

Ability: Flare Condition
As long as Arcanine has any [R] Energy attached to it, Arcanine has no Weakness.
RC Burn Out 30+
You may do 30 damage plus 30 more damage. If you do, Arcanine is now Burned.
RCC Flames of Rage 60+
Discard a [R] Energy attached to Arcanine. This attack does 60 damage plus 10 more damage for each damage counter on Arcanine.
Weakness: Water
Resistance: none
Retreat: 2

Bastiodon GL - Metal - 90 HP
Pokémon - Basic
MCC Bounce Back 30
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
MCCC Smack Attack 60
Remove 1 damage counter from Bastiodon GL.
Weakness: Fire
Resistance: Psychic
Retreat: 3

Darkrai G - Darkness - 90 HP
Pokémon - Basic
Ability: Eerie Aura
Put 1 damage counter on each of your opponent's Pokémon that remains Asleep between turns.
DCC Darkness Sleep 50
If the Defending Pokémon already has any damage counters on it, that Pokémon is now Asleep.
Weakness: Fighting
Resistance: Psychic
Retreat: 2

Floatzel GL - Water - 80 HP
Pokémon - Basic
0 Incite
Search your discard pile for up to 2 Supporter cards, show them to your opponent, and put them into your hand.
WW Giant Wave 50
Floatzel GL can't use Giant Wave during your next turn.
Weakness: Lightning
Resistance: none
Retreat: 1

Ability: Rainbow Float
If any basic Energy card attached to Flygon is the same type as any of your Pokémon, the Retreat Cost for those Pokémon is 0.
CC Sand Wall 40
Discard a Stadium card your opponent has in play. If you do, prevent all effects of an attack, including damage, done to Flygon during your opponent's next turn.
CCC Power Swing 60+
Does 60 damage plus 10 more damage for each Evolved Pokémon on your Bench.
Weakness: Colorless
Resistance: Lightning
Retreat: 0

Froslass GL - Water - 70 HP
Pokémon - Basic
C Sleep Inducer
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Asleep.
PC Wake-Up Slap 30+
If the Defending Pokémon is affected by any Special Conditions, this attack does 30 damage plus 20 more damage. Then, remove all Special Conditions from the Defending Pokémon.
Weakness: Metal
Resistance: none
Retreat: 1

Jirachi - Metal - 60 HP
Pokémon - Basic
Ability: Final Wish
Once during your opponent's turn, if Jirachi would be Knocked Out by damage from an attack, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.
0 Detour
If you have a Supporter card in play, use the effect of that card as the effect of this attack.
M Swift 20
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Weakness: Fire
Resistance: Psychic
Retreat: 0

Lucario GL - Fighting - 80 HP
Pokémon - Basic
Ability: Boundary Aura
Apply Weakness for each Pokémon (both yours and your opponent's) as ×2 instead.
MCC Combo Throw 30+
Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1

Luxray GL - Lightning - 80 HP
Pokémon - Basic
CC Bite 30
LCC Trash Bolt 70
Discard an Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.)
Weakness: Fighting
Resistance: Metal
Retreat: 1

Mismagius GL - Psychic - 80 HP
Pokémon - Basic
P Psychic Removal 10
Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.
PC Grudge 20+
Does 20 damage plus 10 more damage for each Prize card your opponent has taken.
Weakness: Darkness
Resistance: Colorless
Retreat: 1

Rampardos GL - Fighting - 90 HP
Pokémon - Basic
FC Trample
Flip a coin for each Benched Pokémon (both yours and your opponent's). If that coin flip is heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
FCC Rend 40+
If the Defending Pokémon has any damage counters on it, this attack does 40 damage plus 20 more damage.
Weakness: Grass
Resistance: none
Retreat: 1

Roserade GL - Grass - 80 HP
Pokémon - Basic
C Poison Bind 10
The Defending Pokémon is now Poisoned and can't retreat during your opponent's next turn.
GC Long Whip 30
If the Defending Pokémon is affected by any Special Conditions, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fire
Resistance: none
Retreat: 1

Ability: Unlucky Wind
As long as Shiftry is your Active Pokémon, whenever your opponent flips a coin during his or her turn, treat it as tails.
DC Conform 40
If you have the same number of cards in your hand as your opponent, the Defending Pokémon is now Confused.
DCC Seal Off 60
The Defending Pokémon can't use any Poké-Powers or Poké-Bodies during your opponent's next turn.
Weakness: Fire
Resistance: Psychic
Retreat: 1

