Arcanine is your Active Pokémon, once during your turn (before your attack), if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. This power can't be used while Light Arcanine is Asleep, Confused, or Paralyzed.
RRC Gentle Flames 50
If the Defending Pokémon is a Baby Pokémon, this attack does 10 damage instead of 50. If the Defending Pokémon is a Basic Pokémon, this attack does 30 damage instead of 50.
Weakness: Water
Resistance: none
Retreat: 2

Light Azumarill - Water - 80 HP
Pokémon - Stage 1 - Evolves from Marill
W Bubble 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
WCC Bubble Jump 30
If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.
Weakness: Lightning
Resistance: none
Retreat: 1

Light Dragonite - Colorless - 100 HP
Pokémon - Stage 2 - Evolves from Dragonair
Ability: Miraculous Wind
As long as Light Dragonite is your Active Pokémon, each Special Energy card provides [C] Energy instead of its usual type and its other effects stop working. This power stops working while Light Dragonite is Asleep, Confused, or Paralyzed.
CCC Light Wave 40
Prevent all effects of attacks, other than damage, done to Light Dragonite during your opponent's next turn.
Weakness: none
Resistance: Fighting
Retreat: 2

Light Togetic - Colorless - 60 HP
Pokémon - Stage 1 - Evolves from Togepi
Ability: Gift
When you play Light Togetic from your hand, your opponent may search his or her deck for a Pokémon Tool card, show that card to you, and put it into his or her hand. Either way, you may do the same, and then each player who searched shuffles his or her deck.
CC Sweet Kiss 30
Your opponent may draw a card.
Weakness: none
Resistance: Fighting
Retreat: 0

Energy - Special Energy
While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time.

Dark Ariados - Grass - 60 HP
Pokémon - Stage 1 - Evolves from Spinarak
G Entangle
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon, then flip a coin. If heads, the new Defending Pokémon is now Paralyzed.
GGG Poison Bind 30
The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon can't retreat until the end of your opponent's next turn and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing.
Weakness: Fire
Resistance: none
Retreat: 2

Dark Magcargo - Fire - 60 HP
Pokémon - Stage 1 - Evolves from Slugma
Ability: Hot Plate
As long as Dark Magcargo is your Active Pokémon, whenever a player puts a Baby Pokémon or Basic Pokémon onto his or her Bench from his or her hand, this power does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working if Dark Magcargo is Asleep, Confused, or Paralyzed.
RR Ball of Flame 20
You may discard a [R] Energy card attached to Dark Magcargo when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Water
Resistance: none
Retreat: 3

Dark Omastar - Water - 70 HP
Pokémon - Stage 2 - Evolves from Omanyte
W Prehistoric Water
If your opponent has any evolved Pokémon in play, choose 1 of them and flip a coin. If heads, your opponent takes the highest Stage Evolution card on that Pokémon and shuffles it into his or her deck.
WC Dark Tentacle 30
During your opponent's next turn, the Defending Pokémon can't evolve except from effects of attacks or Pokémon Powers. (Benching that Pokémon ends this effect.)
Weakness: Grass
Resistance: none
Retreat: 2

Dark Slowking - Psychic - 60 HP
Pokémon - Stage 1 - Evolves from Slowpoke
Ability: Cunning
Once during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent's deck. Then, you may have your opponent shuffle his or her deck. This power can't be used if Dark Slowking is Asleep, Confused, or Paralyzed.
PP Mind Shock 30
Don't apply Weakness or Resistance for this attack.
Weakness: Psychic
Resistance: none
Retreat: 2

Dark Ursaring - Colorless - 60 HP
Pokémon - Stage 1 - Evolves from Teddiursa
C Provoke
Look at your opponent's hand. If he or she has any Baby Pokémon and/or Basic Pokémon there, you may put any number of them onto your opponent's Bench (as long as there's room). Then, your opponent looks at your hand. If you have any Baby Pokémon and/or Basic Pokémon there, your opponent may put any number of them onto your Bench (as long as there's room).
CC Battle Frenzy
For each Pokémon in play (yours and your opponent's), flip a coin. For each heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack.
Weakness: Fighting
Resistance: Psychic
Retreat: 2

