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PL Platinum (PL)
11th February 2009 • 133 Cards • $719.53 • 330.86€

Ampharos - Lightning - 130 HP

Pokémon - Stage 2 - Evolves from Flaaffy

Ability: Damage Bind

Each Pokémon that has any damage counters on it (both yours and your opponent's) can't use any Poké-Powers.

LC Gigavolt 30+

Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, the Defending Pokémon is now Paralyzed.

LCC Reflect Energy 70

Move an Energy card attached to Ampharos to 1 of your Benched Pokémon.

Weakness: Fighting
Resistance: Metal
Retreat: 2

PL #1

Blastoise - Water - 130 HP

Pokémon - Stage 2 - Evolves from Wartortle

Ability: Dig Well

Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose as many [W] Energy cards as you like, and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition.

WC Aqua Press 20+

Does 20 damage plus 10 more damage for each Energy attached to all Pokémon (both yours and your opponent's).

WWCC Double Launcher

Discard 2 Energy attached to Blastoise. Choose 2 of your opponent's Benched Pokémon. This attack does 60 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Blastoise can't use Double Launcher during your next turn.

Weakness: Lightning
Resistance: none
Retreat: 2

PL #2

Blaziken - Fire - 130 HP

Pokémon - Stage 2 - Evolves from Combusken

Ability: Fire Breath

Once during your turn (before your attack), you may choose 1 of the Defending Pokémon. That Pokémon is now Burned. This power can't be used if Blaziken is affected by a Special Condition.

CC Clutch 40

The Defending Pokémon can't retreat during your opponent's next turn.

RRC Fire Spin 100

Discard 2 Energy attached to Blaziken.

Weakness: Water
Resistance: none
Retreat: 1

PL #3

Delcatty - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Skitty

Ability: Power Circulation

Once during your turn (before your attack), you may search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put those cards on top of your deck in any order. If you do, put 2 damage counters on Delcatty. This power can't be used if Delcatty is affected by a Special Condition.

C Power Heal 10+

Does 10 damage plus 10 more damage for each damage counter on Delcatty. Then, remove 2 damage counters from Delcatty.

CCC Rear Kick 60

Weakness: Fighting
Resistance: none
Retreat: 1

PL #4

Dialga - Metal - 100 HP

Pokémon - Basic

Ability: Reverse Time

Once during your turn, when you put Dialga from your hand onto your Bench, you may search your discard pile for up to 3 in any combination of Pokémon (excluding Pokémon LV.X) and basic Energy cards. Show them to your opponent and put them on top of your deck in any order.

MCC Time-Space Traveling 50

Draw cards until you have 7 cards in your hand.

Weakness: Fire
Resistance: Psychic
Retreat: 3

PL #5

Dialga - Metal - 100 HP

Pokémon - Basic

Ability: Time Aura

As long as Dialga is your Active Pokémon, your opponent can't play any Pokémon from his or her hand to evolve his or her Active Pokémon.

MMCC Metal Burn 100

Discard all [M] Energy attached to Dialga.

Weakness: Fire
Resistance: Psychic
Retreat: 2

PL #6

Dialga G - Metal - 100 HP

Pokémon - Basic

MC Deafen 10

Your opponent can't play any Trainer cards or Stadium cards from his or her hand during your opponent's next turn.

MCC Second Strike 50+

If the Defending Pokémon already has 2 or more damage counters on it, this attack does 50 damage plus 20 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 2

PL #7

Gardevoir - Psychic - 120 HP

Pokémon - Stage 2 - Evolves from Kirlia

Ability: Psychic Connect

As often as you like during your turn (before your attack), you may move a [P] Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.

P Energy Burst 20+

Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon.

PCC Psychic Protection 60

Gardevoir has no Weakness during your opponent's next turn.

Weakness: Psychic
Resistance: none
Retreat: 1

PL #8

Giratina - Psychic - 100 HP

Pokémon - Basic

Ability: Let Loose

Once during your turn, when you put Giratina from your hand onto your Bench, you may use this power. Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.)

PPC Earth Power 60

Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Darkness
Resistance: Colorless
Retreat: 3

PL #9

Giratina - Psychic - 100 HP

Pokémon - Basic

CC Over Slash

This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).

PP Dark Wing Flaps 20

Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.

PCC Wrack Down 60

Weakness: Darkness
Resistance: Colorless
Retreat: 3

PL #10

Manectric - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Electrike

Ability: Electric Barrier

Prevent all damage done to your Benched Pokémon (excluding any Manectric) by attacks.

L Power Wave

This attack does 30 damage to each Pokémon that has any Poké-Powers (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

CC Attract Current 40

Search your deck for a [L] Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.

Weakness: Fighting
Resistance: Metal
Retreat: 0

PL #11

Palkia G - Water - 100 HP

Pokémon - Basic

WC Splashing Turn 20

You may switch Palkia G with 1 of your Benched Pokémon.

