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N4 Neo Destiny (N4)
28th February 2002 • 113 Cards • $5,999.15 • 4,457.16€

Dark Ampharos - Lightning - 70 HP

Pokémon - Stage 2 - Evolves from Flaaffy

Ability: Conductivity

Whenever your opponent attaches an Energy card from his or her hand to a Pokémon, this power does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working if you have more than 1 Dark Ampharos in play or while Dark Ampharos is Asleep, Confused, or Paralyzed.

LCC Shock Bolt 50

Discard all [L] Energy cards attached to Dark Ampharos or this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 2

N4 #1

Dark Crobat - Grass - 70 HP

Pokémon - Stage 2 - Evolves from Golbat

Ability: Surprise Bite

When you play Dark Crobat from your hand, you may choose 1 of your opponent's Pokémon. This power does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.)

GG Dark Drain

Flip a coin for each of your opponent's Pokémon. For each heads, this attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance. Remove a number of damage counters from Dark Crobat equal to the damage dealt. If Dark Crobat has fewer damage counters than that, remove all of them.

Weakness: Psychic
Resistance: Fighting
Retreat: 0

N4 #2

Dark Donphan - Fighting - 60 HP

Pokémon - Stage 1 - Evolves from Phanpy

FF Tusk Toss

If your opponent has any Benched Pokémon, flip a coin. If heads, return the Defending Pokémon and all cards attached to it to your opponent's hand. If tails, your opponent chooses 1 of his or her Benched Pokémon and switches it with the Defending Pokémon.

FFC Giant Tusk 50

Weakness: Grass
Resistance: Lightning
Retreat: 3

N4 #3

Dark Espeon - Psychic - 60 HP

Pokémon - Stage 1 - Evolves from Eevee

C Gouge 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.

PCC Psysplash

Does 10 damage to each of your opponent's Pokémon for each Energy card attached to that Pokémon. Don't apply Weakness and Resistance.

Weakness: Psychic
Resistance: none
Retreat: 0

N4 #4

Dark Feraligatr - Water - 80 HP

Pokémon - Stage 2 - Evolves from Croconaw

Ability: Scare

As long as Dark Feraligatr is your Active Pokémon, all of your opponent's Baby Pokémon Powers stop working and your opponent's Baby Pokémon can't attack. This power stops working while Dark Feraligatr is Asleep, Confused, or Paralyzed.

WWW Crushing Blow 50

If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it.

Weakness: Grass
Resistance: none
Retreat: 3

N4 #5

Dark Gengar - Psychic - 70 HP

Pokémon - Stage 2 - Evolves from Haunter

Ability: Deep Sleep

As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.

PPP Pull In 30

If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.

Weakness: none
Resistance: Fighting
Retreat: 2

N4 #6

Dark Houndoom - Fire - 60 HP

Pokémon - Stage 1 - Evolves from Houndour

C Eerie Howl

If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon.

RC Dark Fire 30+

If there are any [D] Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the [D] Energy you discarded). If there aren't any, this attack does 30 damage.

Weakness: Water
Resistance: none
Retreat: 1

N4 #7

Dark Porygon2 - Colorless - 60 HP

Pokémon - Stage 1 - Evolves from Porygon

Ability: Spatial Distortion

Once during your turn (before your attack), you may flip a coin. If heads, choose a Stadium card from your discard pile and put it into play. (If there's already a Stadium card in play, discard it.) This power can't be used if Dark Porygon2 is Asleep, Confused, or Paralyzed.

CCC Curve Attack 20

Flip a coin. If heads, prevent all damage done by attacks to Dark Porygon2 during your opponent's next turn. (Any other effects of attacks still happen.)

Weakness: Fighting
Resistance: Psychic
Retreat: 1

N4 #8

Dark Scizor - Metal - 70 HP

Pokémon - Stage 1 - Evolves from Scyther

CC Threaten

Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck.

CCC Slash 30

Weakness: Fire
Resistance: Grass
Retreat: 2

N4 #9

Dark Typhlosion - Fire - 80 HP

Pokémon - Stage 2 - Evolves from Quilava

C Claw Swipe 20

R Rushing Flames 40×

You may discard any number of [R] Energy cards attached to your Pokémon. Flip a coin for each [R] Energy card discarded in this way. This attack does 40 damage times the number of heads.