CC Return Blow
If Aggron was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Aggron to the Defending Pokémon.
MCC Metal Fang 40
You may discard the top card of your deck. If you do, remove 2 damage counters and all Special Conditions from Aggron.
MMCC Heavy Impact 70
Weakness: Fire
Resistance: Psychic
Retreat: 3

Ability: Flutter Wings
Once during your turn (before your attack), you may search your deck for a [G] Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Beedrill is affected by a Special Condition.
GCC Needle Shock 30
The Defending Pokémon is now Paralyzed and Poisoned. Ignore this effect if any of your Pokémon used Needle Shock during your last turn.
Weakness: Fire
Resistance: none
Retreat: 1

Bronzong E4 - Psychic - 90 HP
Pokémon - Basic
0 Hand Refresh
Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.)
PC Payback 10+
If your opponent has only 1 Prize card left, this attack does 10 damage plus 50 more damage and the Defending Pokémon is now Confused.
Weakness: Psychic
Resistance: Fire
Retreat: 3

Drapion E4 - Darkness - 100 HP
Pokémon - Basic
CC Body Slam 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
PCCC Mega Impact 70
Weakness: Fighting
Resistance: Psychic
Retreat: 3

Espeon E4 - Psychic - 80 HP
Pokémon - Basic
C Hypnosis
The Defending Pokémon is now Asleep.
PC Psywave 20+
Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1

Ability: Undevelop
Once during your turn (before your attack), you may devolve Flareon and put Flareon into your hand. This power can't be used if Flareon is affected by a Special Condition.
C Tail Slap 30
RC Evolving Flare 40+
If Flareon evolved from Eevee during this turn, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.
Weakness: Water
Resistance: none
Retreat: 1

Gallade E4 - Psychic - 80 HP
Pokémon - Basic
PC Chop Up 20
Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
PCC Feint 50
This attack's damage isn't affected by Resistance.
Weakness: Psychic
Resistance: none
Retreat: 1

Gastrodon East Sea - Water - 90 HP
Pokémon - Stage 1 - Evolves from Shellos
Ability: Sticky Hold
If Gastrodon East Sea is switched or retreats to your Bench, move as many Energy cards attached to Gastrodon East Sea as you like to the new Active Pokémon.
C Calling Wave
Search your deck for up to 2 Gastrodon and put them onto your Bench as Basic Pokémon. Put 2 damage counters on each of them. Shuffle your deck afterward.
WC Wave Splash 40
Weakness: Grass
Resistance: Lightning
Retreat: 1

Gastrodon West Sea - Fighting - 110 HP
Pokémon - Stage 1 - Evolves from Shellos
CCC Tackle 50
FCC Muddy Bomb
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon and 10 damage to each of your opponent's other Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
FCCC Raging Sea 60+
Does 60 damage plus 10 more damage for each of your Benched Pokémon that has any damage counters on it.
Weakness: Grass
Resistance: Lightning
Retreat: 3

Golem E4 - Fighting - 110 HP
Pokémon - Basic
FCC Rage 20+
Does 20 damage plus 10 more damage for each damage counter on Golem GL.
FCCC Double-edge 100
Golem E4 does 60 damage to itself.
Weakness: Grass
Resistance: Lightning
Retreat: 4

Heracross E4 - Grass - 90 HP
Pokémon - Basic
0 Focus Energy
During your next turn, Heracross E4's Megahorn attack's base damage is 100.
GC Megahorn 50
Flip a coin. If tails, this attack does nothing.
Weakness: Fire
Resistance: none
Retreat: 2

Hippowdon - Fighting - 110 HP
Pokémon - Stage 1 - Evolves from Hippopotas
Ability: Sand Cover
As long as Hippowdon is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon LV.X between turns.
C Save Sand 20+
Does 20 damage plus 10 more damage for each Energy attached to Hippowdon. Before doing damage, you may search your discard pile for a [F] Energy card and attach it to Hippowdon.
FFCC Groundquake 80
Does 10 damage to each Benched Pokémon that isn't an Evolved Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Water
Resistance: Lightning
Retreat: 4