WCC Pearl Breath 50

Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

PL #12

Rampardos - Fighting - 130 HP

Pokémon - Stage 2 - Evolves from Cranidos

Ability: Iron Skull

Rampardos's attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

F Head Smash 80

If the Defending Pokémon would be Knocked Out by this attack, Rampardos does 40 damage to itself.

FC Mold Breaker 40

Any damage done to Rampardos by attacks is reduced by 20 (after applying Weakness and Resistance) until the end of your next turn.

Weakness: Grass
Resistance: none
Retreat: 1

PL #13

Shaymin - Grass - 70 HP

Pokémon - Basic

G Flower Aroma 10

Remove 2 damage counters from Shaymin. The Defending Pokémon is now Asleep.

GC Damage Aid 30+

If the Defending Pokémon is affected by a Special Condition, this attack does 30 damage plus 50 more damage. Then, remove all Special Conditions from the Defending Pokémon.

Weakness: Fire
Resistance: Water
Retreat: 1

PL #14

Shaymin - Grass - 80 HP

Pokémon - Basic

0 Growth

Attach a [G] Energy card from your hand to Shaymin.

CC Air Slash 40

Flip a coin. If tails, discard an Energy attached to Shaymin.

Weakness: Fire
Resistance: Fighting
Retreat: 1

PL #15

Slaking - Colorless - 150 HP

Pokémon - Stage 2 - Evolves from Vigoroth

Ability: Lazy Paunch

If Slaking used any attacks during your last turn, Slaking can't attack.

CCCC Best Dash 150

During your opponent's next turn, any damage done to Slaking by attacks is increased by 50 (after applying Weakness and Resistance).

Weakness: Fighting
Resistance: none
Retreat: 4

PL #16

Weavile G - Darkness - 80 HP

Pokémon - Basic

0 Call for Family

Search your deck for up to 2 basic Pokémon SP and put them onto your Bench. Shuffle your deck afterward.

DCC Team Attack 10+

Does 10 damage plus 10 more damage for each Pokémon SP you have in play.

Weakness: Fighting
Resistance: Psychic
Retreat: 0

PL #17

Altaria - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Swablu

C Midnight Eyes 20

The Defending Pokémon is now Asleep.

CC Perish Song

If the Defending Pokémon is Asleep and was damaged or affected by Midnight Eyes during your last turn, the Defending Pokémon is Knocked Out.

CC Healing Song 40

Remove 1 damage counter from each of your Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

PL #18

Banette - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Shuppet

Ability: Temper Tantrum

Once during your turn (before your attack), you may discard as many cards as you like from your hand. If you do, put that many damage counters on Banette. This power can't be used if Banette is affected by a Special Condition.

P Darkness Switch

Discard an Energy card attached to Banette, and then switch all damage counters on Banette with those on the Defending Pokémon. (If an effect of this attack is prevented, this attack does nothing.)

PC Loneliness 30+

You may show your hand to your opponent. If you do and if you don't have any Pokémon in your hand, this attack does 30 damage plus 30 more damage.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

PL #19

Bastiodon - Metal - 130 HP

Pokémon - Stage 2 - Evolves from Shieldon

Ability: Metal Trait

As long as Bastiodon has a Pokémon Tool attached to it, remove 1 damage counter from Bastiodon between turns.

MMC Iron Defense 30

Flip a coin. If heads, prevent all effects of an attack, including damage, done to Bastiodon during your opponent's next turn.

MMCC Iron Tackle 80

Bastiodon does 30 damage to itself.

Weakness: Fire
Resistance: Psychic
Retreat: 4

PL #20

Beautifly - Grass - 120 HP

Pokémon - Stage 2 - Evolves from Silcoon

G Colorful Powder 20+

If Beautifly has 2 or less Energy attached to it, the Defending Pokémon is now Poisoned. If Beautifly has 3 Energy attached to it, the Defending Pokémon is now Burned and Poisoned. If Beautifly has 4 or more Energy attached to it, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now Asleep, Burned, and Poisoned.

G Silver Scale 30

If the Defending Pokémon has any Resistance, this attack's base damage is 60 damage instead of 30.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

PL #21

Blissey - Colorless - 120 HP

Pokémon - Stage 1 - Evolves from Chansey

Ability: Nurse Call

Once during your turn (before your attack), you may discard a card from your hand. If you do, remove 2 damage counters from 1 of your Pokémon. You can't use more than 1 Nurse Call Poké-Power each turn. This power can't be used if Blissey is affected by a Special Condition.

C Return 20

Draw cards until you have 6 cards in your hand.

CCCC Double-edge 100

Blissey does 60 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

PL #22

Dialga - Metal - 100 HP

Pokémon - Basic

CC Energy Stream 20

Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Dialga.

MMMC Diamond Blow 100

Dialga can't attack during your next turn.

Weakness: Fire
Resistance: Psychic
Retreat: 3

PL #23

Dugtrio - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Diglett

Ability: Sinkhole

If your opponent's Active Pokémon retreats, put 2 damage counters on that Pokémon.

