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RR Rising Rivals (RR)
20th May 2009 • 120 Cards • $1,349.06 • 466.80€

Arcanine - Fire - 100 HP

Pokémon - Stage 1 - Evolves from Growlithe

Ability: Flare Condition

As long as Arcanine has any [R] Energy attached to it, Arcanine has no Weakness.

RC Burn Out 30+

You may do 30 damage plus 30 more damage. If you do, Arcanine is now Burned.

RCC Flames of Rage 60+

Discard a [R] Energy attached to Arcanine. This attack does 60 damage plus 10 more damage for each damage counter on Arcanine.

Weakness: Water
Resistance: none
Retreat: 2

RR #1

Bastiodon GL - Metal - 90 HP

Pokémon - Basic

MCC Bounce Back 30

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

MCCC Smack Attack 60

Remove 1 damage counter from Bastiodon GL.

Weakness: Fire
Resistance: Psychic
Retreat: 3

RR #2

Darkrai G - Darkness - 90 HP

Pokémon - Basic

Ability: Eerie Aura

Put 1 damage counter on each of your opponent's Pokémon that remains Asleep between turns.

DCC Darkness Sleep 50

If the Defending Pokémon already has any damage counters on it, that Pokémon is now Asleep.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

RR #3

Floatzel GL - Water - 80 HP

Pokémon - Basic

0 Incite

Search your discard pile for up to 2 Supporter cards, show them to your opponent, and put them into your hand.

WW Giant Wave 50

Floatzel GL can't use Giant Wave during your next turn.

Weakness: Lightning
Resistance: none
Retreat: 1

RR #4

Flygon - Colorless - 120 HP

Pokémon - Stage 2 - Evolves from Vibrava

Ability: Rainbow Float

If any basic Energy card attached to Flygon is the same type as any of your Pokémon, the Retreat Cost for those Pokémon is 0.

CC Sand Wall 40

Discard a Stadium card your opponent has in play. If you do, prevent all effects of an attack, including damage, done to Flygon during your opponent's next turn.

CCC Power Swing 60+

Does 60 damage plus 10 more damage for each Evolved Pokémon on your Bench.

Weakness: Colorless
Resistance: Lightning
Retreat: 0

RR #5

Froslass GL - Water - 70 HP

Pokémon - Basic

C Sleep Inducer

Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Asleep.

PC Wake-Up Slap 30+

If the Defending Pokémon is affected by any Special Conditions, this attack does 30 damage plus 20 more damage. Then, remove all Special Conditions from the Defending Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

RR #6

Jirachi - Metal - 60 HP

Pokémon - Basic

Ability: Final Wish

Once during your opponent's turn, if Jirachi would be Knocked Out by damage from an attack, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.

0 Detour

If you have a Supporter card in play, use the effect of that card as the effect of this attack.

M Swift 20

This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Weakness: Fire
Resistance: Psychic
Retreat: 0

RR #7

Lucario GL - Fighting - 80 HP

Pokémon - Basic

Ability: Boundary Aura

Apply Weakness for each Pokémon (both yours and your opponent's) as ×2 instead.

MCC Combo Throw 30+

Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

RR #8

Luxray GL - Lightning - 80 HP

Pokémon - Basic

CC Bite 30

LCC Trash Bolt 70

Discard an Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.)

Weakness: Fighting
Resistance: Metal
Retreat: 1

RR #9

Mismagius GL - Psychic - 80 HP

Pokémon - Basic

P Psychic Removal 10

Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.

PC Grudge 20+

Does 20 damage plus 10 more damage for each Prize card your opponent has taken.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

RR #10

Rampardos GL - Fighting - 90 HP

Pokémon - Basic

FC Trample

Flip a coin for each Benched Pokémon (both yours and your opponent's). If that coin flip is heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FCC Rend 40+

If the Defending Pokémon has any damage counters on it, this attack does 40 damage plus 20 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

RR #11

Roserade GL - Grass - 80 HP

Pokémon - Basic

C Poison Bind 10

The Defending Pokémon is now Poisoned and can't retreat during your opponent's next turn.

GC Long Whip 30

If the Defending Pokémon is affected by any Special Conditions, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 1

RR #12

Shiftry - Darkness - 130 HP

Pokémon - Stage 2 - Evolves from Nuzleaf

Ability: Unlucky Wind

As long as Shiftry is your Active Pokémon, whenever your opponent flips a coin during his or her turn, treat it as tails.

DC Conform 40

If you have the same number of cards in your hand as your opponent, the Defending Pokémon is now Confused.

DCC Seal Off 60

The Defending Pokémon can't use any Poké-Powers or Poké-Bodies during your opponent's next turn.