Light Dragonair - Colorless - 80 HP
Pokémon - Stage 1 - Evolves from Dratini
CC Healing Light
Remove 1 damage counter from each of your Pokémon that has any damage counters on it.
CCC Protective Wave 20
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Light Dragonair.
Weakness: none
Resistance: Psychic
Retreat: 2

Light Lanturn - Lightning - 80 HP
Pokémon - Stage 1 - Evolves from Chinchou
L Searchlight
Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand.
LL Spark 30
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting
Resistance: none
Retreat: 2

Light Ledian - Grass - 70 HP
Pokémon - Stage 1 - Evolves from Ledyba
G Flash Touch
If you have any Benched Pokémon, switch 1 of them with Light Ledian. As long as that Pokémon is your Active Pokémon, it can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokémon Powers, and Trainer cards still happen.)
GCC Comet Punch 20×
Flip 4 coins. This attack does 20 damage times the number of heads.
Weakness: Fire
Resistance: Fighting
Retreat: 0

Light Machamp - Fighting - 100 HP
Pokémon - Stage 2 - Evolves from Machoke
Ability: Tag Team
When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokémon.
FFF Beatdown 50
If the Defending Pokémon has Dark in its name or is a [D] Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50.
Weakness: Psychic
Resistance: none
Retreat: 2

Light Piloswine - Water - 90 HP
Pokémon - Stage 1 - Evolves from Swinub
Ability: Fluffy Wool
During your opponent's turn, if Light Piloswine is your Active Pokémon and is damaged by your opponent's attack (even if it's Knocked Out), flip a coin. If heads, the attacking Pokémon is now Asleep. This power stops working if Light Piloswine is already Asleep, Confused, or Paralyzed when your opponent attacks.
CCC Knock Over 30
If there is a Stadium card in play, you may discard it.
Weakness: Grass
Resistance: Lightning
Retreat: 3

Unown [G] - Psychic - 40 HP
Pokémon - Basic
Ability: [Give]
Once during your turn (before your attack), if you have Unown [G], Unown [I], Unown [V], and Unown [E] on your Bench, you may flip a coin. If heads, search your deck for a basic Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
P Hidden Power 10
Weakness: Psychic
Resistance: none
Retreat: 1

Unown [H] - Psychic - 40 HP
Pokémon - Basic
Ability: [Help]
Once during your turn (before your attack), if you have Unown [H], Unown [E], Unown [L], and Unown [P] on your Bench, you may shuffle your hand into your deck, then draw a new hand of the same number of cards.
P Hidden Power 10
Weakness: Psychic
Resistance: none
Retreat: 1

Unown [W] - Psychic - 40 HP
Pokémon - Basic
Ability: [Want]
Once during your turn (before your attack), if you have Unown [W], Unown [A], Unown [N], and Unown [T] on your Bench, you may flip a coin. If heads, put a Trainer card from your discard pile into your hand.
P Hidden Power 10
Weakness: Psychic
Resistance: none
Retreat: 1

Unown [X] - Psychic - 50 HP
Pokémon - Basic
Ability: [XXXXX]
Whenever 1 of your Pokémon with Unown in its name uses its Hidden Power attack, flip a coin until you get tails. That attack does 10 more damage for each heads. If you have more than 1 Unown [X] in play, use only 1 [XXXXX] each turn.
P Hidden Power 10
Weakness: Psychic
Resistance: none
Retreat: 1

Chansey - Colorless - 90 HP
Pokémon - Basic
CC Doubleslap 20×
Flip 2 coins. This attack does 20 damage times the number of heads.
CCC Egg Toss 80
Flip 2 coins. If either of them is tails, this attack does nothing.
Weakness: Fighting
Resistance: Psychic
Retreat: 2

Dark Croconaw - Water - 60 HP
Pokémon - Stage 1 - Evolves from Totodile
WW Clamping Jaw 20
The Defending Pokémon can't retreat during your opponent's next turn. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokémon ends this effect.)
Weakness: Grass
Resistance: none
Retreat: 2