Weakness: Water
Resistance: none
Retreat: 1

N4 #10

Dark Tyranitar - Fighting - 90 HP

Pokémon - Stage 2 - Evolves from Pupitar

F Mountain Smasher 20×

Flip a number of coins equal to the number of [F] Energy cards attached to Dark Tyranitar. This attack does 20 damage times the number of heads. Then, for each heads, discard the top card from your opponent's deck.

FFFC Fling Away 50

If your opponent has any Benched Pokémon, this attack does 30 damage instead of 50 and choose 1 of those Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: Lightning
Retreat: 3

N4 #11

Light Arcanine - Fire - 100 HP

Pokémon - Stage 1 - Evolves from Growlithe

Ability: Drive Off

As long as Light Arcanine is your Active Pokémon, once during your turn (before your attack), if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. This power can't be used while Light Arcanine is Asleep, Confused, or Paralyzed.

RRC Gentle Flames 50

If the Defending Pokémon is a Baby Pokémon, this attack does 10 damage instead of 50. If the Defending Pokémon is a Basic Pokémon, this attack does 30 damage instead of 50.

Weakness: Water
Resistance: none
Retreat: 2

N4 #12

Light Azumarill - Water - 80 HP

Pokémon - Stage 1 - Evolves from Marill

W Bubble 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

WCC Bubble Jump 30

If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.

Weakness: Lightning
Resistance: none
Retreat: 1

N4 #13

Light Dragonite - Colorless - 100 HP

Pokémon - Stage 2 - Evolves from Dragonair

Ability: Miraculous Wind

As long as Light Dragonite is your Active Pokémon, each Special Energy card provides [C] Energy instead of its usual type and its other effects stop working. This power stops working while Light Dragonite is Asleep, Confused, or Paralyzed.

CCC Light Wave 40

Prevent all effects of attacks, other than damage, done to Light Dragonite during your opponent's next turn.

Weakness: none
Resistance: Fighting
Retreat: 2

N4 #14

Light Togetic - Colorless - 60 HP

Pokémon - Stage 1 - Evolves from Togepi

Ability: Gift

When you play Light Togetic from your hand, your opponent may search his or her deck for a Pokémon Tool card, show that card to you, and put it into his or her hand. Either way, you may do the same, and then each player who searched shuffles his or her deck.

CC Sweet Kiss 30

Your opponent may draw a card.

Weakness: none
Resistance: Fighting
Retreat: 0

N4 #15

Miracle Energy

Energy - Special Energy

You can't have more than 1 Miracle Energy in your deck. Attach Miracle Energy to 1 of your Shining or Light Pokémon. At the end of your turn, discard Miracle Energy.
While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time.
N4 #16

Dark Ariados - Grass - 60 HP

Pokémon - Stage 1 - Evolves from Spinarak

G Entangle

If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon, then flip a coin. If heads, the new Defending Pokémon is now Paralyzed.

GGG Poison Bind 30

The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon can't retreat until the end of your opponent's next turn and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing.

Weakness: Fire
Resistance: none
Retreat: 2

N4 #17

Dark Magcargo - Fire - 60 HP

Pokémon - Stage 1 - Evolves from Slugma

Ability: Hot Plate

As long as Dark Magcargo is your Active Pokémon, whenever a player puts a Baby Pokémon or Basic Pokémon onto his or her Bench from his or her hand, this power does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working if Dark Magcargo is Asleep, Confused, or Paralyzed.

RR Ball of Flame 20

You may discard a [R] Energy card attached to Dark Magcargo when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: none
Retreat: 3

N4 #18

Dark Omastar - Water - 70 HP

Pokémon - Stage 2 - Evolves from Omanyte

W Prehistoric Water

If your opponent has any evolved Pokémon in play, choose 1 of them and flip a coin. If heads, your opponent takes the highest Stage Evolution card on that Pokémon and shuffles it into his or her deck.

WC Dark Tentacle 30

During your opponent's next turn, the Defending Pokémon can't evolve except from effects of attacks or Pokémon Powers. (Benching that Pokémon ends this effect.)

Weakness: Grass
Resistance: none
Retreat: 2

N4 #19

Dark Slowking - Psychic - 60 HP

Pokémon - Stage 1 - Evolves from Slowpoke

Ability: Cunning

Once during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent's deck. Then, you may have your opponent shuffle his or her deck. This power can't be used if Dark Slowking is Asleep, Confused, or Paralyzed.

PP Mind Shock 30

Don't apply Weakness or Resistance for this attack.