Weakness: Fire
Resistance: Psychic
Retreat: 1

RR #13

Aggron - Metal - 130 HP

Pokémon - Stage 2 - Evolves from Lairon

CC Return Blow

If Aggron was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Aggron to the Defending Pokémon.

MCC Metal Fang 40

You may discard the top card of your deck. If you do, remove 2 damage counters and all Special Conditions from Aggron.

MMCC Heavy Impact 70

Weakness: Fire
Resistance: Psychic
Retreat: 3

RR #14

Beedrill - Grass - 110 HP

Pokémon - Stage 2 - Evolves from Kakuna

Ability: Flutter Wings

Once during your turn (before your attack), you may search your deck for a [G] Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Beedrill is affected by a Special Condition.

GCC Needle Shock 30

The Defending Pokémon is now Paralyzed and Poisoned. Ignore this effect if any of your Pokémon used Needle Shock during your last turn.

Weakness: Fire
Resistance: none
Retreat: 1

RR #15

Bronzong E4 - Psychic - 90 HP

Pokémon - Basic

0 Hand Refresh

Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.)

PC Payback 10+

If your opponent has only 1 Prize card left, this attack does 10 damage plus 50 more damage and the Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: Fire
Retreat: 3

RR #16

Drapion E4 - Darkness - 100 HP

Pokémon - Basic

CC Body Slam 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

PCCC Mega Impact 70

Weakness: Fighting
Resistance: Psychic
Retreat: 3

RR #17

Espeon E4 - Psychic - 80 HP

Pokémon - Basic

C Hypnosis

The Defending Pokémon is now Asleep.

PC Psywave 20+

Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

RR #18

Flareon - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Undevelop

Once during your turn (before your attack), you may devolve Flareon and put Flareon into your hand. This power can't be used if Flareon is affected by a Special Condition.

C Tail Slap 30

RC Evolving Flare 40+

If Flareon evolved from Eevee during this turn, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

RR #19

Gallade E4 - Psychic - 80 HP

Pokémon - Basic

PC Chop Up 20

Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

PCC Feint 50

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: none
Retreat: 1

RR #20

Gastrodon East Sea - Water - 90 HP

Pokémon - Stage 1 - Evolves from Shellos

Ability: Sticky Hold

If Gastrodon East Sea is switched or retreats to your Bench, move as many Energy cards attached to Gastrodon East Sea as you like to the new Active Pokémon.

C Calling Wave

Search your deck for up to 2 Gastrodon and put them onto your Bench as Basic Pokémon. Put 2 damage counters on each of them. Shuffle your deck afterward.

WC Wave Splash 40

Weakness: Grass
Resistance: Lightning
Retreat: 1

RR #21

Gastrodon West Sea - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Shellos

CCC Tackle 50

FCC Muddy Bomb

Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon and 10 damage to each of your opponent's other Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FCCC Raging Sea 60+

Does 60 damage plus 10 more damage for each of your Benched Pokémon that has any damage counters on it.

Weakness: Grass
Resistance: Lightning
Retreat: 3

RR #22

Golem E4 - Fighting - 110 HP

Pokémon - Basic

FCC Rage 20+

Does 20 damage plus 10 more damage for each damage counter on Golem GL.

FCCC Double-edge 100

Golem E4 does 60 damage to itself.

Weakness: Grass
Resistance: Lightning
Retreat: 4

RR #23

Heracross E4 - Grass - 90 HP

Pokémon - Basic

0 Focus Energy

During your next turn, Heracross E4's Megahorn attack's base damage is 100.

GC Megahorn 50

Flip a coin. If tails, this attack does nothing.

Weakness: Fire
Resistance: none
Retreat: 2

RR #24

Hippowdon - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Hippopotas

Ability: Sand Cover

As long as Hippowdon is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon LV.X between turns.

C Save Sand 20+

Does 20 damage plus 10 more damage for each Energy attached to Hippowdon. Before doing damage, you may search your discard pile for a [F] Energy card and attach it to Hippowdon.

FFCC Groundquake 80

Does 10 damage to each Benched Pokémon that isn't an Evolved Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon).

Weakness: Water
Resistance: Lightning
Retreat: 4

RR #25

Jolteon - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Undevelop

Once during your turn (before your attack), you may devolve Jolteon and put Jolteon into your hand. This power can't be used if Jolteon is affected by a Special Condition.

C Quick Attack 10+

Flip a coin. If heads, this attack does 10 damage plus 30 more damage.

LC Evolving Thunder 50

If Jolteon evolved from Eevee during this turn, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).

Weakness: Fighting
Resistance: Metal
Retreat: 0

RR #26

Mamoswine GL - Water - 100 HP

Pokémon - Basic

Ability: Icy Aura

As long as Mamoswine GL is your Active Pokémon, put 1 damage counter on each Active Pokémon (excluding [W] Pokémon) (both yours and your opponent's) between turns.