Dark Exeggutor - Psychic - 60 HP
Pokémon - Stage 1 - Evolves from Exeggcute
C Triple Headbutt 10×
Flip 3 coins. This attack does 10 damage times the number of heads.
PC MAX Burst 20×
Flip a number of coins equal to the number of Energy cards attached to your opponent's Pokémon. This attack does 20 damage times the number of heads.
Weakness: Psychic
Resistance: none
Retreat: 2

Dark Flaaffy - Lightning - 60 HP
Pokémon - Stage 1 - Evolves from Mareep
L High Voltage 10
Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn.
LC Stun Wave 30
If the Defending Pokémon has a Pokémon Power, that power stops working until the end of your next turn.
Weakness: Fighting
Resistance: none
Retreat: 1

Dark Forretress - Grass - 60 HP
Pokémon - Stage 1 - Evolves from Pineco
C Armor Up
Until the end of your next turn, if Dark Forretress would be Knocked Out by damage from an attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead.
GG Explosion 60
Dark Forretress does 60 damage to itself.
Weakness: Fire
Resistance: none
Retreat: 2

Dark Haunter - Psychic - 50 HP
Pokémon - Stage 1 - Evolves from Gastly
P Call Back
Put a Baby Pokémon or Basic Pokémon card from your opponent's discard pile onto his or her Bench. Put 1 damage counter on that Pokémon. (You can't use this attack if your Bench is full.)
PP Surround 20
Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon can't retreat during your opponent's next turn.
Weakness: none
Resistance: Fighting
Retreat: 0

Dark Omanyte - Water - 40 HP
W Water Cannon
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each [W] Energy card attached to Dark Omanyte. Don't apply Weakness and Resistance. You can't do more than 30 damage in this way.
Weakness: Grass
Resistance: none
Retreat: 1

Dark Pupitar - Fighting - 60 HP
Pokémon - Stage 1 - Evolves from Larvitar
FF Rock Tackle 40
Dark Pupitar does 10 damage to itself. Dark Pupitar can't use this attack during your next turn.
CCC Explosive Evolution
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. Then, search your deck for an Evolution card named Dark Tyranitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.
Weakness: Grass
Resistance: Lightning
Retreat: 1

Dark Quilava - Fire - 60 HP
Pokémon - Stage 1 - Evolves from Cyndaquil
R Incinerate
Show the top card of your opponent's deck to all players. If it's a Trainer card, discard it.
RR Rushing Magma 20×
Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each [R] Energy card you discarded in this way.
Weakness: Water
Resistance: none
Retreat: 1

Dark Wigglytuff - Colorless - 60 HP
Pokémon - Stage 1 - Evolves from Jigglypuff
CC Dark Song
Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.
CCC Slap Awake 20+
If the Defending Pokémon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokémon is no longer Asleep or Confused.
Weakness: Fighting
Resistance: Psychic
Retreat: 2

Heracross - Grass - 60 HP
Pokémon - Basic
GC Tackle 20
GGG Charging Horn 30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, this attack does 30 damage.
Weakness: Fire
Resistance: none
Retreat: 2

Hitmonlee - Fighting - 60 HP
Pokémon - Basic
FF One-Two Kick 20×
Flip 2 coins. This attack does 20 damage times the number of heads.
FFF Heel Drop 60
Flip a coin. If tails, this attack does nothing.
Weakness: Psychic
Resistance: none
Retreat: 1

Houndour - Darkness - 40 HP
Pokémon - Basic
D Corner
The Defending Pokémon can't retreat during your opponent's next turn.
CC Lunge 30
Flip a coin. If tails, this attack does nothing.
Weakness: none
Resistance: Psychic
Retreat: 1

Jigglypuff - Colorless - 50 HP
Pokémon - Basic
CC Expand 10
All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).
Weakness: Fighting
Resistance: Psychic
Retreat: 1

