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RS Ruby & Sapphire (RS)
18th June 2003 • 109 Cards • $703.35 • 366.90€

Aggron - Metal - 110 HP

Pokémon - Stage 2 - Evolves from Lairon

C Retaliate 10×

Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Aggron.

CCC Mega Punch 40

MMCCC Double Lariat 70×

Flip 2 coins. This attack does 70 damage times the number of heads.

Weakness: Fire
Resistance: Grass
Retreat: 4

RS #1

Beautifly - Grass - 80 HP

Pokémon - Stage 2 - Evolves from Silcoon

Ability: Withering Dust

As long as Beautifly is in play, do not apply Resistance for all Active Pokémon.

G Stun Spore 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

GCC Parallel Gain 50

Remove 1 damage counter from each of your Pokémon, including Beautifly.

Weakness: Fire
Resistance: none
Retreat: 0

RS #2

Blaziken - Fire - 100 HP

Pokémon - Stage 2 - Evolves from Combusken

Ability: Firestarter

Once during your turn (before your attack), you may attach a [R] Energy card from your discard pile to 1 of your Benched Pokémon. This power can't be used if Blaziken is affected by a Special Condition.

RCC Fire Stream 50

Discard a [R] Energy card attached to Blaziken. If you do, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: none
Retreat: 2

RS #3

Camerupt - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Numel

RC Lava Burn 20

Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

RRCC Fire Spin 100

Discard 2 basic Energy cards attached to Camerupt or this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 3

RS #4

Delcatty - Colorless - 70 HP

Pokémon - Stage 1 - Evolves from Skitty

Ability: Energy Draw

Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can't be used if Delcatty is affected by a Special Condition.

C Max Energy Source 10×

Does 10 damage times the amount of Energy attached to all of your Active Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

RS #5

Dustox - Grass - 90 HP

Pokémon - Stage 2 - Evolves from Cascoon

Ability: Protective Dust

Prevent all effects of attacks, except damage, done to Dustox by the Attacking Pokémon.

GC Toxic

The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.

GCC Gust 50

Weakness: Psychic
Resistance: none
Retreat: 0

RS #6

Gardevoir - Psychic - 100 HP

Pokémon - Stage 2 - Evolves from Kirlia

Ability: Psy Shadow

Once during your turn (before your attack), you may search your deck for a [P] Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.

P Energy Burst 10×

Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

RS #7

Hariyama - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Makuhita

F Super Slap Push

Does 20 damage to each Defending Pokémon.

FCC Mega Throw 40+

If the Defending Pokémon is a Pokémon-ex, this attack does 40 damage plus 40 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

RS #8

Manectric - Lightning - 70 HP

Pokémon - Stage 1 - Evolves from Electrike

C Attract Current 10

Search your deck for a [L] Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.

LLC Thunder Jolt 50

Flip a coin. If tails, Manectric does 10 damage to itself.

Weakness: Fighting
Resistance: Metal
Retreat: 1

RS #9

Mightyena - Darkness - 70 HP

Pokémon - Stage 1 - Evolves from Poochyena

Ability: Intimidating Fang

As long as Mightyena is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).

DCC Shakedown 40

Flip a coin. If heads, choose 1 card from your opponent's hand without looking and discard it.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

RS #10

Sceptile - Grass - 120 HP

Pokémon - Stage 2 - Evolves from Grovyle

C Lizard Poison 20

If 1 Energy is attached to Sceptile, the Defending Pokémon is now Asleep. If 2 Energy is attached to Sceptile, the Defending Pokémon is now Poisoned. If 3 Energy is attached to Sceptile, the Defending Pokémon is now Asleep and Poisoned. If 4 or more Energy is attached to Sceptile, the Defending Pokémon is now Asleep, Burned, and Poisoned.

GGCCC Solarbeam 70

Weakness: Fire
Resistance: Water
Retreat: 3

RS #11

Slaking - Colorless - 120 HP

Pokémon - Stage 2 - Evolves from Vigoroth

Ability: Lazy

As long as Slaking is your Active Pokémon, your opponent's Pokémon can't use any Poké-Powers.

CCCC Critical Move 100

Discard a basic Energy card attached to Slaking or this attack does nothing. Slaking can't attack during your next turn.