FC Push Down 30

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

FFC Magnitude 70

Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: Lightning
Retreat: 0

PL #24

Dustox - Psychic - 130 HP

Pokémon - Stage 2 - Evolves from Cascoon

Ability: Camouflage Pattern

Prevent all effects of attacks, including damage, done to Dustox by your opponent's Pokémon that is affected by 2 or more Special Conditions.

GC Smogscreen 20

The Defending Pokémon is now Poisoned. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

GCC Chemical Scale 60

If the Defending Pokémon has any Poké-Powers or Poké-Bodies, the Defending Pokémon is now Burned and Confused.

Weakness: Fire
Resistance: none
Retreat: 0

PL #25

Empoleon - Water - 130 HP

Pokémon - Stage 2 - Evolves from Prinplup

WC Knock Off 40

Choose 1 card from your opponent's hand without looking and discard it.

WCC Jet Smash

Choose 1 of your opponent's Pokémon. This attack does 70 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Empoleon can't use Jet Smash during your next turn.

Weakness: Lightning
Resistance: none
Retreat: 2

PL #26

Giratina - Psychic - 100 HP

Pokémon - Basic

PC Strafe 20

You may switch Giratina with 1 of your Benched Pokémon.

PCC Broken-space Blow 50

If the Defending Pokémon is Knocked Out by this attack, put the Defending Pokémon and all cards attached to in the Lost Zone instead of the discard pile.

Weakness: Darkness
Resistance: Colorless
Retreat: 3

PL #27

Giratina - Psychic - 110 HP

Pokémon - Basic

CC Dragon Claw 30

PPC Dragonbreath 80

Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Darkness
Resistance: Colorless
Retreat: 2

PL #28

Golduck - Water - 90 HP

Pokémon - Stage 1 - Evolves from Psyduck

0 Swim 30

If your opponent has any [W] Energy attached to any of his or her Pokémon, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)

WC Water Slide 40+

You may move all Energy cards attached to Golduck to 1 of your Benched Pokémon. If you do, this attack does 40 damage plus 20 more damage.

Weakness: Lightning
Resistance: none
Retreat: 0

PL #29

Gyarados G - Water - 110 HP

Pokémon - Basic

WCC Wriggle

Flip a coin for each of your opponent's Pokémon. If that coin flip is heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWCC Dwindling Wave 100-

Does 100 damage minus 10 damage for each damage counter on Gyarados G.

Weakness: Lightning
Resistance: none
Retreat: 3

PL #30

Infernape - Fire - 110 HP

Pokémon - Stage 2 - Evolves from Monferno

R Rushing Flames 80×

Discard as many [R] Energy cards as you like attached to your Pokémon in play. Flip a coin for each Energy card you discarded. This attack does 80 damage times the number of heads.

CC Rage 30+

Does 30 damage plus 10 more damage for each damage counter on Infernape.

Weakness: Water
Resistance: none
Retreat: 0

PL #31

Kricketune - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Kricketot

CC Revenge Melody 20×

Does 20 damage times the number of Kricketot and Kricketune in your discard pile.

GG Bug Buzz 50+

If the Defending Pokémon is Asleep, this attack does 50 damage plus 30 more damage. Remove the Special Condition Asleep from the Defending Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

PL #32

Lickilicky - Colorless - 120 HP

Pokémon - Stage 1 - Evolves from Lickitung

CCC Harrumph

Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Before doing damage, discard all Trainer cards attached to that Pokémon.

CCCC Body Press 60

Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy card attached to the Defending Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 4

PL #33

Ludicolo - Grass - 120 HP

Pokémon - Stage 2 - Evolves from Lombre

Ability: Cheerful Voice

Once during your turn (before your attack), you may use this power. If you do, your turn ends. During your next turn, each of Ludicolo's attacks does 60 more damage to the Defending Pokémon (before applying Weakness and Resistance). This power can't be used if Ludicolo is affected by a Special Condition.

WC Mad Dance 20

The Defending Pokémon is now Confused.

GCC Best Dance 60

After doing damage, remove from Ludicolo the number of damage counters equal to the damage you did to the Defending Pokémon. Ludicolo can't use Best Dance during your next turn.

Weakness: Lightning
Resistance: none
Retreat: 2

PL #34

Luvdisc - Water - 70 HP

Pokémon - Basic

0 Love Call

Choose 1 of your opponent's Pokémon. Search your deck for a Pokémon that is the same type as the Pokémon you chose, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

W Sweet Kiss 30

Your opponent may draw a card.

Weakness: Lightning
Resistance: none
Retreat: 1

PL #35

Ninetales - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Vulpix

0 Flame Bash

Flip a coin until you get tails. Search your deck for a number of basic [R] Energy cards up to the number of heads and attach them to any of your Pokémon in any way you like. Shuffle your deck afterward.