WWCC Avalanche 60

Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: Lightning
Retreat: 4

RR #27

Mr. Mime E4 - Psychic - 70 HP

Pokémon - Basic

0 Magic Heal

Flip 3 coins. Remove a number of damage counters equal to the number of heads from your Pokémon in any way you like.

PC Barrier Attack 30

During your opponent's next turn, any damage done to Mr. Mime E4 by attacks is reduced by 10 (after applying Weakness and Resistance).

Weakness: Psychic
Resistance: none
Retreat: 1

RR #28

Nidoking - Fighting - 130 HP

Pokémon - Stage 2 - Evolves from Nidorino

Ability: Territoriality

If your Active Pokémon is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon. You can't put more than 2 damage counters in this way.

CCC Fling Away 60

If your opponent has any Benched Pokémon, this attack's base damage is 30 instead of 60 and this attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FCCC Giga Horn 100

Flip 2 coins. If both of them are tails, this attack does nothing.

Weakness: Water
Resistance: Lightning
Retreat: 2

RR #29

Nidoqueen - Psychic - 120 HP

Pokémon - Stage 2 - Evolves from Nidorina

Ability: Maternal Comfort

At any times between turns, remove 1 damage counter from each of your Pokémon. You can't use more than 1 Maternal Comfort Poké-Body between turns.

P Mega Punch 40

PCC Ruthless Tail 50+

Does 50 damage plus 10 more damage for each of your opponent's Benched Pokémon.

Weakness: Psychic
Resistance: Lightning
Retreat: 3

RR #30

Raichu GL - Lightning - 80 HP

Pokémon - Basic

C Thunder Throw

Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

LC Repeat Lightning 30+

Does 30 damage plus 10 more damage for each of your opponent's Benched Pokémon that has any damage counters on it.

Weakness: Fighting
Resistance: Metal
Retreat: 0

RR #31

Rhyperior E4 - Fighting - 100 HP

Pokémon - Basic

FC Double Lariat 30×

Flip 2 coins. This attack does 30 damage times the number of heads.

FFCC Rock Tumble 60

This attack's damage isn't affected by Resistance.

Weakness: Water
Resistance: Lightning
Retreat: 3

RR #32

Snorlax - Colorless - 100 HP

Pokémon - Basic

0 Pick and Collect

Search your discard pile for up to 4 basic Energy cards, show them to your opponent, and put them into your hand.

CCCC Roll Over 60

Flip a coin. If heads, both Snorlax and the Defending Pokémon are now Asleep. If tails, Snorlax is now Asleep.

Weakness: Fighting
Resistance: none
Retreat: 4

RR #33

Vaporeon - Water - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Undevelop

Once during your turn (before your attack), you may devolve Vaporeon and put Vaporeon into your hand. This power can't be used if Vaporeon is affected by a Special Condition.

C Muddy Water 20

Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WC Evolving Aqua

Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If Vaporeon evolved from Eevee during this turn, this attack does 60 damage instead.

Weakness: Lightning
Resistance: none
Retreat: 2

RR #34

Vespiquen E4 - Grass - 80 HP

Pokémon - Basic

Ability: Royal Gain

When you attach a [G] Energy card from your hand to Vespiquen E4, remove 1 damage counter from Vespiquen E4.

CCC Leaf Needle 30+

Flip a coin for each [G] Energy attached to Vespiquen E4. This attack does 30 damage plus 20 more damage for each heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RR #35

Walrein - Water - 140 HP

Pokémon - Stage 2 - Evolves from Sealeo

Ability: Gather Ice

Once during your turn (before your attack), when you play Walrein from your hand to evolve 1 of your Pokémon, you may attach as many [W] Energy cards from your hand to Walrein as you like.

WWCC Cold Crush 70

Discard an Energy card attached to Walrein and then discard an Energy card attached to the Defending Pokémon.

Weakness: Metal
Resistance: none
Retreat: 4

RR #36

Yanmega E4 - Grass - 90 HP

Pokémon - Basic

C Skill Dive

Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GCC Whirlwind 50

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RR #37

Alakazam E4 - Psychic - 80 HP

Pokémon - Basic

P Recover

Discard a [P] Energy attached to Alakazam E4 and remove 4 damage counters from Alakazam E4.

PCC Mysterious Beam 30

Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

RR #38

Electrode G - Lightning - 70 HP

Pokémon - Basic

L Reckless Bomb

This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Electrode G does 100 damage to itself.

CC Reflect Energy 30

Move an Energy card attached to Electrode G to 1 of your Benched Pokémon.

Weakness: Fighting
Resistance: Metal
Retreat: 1

RR #39

Gengar GL - Psychic - 70 HP

Pokémon - Basic

P Confuse Ray 10

The Defending Pokémon is now Confused.