Weakness: Fighting
Resistance: none
Retreat: 3

RS #12

Swampert - Water - 110 HP

Pokémon - Stage 2 - Evolves from Marshtomp

Ability: Water Call

Once during your turn (before your attack), you may attach a [W] Energy card from your hand to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.

WWCC Hypno Splash 50

The Defending Pokémon is now Asleep.

Weakness: Lightning
Resistance: none
Retreat: 3

RS #13

Wailord - Water - 120 HP

Pokémon - Stage 1 - Evolves from Wailmer

CCC Take Down 50

Wailord does 20 damage to itself.

WWWCC Surf 70

Weakness: Lightning
Resistance: none
Retreat: 4

RS #14

Blaziken - Fire - 110 HP

Pokémon - Stage 2 - Evolves from Combusken

CC Clutch 20

The Defending Pokémon can't retreat until the end of your opponent's next turn.

RCCC Flamethrower 80

Discard a [R] Energy card attached to Blaziken.

Weakness: Water
Resistance: none
Retreat: 2

RS #15

Breloom - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Shroomish

CC Headbutt 20

GCC Battle Blast 40+

Does 40 damage plus 10 more damage for each [F] Energy attached to Breloom.

Weakness: Fire
Resistance: none
Retreat: 1

RS #16

Donphan - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Phanpy

FC Rend 20+

If the Defending Pokémon has any damage counters on it, this attack does 20 damage plus 20 more damage.

FCCC Double Spin 60×

Flip 2 coins. This attack does 60 damage times the number of heads.

Weakness: Grass
Resistance: none
Retreat: 1

RS #17

Nosepass - Fighting - 60 HP

Pokémon - Basic

C Invisible Hand

If any of your opponent's Active Pokémon are Evolved Pokémon, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.

CC Repulsion

Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand. (If your opponent doesn't have any Benched Pokémon or other Active Pokémon, this attack does nothing.)

Weakness: Water
Resistance: none
Retreat: 1

RS #18

Pelipper - Water - 70 HP

Pokémon - Stage 1 - Evolves from Wingull

C Stockpile

During your next turn, Spit Up's base damage is 70 instead of 30, and Swallow's base damage is 60 instead of 20.

WC Spit Up 30

WCC Swallow 20

After your attack, remove from Pelipper the number of damage counters equal to the damage you did to the Defending Pokémon. If Pelipper has fewer damage counters than that, remove all of them.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RS #19

Sceptile - Grass - 100 HP

Pokémon - Stage 2 - Evolves from Grovyle

Ability: Energy Trans

As often as you like during your turn (before your attack), move a [G] Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition.

GCC Tail Rap 50×

Flip 2 coins. This attack does 50 damage times the number of heads.

Weakness: Fire
Resistance: Water
Retreat: 3

RS #20

Seaking - Water - 70 HP

Pokémon - Stage 1 - Evolves from Goldeen

W Water Arrow

Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

CC Fast Stream 30

Move 1 Energy card attached to the Defending Pokémon to the other Defending Pokémon. (Ignore this effect if your opponent has only 1 Defending Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 0

RS #21

Sharpedo - Water - 70 HP

Pokémon - Stage 1 - Evolves from Carvanha

Ability: Rough Skin

If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokémon.

WCC Dark Slash 40+

You may discard a [D] Energy card attached to Sharpedo. If you do, this attack does 40 damage plus 30 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

RS #22

Swampert - Water - 100 HP

Pokémon - Stage 2 - Evolves from Marshtomp

Ability: Natural Remedy

Once during your turn (before your attack), when you attach a [W] Energy card from your hand to Swampert, remove 1 damage counter from Swampert.

W Water Arrow

Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCC Waterfall 50

Weakness: Lightning
Resistance: none
Retreat: 2

RS #23

Weezing - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Koffing

G Confusion Gas 10

The Defending Pokémon is now Confused.

GC Poison Smog

Each Defending Pokémon is now Poisoned. Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 2

RS #24

Aron - Metal - 50 HP

Pokémon - Basic

M Rollout 10

CC Double Stab 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Fire
Resistance: Grass
Retreat: 1

RS #25

Cascoon - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Wurmple

Ability: Hard Cocoon

During your opponent's turn, if Cascoon would be damaged by an opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.