Ability: Undevelop
Once during your turn (before your attack), you may devolve Jolteon and put Jolteon into your hand. This power can't be used if Jolteon is affected by a Special Condition.
C Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 30 more damage.
LC Evolving Thunder 50
If Jolteon evolved from Eevee during this turn, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Fighting
Resistance: Metal
Retreat: 0

Mamoswine GL - Water - 100 HP
Pokémon - Basic
Ability: Icy Aura
As long as Mamoswine GL is your Active Pokémon, put 1 damage counter on each Active Pokémon (excluding [W] Pokémon) (both yours and your opponent's) between turns.
WWCC Avalanche 60
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Metal
Resistance: Lightning
Retreat: 4

Mr. Mime E4 - Psychic - 70 HP
Pokémon - Basic
0 Magic Heal
Flip 3 coins. Remove a number of damage counters equal to the number of heads from your Pokémon in any way you like.
PC Barrier Attack 30
During your opponent's next turn, any damage done to Mr. Mime E4 by attacks is reduced by 10 (after applying Weakness and Resistance).
Weakness: Psychic
Resistance: none
Retreat: 1

Ability: Territoriality
If your Active Pokémon is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon. You can't put more than 2 damage counters in this way.
CCC Fling Away 60
If your opponent has any Benched Pokémon, this attack's base damage is 30 instead of 60 and this attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
FCCC Giga Horn 100
Flip 2 coins. If both of them are tails, this attack does nothing.
Weakness: Water
Resistance: Lightning
Retreat: 2

Ability: Maternal Comfort
At any times between turns, remove 1 damage counter from each of your Pokémon. You can't use more than 1 Maternal Comfort Poké-Body between turns.
P Mega Punch 40
PCC Ruthless Tail 50+
Does 50 damage plus 10 more damage for each of your opponent's Benched Pokémon.
Weakness: Psychic
Resistance: Lightning
Retreat: 3

Raichu GL - Lightning - 80 HP
Pokémon - Basic
C Thunder Throw
Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
LC Repeat Lightning 30+
Does 30 damage plus 10 more damage for each of your opponent's Benched Pokémon that has any damage counters on it.
Weakness: Fighting
Resistance: Metal
Retreat: 0

Rhyperior E4 - Fighting - 100 HP
Pokémon - Basic
FC Double Lariat 30×
Flip 2 coins. This attack does 30 damage times the number of heads.
FFCC Rock Tumble 60
This attack's damage isn't affected by Resistance.
Weakness: Water
Resistance: Lightning
Retreat: 3

Snorlax - Colorless - 100 HP
Pokémon - Basic
0 Pick and Collect
Search your discard pile for up to 4 basic Energy cards, show them to your opponent, and put them into your hand.
CCCC Roll Over 60
Flip a coin. If heads, both Snorlax and the Defending Pokémon are now Asleep. If tails, Snorlax is now Asleep.
Weakness: Fighting
Resistance: none
Retreat: 4

Ability: Undevelop
Once during your turn (before your attack), you may devolve Vaporeon and put Vaporeon into your hand. This power can't be used if Vaporeon is affected by a Special Condition.
C Muddy Water 20
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
WC Evolving Aqua
Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If Vaporeon evolved from Eevee during this turn, this attack does 60 damage instead.
Weakness: Lightning
Resistance: none
Retreat: 2

Vespiquen E4 - Grass - 80 HP
Pokémon - Basic
Ability: Royal Gain
When you attach a [G] Energy card from your hand to Vespiquen E4, remove 1 damage counter from Vespiquen E4.
CCC Leaf Needle 30+
Flip a coin for each [G] Energy attached to Vespiquen E4. This attack does 30 damage plus 20 more damage for each heads.
Weakness: Lightning
Resistance: Fighting
Retreat: 1

Ability: Gather Ice
Once during your turn (before your attack), when you play Walrein from your hand to evolve 1 of your Pokémon, you may attach as many [W] Energy cards from your hand to Walrein as you like.
WWCC Cold Crush 70
Discard an Energy card attached to Walrein and then discard an Energy card attached to the Defending Pokémon.
Weakness: Metal
Resistance: none
Retreat: 4

Yanmega E4 - Grass - 90 HP
Pokémon - Basic
C Skill Dive
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
GCC Whirlwind 50
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Weakness: Lightning
Resistance: Fighting
Retreat: 1