Weakness: Psychic
Resistance: none
Retreat: 2

N4 #20

Dark Ursaring - Colorless - 60 HP

Pokémon - Stage 1 - Evolves from Teddiursa

C Provoke

Look at your opponent's hand. If he or she has any Baby Pokémon and/or Basic Pokémon there, you may put any number of them onto your opponent's Bench (as long as there's room). Then, your opponent looks at your hand. If you have any Baby Pokémon and/or Basic Pokémon there, your opponent may put any number of them onto your Bench (as long as there's room).

CC Battle Frenzy

For each Pokémon in play (yours and your opponent's), flip a coin. For each heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

N4 #21

Light Dragonair - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Dratini

CC Healing Light

Remove 1 damage counter from each of your Pokémon that has any damage counters on it.

CCC Protective Wave 20

Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Light Dragonair.

Weakness: none
Resistance: Psychic
Retreat: 2

N4 #22

Light Lanturn - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Chinchou

L Searchlight

Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand.

LL Spark 30

If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 2

N4 #23

Light Ledian - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Ledyba

G Flash Touch

If you have any Benched Pokémon, switch 1 of them with Light Ledian. As long as that Pokémon is your Active Pokémon, it can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokémon Powers, and Trainer cards still happen.)

GCC Comet Punch 20×

Flip 4 coins. This attack does 20 damage times the number of heads.

Weakness: Fire
Resistance: Fighting
Retreat: 0

N4 #24

Light Machamp - Fighting - 100 HP

Pokémon - Stage 2 - Evolves from Machoke

Ability: Tag Team

When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokémon.

FFF Beatdown 50

If the Defending Pokémon has Dark in its name or is a [D] Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50.

Weakness: Psychic
Resistance: none
Retreat: 2

N4 #25

Light Piloswine - Water - 90 HP

Pokémon - Stage 1 - Evolves from Swinub

Ability: Fluffy Wool

During your opponent's turn, if Light Piloswine is your Active Pokémon and is damaged by your opponent's attack (even if it's Knocked Out), flip a coin. If heads, the attacking Pokémon is now Asleep. This power stops working if Light Piloswine is already Asleep, Confused, or Paralyzed when your opponent attacks.

CCC Knock Over 30

If there is a Stadium card in play, you may discard it.

Weakness: Grass
Resistance: Lightning
Retreat: 3

N4 #26

Unown [G] - Psychic - 40 HP

Pokémon - Basic

Ability: [Give]

Once during your turn (before your attack), if you have Unown [G], Unown [I], Unown [V], and Unown [E] on your Bench, you may flip a coin. If heads, search your deck for a basic Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #27

Unown [H] - Psychic - 40 HP

Pokémon - Basic

Ability: [Help]

Once during your turn (before your attack), if you have Unown [H], Unown [E], Unown [L], and Unown [P] on your Bench, you may shuffle your hand into your deck, then draw a new hand of the same number of cards.

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #28

Unown [W] - Psychic - 40 HP

Pokémon - Basic

Ability: [Want]

Once during your turn (before your attack), if you have Unown [W], Unown [A], Unown [N], and Unown [T] on your Bench, you may flip a coin. If heads, put a Trainer card from your discard pile into your hand.

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #29

Unown [X] - Psychic - 50 HP

Pokémon - Basic

Ability: [XXXXX]

Whenever 1 of your Pokémon with Unown in its name uses its Hidden Power attack, flip a coin until you get tails. That attack does 10 more damage for each heads. If you have more than 1 Unown [X] in play, use only 1 [XXXXX] each turn.

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #30

Chansey - Colorless - 90 HP

Pokémon - Basic

CC Doubleslap 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

CCC Egg Toss 80

Flip 2 coins. If either of them is tails, this attack does nothing.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

N4 #31

Dark Croconaw - Water - 60 HP

Pokémon - Stage 1 - Evolves from Totodile

WW Clamping Jaw 20

The Defending Pokémon can't retreat during your opponent's next turn. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokémon ends this effect.)

Weakness: Grass
Resistance: none
Retreat: 2

N4 #32

Dark Exeggutor - Psychic - 60 HP

Pokémon - Stage 1 - Evolves from Exeggcute

C Triple Headbutt 10×

Flip 3 coins. This attack does 10 damage times the number of heads.

PC MAX Burst 20×

Flip a number of coins equal to the number of Energy cards attached to your opponent's Pokémon. This attack does 20 damage times the number of heads.