G Poison Thread

The Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 2

RS #26

Combusken - Fire - 70 HP

Pokémon - Stage 1 - Evolves from Torchic

R Flare 20

CCC Double Kick 40×

Flip 2 coins. This attack does 40 damage times the number of heads.

Weakness: Water
Resistance: none
Retreat: 1

RS #27

Combusken - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Torchic

Ability: Natural Cure

When you attach a [R] Energy card from your hand to Combusken, remove all Special Conditions from Combusken.

CC Lunge 50

Flip a coin. If tails, this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 1

RS #28

Delcatty - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Skitty

C Energy Call 10

Attach 1 Energy card from your discard pile to your Active Pokémon.

CC Cannonball 30+

Does 30 damage plus 10 more damage for each Energy attached to Delcatty but not used to pay for this attack's Energy cost.

Weakness: Fighting
Resistance: none
Retreat: 1

RS #29

Electrike - Lightning - 50 HP

Pokémon - Basic

L Charge

Attach a [L] Energy card from your discard pile to Electrike.

LC Thunder Jolt 30

Flip a coin. If tails, Electrike does 10 damage to itself.

Weakness: Fighting
Resistance: Metal
Retreat: 1

RS #30

Grovyle - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Treecko

CC Poison Breath

The Defending Pokémon is now Poisoned.

GCC Swift 30

This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Weakness: Fire
Resistance: Water
Retreat: 1

RS #31

Grovyle - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Treecko

Ability: Natural Cure

When you attach a [G] Energy card from your hand to Grovyle, remove all Special Conditions from Grovyle.

CC Slash 20

Weakness: Fire
Resistance: Water
Retreat: 1

RS #32

Hariyama - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Makuhita

FC Shove 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

FCC Slap Down 40+

Flip 2 coins. This attack does 40 damage plus 10 more damage for each heads.

Weakness: Psychic
Resistance: none
Retreat: 1

RS #33

Kirlia - Psychic - 70 HP

Pokémon - Stage 1 - Evolves from Ralts

P Removal Beam 10

Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon.

PCC Super Psy 50

Weakness: Psychic
Resistance: none
Retreat: 1

RS #34

Kirlia - Psychic - 70 HP

Pokémon - Stage 1 - Evolves from Ralts

C Dazzle Dance

Flip a coin. If heads, each Defending Pokémon is now Confused.

P Life Drain

Flip a coin. If heads, put damage counters on the Defending Pokémon until it is 10 HP away from being Knocked Out.

Weakness: Psychic
Resistance: none
Retreat: 1

RS #35

Lairon - Metal - 70 HP

Pokémon - Stage 1 - Evolves from Aron

CC Ram 20

MCC Metal Claw 40

Weakness: Fire
Resistance: Grass
Retreat: 2

RS #36

Lairon - Metal - 80 HP

Pokémon - Stage 1 - Evolves from Aron

M Magnitude 20

Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

CCCC One-Two Strike 30+

Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.

Weakness: Fire
Resistance: Grass
Retreat: 2

RS #37

Linoone - Colorless - 70 HP

Pokémon - Stage 1 - Evolves from Zigzagoon

C Seek Out

Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.

CC Continuous Headbutt 40×

Flip a coin until you get tails. This attack does 40 damage times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 1

RS #38

Manectric - Lightning - 70 HP

Pokémon - Stage 1 - Evolves from Electrike

CC Thundershock 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LCC Gigashock 40

Does 10 damage to 2 of your opponent's Benched Pokémon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: Metal
Retreat: 1

RS #39

Marshtomp - Water - 70 HP

Pokémon - Stage 1 - Evolves from Mudkip

W Bubble 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

CCC Slash 40

Weakness: Lightning
Resistance: none
Retreat: 1

RS #40

Marshtomp - Water - 80 HP

Pokémon - Stage 1 - Evolves from Mudkip

Ability: Natural Cure

When you attach a [W] Energy card from your hand to Marshtomp, remove all Special Conditions from Marshtomp.

CC Aqua Sonic 20

This attack's damage is not affected by Resistance.