Alakazam E4 - Psychic - 80 HP
Pokémon - Basic
P Recover
Discard a [P] Energy attached to Alakazam E4 and remove 4 damage counters from Alakazam E4.
PCC Mysterious Beam 30
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1

Electrode G - Lightning - 70 HP
Pokémon - Basic
L Reckless Bomb
This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Electrode G does 100 damage to itself.
CC Reflect Energy 30
Move an Energy card attached to Electrode G to 1 of your Benched Pokémon.
Weakness: Fighting
Resistance: Metal
Retreat: 1

Gengar GL - Psychic - 70 HP
Pokémon - Basic
P Confuse Ray 10
The Defending Pokémon is now Confused.
PCC Attack and Hide
Put 3 damage counters on 1 of your opponent's Pokémon. You may shuffle Gengar GL and all cards attached to it back into your deck.
Weakness: Darkness
Resistance: Colorless
Retreat: 1

Ability: Frost Wind
As long as Glaceon is your Active Pokémon, any damage done to your Pokémon by your opponent's attacks is reduced by 10 (after applying Weakness and Resistance).
WC Ice Blade
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
WCC Ice Bind 50
If your opponent doesn't discard a card from his or her hand, the Defending Pokémon is now Paralyzed.
Weakness: Metal
Resistance: none
Retreat: 1

Hippowdon E4 - Fighting - 90 HP
Pokémon - Basic
Ability: Sand Armor
If Hippowdon E4 has any [F] Energy attached to it, any damage done to Hippowdon E4 by attacks is reduced by 10 (after applying Weakness and Resistance).
CCC Bite and Crush 30+
Flip 2 coins. This attack does 30 damage plus 10 more damage for each heads.
Weakness: Water
Resistance: Lightning
Retreat: 2

Infernape E4 - Fire - 90 HP
Pokémon - Basic
RC Split Bomb
Choose 2 of your opponent's Pokémon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
RCC High Jump Kick 50
Weakness: Water
Resistance: none
Retreat: 1

CC Heavy Metal 10+
Flip a coin for each [M] Energy attached to Lairon. This attack does 10 damage plus 20 more damage for each heads.
MCC Granite Head 40
During your opponent's next turn, any damage done to Lairon by attacks is reduced by 10 (after applying Weakness and Resistance).
Weakness: Fire
Resistance: Psychic
Retreat: 2

Ability: Energy Refresh
As long as Leafeon is your Active Pokémon, whenever you attach an Energy card from your hand to 1 of your Pokémon, remove 2 damage counters from that Pokémon.
GC Plus Energy 40
Attach a basic Energy card from your hand to 1 of your Pokémon.
GCC Soothing Scent 60
The Defending Pokémon is now Asleep.
Weakness: Fire
Resistance: Water
Retreat: 2

Machamp GL - Fighting - 100 HP
Pokémon - Basic
CCC Cross-Cut 30+
If the Defending Pokémon is an Evolved Pokémon, this attack does 30 damage plus 20 more damage.
FFCC Brush Off
Put the Defending Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. (If your opponent doesn't have any Benched Pokémon, this attack does nothing.)
Weakness: Psychic
Resistance: none
Retreat: 3

Rapidash E4 - Fire - 70 HP
Pokémon - Basic
0 Pickup Power
Flip 3 coins. For each heads, search your discard pile for a basic Energy card, show it to your opponent, and put it into your hand.
R Fire Mane 20
Weakness: Water
Resistance: none
Retreat: 0

Scizor E4 - Grass - 80 HP
Pokémon - Basic
G Cut 20
GCC Crushing Blow 40
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
Weakness: Fire
Resistance: none
Retreat: 1

Ability: Energy Shark
If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), flip a coin. If heads, discard an Energy card attached to the Attacking Pokémon.
DC Crunch 20
If an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage to that Pokémon until the end of your next turn.
DCC Sharp Fang 60
Weakness: Lightning
Resistance: Psychic
Retreat: 0

Ability: Aqua Recycle
Once during your turn (before your attack), you may search your discard pile for a [W] Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition.
C Synchro Gain 20
If Starmie and the Defending Pokémon have the same amount of Energy attached to them, remove 4 damage counters from Starmie.
W Powerful Spin 40
Starmie can't attack during your next turn.
Weakness: Lightning
Resistance: none
Retreat: 0