Light Dewgong - Water - 80 HP
Pokémon - Stage 1 - Evolves from Seel
WW Freezing Breath 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.
WWW Ice Pillar 40
Until the end of your opponent's next turn, as long as Light Dewgong is your Active Pokémon, prevent all damage done by attacks to your Benched Pokémon. (Any other effects of attacks still happen.)
Weakness: Lightning
Resistance: none
Retreat: 2

Light Flareon - Fire - 80 HP
Pokémon - Stage 1 - Evolves from Eevee
R Warm Up
If you have any benched Pokémon, search your deck for a [R] Energy card and attach it to 1 of them. Then shuffle your deck.
RRC Burning Flame 30+
Flip 2 coins. For each heads, discard a [R] Energy card attached to Light Flareon or this attack does nothing. This attack does 30 damage plus 20 damage for each heads.
Weakness: Water
Resistance: none
Retreat: 1

Light Golduck - Water - 80 HP
Pokémon - Stage 1 - Evolves from Psyduck
W Flipper Stroke
Your opponent looks at the top 3 cards of his or her deck. If any of them are basic Energy cards, he or she may show any number of them to you and put them into his or her hand. You do the same. Either way, each player shuffles his or her deck.
PCC Core Blast 30+
This attack does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon.
Weakness: Lightning
Resistance: none
Retreat: 1

Light Jolteon - Lightning - 70 HP
Pokémon - Stage 1 - Evolves from Eevee
L Pulse Guard
During your opponent's next turn, whenever 30 or more damage is done to Light Jolteon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
LLC Thunder Needle 20×
Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Paralyzed.
Weakness: Fighting
Resistance: none
Retreat: 0

Light Machoke - Fighting - 80 HP
Pokémon - Stage 1 - Evolves from Machop
F Return Home
If you have any Benched Pokémon, shuffle 1 of them and all cards attached to it into your deck.
FF Gentle Kick 40
If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any, this attack does 20 damage.
Weakness: Psychic
Resistance: none
Retreat: 2

Light Ninetales - Fire - 90 HP
Pokémon - Stage 1 - Evolves from Vulpix
R Guiding Flame
Put a Baby Pokémon or a Basic Pokémon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.)
RRR Fire Blast 50
Discard a [R] Energy card attached to Light Ninetales in order to use this attack.
Weakness: Water
Resistance: none
Retreat: 1

Light Slowbro - Psychic - 80 HP
Pokémon - Stage 1 - Evolves from Slowpoke
P Fish Out
Your opponent may choose up to 3 Baby Pokémon, Basic Pokémon, and/or Evolution cards from his or her discard pile and shuffle them into his or her deck. Either way, you may do the same.
WC Splash About 20+
If there are more Energy attached to the Defending Pokémon than to Light Slowbro, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage.
Weakness: Psychic
Resistance: none
Retreat: 2

Light Vaporeon - Water - 80 HP
Pokémon - Stage 1 - Evolves from Eevee
W Wash Away
If you have any Benched Pokémon, flip a coin. If heads, remove all damage counters from 1 of your Benched Pokémon and discard all Energy cards attached to it.
WWC Hypnoshower 30
The Defending Pokémon is now Asleep. Remove 1 damage counter from each Benched Pokémon (yours and your opponent's) with any damage counters on it.
Weakness: Lightning
Resistance: none
Retreat: 1

Light Venomoth - Grass - 80 HP
Pokémon - Stage 1 - Evolves from Venonat
G Mysterious Wing
Your opponent may choose a Baby Pokémon, Basic Pokémon, or Evolution card from his or her discard pile and put it into his or her hand. Either way, you may do the same.
PC Synchronize 40
If Light Venomoth and the Defending Pokémon have a different number of Energy cards attached to them, this attack does nothing.
Weakness: Fire
Resistance: Fighting
Retreat: 0

Light Wigglytuff - Colorless - 80 HP
Pokémon - Stage 1 - Evolves from Jigglypuff
C Evolution Song
Your opponent may choose 1 of his or her Pokémon and search his or her deck for a card that evolves from that Pokémon. Your opponent attaches that card to that Pokémon. This counts as evolving that Pokémon. Either way, you may do the same, and then each player who searched shuffles his or her deck.
CCC Body Slam 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Fighting
Resistance: Psychic
Retreat: 1