RC Mysterious Flames 40

If you have more Energy in play than your opponent, the Defending Pokémon is now Burned and Confused.

Weakness: Water
Resistance: none
Retreat: 0

PL #36

Palkia - Water - 100 HP

Pokémon - Basic

WC Tsunami 10

Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWC Water Pulse 60

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Weakness: Lightning
Resistance: none
Retreat: 2

PL #37

Shaymin - Grass - 80 HP

Pokémon - Basic

0 Energy Blow 10+

Does 10 damage plus 10 more damage for each Energy attached to Shaymin.

GCC Aromatherapy 40

Remove 2 damage counters from each of your Pokémon.

Weakness: Fire
Resistance: Water
Retreat: 1

PL #38

Torterra - Grass - 140 HP

Pokémon - Stage 2 - Evolves from Grotle

GCC Green Blast 40+

Does 40 damage plus 10 more damage for each [G] Energy attached to all of your Pokémon.

GGCC Soothing Scent 80

The Defending Pokémon is now Asleep.

Weakness: Fire
Resistance: none
Retreat: 4

PL #39

Toxicroak G - Psychic - 90 HP

Pokémon - Basic

Ability: Anticipation

Prevent all effects of attacks, excluding damage, done to Toxicroak G.

PC Deep Poison 20+

If the Defending Pokémon is Poisoned, this attack does 20 damage plus 40 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

PL #40

Bronzong G - Metal - 90 HP

Pokémon - Basic

Ability: Galactic Switch

Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon SP to another of your Pokémon. Then, put 2 damage counters on Bronzong G. This power can't be used if Bronzong G is affected by a Special Condition.

MCC Psychic Pulse 40

Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: Fire
Retreat: 3

PL #41

Cacturne - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Cacnea

CC Spike Wound

Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GD Poison Experiment 20

You may discard a [G] or [D] Energy attached to Cacturne. If you discard a [G] Energy, the Defending Pokémon is now Poisoned. If you discard a [D] Energy, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 2

PL #42

Carnivine - Grass - 80 HP

Pokémon - Basic

G Stretch Vine

Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

CC Absorb 20

Remove 2 damage counters from Carnivine.

GG Vine Extract 30

If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Burned and Poisoned.

Weakness: Fire
Resistance: Water
Retreat: 2

PL #43

Cascoon - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Wurmple

0 Ascension

Search your deck for a card that evolves from Cascoon and put it onto Cascoon. (This counts as evolving Cascoon.) Shuffle your deck afterward.

GC Poison Thread 20

The Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 2

PL #44

Combusken - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Torchic

RC Firebreathing 20+

Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

RCC High Jump Kick 60

Weakness: Water
Resistance: none
Retreat: 1

PL #45

Cranidos - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from

F Rock Smash 20+

Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

FC Knock Over 40

You may discard any Stadium card in play.

Weakness: Grass
Resistance: none
Retreat: 1

PL #46

Crobat G - Psychic - 80 HP

Pokémon - Basic

Ability: Flash Bite

Once during your turn, when you put Crobat G from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokémon.

PC Toxic Fang

The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

PL #47

Flaaffy - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Mareep

L Spark 10

Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

LC Tail Code 30

Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.

Weakness: Fighting
Resistance: Metal
Retreat: 1

PL #48

Grotle - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Turtwig

GC Absorb 30

Remove 1 damage counter from Grotle.

GGC Razor Leaf 60

Weakness: Fire
Resistance: Water
Retreat: 3

PL #49

Houndoom G - Fire - 90 HP

Pokémon - Basic

DC Black Cry 20

The Defending Pokémon can't retreat or use any Poké-Powers during your opponent's next turn.

DCC Dark Slash 40+

You may discard a [D] Energy attached to Houndoom G. If you do, this attack does 40 damage plus 20 more damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

PL #50

Kirlia - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Ralts

PC Teleportation Burst 30

You may switch Kirlia with 1 of your Benched Pokémon.

PCC Super Psy Bolt 60

Weakness: Psychic
Resistance: none
Retreat: 1

PL #51

Lombre - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Lotad

CC Interrupt 20

Flip a coin. If heads, look at your opponent's hand and choose 1 card, then have your opponent shuffle that card into his or her deck.

GCC Gentle Slap 60

Weakness: Lightning
Resistance: none
Retreat: 1

PL #52

Lucario - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Riolu

M Aura Sphere 30

Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

MC Do the Wave 20+

Does 20 damage plus 10 more damage for each of your Benched Pokémon.

Weakness: Fire
Resistance: none
Retreat: 0

PL #53

Mightyena - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Poochyena

Ability: Cold Feet

If Mightyena is affected by a Special Condition, ignore all Energy necessary to use Mightyena's attacks.

DC Collude 20+

If you played any Supporter card from your hand during this turn, this attack does 20 damage plus 20 more damage.