Weakness: Psychic
Resistance: none
Retreat: 2

N4 #33

Dark Flaaffy - Lightning - 60 HP

Pokémon - Stage 1 - Evolves from Mareep

L High Voltage 10

Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn.

LC Stun Wave 30

If the Defending Pokémon has a Pokémon Power, that power stops working until the end of your next turn.

Weakness: Fighting
Resistance: none
Retreat: 1

N4 #34

Dark Forretress - Grass - 60 HP

Pokémon - Stage 1 - Evolves from Pineco

C Armor Up

Until the end of your next turn, if Dark Forretress would be Knocked Out by damage from an attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead.

GG Explosion 60

Dark Forretress does 60 damage to itself.

Weakness: Fire
Resistance: none
Retreat: 2

N4 #35

Dark Haunter - Psychic - 50 HP

Pokémon - Stage 1 - Evolves from Gastly

P Call Back

Put a Baby Pokémon or Basic Pokémon card from your opponent's discard pile onto his or her Bench. Put 1 damage counter on that Pokémon. (You can't use this attack if your Bench is full.)

PP Surround 20

Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon can't retreat during your opponent's next turn.

Weakness: none
Resistance: Fighting
Retreat: 0

N4 #36

Dark Omanyte - Water - 40 HP

Pokémon - Stage 1 - Evolves from

W Water Cannon

Choose 1 of your opponent's Pokémon. This attack does 10 damage for each [W] Energy card attached to Dark Omanyte. Don't apply Weakness and Resistance. You can't do more than 30 damage in this way.

Weakness: Grass
Resistance: none
Retreat: 1

N4 #37

Dark Pupitar - Fighting - 60 HP

Pokémon - Stage 1 - Evolves from Larvitar

FF Rock Tackle 40

Dark Pupitar does 10 damage to itself. Dark Pupitar can't use this attack during your next turn.

CCC Explosive Evolution

Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. Then, search your deck for an Evolution card named Dark Tyranitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.

Weakness: Grass
Resistance: Lightning
Retreat: 1

N4 #38

Dark Quilava - Fire - 60 HP

Pokémon - Stage 1 - Evolves from Cyndaquil

R Incinerate

Show the top card of your opponent's deck to all players. If it's a Trainer card, discard it.

RR Rushing Magma 20×

Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each [R] Energy card you discarded in this way.

Weakness: Water
Resistance: none
Retreat: 1

N4 #39

Dark Wigglytuff - Colorless - 60 HP

Pokémon - Stage 1 - Evolves from Jigglypuff

CC Dark Song

Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.

CCC Slap Awake 20+

If the Defending Pokémon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokémon is no longer Asleep or Confused.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

N4 #40

Heracross - Grass - 60 HP

Pokémon - Basic

GC Tackle 20

GGG Charging Horn 30+

Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, this attack does 30 damage.

Weakness: Fire
Resistance: none
Retreat: 2

N4 #41

Hitmonlee - Fighting - 60 HP

Pokémon - Basic

FF One-Two Kick 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

FFF Heel Drop 60

Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #42

Houndour - Darkness - 40 HP

Pokémon - Basic

D Corner

The Defending Pokémon can't retreat during your opponent's next turn.

CC Lunge 30

Flip a coin. If tails, this attack does nothing.

Weakness: none
Resistance: Psychic
Retreat: 1

N4 #43

Jigglypuff - Colorless - 50 HP

Pokémon - Basic

CC Expand 10

All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).

Weakness: Fighting
Resistance: Psychic
Retreat: 1

N4 #44

Light Dewgong - Water - 80 HP

Pokémon - Stage 1 - Evolves from Seel

WW Freezing Breath 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.

WWW Ice Pillar 40

Until the end of your opponent's next turn, as long as Light Dewgong is your Active Pokémon, prevent all damage done by attacks to your Benched Pokémon. (Any other effects of attacks still happen.)

Weakness: Lightning
Resistance: none
Retreat: 2

N4 #45

Light Flareon - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Eevee

R Warm Up

If you have any benched Pokémon, search your deck for a [R] Energy card and attach it to 1 of them. Then shuffle your deck.

RRC Burning Flame 30+

Flip 2 coins. For each heads, discard a [R] Energy card attached to Light Flareon or this attack does nothing. This attack does 30 damage plus 20 damage for each heads.