Weakness: Lightning
Resistance: none
Retreat: 1

RS #41

Mightyena - Darkness - 70 HP

Pokémon - Stage 1 - Evolves from Poochyena

CC Bite 20

DCC Ambush 30+

Flip a coin. If heads, this attack does 30 damage plus 30 more damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

RS #42

Silcoon - Grass - 60 HP

Pokémon - Stage 1 - Evolves from Wurmple

Ability: Hard Cocoon

During your opponent's turn, if Silcoon would be damaged by an opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.

G Gooey Thread 10

The Defending Pokémon can't retreat until the end of your opponent's next turn.

Weakness: Fire
Resistance: none
Retreat: 2

RS #43

Skitty - Colorless - 40 HP

Pokémon - Basic

C Minor Errand-Running

Search your deck for 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

C Lullaby 10

The Defending Pokémon is now Asleep.

Weakness: Fighting
Resistance: none
Retreat: 1

RS #44

Slakoth - Colorless - 40 HP

Pokémon - Basic

C Claw 20

Flip a coin. If tails, this attack does nothing.

CC Slack Off

Remove all damage counters from Slakoth. Slakoth can't attack during your next turn.

Weakness: Fighting
Resistance: none
Retreat: 1

RS #45

Swellow - Colorless - 70 HP

Pokémon - Stage 1 - Evolves from Taillow

Ability: Drive Off

Once during your turn (before your attack), if Swellow is your Active Pokémon, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. Your opponent picks the Benched Pokémon to switch. This power can't be used if Swellow is affected by a Special Condition.

CC Wing Attack 30

Weakness: Lightning
Resistance: Fighting
Retreat: 0

RS #46

Vigoroth - Colorless - 70 HP

Pokémon - Stage 1 - Evolves from Slakoth

CC Fury Swipes 20×

Flip 3 coins. This attack does 20 damage times the number of heads.

CCC Rage 20+

Does 20 damage plus 10 more damage for each damage counter on Vigoroth.

Weakness: Fighting
Resistance: none
Retreat: 1

RS #47

Wailmer - Water - 80 HP

Pokémon - Basic

CC Rest

Remove all Special Conditions and 4 damage counters from Wailmer (all if there are less than 4). Wailmer is now Asleep.

WC Water Gun 20+

This attack does 20 damage plus 10 more damage for each [W] Energy attached to Wailmer but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

Weakness: Lightning
Resistance: none
Retreat: 3

RS #48

Aron - Metal - 40 HP

Pokémon - Basic

C Teary Eyes

During your opponent's next turn, any damage done to Aron by attacks is reduced by 10.

CC Ram 20

Weakness: Fire
Resistance: Grass
Retreat: 1

RS #49

Aron - Metal - 50 HP

Pokémon - Basic

C Gnaw 10

Weakness: Fire
Resistance: Grass
Retreat: 2

RS #50

Carvanha - Water - 40 HP

Pokémon - Basic

Ability: Rough Skin

If Carvanha is your Active Pokémon and is damaged by an opponent's attack (even if Carvanha is Knocked Out), put 1 damage counter on the Attacking Pokémon.

C Big Bite 10

The Defending Pokémon can't retreat until the end of your opponent's next turn.

Weakness: Lightning
Resistance: none
Retreat: 1

RS #51

Electrike - Lightning - 50 HP

Pokémon - Basic

C Headbutt 10

Weakness: Fighting
Resistance: Metal
Retreat: 1

RS #52

Electrike - Lightning - 50 HP

Pokémon - Basic

C Super Thunder Wave

Flip a coin. If heads, each Defending Pokémon is now Paralyzed.

CC Tackle 20

Weakness: Fighting
Resistance: Metal
Retreat: 1

RS #53

Koffing - Grass - 50 HP

Pokémon - Basic

C Tackle 10

GC Double-edge 30

Koffing does 10 damage to itself.

Weakness: Psychic
Resistance: none
Retreat: 1

RS #54

Goldeen - Water - 50 HP

Pokémon - Basic

C Flail 10×

Does 10 damage for each damage counter on Goldeen.