Steelix GL - Metal - 110 HP
Pokémon - Basic
CC Mend
Search your discard pile for a [M] Energy card and attach it to Steelix GL. If you do, remove 1 damage counter from Steelix GL.
MMCC Squeeze 30+
Flip a coin. If heads, this attack does 30 damage plus 50 more damage and the Defending Pokémon is now Paralyzed.
Weakness: Fire
Resistance: Psychic
Retreat: 4

Tropius - Grass - 80 HP
Pokémon - Basic
C Fly 30
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Tropius during your opponent's next turn.
GG Blessed Fruit
Remove all damage counters from 1 of your Benched [G] Pokémon.
GCCC Solarbeam 60
Weakness: Fire
Resistance: Fighting
Retreat: 2

C Energy Typhoon 20×
Does 20 damage times the number of Energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward.
CC Quick Attack 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
Weakness: Colorless
Resistance: Lightning
Retreat: 1

Whiscash E4 - Fighting - 80 HP
Pokémon - Basic
C Sleep Pulse 10
The Defending Pokémon is now Asleep.
FCC Earthquake 60
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Grass
Resistance: Lightning
Retreat: 1

Aerodactyl GL - Fighting - 80 HP
Pokémon - Basic
C Collect
Draw 2 cards.
FC Primal Breath 30
Your opponent can't play any Pokémon from his or her hand to Evolve or to Level-Up the Defending Pokémon during his or her next turn.
Weakness: Lightning
Resistance: Fighting
Retreat: 0

Ambipom G - Colorless - 80 HP
Pokémon - Basic
C Tail Code
Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.
CC Snap Attack 60
If the Defending Pokémon has any Energy cards attached to it, this attack's base damage is 20 instead of 60.
Weakness: Fighting
Resistance: none
Retreat: 1

Aron - Metal - 50 HP
Pokémon - Basic
M Iron Head 10×
Flip a coin until you get tails. This attack does 10 damage times the number of heads.
CC Ram 20
Weakness: Fire
Resistance: Psychic
Retreat: 1

Carvanha - Darkness - 40 HP
Pokémon - Basic
C Scary Face
Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn.
D Whirlpool 10
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Weakness: Lightning
Resistance: Psychic
Retreat: 1

Eevee - Colorless - 50 HP
Pokémon - Basic
0 Signs of Evolution
Search your deck for up to 2 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
C Bounce 10
Switch Eevee with 1 of your Benched Pokémon.
Weakness: Fighting
Resistance: none
Retreat: 1

Flareon E4 - Fire - 70 HP
Pokémon - Basic
C Tackle 10
RC Fire Tail Slap 40
Flip a coin. If tails, discard a [R] Energy attached to Flareon .
Weakness: Water
Resistance: none
Retreat: 1

Forretress G - Metal - 80 HP
Pokémon - Basic
C Shell Scatter
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Forretress G can't use Shell Scatter during your next turn.
MMC Bomb Risk 80
Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, Forretress G does 80 damage to itself.
Weakness: Fire
Resistance: Psychic
Retreat: 2

Gliscor E4 - Fighting - 80 HP
Pokémon - Basic
C Irongrip 10
FC Loaded Needle 10+
Flip a coin. If heads, this attack does 10 damage plus 30 more damage. If tails, the Defending Pokémon is now Poisoned.
Weakness: Water
Resistance: Fighting
Retreat: 1

Growlithe - Fire - 70 HP
Pokémon - Basic
C Stoke
Search your deck for a [R] Energy card and attach it to Growlithe. Shuffle your deck afterward.
RCC Take Down 50
Growlithe does 10 damage to itself.
Weakness: Water
Resistance: none
Retreat: 2

Hippopotas - Fighting - 70 HP
Pokémon - Basic
C Push Down 10
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
FCC Endeavor 30+
Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.
Weakness: Water
Resistance: Lightning
Retreat: 2

Houndoom E4 - Darkness - 80 HP
Pokémon - Basic
CC Corner 20
The Defending Pokémon can't retreat during your opponent's next turn.
RCC Fire Fang 40
The Defending Pokémon is now Burned.
Weakness: Fighting
Resistance: Psychic
Retreat: 1