PCC Attack and Hide

Put 3 damage counters on 1 of your opponent's Pokémon. You may shuffle Gengar GL and all cards attached to it back into your deck.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

RR #40

Glaceon - Water - 80 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Frost Wind

As long as Glaceon is your Active Pokémon, any damage done to your Pokémon by your opponent's attacks is reduced by 10 (after applying Weakness and Resistance).

WC Ice Blade

Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Ice Bind 50

If your opponent doesn't discard a card from his or her hand, the Defending Pokémon is now Paralyzed.

Weakness: Metal
Resistance: none
Retreat: 1

RR #41

Hippowdon E4 - Fighting - 90 HP

Pokémon - Basic

Ability: Sand Armor

If Hippowdon E4 has any [F] Energy attached to it, any damage done to Hippowdon E4 by attacks is reduced by 10 (after applying Weakness and Resistance).

CCC Bite and Crush 30+

Flip 2 coins. This attack does 30 damage plus 10 more damage for each heads.

Weakness: Water
Resistance: Lightning
Retreat: 2

RR #42

Infernape E4 - Fire - 90 HP

Pokémon - Basic

RC Split Bomb

Choose 2 of your opponent's Pokémon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

RCC High Jump Kick 50

Weakness: Water
Resistance: none
Retreat: 1

RR #43

Lairon - Metal - 80 HP

Pokémon - Stage 1 - Evolves from Aron

CC Heavy Metal 10+

Flip a coin for each [M] Energy attached to Lairon. This attack does 10 damage plus 20 more damage for each heads.

MCC Granite Head 40

During your opponent's next turn, any damage done to Lairon by attacks is reduced by 10 (after applying Weakness and Resistance).

Weakness: Fire
Resistance: Psychic
Retreat: 2

RR #44

Leafeon - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Energy Refresh

As long as Leafeon is your Active Pokémon, whenever you attach an Energy card from your hand to 1 of your Pokémon, remove 2 damage counters from that Pokémon.

GC Plus Energy 40

Attach a basic Energy card from your hand to 1 of your Pokémon.

GCC Soothing Scent 60

The Defending Pokémon is now Asleep.

Weakness: Fire
Resistance: Water
Retreat: 2

RR #45

Machamp GL - Fighting - 100 HP

Pokémon - Basic

CCC Cross-Cut 30+

If the Defending Pokémon is an Evolved Pokémon, this attack does 30 damage plus 20 more damage.

FFCC Brush Off

Put the Defending Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. (If your opponent doesn't have any Benched Pokémon, this attack does nothing.)

Weakness: Psychic
Resistance: none
Retreat: 3

RR #46

Rapidash E4 - Fire - 70 HP

Pokémon - Basic

0 Pickup Power

Flip 3 coins. For each heads, search your discard pile for a basic Energy card, show it to your opponent, and put it into your hand.

R Fire Mane 20

Weakness: Water
Resistance: none
Retreat: 0

RR #47

Scizor E4 - Grass - 80 HP

Pokémon - Basic

G Cut 20

GCC Crushing Blow 40

Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

RR #48

Sharpedo - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Carvanha

Ability: Energy Shark

If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), flip a coin. If heads, discard an Energy card attached to the Attacking Pokémon.

DC Crunch 20

If an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage to that Pokémon until the end of your next turn.

DCC Sharp Fang 60

Weakness: Lightning
Resistance: Psychic
Retreat: 0

RR #49

Starmie - Water - 80 HP

Pokémon - Stage 1 - Evolves from Staryu

Ability: Aqua Recycle

Once during your turn (before your attack), you may search your discard pile for a [W] Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition.

C Synchro Gain 20

If Starmie and the Defending Pokémon have the same amount of Energy attached to them, remove 4 damage counters from Starmie.

W Powerful Spin 40

Starmie can't attack during your next turn.

Weakness: Lightning
Resistance: none
Retreat: 0

RR #50

Steelix GL - Metal - 110 HP

Pokémon - Basic

CC Mend

Search your discard pile for a [M] Energy card and attach it to Steelix GL. If you do, remove 1 damage counter from Steelix GL.

MMCC Squeeze 30+

Flip a coin. If heads, this attack does 30 damage plus 50 more damage and the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: Psychic
Retreat: 4

RR #51

Tropius - Grass - 80 HP

Pokémon - Basic

C Fly 30

Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Tropius during your opponent's next turn.

GG Blessed Fruit

Remove all damage counters from 1 of your Benched [G] Pokémon.

GCCC Solarbeam 60

Weakness: Fire
Resistance: Fighting
Retreat: 2

RR #52

Vibrava - Colorless - 70 HP

Pokémon - Stage 1 - Evolves from Trapinch

C Energy Typhoon 20×

Does 20 damage times the number of Energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward.