DDC Desperate Attack 50+

If Mightyena has less Energy attached to it than the Defending Pokémon, this attack does 50 damage plus 30 more damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 0

PL #54

Mismagius - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Misdreavus

P Upper Hand 30

Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

PCC Psybeam 60

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

PL #55

Monferno - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Chimchar

R Fire Tail Slap 40

Flip a coin. If tails, discard a [R] Energy attached to Monferno.

CC Paralyzing Gaze 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Water
Resistance: none
Retreat: 0

PL #56

Muk - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Grimer

Ability: Sludge Cell

If Muk remains affected by any Special Conditions between turns, remove 2 damage counters from Muk.

PC Strange Poison 30

Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, Muk is now Poisoned.

PPC Strange Sludge 50+

If Muk is Poisoned, this attack does 50 damage plus 20 more damage and the Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 3

PL #57

Octillery - Water - 90 HP

Pokémon - Stage 1 - Evolves from Remoraid

0 Water Vein 50×

Reveal the top 5 cards of your deck. Flip a coin for each Energy card you find there. This attack does 50 damage times the number of heads. Shuffle the revealed cards back into your deck.

WW Octazooka 40

Any time the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. (If the Defending Pokémon is no longer your opponent's Active Pokémon, this effect ends.)

Weakness: Lightning
Resistance: none
Retreat: 2

PL #58

Prinplup - Water - 80 HP

Pokémon - Stage 1 - Evolves from Piplup

W Surf 30

WWC Bubblebeam 50

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 1

PL #59

Probopass - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Nosepass

FC Stealth Rock

Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FFC Hyper Beam 70

Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

PL #60

Seviper - Psychic - 80 HP

Pokémon - Basic

0 Shed Skin

Remove 4 damage counters from Seviper.

P Bite and Escape 20

You may switch Seviper with 1 of your Benched Pokémon.

PCC Paralyze Poison 40

The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 1

PL #61

Shieldon - Metal - 80 HP

Pokémon - Stage 1 - Evolves from

C Endure

Flip a coin. If heads, during your opponent's next turn, if Shieldon would be Knocked Out by damage from an attack, Shieldon is not Knocked Out and its remaining HP becomes 10 instead.

MC Rock Slide 30

Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: Psychic
Retreat: 1

PL #62

Silcoon - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Wurmple

0 Ascension

Search your deck for a card that evolves from Silcoon and put it onto Silcoon. (This counts as evolving Silcoon.) Shuffle your deck afterward.

GC Sticky String 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 2

PL #63

Vigoroth - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Slakoth

C Reckless Charge 30

Flip a coin. If tails, Vigoroth does 10 damage to itself.

CCC Fight Back 50+

If Vigoroth has any damage counters on it, this attack does 50 damage plus 20 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

PL #64

Wartortle - Water - 80 HP

Pokémon - Stage 1 - Evolves from Squirtle

C Double Slap 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

WC Rocket Tackle 30

Wartortle does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Wartortle by attacks during your opponent's next turn.

Weakness: Lightning
Resistance: none
Retreat: 1

PL #65

Zangoose - Colorless - 80 HP

Pokémon - Basic

Ability: Thick Skin

Zangoose can't be affected by any Special Conditions.

C Invite and Strike

Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. This attack does 20 damage to the new Defending Pokémon.

CCC Chop Up 50

Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

PL #66

Cacnea - Grass - 50 HP

Pokémon - Basic

C Sneaky Attack 10+

If Cacnea has any [D] Energy attached to it, this attack does 10 damage plus 10 more damage.

G Shoot Needle

Flip 2 coins. For each heads, choose 1 of your opponent's Pokémon and this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can choose the same Pokémon more than once, but you can't do more than 10 damage to that Pokémon in this way.)

Weakness: Fire
Resistance: Water
Retreat: 1

PL #67

Carnivine - Grass - 80 HP

Pokémon - Basic

0 Poison Breath

Flip a coin. If heads, the Defending Pokémon is now Poisoned.

GC Sweet Saliva 20

Remove 1 damage counter from each of your Benched Pokémon.

Weakness: Fire
Resistance: Water
Retreat: 2

PL #68

Chansey - Colorless - 90 HP

Pokémon - Basic

C Healing Trial

Flip a coin. If heads, remove 3 damage counters from Chansey. If tails, remove 3 damage counters from the Defending Pokémon.

CC Pulled Punch 40

If the Defending Pokémon already has any damage counters on it, this attack's base damage is 10 instead of 40.

Weakness: Fighting
Resistance: none
Retreat: 2

PL #69

Chimchar - Fire - 50 HP

Pokémon - Basic

C Bite 10

RC Fire Punch 20

Weakness: Water
Resistance: none
Retreat: 1

PL #70

Combee - Grass - 60 HP

Pokémon - Basic

0 Collect

Draw a card.