Ability: Exoskeleton
Any damage done to Kakuna by attacks is reduced by 20 (after applying Weakness and Resistance).
G Dangerous Evolution
The Defending Pokémon is now Poisoned. Flip a coin. If heads, search your deck for an Evolution card that evolves from Kakuna and put it onto Kakuna. (This counts as evolving Kakuna.) Shuffle your deck afterward.
Weakness: Fire
Resistance: none
Retreat: 2

Kecleon - Colorless - 70 HP
Pokémon - Basic
Ability: Colorful Body
Kecleon's type is [G] [R] [W] [L] [P] [F] [D] [M] [C].
CCC Triple Smash 10+
Flip 3 coins. This attack does 10 damage plus 20 more damage for each heads.
Weakness: Fighting
Resistance: none
Retreat: 1

Koffing - Psychic - 60 HP
Pokémon - Basic
C Offensive Gas
Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
P Gas Bomb 30
Koffing does 30 damage to itself, and don't apply Weakness and Resistance to this damage.
Weakness: Psychic
Resistance: none
Retreat: 2

Munchlax - Colorless - 70 HP
Pokémon - Basic
Ability: Baby Evolution
Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.
CC Rest
Remove all Special Conditions and 6 damage counters from Munchlax. Munchlax is now Asleep.
Weakness: Fighting
Resistance: none
Retreat: 2

Munchlax - Colorless - 70 HP
Pokémon - Basic
Ability: Baby Evolution
Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.
CC Errand-Running
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Weakness: Fighting
Resistance: none
Retreat: 2

Nidoran ♀ - Psychic - 60 HP
Pokémon - Basic
P Scratch 10
CC Offer Help
Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Weakness: Psychic
Resistance: none
Retreat: 1

Nidoran ♂ - Psychic - 50 HP
Pokémon - Basic
C Leer
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
PC Horn Hazard 40
Flip a coin. If tails, this attack does nothing.
Weakness: Psychic
Resistance: none
Retreat: 1

C Jump Tackle 30
Nidorina does 10 damage to itself, and don't apply Weakness and Resistance to this damage.
PCC Stress Poison 40+
If Nidorina has any damage counters on it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Poisoned.
Weakness: Psychic
Resistance: none
Retreat: 2

PC Toxic
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
CCC Frustration
Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Psychic
Resistance: none
Retreat: 1

D Blind 10
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
CC Feint Attack
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Weakness: Fire
Resistance: Psychic
Retreat: 1

Quagsire GL - Water - 90 HP
Pokémon - Basic
Ability: Submerge
As long as Quagsire GL is on your Bench, prevent all damage done to Quagsire GL by attacks (both yours and your opponent's).
WCC Punch and Run 40
You may switch Quagsire GL with 1 of your Benched Pokémon.
Weakness: Grass
Resistance: Lightning
Retreat: 2

0 Find Ice
Search your deck for up to 2 [W] Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
WC Sheer Cold 20
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
Weakness: Metal
Resistance: none
Retreat: 2

Seedot - Grass - 40 HP
Pokémon - Basic
C Harden
During your opponent's next turn, if Seedot would be damaged by an attack, prevent that attack's damage done to Seedot if that damage is 40 or less.
C Astonish 10
Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.
Weakness: Fire
Resistance: Water
Retreat: 1

Shellos East Sea - Water - 60 HP
Pokémon - Basic
C Ripple
Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon.
W Brine
Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Grass
Resistance: none
Retreat: 1

Shellos West Sea - Water - 70 HP
Pokémon - Basic
0 Healing Sea
Flip 2 coins. Choose 1 of your Pokémon. For each heads, remove 1 damage counter from that Pokémon.
CC Mud Shot 20
Weakness: Grass
Resistance: none
Retreat: 2

Snorlax - Colorless - 100 HP
Pokémon - Basic
Ability: Bad Sleeping Habits
As long as Snorlax is Asleep, your opponent's Active Pokémon can't retreat.
CC Toss and Turn 20+
If Snorlax is Asleep, this attack does 20 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep.)
CCCC Heavy Press 40+
Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, Snorlax is now Asleep.
Weakness: Fighting
Resistance: none
Retreat: 4

Spheal - Water - 60 HP
Pokémon - Basic
W Powder Snow
The Defending Pokémon is now Asleep.
WC Ice Ball 20
Weakness: Metal
Resistance: none
Retreat: 2

Staryu - Water - 50 HP
Pokémon - Basic
C Cosmic Draw
If your opponent has any Evolved Pokémon in play, draw 3 cards.
W Swift 10
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Weakness: Lightning
Resistance: none
Retreat: 1