CC Quick Attack 20+

Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Weakness: Colorless
Resistance: Lightning
Retreat: 1

RR #53

Whiscash E4 - Fighting - 80 HP

Pokémon - Basic

C Sleep Pulse 10

The Defending Pokémon is now Asleep.

FCC Earthquake 60

Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: Lightning
Retreat: 1

RR #54

Aerodactyl GL - Fighting - 80 HP

Pokémon - Basic

C Collect

Draw 2 cards.

FC Primal Breath 30

Your opponent can't play any Pokémon from his or her hand to Evolve or to Level-Up the Defending Pokémon during his or her next turn.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

RR #55

Ambipom G - Colorless - 80 HP

Pokémon - Basic

C Tail Code

Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.

CC Snap Attack 60

If the Defending Pokémon has any Energy cards attached to it, this attack's base damage is 20 instead of 60.

Weakness: Fighting
Resistance: none
Retreat: 1

RR #56

Aron - Metal - 50 HP

Pokémon - Basic

M Iron Head 10×

Flip a coin until you get tails. This attack does 10 damage times the number of heads.

CC Ram 20

Weakness: Fire
Resistance: Psychic
Retreat: 1

RR #57

Carvanha - Darkness - 40 HP

Pokémon - Basic

C Scary Face

Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn.

D Whirlpool 10

Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Weakness: Lightning
Resistance: Psychic
Retreat: 1

RR #58

Eevee - Colorless - 50 HP

Pokémon - Basic

0 Signs of Evolution

Search your deck for up to 2 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

C Bounce 10

Switch Eevee with 1 of your Benched Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

RR #59

Flareon E4 - Fire - 70 HP

Pokémon - Basic

C Tackle 10

RC Fire Tail Slap 40

Flip a coin. If tails, discard a [R] Energy attached to Flareon .

Weakness: Water
Resistance: none
Retreat: 1

RR #60

Forretress G - Metal - 80 HP

Pokémon - Basic

C Shell Scatter

This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Forretress G can't use Shell Scatter during your next turn.

MMC Bomb Risk 80

Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, Forretress G does 80 damage to itself.

Weakness: Fire
Resistance: Psychic
Retreat: 2

RR #61

Gliscor E4 - Fighting - 80 HP

Pokémon - Basic

C Irongrip 10

FC Loaded Needle 10+

Flip a coin. If heads, this attack does 10 damage plus 30 more damage. If tails, the Defending Pokémon is now Poisoned.

Weakness: Water
Resistance: Fighting
Retreat: 1

RR #62

Growlithe - Fire - 70 HP

Pokémon - Basic

C Stoke

Search your deck for a [R] Energy card and attach it to Growlithe. Shuffle your deck afterward.

RCC Take Down 50

Growlithe does 10 damage to itself.

Weakness: Water
Resistance: none
Retreat: 2

RR #63

Hippopotas - Fighting - 70 HP

Pokémon - Basic

C Push Down 10

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

FCC Endeavor 30+

Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.

Weakness: Water
Resistance: Lightning
Retreat: 2

RR #64

Houndoom E4 - Darkness - 80 HP

Pokémon - Basic

CC Corner 20

The Defending Pokémon can't retreat during your opponent's next turn.

RCC Fire Fang 40

The Defending Pokémon is now Burned.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

RR #65

Kakuna - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Weedle

Ability: Exoskeleton

Any damage done to Kakuna by attacks is reduced by 20 (after applying Weakness and Resistance).

G Dangerous Evolution

The Defending Pokémon is now Poisoned. Flip a coin. If heads, search your deck for an Evolution card that evolves from Kakuna and put it onto Kakuna. (This counts as evolving Kakuna.) Shuffle your deck afterward.

Weakness: Fire
Resistance: none
Retreat: 2

RR #66

Kecleon - Colorless - 70 HP

Pokémon - Basic

Ability: Colorful Body

Kecleon's type is [G] [R] [W] [L] [P] [F] [D] [M] [C].

CCC Triple Smash 10+

Flip 3 coins. This attack does 10 damage plus 20 more damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

RR #67

Koffing - Psychic - 60 HP

Pokémon - Basic

C Offensive Gas

Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.

P Gas Bomb 30

Koffing does 30 damage to itself, and don't apply Weakness and Resistance to this damage.

Weakness: Psychic
Resistance: none
Retreat: 2

RR #68

Munchlax - Colorless - 70 HP

Pokémon - Basic

Ability: Baby Evolution

Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.

CC Rest

Remove all Special Conditions and 6 damage counters from Munchlax. Munchlax is now Asleep.

Weakness: Fighting
Resistance: none
Retreat: 2

RR #69

Munchlax - Colorless - 70 HP

Pokémon - Basic

Ability: Baby Evolution

Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.