CC Shoot Through 20

Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 1

PL #71

Diglett - Fighting - 50 HP

Pokémon - Basic

F Dig Under

Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

FC Trip Over 20+

Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Weakness: Water
Resistance: Lightning
Retreat: 1

PL #72

Dunsparce - Colorless - 60 HP

Pokémon - Basic

0 Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

C Spring Out

Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

PL #73

Electrike - Lightning - 50 HP

Pokémon - Basic

C Roar

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

LC Thunder Fang 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: Metal
Retreat: 0

PL #74

Grimer - Psychic - 60 HP

Pokémon - Basic

0 Division

Search your deck for Grimer and put it onto your Bench. Shuffle your deck afterward.

P Poison Gas

The Defending Pokémon is now Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 2

PL #75

Happiny - Colorless - 60 HP

Pokémon - Basic

Ability: Baby Evolution

Once during your turn (before your attack), you may put Chansey from your hand onto Happiny (this counts as evolving Happiny) and remove all damage counters from Happiny.

0 Hospitality

Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. Remove 2 damage counters from the new Defending Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

PL #76

Honchkrow G - Darkness - 80 HP

Pokémon - Basic

0 Honcho's Command

Search your deck for up to 2 in any combination of Stadium cards or Trainer cards that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

DC Target Attack

Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. If that Pokémon already has any damage counters on it, this attack does 20 damage plus 20 more damage. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 1

PL #77

Kricketot - Grass - 60 HP

Pokémon - Basic

G Lullaby 10

The Defending Pokémon is now Asleep.

CC Rollout 20

Weakness: Fire
Resistance: none
Retreat: 1

PL #78

Lapras - Water - 80 HP

Pokémon - Basic

C Grind 10×

Does 10 damage times the amount of Energy attached to Lapras.

WCC Ice Beam 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Metal
Resistance: none
Retreat: 2

PL #79

Lickitung - Colorless - 90 HP

Pokémon - Basic

C Stretch Tongue

Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

CCC Knock Off 40

Choose 1 card from your opponent's hand without looking and discard it.

Weakness: Fighting
Resistance: none
Retreat: 3

PL #80

Lotad - Grass - 50 HP

Pokémon - Basic

C Energy Ball 10+

Does 10 damage plus 10 more damage for each Energy attached to Lotad but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

G Synthesis

Flip a coin. If heads, search your deck for a [G] Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.

Weakness: Lightning
Resistance: none
Retreat: 1

PL #81

Mareep - Lightning - 60 HP

Pokémon - Basic

0 Minor Errand-Running

Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

L Expand 10

During your opponent's next turn, any damage done to Mareep by attacks is reduced by 10 (after applying Weakness and Resistance).

Weakness: Fighting
Resistance: Metal
Retreat: 1

PL #82

Misdreavus - Psychic - 50 HP

Pokémon - Basic

0 Take Back

Flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand.

C Tackle 10

Weakness: Darkness
Resistance: Colorless
Retreat: 1

PL #83

Nosepass - Fighting - 60 HP

Pokémon - Basic

C Pull

Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

FC Rollout 20

Weakness: Water
Resistance: none
Retreat: 1

PL #84

Piplup - Water - 60 HP

Pokémon - Basic

W Muddy Water 10

Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WC Pound 20

Weakness: Lightning
Resistance: none
Retreat: 1

PL #85

Poochyena - Darkness - 50 HP

Pokémon - Basic

0 Howl

Search your deck for Poochyena and put it onto your Bench. Shuffle your deck afterward.

D Lunge 20

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

PL #86

Psyduck - Water - 60 HP

Pokémon - Basic

0 Headache

Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during his or her next turn.

W Latent Power 30

Flip a coin. If tails, this attack does no damage to the Defending Pokémon. Instead, Psyduck is now Confused.

Weakness: Lightning
Resistance: none
Retreat: 2

PL #87

Purugly G - Colorless - 90 HP

Pokémon - Basic

C Chip Off 20

If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.

CCCC Poor Sleep 50+

Flip a coin. If heads, this attack does 50 damage plus 30 more damage and Purugly G is now Asleep.

Weakness: Fighting
Resistance: none
Retreat: 3

PL #88

Ralts - Psychic - 60 HP

Pokémon - Basic

0 Future Sight

Look at the top 5 cards in either player's deck and put them back on top of that player's deck in any order.

P Hypnoblast 10

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Weakness: Psychic
Resistance: none
Retreat: 1

PL #89

Remoraid - Water - 60 HP

Pokémon - Basic

W Splash 10

CC Trickle 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Lightning
Resistance: none
Retreat: 1

PL #90

Riolu - Fighting - 60 HP

Pokémon - Basic

0 Light Punch 10

CC Steady Punch 20+

Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

PL #91

Shuppet - Psychic - 50 HP

Pokémon - Basic

0 Hypnotic Gaze

The Defending Pokémon is now Asleep.

P Fade Out 30

Return Shuppet and all cards attached to it to your hand. (If you don't have any Benched Pokémon, this attack does nothing.)

Weakness: Darkness
Resistance: Colorless
Retreat: 1

PL #92

Skitty - Colorless - 60 HP

Pokémon - Basic

0 Heal Bell

Remove 1 damage counter from each of your Pokémon.