Trapinch - Fighting - 50 HP
Pokémon - Basic
Ability: Gather Sand
Once during your turn (before your attack), if Trapinch is your Active Pokémon, you may search your discard pile for a basic [F] card and attach it to Trapinch.
C Grind 10×
Does 10 damage times the amount of Energy attached to Trapinch.
Weakness: Water
Resistance: Lightning
Retreat: 1

Turtwig GL - Grass - 90 HP
Pokémon - Basic
Ability: Overgrow
As long as Turtwig GL's remaining HP is 60 or less, each of Turtwig GL's attacks does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance).
GCC Giga Drain 30
After your attack, remove from Turtwig GL the number of damage counters equal to the damage you did to the Defending Pokémon.
Weakness: Fire
Resistance: Water
Retreat: 3

Weedle - Grass - 60 HP
Pokémon - Basic
0 Rescue String
Search your discard pile for up to 5 Pokémon, show them to your opponent, and shuffle them into your deck.
G Needling Sting 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Weakness: Fire
Resistance: none
Retreat: 1

Ability: Camouflage Gas
If Weezing is Confused and is Knocked Out, your opponent can't take a Prize card.
C Damage Breakdown
Count the number of damage counters on Weezing. Put that many damage counters on the Defending Pokémon and Weezing is now Confused.
P Smog 20
The Defending Pokémon is now Poisoned.
Weakness: Psychic
Resistance: none
Retreat: 2

Trainer - Supporter

Trainer - Supporter

Trainer - Supporter

Trainer - Supporter

Trainer - Supporter

Trainer - Stadium

Trainer - Stadium

Team Galactic's Invention G-107 Technical Machine G
Trainer - Item/Technical Machine
CCC Damage Porter
Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of damage counters on the Pokémon this card is attached to to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Team Galactic's Invention G-109 SP Radar
Trainer - Item

Trainer - Supporter

Trainer - Supporter

Energy - Special Energy

Energy - Special Energy

Energy - Special Energy

Energy - Special Energy

Alakazam E4 LV.X - Psychic - 100 HP
Pokémon - Level Up - Evolves from Alakazam E4
Ability: Damage Switch
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon SP to another of your Pokémon SP. This power can't be used if Alakazam E4 is affected by a Special Condition.
PPC Mind Shock 50
This attack's damage isn't affected by Weakness or Resistance.
Weakness: Psychic
Resistance: none
Retreat: 2

Floatzel GL LV.X - Water - 100 HP
Pokémon - Level Up - Evolves from Floatzel GL
Ability: Water Rescue
Whenever any of your [W] Pokémon (excluding any Floatzel GL) is Knocked Out by damage from your opponent's attack, you may put that Pokémon and all cards that were attached to it from your discard pile into your hand.
WW Energy Cyclone 20×
Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward.
Weakness: Lightning
Resistance: none
Retreat: 0

Flygon LV.X - Colorless - 140 HP
Pokémon - Level Up - Evolves from Flygon
Ability: Wind Erosion
As long as Flygon is your Active Pokémon, discard the top card from your opponent's deck between turns.
CCC Extreme Attack
Choose 1 of your opponent's Pokémon LV.X. This attack does 150 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Colorless
Resistance: Lightning
Retreat: 0

Gallade E4 LV.X - Psychic - 100 HP
Pokémon - Level Up - Evolves from Gallade E4
Ability: Blade Storm
Once during your turn (before your attack), when you put Gallade E4 LV.X from your hand onto your Active Gallade E4, you may put 1 damage counter on each of your opponent's Pokémon.
PCC Aimed Cut 40+
Does 40 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1

Hippowdon LV.X - Fighting - 130 HP
Pokémon - Level Up - Evolves from Hippowdon
Ability: Sand Reset
Once during a game on your turn (before your attack), each player shuffles all cards in play (excluding Pokémon and Supporter cards) into his or her deck. You can't use more than 1 Sand Reset Poké-Power each game.
FFCC Double Shoot
Discard 2 [F] Energy attached to Hippowdon and choose 2 of your opponent's Benched Pokémon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Water
Resistance: Lightning
Retreat: 4

