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SHF Shining Fates (SHF)
19th February 2021 • 195 Cards • $456.59 • 508.42€

Yanma - Grass - 80 HP

Pokémon - Basic

G Tackle 10

GC Wing Attack 30

Weakness: Fire
Resistance: none
Retreat: 1

SHF #1

Yanmega - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Yanma

G Bug Bite 30

GC Nosedive 120

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: none
Retreat: 0

SHF #2

Celebi - Grass - 70 HP

Pokémon - Basic

Ability: Woodland Stroll

Once during your turn, if this Pokémon is in the Active Spot, you may look at the top 6 cards of your deck, reveal an Energy card you find there, and put it into your hand. Shuffle the other cards back into your deck.

GCC Leaf Step 40

Weakness: Fire
Resistance: none
Retreat: 1

SHF #3

Cacnea - Grass - 70 HP

Pokémon - Basic

GG Pierce 50

Weakness: Fire
Resistance: none
Retreat: 2

SHF #4

Tropius - Grass - 110 HP

Pokémon - Basic

C Attach Leaves

Attach up to 2 [G] Energy cards from your discard pile to your Benched Pokémon in any way you like.

GC Gust 30

Weakness: Fire
Resistance: none
Retreat: 1

SHF #5

Rowlet - Grass - 50 HP

Pokémon - Basic

Ability: Sky Circus

If you played Bird Keeper from your hand during this turn, ignore all Energy in this Pokémon's attack costs.

CCC Wind Shard

This attack does 60 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 1

SHF #6

Dartrix - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Rowlet

G Razor Leaf 40

Weakness: Fire
Resistance: none
Retreat: 1

SHF #7

Decidueye - Grass - 140 HP

Pokémon - Stage 2 - Evolves from Dartrix

Ability: Deep Forest Camo

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon V and Pokémon-GX.

GC Splitting Arrow 90

This attack also does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 2

SHF #8

Dhelmise V - Grass - 220 HP

Pokémon - Basic

G Anchor Anger 30+

If any of your [G] Pokémon were Knocked Out by damage from an opponent's attack during their last turn, this attack does 90 more damage.

GGC Giga Hammer 200

During your next turn, this Pokémon can't use Giga Hammer.

Weakness: Fire
Resistance: none
Retreat: 2

SHF #9

Dhelmise VMAX - Grass - 330 HP

Pokémon - VMAX - Evolves from Dhelmise V

G Swinging Chain

This attack does 30 damage to 1 of your opponent's Pokémon for each [G] Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GGC Max Anchor 240

During your next turn, this Pokémon can't use Max Anchor.

Weakness: Fire
Resistance: none
Retreat: 3

SHF #10

Grookey - Grass - 60 HP

Pokémon - Basic

C Fury Swipes 10×

Flip 3 coins. This attack does 10 damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 1

SHF #11

Thwackey - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Grookey

Ability: Lay of the Land

If you have a Stadium in play, this Pokémon has no Retreat Cost.

G Branch Poke 20

Weakness: Fire
Resistance: none
Retreat: 2

SHF #12

Rillaboom - Grass - 170 HP

Pokémon - Stage 2 - Evolves from Thwackey

Ability: Voltage Beat

Once during your turn, you may search your deck for up to 2 [G] Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.

GGGC Hammer In 140

Weakness: Fire
Resistance: none
Retreat: 3

SHF #13

Gossifleur - Grass - 60 HP

Pokémon - Basic

C Leafage 10

Weakness: Fire
Resistance: none
Retreat: 1

SHF #14

Eldegoss - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Gossifleur

C Enriching Seeds

Heal all damage from 1 of your Benched Pokémon.

G Surprise Attack 50

Flip a coin. If tails, this attack does nothing.

Weakness: Fire
Resistance: none
Retreat: 1

SHF #15

Zarude - Grass - 120 HP

Pokémon - Basic

GC Suctioning Vines 30

Heal 30 damage from this Pokémon.

GGC Jungle Blast 110

Weakness: Fire
Resistance: none
Retreat: 2

SHF #16

Reshiram - Fire - 120 HP

Pokémon - Basic

RLD Amazing Blaze 270

This Pokémon also does 60 damage to itself.

Weakness: Water
Resistance: none
Retreat: 3

SHF #17

Cinderace V - Fire - 210 HP

Pokémon - Basic

Ability: Field Runner

If a Stadium is in play, this Pokémon has no Retreat Cost.

RRC Crimson Legs 140

Weakness: Water
Resistance: none
Retreat: 2

SHF #18

Cinderace VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Cinderace V

RC Counter 30+

If this Pokémon was damaged by an attack during your opponent's last turn, this attack does that much more damage.

RRC Max Pyro Ball 170

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

SHF #19

Horsea - Water - 40 HP

Pokémon - Basic

W Water Gun 10

Weakness: Lightning
Resistance: none
Retreat: 0

SHF #20

Kyogre - Water - 120 HP

Pokémon - Basic

WLMC Amazing Surge

This attack does 80 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 3

SHF #21

Buizel - Water - 70 HP

Pokémon - Basic

W Rain Splash 20

Weakness: Lightning
Resistance: none
Retreat: 1

SHF #22

Floatzel - Water - 110 HP

Pokémon - Stage 1 - Evolves from Buizel

W Surf 50

Weakness: Lightning
Resistance: none
Retreat: 1

SHF #23

Manaphy - Water - 70 HP

Pokémon - Basic

Ability: Ocean Search

Once during your turn, if this Pokémon is in the Active Spot, you may look at the top 6 cards of your deck, reveal a Pokémon you find there, and put it into your hand. Shuffle the other cards back into your deck.