Weakness: Water
Resistance: none
Retreat: 1

N4 #46

Light Golduck - Water - 80 HP

Pokémon - Stage 1 - Evolves from Psyduck

W Flipper Stroke

Your opponent looks at the top 3 cards of his or her deck. If any of them are basic Energy cards, he or she may show any number of them to you and put them into his or her hand. You do the same. Either way, each player shuffles his or her deck.

PCC Core Blast 30+

This attack does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

N4 #47

Light Jolteon - Lightning - 70 HP

Pokémon - Stage 1 - Evolves from Eevee

L Pulse Guard

During your opponent's next turn, whenever 30 or more damage is done to Light Jolteon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)

LLC Thunder Needle 20×

Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 0

N4 #48

Light Machoke - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Machop

F Return Home

If you have any Benched Pokémon, shuffle 1 of them and all cards attached to it into your deck.

FF Gentle Kick 40

If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any, this attack does 20 damage.

Weakness: Psychic
Resistance: none
Retreat: 2

N4 #49

Light Ninetales - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Vulpix

R Guiding Flame

Put a Baby Pokémon or a Basic Pokémon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.)

RRR Fire Blast 50

Discard a [R] Energy card attached to Light Ninetales in order to use this attack.

Weakness: Water
Resistance: none
Retreat: 1

N4 #50

Light Slowbro - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Slowpoke

P Fish Out

Your opponent may choose up to 3 Baby Pokémon, Basic Pokémon, and/or Evolution cards from his or her discard pile and shuffle them into his or her deck. Either way, you may do the same.

WC Splash About 20+

If there are more Energy attached to the Defending Pokémon than to Light Slowbro, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage.

Weakness: Psychic
Resistance: none
Retreat: 2

N4 #51

Light Vaporeon - Water - 80 HP

Pokémon - Stage 1 - Evolves from Eevee

W Wash Away

If you have any Benched Pokémon, flip a coin. If heads, remove all damage counters from 1 of your Benched Pokémon and discard all Energy cards attached to it.

WWC Hypnoshower 30

The Defending Pokémon is now Asleep. Remove 1 damage counter from each Benched Pokémon (yours and your opponent's) with any damage counters on it.

Weakness: Lightning
Resistance: none
Retreat: 1

N4 #52

Light Venomoth - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Venonat

G Mysterious Wing

Your opponent may choose a Baby Pokémon, Basic Pokémon, or Evolution card from his or her discard pile and put it into his or her hand. Either way, you may do the same.

PC Synchronize 40

If Light Venomoth and the Defending Pokémon have a different number of Energy cards attached to them, this attack does nothing.

Weakness: Fire
Resistance: Fighting
Retreat: 0

N4 #53

Light Wigglytuff - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Jigglypuff

C Evolution Song

Your opponent may choose 1 of his or her Pokémon and search his or her deck for a card that evolves from that Pokémon. Your opponent attaches that card to that Pokémon. This counts as evolving that Pokémon. Either way, you may do the same, and then each player who searched shuffles his or her deck.

CCC Body Slam 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

N4 #54

Scyther - Grass - 60 HP

Pokémon - Basic

GC Agility 10

Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Scyther.

GGG Sharp Sickle 40

Weakness: Fire
Resistance: Fighting
Retreat: 1

N4 #55

Togepi - Colorless - 40 HP

Pokémon - Basic

C Charm

If the Defending Pokémon attacks during your opponent's next turn, any damage it does is reduced by 10 (before applying Weakness and Resistance).

CC Spike Ball Tackle 20

Togepi does 10 damage to itself.

Weakness: none
Resistance: Psychic
Retreat: 1

N4 #56

Unown [C] - Psychic - 40 HP

Pokémon - Basic

Ability: [Chase]

As long as Unown [C] is your Active Pokémon, whenever your opponent's Active Pokémon tries to retreat, flip a coin. If heads, put 1 damage counter on that Pokémon. Apply Weakness and Resistance.

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #57

Unown [P] - Psychic - 40 HP

Pokémon - Basic

Ability: [Perform]

If an attack damaged Unown [P] during your opponent's last turn and Unown [P] was your Active Pokémon, Unown [P]'s Hidden Power attack does that much more damage to the Defending Pokémon. This power can be used even if Unown [P] is Confused.