Weakness: Lightning
Resistance: none
Retreat: 1

RS #55

Makuhita - Fighting - 50 HP

Pokémon - Basic

C Slap Push 10

CC Lunge Out 20

Weakness: Psychic
Resistance: none
Retreat: 1

RS #56

Makuhita - Fighting - 50 HP

Pokémon - Basic

C Fling

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

FC Low Kick 30

Weakness: Psychic
Resistance: none
Retreat: 1

RS #57

Makuhita - Fighting - 50 HP

Pokémon - Basic

F Fake Out 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Psychic
Resistance: none
Retreat: 1

RS #58

Mudkip - Water - 50 HP

Pokémon - Basic

W Bubble 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 1

RS #59

Mudkip - Water - 50 HP

Pokémon - Basic

C Pound 10

CC Fury Swipes 10×

Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Lightning
Resistance: none
Retreat: 1

RS #60

Numel - Fire - 50 HP

Pokémon - Basic

C Headbutt 10

RC Burn Off

Flip a coin. If heads, each Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

RS #61

Phanpy - Fighting - 50 HP

Pokémon - Basic

C Stampede 10

FC Trembler

Flip a coin. If heads, this attack does 10 damage to each Defending Pokémon, and each Defending Pokémon is now Paralyzed.

Weakness: Grass
Resistance: none
Retreat: 1

RS #62

Poochyena - Darkness - 40 HP

Pokémon - Basic

C Bite 10

Weakness: Fighting
Resistance: Psychic
Retreat: 1

RS #63

Poochyena - Darkness - 50 HP

Pokémon - Basic

D Knock Off

Flip a coin. If heads, choose 1 card from your opponent's hand without looking and discard it.

CC Rear Kick 20

Weakness: Fighting
Resistance: Psychic
Retreat: 1

RS #64

Poochyena - Darkness - 50 HP

Pokémon - Basic

D Shadow Bind 10

The Defending Pokémon can't retreat until the end of your opponent's next turn.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

RS #65

Ralts - Psychic - 50 HP

Pokémon - Basic

P Confuse Ray 10

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 1

RS #66

Ralts - Psychic - 50 HP

Pokémon - Basic

C Headbutt 10

PC Hypnoblast 20

The Defending Pokémon is now Asleep.

Weakness: Psychic
Resistance: none
Retreat: 1

RS #67

Ralts - Psychic - 50 HP

Pokémon - Basic

C Pound 10

PC Link Blast 40

If Ralts and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40.

Weakness: Psychic
Resistance: none
Retreat: 1

RS #68

Shroomish - Grass - 40 HP

Pokémon - Basic

C Sleep Powder 10

The Defending Pokémon is now Asleep.

Weakness: Fire
Resistance: Water
Retreat: 1

RS #69

Skitty - Colorless - 40 HP

Pokémon - Basic

C Plus Energy

Attach a basic Energy card from your hand to 1 of your Pokémon.

C Scratch 10

Weakness: Fighting
Resistance: none
Retreat: 1

RS #70

Skitty - Colorless - 50 HP

Pokémon - Basic

C Tackle 10

CC Lunge 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

RS #71

Taillow - Colorless - 40 HP

Pokémon - Basic

C Peck 10

CC Wing Attack 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RS #72

Torchic - Fire - 40 HP

Pokémon - Basic

C Peck 10

RC Fireworks 30

Flip a coin. If tails, discard a [R] Energy card attached to Torchic.

Weakness: Water
Resistance: none
Retreat: 1

RS #73

Torchic - Fire - 50 HP

Pokémon - Basic

C Singe

Flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

RS #74

Treecko - Grass - 40 HP

Pokémon - Basic

G Poison Breath

Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: Water
Retreat: 1

RS #75

Treecko - Grass - 40 HP

Pokémon - Basic

C Tail Slap 10

GC Razor Leaf 20

Weakness: Fire
Resistance: Water
Retreat: 1

RS #76

Wingull - Water - 40 HP

Pokémon - Basic

W Surprise Attack 20

Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RS #77

Wurmple - Grass - 50 HP

Pokémon - Basic

C Signs of Evolution

Search your deck for Silcoon and Beautifly, or Cascoon and Dustox cards. Show 1 card or both cards of a pair to your opponent and put them into your hand. Shuffle your deck afterward.