Scyther - Grass - 60 HP
Pokémon - Basic
GC Agility 10
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Scyther.
GGG Sharp Sickle 40
Weakness: Fire
Resistance: Fighting
Retreat: 1

Togepi - Colorless - 40 HP
Pokémon - Basic
C Charm
If the Defending Pokémon attacks during your opponent's next turn, any damage it does is reduced by 10 (before applying Weakness and Resistance).
CC Spike Ball Tackle 20
Togepi does 10 damage to itself.
Weakness: none
Resistance: Psychic
Retreat: 1

Unown [C] - Psychic - 40 HP
Pokémon - Basic
Ability: [Chase]
As long as Unown [C] is your Active Pokémon, whenever your opponent's Active Pokémon tries to retreat, flip a coin. If heads, put 1 damage counter on that Pokémon. Apply Weakness and Resistance.
P Hidden Power 10
Weakness: Psychic
Resistance: none
Retreat: 1

Unown [P] - Psychic - 40 HP
Pokémon - Basic
Ability: [Perform]
If an attack damaged Unown [P] during your opponent's last turn and Unown [P] was your Active Pokémon, Unown [P]'s Hidden Power attack does that much more damage to the Defending Pokémon. This power can be used even if Unown [P] is Confused.
P Hidden Power 10
Weakness: Psychic
Resistance: none
Retreat: 1

Unown [Q] - Psychic - 40 HP
Pokémon - Basic
Ability: [Quicken]
Once during your turn (before your attack), you may flip a coin. If heads, prevent all effects of attacks, including damage, done to any of your Pokémon with Unown in its name during your opponent's next turn. If you have more than 1 Unown [Q] in play, use only 1 [Quicken] each turn. This power can be used even if Unown [Q] is Asleep, Confused, or Paralyzed.
P Hidden Power 10
Weakness: Psychic
Resistance: none
Retreat: 1

Unown [Z] - Psychic - 40 HP
Pokémon - Basic
Ability: [Zoom]
As long as Unown [Z] is Benched, you pay no Energy cost to retreat a Pokémon with Unown in its name.
P Hidden Power 10
Weakness: Psychic
Resistance: none
Retreat: 1

Cyndaquil - Fire - 40 HP
Pokémon - Basic
R Smokescreen 10
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness: Water
Resistance: none
Retreat: 1

Dark Octillery - Water - 60 HP
Pokémon - Stage 1 - Evolves from Remoraid
W Ink Blast 20+
This attack does 20 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
WC Tentacle Wrap 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, during your opponent's next turn, your opponent pays [C] more to retreat the Defending Pokémon.
Weakness: Lightning
Resistance: none
Retreat: 2

Dratini - Colorless - 40 HP
Pokémon - Basic
C Shed
Remove 1 damage counter from Dratini.
C Fury Attack 10×
Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness: none
Resistance: Psychic
Retreat: 1

Exeggcute - Psychic - 40 HP
Pokémon - Basic
G Sleep Powder 10
The Defending Pokémon is now Asleep.
P Psyshock 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Psychic
Resistance: none
Retreat: 1

Gastly - Psychic - 40 HP
Pokémon - Basic
P Nightmare 10
The Defending Pokémon is now Asleep.
Weakness: none
Resistance: Fighting
Retreat: 0

Girafarig - Colorless - 60 HP
Pokémon - Basic
CC Tail Bite 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
PP Psychic 10+
Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.
Weakness: none
Resistance: none
Retreat: 1

Gligar - Fighting - 50 HP
Pokémon - Basic
FC Stun Poison 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
Weakness: Grass
Resistance: Fighting
Retreat: 0


Hitmonchan - Fighting - 60 HP
Pokémon - Basic
F Dodge
If Hitmonchan would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to Hitmonchan. (Any other effects of attacks still happen.)
FFF Supersonic Jab 40
Weakness: Psychic
Resistance: none
Retreat: 1