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #58

Unown [Q] - Psychic - 40 HP

Pokémon - Basic

Ability: [Quicken]

Once during your turn (before your attack), you may flip a coin. If heads, prevent all effects of attacks, including damage, done to any of your Pokémon with Unown in its name during your opponent's next turn. If you have more than 1 Unown [Q] in play, use only 1 [Quicken] each turn. This power can be used even if Unown [Q] is Asleep, Confused, or Paralyzed.

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #59

Unown [Z] - Psychic - 40 HP

Pokémon - Basic

Ability: [Zoom]

As long as Unown [Z] is Benched, you pay no Energy cost to retreat a Pokémon with Unown in its name.

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #60

Cyndaquil - Fire - 40 HP

Pokémon - Basic

R Smokescreen 10

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Weakness: Water
Resistance: none
Retreat: 1

N4 #61

Dark Octillery - Water - 60 HP

Pokémon - Stage 1 - Evolves from Remoraid

W Ink Blast 20+

This attack does 20 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

WC Tentacle Wrap 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, during your opponent's next turn, your opponent pays [C] more to retreat the Defending Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 2

N4 #62

Dratini - Colorless - 40 HP

Pokémon - Basic

C Shed

Remove 1 damage counter from Dratini.

C Fury Attack 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

Weakness: none
Resistance: Psychic
Retreat: 1

N4 #63

Exeggcute - Psychic - 40 HP

Pokémon - Basic

G Sleep Powder 10

The Defending Pokémon is now Asleep.

P Psyshock 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #64

Gastly - Psychic - 40 HP

Pokémon - Basic

P Nightmare 10

The Defending Pokémon is now Asleep.

Weakness: none
Resistance: Fighting
Retreat: 0

N4 #65

Girafarig - Colorless - 60 HP

Pokémon - Basic

CC Tail Bite 10+

Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

PP Psychic 10+

Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.

Weakness: none
Resistance: none
Retreat: 1

N4 #66

Gligar - Fighting - 50 HP

Pokémon - Basic

FC Stun Poison 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.

Weakness: Grass
Resistance: Fighting
Retreat: 0

N4 #67

Growlithe - Fire - 50 HP

Pokémon - Basic

CC Bite 20

Weakness: Water
Resistance: none
Retreat: 1

N4 #68

Hitmonchan - Fighting - 60 HP

Pokémon - Basic

F Dodge

If Hitmonchan would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to Hitmonchan. (Any other effects of attacks still happen.)

FFF Supersonic Jab 40

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #69

Larvitar - Fighting - 40 HP

Pokémon - Basic

C Leer

Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.)

FC Rock Throw 20

Weakness: Grass
Resistance: Lightning
Retreat: 1

N4 #70

Ledyba - Grass - 40 HP

Pokémon - Basic

GC Swift 20

This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon.

Weakness: Fire
Resistance: Fighting
Retreat: 0

N4 #71

Light Sunflora - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Sunkern

CC Reflected Sunlight

Attach up to 2 [G] Energy cards from your hand to 1 of your [G] Pokémon.

GGG Solarbeam 40

Weakness: Fire
Resistance: none
Retreat: 1

N4 #72

Machop - Fighting - 40 HP

Pokémon - Basic

C Chop 10

CC Punch 20

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #73

Mantine - Water - 60 HP

Pokémon - Basic

WW Giant Wave 40

Mantine can't attack during your next turn.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

N4 #74

Mareep - Lightning - 50 HP

Pokémon - Basic

C Headbutt 10

Weakness: Fighting
Resistance: none
Retreat: 1

N4 #75

Phanpy - Fighting - 40 HP

Pokémon - Basic

F Crushing Step 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.

Weakness: Grass
Resistance: Lightning
Retreat: 1

N4 #76

Pineco - Grass - 40 HP

Pokémon - Basic

CC Tackle 20

Weakness: Fire
Resistance: none
Retreat: 2

N4 #77

Porygon - Colorless - 50 HP

Pokémon - Basic

CC Sharpen 20

Weakness: Fighting
Resistance: Psychic
Retreat: 1

N4 #78

Psyduck - Water - 50 HP

Pokémon - Basic

W Flipper Splash 10

PC Migraine 20

Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, Psyduck is now Confused.

Weakness: Lightning
Resistance: none
Retreat: 1

N4 #79

Remoraid - Water - 40 HP

Pokémon - Basic

W Fury Strikes 10×

Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Lightning
Resistance: none
Retreat: 0

N4 #80

Seel - Water - 50 HP

Pokémon - Basic

WC Take Down 30

Seel does 10 damage to itself.