CC Errand-Running

Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Weakness: Fighting
Resistance: none
Retreat: 2

RR #70

Nidoran ♀ - Psychic - 60 HP

Pokémon - Basic

P Scratch 10

CC Offer Help

Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Weakness: Psychic
Resistance: none
Retreat: 1

RR #71

Nidoran ♂ - Psychic - 50 HP

Pokémon - Basic

C Leer

Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.

PC Horn Hazard 40

Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: none
Retreat: 1

RR #72

Nidorina - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Nidoran♀

C Jump Tackle 30

Nidorina does 10 damage to itself, and don't apply Weakness and Resistance to this damage.

PCC Stress Poison 40+

If Nidorina has any damage counters on it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 2

RR #73

Nidorino - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Nidoran♂

PC Toxic

The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.

CCC Frustration

Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 1

RR #74

Nuzleaf - Darkness - 80 HP

Pokémon - Stage 1 - Evolves from Seedot

D Blind 10

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

CC Feint Attack

Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

Weakness: Fire
Resistance: Psychic
Retreat: 1

RR #75

Quagsire GL - Water - 90 HP

Pokémon - Basic

Ability: Submerge

As long as Quagsire GL is on your Bench, prevent all damage done to Quagsire GL by attacks (both yours and your opponent's).

WCC Punch and Run 40

You may switch Quagsire GL with 1 of your Benched Pokémon.

Weakness: Grass
Resistance: Lightning
Retreat: 2

RR #76

Sealeo - Water - 80 HP

Pokémon - Stage 1 - Evolves from Spheal

0 Find Ice

Search your deck for up to 2 [W] Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

WC Sheer Cold 20

Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.

Weakness: Metal
Resistance: none
Retreat: 2

RR #77

Seedot - Grass - 40 HP

Pokémon - Basic

C Harden

During your opponent's next turn, if Seedot would be damaged by an attack, prevent that attack's damage done to Seedot if that damage is 40 or less.

C Astonish 10

Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.

Weakness: Fire
Resistance: Water
Retreat: 1

RR #78

Shellos East Sea - Water - 60 HP

Pokémon - Basic

C Ripple

Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon.

W Brine

Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 1

RR #79

Shellos West Sea - Water - 70 HP

Pokémon - Basic

0 Healing Sea

Flip 2 coins. Choose 1 of your Pokémon. For each heads, remove 1 damage counter from that Pokémon.

CC Mud Shot 20

Weakness: Grass
Resistance: none
Retreat: 2

RR #80

Snorlax - Colorless - 100 HP

Pokémon - Basic

Ability: Bad Sleeping Habits

As long as Snorlax is Asleep, your opponent's Active Pokémon can't retreat.

CC Toss and Turn 20+

If Snorlax is Asleep, this attack does 20 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep.)

CCCC Heavy Press 40+

Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, Snorlax is now Asleep.

Weakness: Fighting
Resistance: none
Retreat: 4

RR #81

Spheal - Water - 60 HP

Pokémon - Basic

W Powder Snow

The Defending Pokémon is now Asleep.

WC Ice Ball 20

Weakness: Metal
Resistance: none
Retreat: 2

RR #82

Staryu - Water - 50 HP

Pokémon - Basic

C Cosmic Draw

If your opponent has any Evolved Pokémon in play, draw 3 cards.

W Swift 10

This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

RR #83

Trapinch - Fighting - 50 HP

Pokémon - Basic

Ability: Gather Sand

Once during your turn (before your attack), if Trapinch is your Active Pokémon, you may search your discard pile for a basic [F] card and attach it to Trapinch.

C Grind 10×

Does 10 damage times the amount of Energy attached to Trapinch.

Weakness: Water
Resistance: Lightning
Retreat: 1

RR #84

Turtwig GL - Grass - 90 HP

Pokémon - Basic

Ability: Overgrow

As long as Turtwig GL's remaining HP is 60 or less, each of Turtwig GL's attacks does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance).

GCC Giga Drain 30

After your attack, remove from Turtwig GL the number of damage counters equal to the damage you did to the Defending Pokémon.

Weakness: Fire
Resistance: Water
Retreat: 3

RR #85

Weedle - Grass - 60 HP

Pokémon - Basic

0 Rescue String

Search your discard pile for up to 5 Pokémon, show them to your opponent, and shuffle them into your deck.

G Needling Sting 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

RR #86

Weezing - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Koffing

Ability: Camouflage Gas

If Weezing is Confused and is Knocked Out, your opponent can't take a Prize card.

C Damage Breakdown

Count the number of damage counters on Weezing. Put that many damage counters on the Defending Pokémon and Weezing is now Confused.