Larvitar - Fighting - 40 HP
Pokémon - Basic
C Leer
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.)
FC Rock Throw 20
Weakness: Grass
Resistance: Lightning
Retreat: 1

Ledyba - Grass - 40 HP
Pokémon - Basic
GC Swift 20
This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon.
Weakness: Fire
Resistance: Fighting
Retreat: 0

Light Sunflora - Grass - 80 HP
Pokémon - Stage 1 - Evolves from Sunkern
CC Reflected Sunlight
Attach up to 2 [G] Energy cards from your hand to 1 of your [G] Pokémon.
GGG Solarbeam 40
Weakness: Fire
Resistance: none
Retreat: 1

Machop - Fighting - 40 HP
Pokémon - Basic
C Chop 10
CC Punch 20
Weakness: Psychic
Resistance: none
Retreat: 1

Mantine - Water - 60 HP
Pokémon - Basic
WW Giant Wave 40
Mantine can't attack during your next turn.
Weakness: Lightning
Resistance: Fighting
Retreat: 2

Mareep - Lightning - 50 HP
Pokémon - Basic
C Headbutt 10
Weakness: Fighting
Resistance: none
Retreat: 1

Phanpy - Fighting - 40 HP
Pokémon - Basic
F Crushing Step 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.
Weakness: Grass
Resistance: Lightning
Retreat: 1


Porygon - Colorless - 50 HP
Pokémon - Basic
CC Sharpen 20
Weakness: Fighting
Resistance: Psychic
Retreat: 1

Psyduck - Water - 50 HP
Pokémon - Basic
W Flipper Splash 10
PC Migraine 20
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, Psyduck is now Confused.
Weakness: Lightning
Resistance: none
Retreat: 1

Remoraid - Water - 40 HP
Pokémon - Basic
W Fury Strikes 10×
Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness: Lightning
Resistance: none
Retreat: 0

Seel - Water - 50 HP
Pokémon - Basic
WC Take Down 30
Seel does 10 damage to itself.
Weakness: Lightning
Resistance: none
Retreat: 1


Sunkern - Grass - 40 HP
Pokémon - Basic
C Rollout 10
GG Sunbathe
Flip a coin. If heads, remove all damage counters from Sunkern. Search your deck for a card that evolves from Sunkern and attach that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck afterward.
Weakness: Fire
Resistance: none
Retreat: 2

Swinub - Water - 50 HP
Pokémon - Basic
WC Generate Cold 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Grass
Resistance: Lightning
Retreat: 1

Totodile - Water - 50 HP
Pokémon - Basic
W Water Gun 10+
Does 10 damage plus 10 more damage for each [W] Energy attached to Totodile but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Weakness: Grass
Resistance: none
Retreat: 1

Unown [L] - Psychic - 50 HP
Pokémon - Basic
Ability: [Laugh]
Once during your turn (before your attack), you may flip a coin. If heads, each player shuffles his or her deck. This power can be used even if Unown [L] is Asleep, Confused, or Paralyzed.
P Hidden Power 10
Weakness: Psychic
Resistance: none
Retreat: 1

Unown [S] - Psychic - 50 HP
Pokémon - Basic
Ability: [Search]
Once during your turn (before your attack), you may look at 1 of your Prize cards. Return that Prize card face down. This power can be used even if Unown [S] is Asleep, Confused, or Paralyzed.
PC Hidden Power 20
Weakness: Psychic
Resistance: none
Retreat: 1

Unown [T] - Psychic - 40 HP
Pokémon - Basic
Ability: [Tell]
Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand and show your hand to your opponent. This power can be used even if Unown [T] is Asleep, Confused, or Paralyzed.
PC Hidden Power 20
Weakness: Psychic
Resistance: none
Retreat: 1

Unown [V] - Psychic - 40 HP
Pokémon - Basic
Ability: [Vanish]
When you play Unown [V] from your hand, you may flip a coin. If heads, return 1 of your Pokémon with Unown in its name (other than Unown [V]) to your hand. (Discard all cards attached to that card.)
P Hidden Power 10
Weakness: Psychic
Resistance: none
Retreat: 1