Weakness: Lightning
Resistance: none
Retreat: 1

N4 #81

Slugma - Fire - 50 HP

Pokémon - Basic

RR Combustion 30

Weakness: Water
Resistance: none
Retreat: 2

N4 #82

Sunkern - Grass - 40 HP

Pokémon - Basic

C Rollout 10

GG Sunbathe

Flip a coin. If heads, remove all damage counters from Sunkern. Search your deck for a card that evolves from Sunkern and attach that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck afterward.

Weakness: Fire
Resistance: none
Retreat: 2

N4 #83

Swinub - Water - 50 HP

Pokémon - Basic

WC Generate Cold 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Grass
Resistance: Lightning
Retreat: 1

N4 #84

Totodile - Water - 50 HP

Pokémon - Basic

W Water Gun 10+

Does 10 damage plus 10 more damage for each [W] Energy attached to Totodile but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

Weakness: Grass
Resistance: none
Retreat: 1

N4 #85

Unown [L] - Psychic - 50 HP

Pokémon - Basic

Ability: [Laugh]

Once during your turn (before your attack), you may flip a coin. If heads, each player shuffles his or her deck. This power can be used even if Unown [L] is Asleep, Confused, or Paralyzed.

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #86

Unown [S] - Psychic - 50 HP

Pokémon - Basic

Ability: [Search]

Once during your turn (before your attack), you may look at 1 of your Prize cards. Return that Prize card face down. This power can be used even if Unown [S] is Asleep, Confused, or Paralyzed.

PC Hidden Power 20

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #87

Unown [T] - Psychic - 40 HP

Pokémon - Basic

Ability: [Tell]

Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand and show your hand to your opponent. This power can be used even if Unown [T] is Asleep, Confused, or Paralyzed.

PC Hidden Power 20

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #88

Unown [V] - Psychic - 40 HP

Pokémon - Basic

Ability: [Vanish]

When you play Unown [V] from your hand, you may flip a coin. If heads, return 1 of your Pokémon with Unown in its name (other than Unown [V]) to your hand. (Discard all cards attached to that card.)

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

N4 #89

Venonat - Grass - 40 HP

Pokémon - Basic

C Gnaw 10

GC Poisonpowder 10

The Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 1

N4 #90

Vulpix - Fire - 50 HP

Pokémon - Basic

RC Ember 30

Discard 1 [R] Energy card attached to Vulpix in order to use this attack.

Weakness: Water
Resistance: none
Retreat: 1

N4 #91

Broken Ground Gym

Trainer - Stadium

Each player pays [C] more to retreat a Baby Pokémon or Basic Pokémon.
N4 #92

EXP.ALL

Trainer - Tool

During your opponent's turn, if your Active Pokémon would be Knocked Out by your opponent's attack, you may take 1 of the basic Energy cards attached to your Active Pokémon and attach it to the Pokémon with EXP.ALL attached to it. If you do, discard EXP.ALL.
N4 #93
Look at your opponent's Prize cards. You may have your opponent shuffle them into his or her deck. If you do, your opponent takes that many cards from the top of his or her deck and sets them aside as his or her new Prize cards (without looking at them).
N4 #94

Radio Tower

Trainer - Stadium

Once during each player's turn (before attacking), that player may look at the top 2 cards of his or her deck and put them back in the same order.
N4 #95

Thought Wave Machine

Trainer - Item

Flip a coin until you get tails. For each heads, return an Energy card attached to your opponent's Active Pokémon to your opponent's hand. If the Pokémon has fewer attached Energy cards than that, return all of them to your opponent's hand. Your turn is over now (you don't get to attack).
N4 #96

Counterattack Claws

Trainer - Tool

During your opponent's turn, if the Pokémon Counterattack Claws is attached to is your Active Pokémon and an opponent's attack damages it (even if it is Knocked Out), flip a coin. If heads, put 2 damage counters on the Defending Pokémon. Then, discard Counterattack Claws.
N4 #97

Energy Amplifier

Trainer - Item

Choose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.
N4 #98

Energy Stadium

Trainer - Stadium

Once during each player's turn (before attacking), that player may flip a coin. If heads, that player puts a basic Energy card from his or her discard pile into his or her hand.
N4 #99

Lucky Stadium

Trainer - Stadium

Once during each player's turn (before attacking), that player may flip a coin. If heads, that player draws a card.
N4 #100