G Poison Barb

The Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 1

RS #78

Zigzagoon - Colorless - 40 HP

Pokémon - Basic

C Fury Swipes 10×

Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 1

RS #79

Energy Removal 2

Trainer - Item

Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
RS #80

Energy Restore

Trainer - Item

Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
RS #81

Energy Switch

Trainer - Item

Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
RS #82

Lady Outing

Trainer - Supporter

Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
RS #83

Lum Berry

Trainer - Tool

At the end of each turn, if the Pokémon this card is attached to is affected by any Special Conditions, it recovers from all of them, and discard this card.
RS #84

Oran Berry

Trainer - Tool

At any time between turns, if the Pokémon this card is attached to has at least 2 damage counters on it, remove 2 damage counters from it. Then discard Oran Berry.
RS #85

Poké Ball

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
RS #86

Pokémon Reversal

Trainer - Item

Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with your opponent's Active Pokémon.
RS #87

PokéNav

Trainer - Item

Look at the top 3 cards of your deck. You may reveal a Pokémon or Energy card you find there and put it into your hand. Put the other cards back in any order.
RS #88

Professor Birch

Trainer - Supporter

Draw cards from your deck until you have 6 cards in your hand.
RS #89

Energy Search

Trainer - Item

Search your deck for a Basic Energy card, reveal it, and put it into your hand. Then, shuffle your deck.
RS #90

Potion

Trainer - Item

Heal 30 damage from 1 of your Pokémon.
RS #91

Switch

Trainer - Item

Switch your Active Pokémon with 1 of your Benched Pokémon.
RS #92

Darkness Energy

Energy - Special Energy

If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.)
RS #93

Metal Energy

Energy - Special Energy

Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.)
RS #94

Rainbow Energy

Energy - Special Energy

This card provides [C] Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
RS #95

Chansey ex - Colorless - 120 HP

Pokémon - Basic

CC Healing Egg

Remove 2 damage counters (1 if there is only 1) from each of your Pokémon. Remove no damage counters from Chansey ex.

CCC Double-edge 80

Chansey ex does 60 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 3

RS #96

Electabuzz ex - Lightning - 90 HP

Pokémon - Basic

L Thundershock 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LLC Quick Attack 40+

Flip a coin. If heads, this attack does 40 damage plus 20 more damage.

Weakness: Fighting
Resistance: Metal
Retreat: 2

RS #97

Hitmonchan ex - Fighting - 90 HP

Pokémon - Basic

F Steady Punch 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

FFC Sky Uppercut 50

This attack's damage is not affected by Resistance.

Weakness: Psychic
Resistance: none
Retreat: 2

RS #98

Lapras ex - Water - 110 HP

Pokémon - Basic

W Energy Ball 10+

Does 10 damage plus 10 more damage for each Energy attached to Lapras ex but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

WWC Confuse Ray 30

The Defending Pokémon is now Confused.

Weakness: Lightning
Resistance: none
Retreat: 3

RS #99

Magmar ex - Fire - 90 HP

Pokémon - Basic

R Smokescreen 10

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

RRC Super Singe 40

The Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

RS #100

Mewtwo ex - Psychic - 100 HP

Pokémon - Basic

P Energy Absorption

Attach up to 2 Energy cards from your discard pile to Mewtwo ex.

PPC Psyburn 60

Weakness: Psychic
Resistance: none
Retreat: 3

RS #101

Scyther ex - Grass - 80 HP

Pokémon - Basic

G Agility 10

Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther ex during your opponent's next turn.

GGC Slash 50

Weakness: Fire
Resistance: Fighting
Retreat: 1

RS #102

Sneasel ex - Darkness - 80 HP

Pokémon - Basic

D Double Scratch 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

DDC Beat Up 20×

Flip a coin for each of your Pokémon in play (including Sneasel ex). This attack does 20 damage times the number of heads.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

RS #103

Grass Energy

Energy - Basic Energy

RS #104

Fighting Energy

Energy - Basic Energy

RS #105

Water Energy

Energy - Basic Energy

RS #106

Psychic Energy

Energy - Basic Energy

RS #107

Fire Energy

Energy - Basic Energy

RS #108

Lightning Energy

Energy - Basic Energy

RS #109