C Take Down 20

Skitty does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

PL #93

Skuntank G - Psychic - 80 HP

Pokémon - Basic

Ability: Poison Structure

Once during your turn (before your attack), if you have a Stadium card in play, you may use this power. Each Active Pokémon (both yours and your opponent's) (excluding Pokémon SP) is now Poisoned. This power can't be used if Skuntank is affected by a Special Condition.

CC Smokescreen 20

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 2

PL #94

Slakoth - Colorless - 50 HP

Pokémon - Basic

C Flail 10×

Does 10 damage times the number of damage counters on Slakoth.

CC Slack Off

Remove all damage counters from Slakoth. Slakoth can't attack during your next turn.

Weakness: Fighting
Resistance: none
Retreat: 1

PL #95

Squirtle - Water - 60 HP

Pokémon - Basic

C Skull Bash 10

WC Bite 20

Weakness: Lightning
Resistance: none
Retreat: 1

PL #96

Swablu - Colorless - 40 HP

Pokémon - Basic

C Sing

The Defending Pokémon is now Asleep.

C Run Around 10

You may switch Swablu with 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

PL #97

Tauros - Colorless - 70 HP

Pokémon - Basic

0 Show Off

Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

C Take Down 20

Flip a coin. If tails, Tauros does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

PL #98

Torchic - Fire - 60 HP

Pokémon - Basic

0 Focus Energy

During your next turn, Torchic's [R] Shard attack's base damage is 80.

R Fire Shard 20

Flip a coin. If tails, this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 1

PL #99

Torkoal - Fire - 80 HP

Pokémon - Basic

R Super Singe 10

Flip a coin. If heads, the Defending Pokémon is now Burned.

RCC Flame Ball 40

Move an Energy card attached to Torkoal to 1 of your Benched Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

PL #100

Turtwig - Grass - 60 HP

Pokémon - Basic

G Ram 10

GC Body Slam 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: Water
Retreat: 2

PL #101

Vulpix - Fire - 50 HP

Pokémon - Basic

0 Reheat

Discard up to 2 Energy cards from your hand. For each card you discarded, draw 2 cards.

RC Confuse Ray 20

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Water
Resistance: none
Retreat: 1

PL #102

Wurmple - Grass - 50 HP

Pokémon - Basic

C Ram 10

GC Poison Sting 20

Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 1

PL #103

Broken Time-Space

Trainer - Stadium

Each player may evolve a Pokémon that he or she just played or evolved during that turn.
PL #104

Cyrus's Conspiracy

Trainer - Supporter

Search your deck for a Supporter card, a basic Energy card, and a Trainer card that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
PL #105

Galactic HQ

Trainer - Stadium

Whenever any player plays any Pokémon from his or her hand to evolve his or her Pokémon, put 2 damage counters on that Pokémon.
PL #106

Level Max

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon LV.X that levels up from 1 of your Pokémon, and put it onto that Pokémon. (This counts as leveling up that Pokémon.) Shuffle your deck afterward.
PL #107

Life Herb

Trainer - Item

Flip a coin. If heads, heal 60 damage and remove all Special Conditions from 1 of your Pokémon.
PL #108

Looker's Investigation

Trainer - Supporter

Look at your opponent's hand, then choose you or your opponent. That player shuffles his or her hand into his or her deck and draws up to 5 cards.
PL #109

Memory Berry

Trainer - Tool

The Pokémon this card is attached to can use any attack from its Basic Pokémon card or any Evolution card from which the Pokémon evolved. (You still have to pay for that attack's Energy cost.) Discard this card at the end of any turn the Pokémon attacks.
PL #110

Miasma Valley

Trainer - Stadium

Whenever any player puts a Basic Pokémon (excluding [G] or [P] Pokémon) from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.
PL #111

PlusPower

Trainer - Item

During this turn, your Pokémon's attacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
PL #112

Poké Ball

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
PL #113

Pokédex HANDY910is

Trainer - Item

Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck.
PL #114

Pokémon Rescue

Trainer - Item

Search your discard pile for a Pokémon, show it to your opponent, and put it into your hand.
PL #115
As long as Team Galactic's Invention G-101 Energy Gain is attached to a Pokémon, the attack cost of that Pokémon's attacks is [C] less.
PL #116
You may play this card during your opponent's turn when your opponent's Pokémon uses any Poké-Power. Prevent all effects of that Poké-Power. (This counts as that Pokémon using its Poké-Power.) If you have 2 or less Pokémon SP in play, you can't play this card.
PL #117
Return 1 of your Pokémon SP and all cards attached to it to your hand.
PL #118

Armor Fossil - 50 HP

Trainer - Item

Play Armor Fossil as if it were a [C] Basic Pokémon. (Armor Fossil counts as a Trainer card as well, but if Armor Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Armor Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Armor Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

Ability: Armor Stone

Whenever Armor Fossil would be damaged by your opponent's attack, flip a coin until you get tails. For each heads, reduce that damage by 10.