Venonat - Grass - 40 HP
Pokémon - Basic
C Gnaw 10
GC Poisonpowder 10
The Defending Pokémon is now Poisoned.
Weakness: Fire
Resistance: none
Retreat: 1

Vulpix - Fire - 50 HP
Pokémon - Basic
RC Ember 30
Discard 1 [R] Energy card attached to Vulpix in order to use this attack.
Weakness: Water
Resistance: none
Retreat: 1

Trainer - Stadium

Trainer - Tool

Impostor Professor Oak's Invention
Trainer - Item

Trainer - Stadium

Trainer - Item

Trainer - Tool

Trainer - Item

Trainer - Stadium

Trainer - Stadium

Trainer - Item

Trainer - Item

Trainer - Item

Trainer - Item

Trainer - Item

Shining Celebi - Grass - 50 HP
Pokémon - Basic
W Healing Water
Remove a number of damage counters from 1 of your Benched Pokémon equal to the number of [W] Energy cards attached to Shining Celebi. If the Pokémon has fewer damage counters than that, remove all of them.
GP Miracle Leaf 10
Flip a number of coins equal to the number of Energy attached to the Defending Pokémon. If you get 1 or more heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice).
Weakness: Fire
Resistance: none
Retreat: 1

Shining Charizard - Fire - 100 HP
Pokémon - Basic
RRRLL White-hot Flame 100
Discard 1 [R] Energy card and 1 [L] Energy card attached to Shining Charizard or this attack does nothing. Flip a coin. If tails, Shining Charizard does 30 damage to itself.
Weakness: Water
Resistance: Fighting
Retreat: 3

Shining Kabutops - Fighting - 80 HP
Pokémon - Basic
FFL Lightning Cut 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does 30 damage and Shining Kabutops does 10 damage to itself.
FFWW Water Slash 50+
Does 50 damage plus 10 more damage for each [W] Energy attached to Shining Kabutops but not used to pay for this attack's Energy cost. Don't apply Resistance.
Weakness: Grass
Resistance: none
Retreat: 2

Shining Mewtwo - Psychic - 70 HP
Pokémon - Basic
PL Reflect Shield
If an attack does damage to Shining Mewtwo during your opponent's next turn (even if Shining Mewtwo is Knocked Out), flip a coin. If heads, prevent all damage done to Shining Mewtwo from that attack (any other effects of attacks still happen) and do 20 damage to the attacking Pokémon.
PPR Psyburst 40+
Discard a [R] Energy card attached to Shining Mewtwo or this attack does nothing. This attack does 40 damage plus 10 damage for each Energy attached to the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 2

Shining Noctowl - Colorless - 60 HP
Pokémon - Basic
PLC Flashing Eyes 30
Flip 3 coins. If exactly 1 is heads, the Defending Pokémon is now Asleep. If exactly 2 are heads, the Defending Pokémon is now Confused. If all 3 are heads, the Defending Pokémon is now Paralyzed.
Weakness: Lightning
Resistance: Fighting
Retreat: 1

Shining Raichu - Lightning - 70 HP
Pokémon - Basic
LLWW Thundersquall 40
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to that Pokémon for each [W] Energy attached to Shining Raichu. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting
Resistance: none
Retreat: 1

Shining Steelix - Metal - 90 HP
Pokémon - Basic
MMFF Crushing Earth 80
Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does nothing. Either way, Shining Steelix can't attack during your next turn.
Weakness: Fire
Resistance: Grass
Retreat: 4

Shining Tyranitar - Darkness - 80 HP
Pokémon - Basic
DFF Mountain Crush 30
Flip a coin until you get tails. For each heads, your opponent discards the top card from his or her deck.
DRRR Destructive Fire 50
Flip a coin for each [R] Energy card attached to Shining Tyranitar. For each heads, discard a [R] Energy card attached to Shining Tyranitar or this attack does nothing. Then, for each heads, choose an Energy card attached to the Defending Pokémon and discard it. If it has fewer Energy cards than that, remove all of them.
Weakness: none
Resistance: Psychic
Retreat: 3