Magnifier

Trainer - Item

Attach Magnifier to 1 of your Pokémon. At the end of your turn, discard Magnifier. If the Pokémon Magnifier is attached to attacks, don't apply Resistance for that attack.
N4 #101

Pokémon Personality Test

Trainer - Item

Put an Evolution card from your hand face down in front of you. Your opponent guesses whether it is a Pokémon card with Light in its name, a Pokémon card with Dark in its name, or neither one. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand.
N4 #102

Team Rocket's Evil Deeds

Trainer - Item

Look at your opponent's hand and choose a card there. Your opponent shuffles that card into his or her deck. Then, your opponent may draw up to 2 cards.
N4 #103

Heal Powder

Trainer - Item

Flip a coin. If heads, your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned and remove 2 damage counters from it. If your Active Pokémon has fewer damage counters than that, remove all of them.
N4 #104

Mail from Bill

Trainer - Item

You can't play this card if you have 5 or more cards in your hand (including this one). Draw cards until you have exactly 4 cards in your hand.
N4 #105

Shining Celebi - Grass - 50 HP

Pokémon - Basic

W Healing Water

Remove a number of damage counters from 1 of your Benched Pokémon equal to the number of [W] Energy cards attached to Shining Celebi. If the Pokémon has fewer damage counters than that, remove all of them.

GP Miracle Leaf 10

Flip a number of coins equal to the number of Energy attached to the Defending Pokémon. If you get 1 or more heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice).

Weakness: Fire
Resistance: none
Retreat: 1

N4 #106

Shining Charizard - Fire - 100 HP

Pokémon - Basic

RRRLL White-hot Flame 100

Discard 1 [R] Energy card and 1 [L] Energy card attached to Shining Charizard or this attack does nothing. Flip a coin. If tails, Shining Charizard does 30 damage to itself.

Weakness: Water
Resistance: Fighting
Retreat: 3

N4 #107

Shining Kabutops - Fighting - 80 HP

Pokémon - Basic

FFL Lightning Cut 30+

Flip a coin. If heads, this attack does 30 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does 30 damage and Shining Kabutops does 10 damage to itself.

FFWW Water Slash 50+

Does 50 damage plus 10 more damage for each [W] Energy attached to Shining Kabutops but not used to pay for this attack's Energy cost. Don't apply Resistance.

Weakness: Grass
Resistance: none
Retreat: 2

N4 #108

Shining Mewtwo - Psychic - 70 HP

Pokémon - Basic

PL Reflect Shield

If an attack does damage to Shining Mewtwo during your opponent's next turn (even if Shining Mewtwo is Knocked Out), flip a coin. If heads, prevent all damage done to Shining Mewtwo from that attack (any other effects of attacks still happen) and do 20 damage to the attacking Pokémon.

PPR Psyburst 40+

Discard a [R] Energy card attached to Shining Mewtwo or this attack does nothing. This attack does 40 damage plus 10 damage for each Energy attached to the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

N4 #109

Shining Noctowl - Colorless - 60 HP

Pokémon - Basic

PLC Flashing Eyes 30

Flip 3 coins. If exactly 1 is heads, the Defending Pokémon is now Asleep. If exactly 2 are heads, the Defending Pokémon is now Confused. If all 3 are heads, the Defending Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

N4 #110

Shining Raichu - Lightning - 70 HP

Pokémon - Basic

LLWW Thundersquall 40

If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to that Pokémon for each [W] Energy attached to Shining Raichu. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

N4 #111

Shining Steelix - Metal - 90 HP

Pokémon - Basic

MMFF Crushing Earth 80

Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does nothing. Either way, Shining Steelix can't attack during your next turn.

Weakness: Fire
Resistance: Grass
Retreat: 4

N4 #112

Shining Tyranitar - Darkness - 80 HP

Pokémon - Basic

DFF Mountain Crush 30

Flip a coin until you get tails. For each heads, your opponent discards the top card from his or her deck.

DRRR Destructive Fire 50

Flip a coin for each [R] Energy card attached to Shining Tyranitar. For each heads, discard a [R] Energy card attached to Shining Tyranitar or this attack does nothing. Then, for each heads, choose an Energy card attached to the Defending Pokémon and discard it. If it has fewer Energy cards than that, remove all of them.

Weakness: none
Resistance: Psychic
Retreat: 3

N4 #113