PL #119

Skull Fossil - 50 HP

Trainer - Item

Play Skull Fossil as if it were a [C] Basic Pokémon. (Skull Fossil counts as a Trainer card as well, but if Skull Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Skull Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Skull Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

Ability: Skull Stone

During your opponent's turn, if Skull Fossil would be Knocked Out by damage from an opponent's attack, flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokémon.

PL #120

Rainbow Energy

Energy - Special Energy

This card provides [C] Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
PL #121

Dialga G LV.X - Metal - 120 HP

Pokémon - Level Up - Evolves from Dialga G

Ability: Time Crystal

Each Pokémon (both yours and your opponent's) (excluding Pokémon SP) can't use any Poké-Bodies.

MMCC Remove Lost 80

Flip a coin until you get tails. For each heads, remove an Energy card attached to the Defending Pokémon and put it in the Lost Zone.

Weakness: Fire
Resistance: Psychic
Retreat: 2

PL #122

Drapion LV.X - Darkness - 130 HP

Pokémon - Level Up - Evolves from Drapion

Ability: Tri-Poison

Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns. This power can't be used if Drapion is affected by a Special Condition.

DDCC Sniping Tail 40

Does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: Psychic
Resistance: none
Retreat: 3

PL #123

Giratina LV.X - Psychic - 130 HP

Pokémon - Level Up - Evolves from Giratina

Ability: Invisible Tentacles

Whenever your opponent's Pokémon tries to attack, your opponent discards 1 card from his or her hand. (If your opponent can't discard 1 card, your opponent's Pokémon can't attack.) You can't use more than 1 Invisible Tentacles Poké-Body each turn.

PPCC Darkness Lost

This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it.

Weakness: Darkness
Resistance: Colorless
Retreat: 3

PL #124

Palkia G LV.X - Water - 120 HP

Pokémon - Level Up - Evolves from Palkia G

Ability: Lost Cyclone

Once during your turn (before your attack), you may use this power. Any player who has 4 or more Benched Pokémon chooses 3 of his or her Benched Pokémon. Put the other Benched Pokémon and all cards attached to them in the Lost Zone. (You choose your Pokémon first.) This power can't be used it Palkia G is affected by a Special Condition.

WWCC Hydro Shot

Discard 2 Energy attached to Palkia G. Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

PL #125

Shaymin LV.X - Grass - 100 HP

Pokémon - Level Up - Evolves from Shaymin

Ability: Thankfulness

Each of your [G] Pokémon (excluding any Shaymin) gets +40 HP. You can't use more than 1 Thankfulness Poké-Body each turn.

GCC Seed Flare 40+

Choose as many [G] Energy cards from your hand as you like and attach them to your Pokémon in any way you like. If you do, this attack does 40 damage plus 20 more damage for each [G] Energy attached in this way.

Weakness: Fire
Resistance: Water
Retreat: 1

PL #126

Shaymin LV.X - Grass - 110 HP

Pokémon - Level Up - Evolves from Shaymin

Ability: Revenge Seed

If any of your [G] Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, each of Shaymin's attacks does 60 more damage to the Active Pokémon (before applying Weakness and Resistance).

GC Energy Flare 50

You may move any number of Energy cards attached to your Pokémon to your other Pokémon in any way you like.

Weakness: Fire
Resistance: Fighting
Retreat: 0

PL #127

Electabuzz - Lightning - 70 HP

Pokémon - Basic

L Thundershock 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LC Thunderpunch 30+

Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage plus Electabuzz does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

PL #128

Hitmonchan - Fighting - 70 HP

Pokémon - Basic

F Jab 20

FFC Special Punch 40

Weakness: Psychic
Resistance: none
Retreat: 2

PL #129

Scyther - Grass - 70 HP

Pokémon - Basic

G Swords Dance

During your next turn, Scyther's Slash attack's base damage is 60 instead of 30.

CCC Slash 30

Weakness: Fire
Resistance: Fighting
Retreat: 0

PL #130

Lotad - Grass - 50 HP

Pokémon - Basic

Ability: Swift Swim

If Lotad has any [W] Energy attached to it, Lotad's Retreat Cost is 0.

C Blot 10

Remove 1 damage counter from Lotad.

GC Jump On 10+

Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

PL #SH4

Swablu - Colorless - 50 HP

Pokémon - Basic

0 Roost

Remove 4 damage counters from Swablu. Swablu can't retreat during your next turn.

C Mirror Move

If Swablu was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Swablu to the Defending Pokémon.

C Fury Attack 10×

Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

PL #SH5

Vulpix - Fire - 60 HP

Pokémon - Basic

0 Find Wildfire

Search your deck for up to 2 [R] Energy cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward.

R Brushfire 10

Does 10 damage to each of your opponent's Benched [G] Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

RC Inflame 30

Discard a [R] Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.)

Weakness: Water
Resistance: none
Retreat: 1

PL #SH6