P Smog 20

The Defending Pokémon is now Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 2

RR #87

Aaron's Collection

Trainer - Supporter

Search your discard pile for up to 2 in any combination of Pokémon SP and basic Energy cards, show them to your opponent, and put them into your hand.
RR #88

Bebe's Search

Trainer - Supporter

Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
RR #89

Bertha's Warmth

Trainer - Supporter

Remove 5 damage counters from 1 of your Pokémon SP.
RR #90

Flint's Willpower

Trainer - Supporter

Attach a basic Energy card from your hand to 1 of your Pokémon SP.
RR #91

Lucian's Assignment

Trainer - Supporter

Move as many Energy cards attached to 1 of your Pokémon as you like to another of your Pokémon.
RR #92

Pokémon Contest Hall

Trainer - Stadium

Once during each player's turn, if that player's Bench isn't full, the player may flip a coin. If heads, that player searches his or her deck for a Basic Pokémon and puts it onto his or her Bench. If the player does, he or she may search his or her deck for a Pokémon Tool card and attach it to that Pokémon. If that player searched his or her deck, the player shuffles his or her deck afterward.
RR #93

Sunyshore City Gym

Trainer - Stadium

Any damage done by attacks from [L] Pokémon (both yours and your opponent's) to the Defending Pokémon isn't affected by Resistance. Each [L] Pokémon in play (both yours and your opponent's) has no Weakness.
RR #94

Team Galactic's Invention G-107 Technical Machine G

Trainer - Item/Technical Machine

Attach this card to 1 of your Pokémon SP in play. That Pokémon may use this card's attack instead of its own. When the Pokémon this card is attached to is no longer Pokémon SP, discard this card.

CCC Damage Porter

Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of damage counters on the Pokémon this card is attached to to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

RR #95
Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon SP, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
RR #96

Underground Expedition

Trainer - Supporter

Look at the bottom 4 cards of your deck and put 2 of them into your hand. Put the other cards back on the bottom of your deck in any order.
RR #97

Volkner's Philosophy

Trainer - Supporter

You may discard a card from your hand. Then, draw cards until you have 6 cards in your hand. (If you can't draw any cards, you can't play this card.)
RR #98

Darkness Energy

Energy - Special Energy

If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.)
RR #99

Metal Energy

Energy - Special Energy

Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.)
RR #100

SP Energy

Energy - Special Energy

SP Energy provides [C] Energy. If the Pokémon SP Energy is attached to is a Pokémon SP, SP Energy provides every type of Energy buy provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)
RR #101

Upper Energy

Energy - Special Energy

Upper Energy provides [C] Energy. If you have more Prize cards left than your opponent and this card is attached to a Pokémon (excluding Pokémon LV.X), Upper Energy provides [C][C].
RR #102

Alakazam E4 LV.X - Psychic - 100 HP

Pokémon - Level Up - Evolves from Alakazam E4

Ability: Damage Switch

As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon SP to another of your Pokémon SP. This power can't be used if Alakazam E4 is affected by a Special Condition.

PPC Mind Shock 50

This attack's damage isn't affected by Weakness or Resistance.

Weakness: Psychic
Resistance: none
Retreat: 2

RR #103

Floatzel GL LV.X - Water - 100 HP

Pokémon - Level Up - Evolves from Floatzel GL

Ability: Water Rescue

Whenever any of your [W] Pokémon (excluding any Floatzel GL) is Knocked Out by damage from your opponent's attack, you may put that Pokémon and all cards that were attached to it from your discard pile into your hand.

WW Energy Cyclone 20×

Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward.

Weakness: Lightning
Resistance: none
Retreat: 0

RR #104

Flygon LV.X - Colorless - 140 HP

Pokémon - Level Up - Evolves from Flygon

Ability: Wind Erosion

As long as Flygon is your Active Pokémon, discard the top card from your opponent's deck between turns.

CCC Extreme Attack

Choose 1 of your opponent's Pokémon LV.X. This attack does 150 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).

Weakness: Colorless
Resistance: Lightning
Retreat: 0

RR #105

Gallade E4 LV.X - Psychic - 100 HP

Pokémon - Level Up - Evolves from Gallade E4

Ability: Blade Storm

Once during your turn (before your attack), when you put Gallade E4 LV.X from your hand onto your Active Gallade E4, you may put 1 damage counter on each of your opponent's Pokémon.

PCC Aimed Cut 40+

Does 40 damage plus 10 more damage for each damage counter on the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

RR #106

Hippowdon LV.X - Fighting - 130 HP

Pokémon - Level Up - Evolves from Hippowdon

Ability: Sand Reset

Once during a game on your turn (before your attack), each player shuffles all cards in play (excluding Pokémon and Supporter cards) into his or her deck. You can't use more than 1 Sand Reset Poké-Power each game.