Infernape E4 LV.X - Fire - 110 HP
Pokémon - Level Up - Evolves from Infernape E4
Ability: Intimidating Roar
Once during your turn (before your attack), you may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon. This power can't be used if Infernape E4 is affected by a Special Condition.
RRC Fire Spin 100
Discard 2 Energy attached to Infernape E4.
Weakness: Water
Resistance: none
Retreat: 0

Luxray GL LV.X - Lightning - 110 HP
Pokémon - Level Up - Evolves from Luxray GL
Ability: Bright Look
Once during your turn (before your attack), when you put Luxray GL LV.X from your hand onto your Active Luxray GL, you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.
LC Flash Impact 60
Does 30 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage.
Weakness: Fighting
Resistance: Metal
Retreat: 0

Mismagius GL LV.X - Psychic - 100 HP
Pokémon - Level Up - Evolves from Mismagius GL
Ability: Magical Return
As often as you like during your turn (before your attack), you may return a Pokémon Tool or Technical Machine card attached to your Pokémon to your hand. This power can't be used if Mismagius GL is affected by a Special Condition.
PPC Darkness Magic
Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 8 damage counters in this way.
Weakness: Darkness
Resistance: Colorless
Retreat: 1

Snorlax LV.X - Colorless - 130 HP
Pokémon - Level Up - Evolves from Snorlax
Ability: Big Appetite
Once during your turn (before your attack), if Snorlax is your Active Pokémon, you may draw cards until you have 6 cards in your hand. If you do, Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition.
CCCC Exercise 80
You may discard as many Energy cards as you like from your hand. If you do, remove that many damage counters from Snorlax.
Weakness: Fighting
Resistance: none
Retreat: 4

Pikachu - Lightning - 40 HP
Pokémon - Basic
C Gnaw 10
LC Thunder Jolt 30
Flip a coin. If tails, Pikachu does 10 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1

Flying Pikachu - Lightning - 40 HP
Pokémon - Basic
L Thundershock 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
CCC Fly 30
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu; if tails, this attack does nothing (not even damage).
Weakness: none
Resistance: Fighting
Retreat: 1

Surfing Pikachu - Lightning - 50 HP
Pokémon - Basic
WW Surf 30
Weakness: Fighting
Resistance: none
Retreat: 1

Fan Rotom - Lightning - 70 HP
Pokémon - Basic
Ability: Fan Shift
Once during your turn (before your attack), you may use this power. Fan Rotom's type is [C] until the end of your turn.
CC Spin Storm
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
CCC Air Slash 60
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
Weakness: Darkness
Resistance: Colorless
Retreat: 0

Frost Rotom - Lightning - 90 HP
Pokémon - Basic
Ability: Frost Shift
Once during your turn (before your attack), you may use this power. Frost Rotom's type is [W] until the end of your turn.
CC Hail
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
WCC Crushing Ice 40+
Does 40 damage plus 10 more damage for each [C] Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost).
Weakness: Darkness
Resistance: Colorless
Retreat: 3

Heat Rotom - Lightning - 80 HP
Pokémon - Basic
Ability: Heat Shift
Once during your turn (before your attack), you may use this power. Heat Rotom's type is [R] until the end of your turn.
C Warm Up
Search your deck for a [R] Energy card and attach it to 1 of your Benched Pokémon. Shuffle your deck afterward.
RCC Heat Burn 40
The Defending Pokémon is now Burned.
Weakness: Darkness
Resistance: Colorless
Retreat: 1

Mow Rotom - Lightning - 90 HP
Pokémon - Basic
Ability: Mow Shift
Once during your turn (before your attack), you may use this power. Mow Rotom's type is [G] until the end of your turn.
CC Slash 20
GCC Mow Down 50
Flip a coin. If heads, discard an Energy card attached to each of your opponent's Pokémon.
Weakness: Darkness
Resistance: Colorless
Retreat: 2

Wash Rotom - Lightning - 90 HP
Pokémon - Basic
Ability: Wash Shift
Once during your turn (before your attack), you may use this power. Wash Rotom's type is [W] until the end of your turn.
C Cleanse Away
Remove 3 damage counters from each of your Benched Pokémon.
WC Drain Wash 30
Flip a coin until you get tails. For each heads, choose 1 card from your opponent's hand without looking and discard it.
Weakness: Darkness
Resistance: Colorless
Retreat: 2

Trainer - Supporter