FFCC Double Shoot

Discard 2 [F] Energy attached to Hippowdon and choose 2 of your opponent's Benched Pokémon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: Lightning
Retreat: 4

RR #107

Infernape E4 LV.X - Fire - 110 HP

Pokémon - Level Up - Evolves from Infernape E4

Ability: Intimidating Roar

Once during your turn (before your attack), you may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon. This power can't be used if Infernape E4 is affected by a Special Condition.

RRC Fire Spin 100

Discard 2 Energy attached to Infernape E4.

Weakness: Water
Resistance: none
Retreat: 0

RR #108

Luxray GL LV.X - Lightning - 110 HP

Pokémon - Level Up - Evolves from Luxray GL

Ability: Bright Look

Once during your turn (before your attack), when you put Luxray GL LV.X from your hand onto your Active Luxray GL, you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

LC Flash Impact 60

Does 30 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage.

Weakness: Fighting
Resistance: Metal
Retreat: 0

RR #109

Mismagius GL LV.X - Psychic - 100 HP

Pokémon - Level Up - Evolves from Mismagius GL

Ability: Magical Return

As often as you like during your turn (before your attack), you may return a Pokémon Tool or Technical Machine card attached to your Pokémon to your hand. This power can't be used if Mismagius GL is affected by a Special Condition.

PPC Darkness Magic

Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 8 damage counters in this way.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

RR #110

Snorlax LV.X - Colorless - 130 HP

Pokémon - Level Up - Evolves from Snorlax

Ability: Big Appetite

Once during your turn (before your attack), if Snorlax is your Active Pokémon, you may draw cards until you have 6 cards in your hand. If you do, Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition.

CCCC Exercise 80

You may discard as many Energy cards as you like from your hand. If you do, remove that many damage counters from Snorlax.

Weakness: Fighting
Resistance: none
Retreat: 4

RR #111

Pikachu - Lightning - 40 HP

Pokémon - Basic

C Gnaw 10

LC Thunder Jolt 30

Flip a coin. If tails, Pikachu does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

RR #112

Flying Pikachu - Lightning - 40 HP

Pokémon - Basic

L Thundershock 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

CCC Fly 30

Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu; if tails, this attack does nothing (not even damage).

Weakness: none
Resistance: Fighting
Retreat: 1

RR #113

Surfing Pikachu - Lightning - 50 HP

Pokémon - Basic

WW Surf 30

Weakness: Fighting
Resistance: none
Retreat: 1

RR #114

Fan Rotom - Lightning - 70 HP

Pokémon - Basic

Ability: Fan Shift

Once during your turn (before your attack), you may use this power. Fan Rotom's type is [C] until the end of your turn.

CC Spin Storm

Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.

CCC Air Slash 60

Flip a coin. If tails, discard an Energy attached to Fan Rotom.

Weakness: Darkness
Resistance: Colorless
Retreat: 0

RR #RT1

Frost Rotom - Lightning - 90 HP

Pokémon - Basic

Ability: Frost Shift

Once during your turn (before your attack), you may use this power. Frost Rotom's type is [W] until the end of your turn.

CC Hail

This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Crushing Ice 40+

Does 40 damage plus 10 more damage for each [C] Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost).

Weakness: Darkness
Resistance: Colorless
Retreat: 3

RR #RT2

Heat Rotom - Lightning - 80 HP

Pokémon - Basic

Ability: Heat Shift

Once during your turn (before your attack), you may use this power. Heat Rotom's type is [R] until the end of your turn.

C Warm Up

Search your deck for a [R] Energy card and attach it to 1 of your Benched Pokémon. Shuffle your deck afterward.

RCC Heat Burn 40

The Defending Pokémon is now Burned.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

RR #RT3

Mow Rotom - Lightning - 90 HP

Pokémon - Basic

Ability: Mow Shift

Once during your turn (before your attack), you may use this power. Mow Rotom's type is [G] until the end of your turn.

CC Slash 20

GCC Mow Down 50

Flip a coin. If heads, discard an Energy card attached to each of your opponent's Pokémon.

Weakness: Darkness
Resistance: Colorless
Retreat: 2

RR #RT4

Wash Rotom - Lightning - 90 HP

Pokémon - Basic

Ability: Wash Shift

Once during your turn (before your attack), you may use this power. Wash Rotom's type is [W] until the end of your turn.

C Cleanse Away

Remove 3 damage counters from each of your Benched Pokémon.

WC Drain Wash 30

Flip a coin until you get tails. For each heads, choose 1 card from your opponent's hand without looking and discard it.

Weakness: Darkness
Resistance: Colorless
Retreat: 2

RR #RT5

Charon's Choice

Trainer - Supporter

Search your deck for any Rotom and switch it with any Rotom you have in play. Any cards attached to Rotom and damage counters on it are now on the new Pokémon. (Remove all Special Conditions and effects from Rotom.) Put Rotom on top of your deck. Shuffle your deck afterward.
RR #RT6