WC Wave Splash 30

Weakness: Lightning
Resistance: none
Retreat: 1

SHF #24

Volcanion - Water - 130 HP

Pokémon - Basic

WC Hammer In 50

WWWC Dynamite Steam 120×

Flip 2 coins. This attack does 120 damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 3

SHF #25

Chewtle - Water - 80 HP

Pokémon - Basic

W Tackle 10

WC Bite 30

Weakness: Lightning
Resistance: none
Retreat: 2

SHF #26

Drednaw - Water - 140 HP

Pokémon - Stage 1 - Evolves from Chewtle

Ability: Exoskeleton

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

WWC Skull Bash 130

Weakness: Lightning
Resistance: none
Retreat: 3

SHF #27

Cramorant - Water - 90 HP

Pokémon - Basic

WW Spit-Out Shot

This attack does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 1

SHF #28

Snom - Water - 50 HP

Pokémon - Basic

W Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

Weakness: Metal
Resistance: none
Retreat: 2

SHF #29

Frosmoth - Water - 90 HP

Pokémon - Stage 1 - Evolves from Snom

Ability: Ice Dance

As often as you like during your turn, you may attach a [W] Energy card from your hand to 1 of your Benched [W] Pokémon.

WC Aurora Beam 30

Weakness: Metal
Resistance: none
Retreat: 2

SHF #30

Shinx - Lightning - 60 HP

Pokémon - Basic

L Under Pressure 10+

If your opponent has 3 or fewer Prize cards remaining, this attack does 50 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #31

Luxio - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Shinx

Ability: Top Entry

Once during your turn, if you drew this Pokémon from your deck at the beginning of your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench.

L Zap Kick 30

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #32

Luxray - Lightning - 160 HP

Pokémon - Stage 2 - Evolves from Luxio

L Raid 60+

If this Pokémon evolved from Luxio during this turn, this attack does 100 more damage.

LC Head Bolt 120

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #33

Rotom - Lightning - 80 HP

Pokémon - Basic

Ability: Roto Choice

When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 2 Item cards that have the word "Rotom" in their name, reveal them, and put them into your hand. Then, shuffle your deck.

LC Thunder Shock 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #34

Morpeko - Lightning - 80 HP

Pokémon - Basic

C Famished

Draw a card.

LC Thunder Shock 40

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #35

Morpeko - Lightning - 80 HP

Pokémon - Basic

C Famished

Draw a card.

LC Thunder Shock 40

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #36

Morpeko V - Lightning - 170 HP

Pokémon - Basic

C Spark 20

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

LLC Electro Wheel 150

Discard an Energy from this Pokémon. If you do, switch it with 1 of your Benched Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #37

Morpeko VMAX - Lightning - 300 HP

Pokémon - VMAX - Evolves from Morpeko V

LLC Max Discharge 180

This attack also does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #38

Indeedee V - Psychic - 180 HP

Pokémon - Basic

Ability: Watch Over

Once during your turn, you may heal 20 damage from your Active Pokémon.

PCC Psychic 10+

This attack does 60 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SHF #39

Trapinch - Fighting - 60 HP

Pokémon - Basic

F Land's Pulse 10+

If a Stadium is in play, this attack does 10 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

SHF #40

Koffing - Darkness - 60 HP

Pokémon - Basic

D Ascension

Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #41

Galarian Weezing - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Koffing

Ability: Neutralizing Gas

As long as this Pokémon is in the Active Spot, your opponent's Pokémon in play have no Abilities, except for Neutralizing Gas.

D Severe Poison

Your opponent's Active Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon during Pokémon Checkup.

Weakness: Fighting
Resistance: none
Retreat: 3

SHF #42

Spinarak - Darkness - 60 HP

Pokémon - Basic

D Hang Down 10

DC Sting 20

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #43

Crobat V - Darkness - 180 HP

Pokémon - Basic

Ability: Dark Asset

When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can't use more than 1 Dark Asset Ability each turn.

DC Venomous Fang 70

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #44

Crobat VMAX - Darkness - 300 HP

Pokémon - VMAX - Evolves from Crobat V

DC Stealth Poison 70

Your opponent's Active Pokémon is now Poisoned. Switch this Pokémon with 1 of your Benched Pokémon.

DDC Max Cutter 180

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #45

Yveltal - Darkness - 110 HP

Pokémon - Basic

RPDCC Amazing Destruction

Your opponent's Active Pokémon is Knocked Out.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SHF #46

Nickit - Darkness - 70 HP

Pokémon - Basic

D Instigate

Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 3 cards.

Weakness: Grass
Resistance: none
Retreat: 1

SHF #47

Thievul - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Nickit

C Call for Goons

Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

DCC Corner 80

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Grass
Resistance: none
Retreat: 1

SHF #48

Cufant - Metal - 100 HP

Pokémon - Basic

MCC Strength 60

Weakness: Fire
Resistance: Grass
Retreat: 3

SHF #49

Ditto V - Colorless - 170 HP

Pokémon - Basic

Ability: V Transformation

Once during your turn, you may choose a Basic Pokémon V from your discard pile and switch it with this Pokémon. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.

C Stick On

Attach a basic Energy card from your discard pile to this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #50

Ditto VMAX - Colorless - 320 HP

Pokémon - VMAX - Evolves from Ditto V

CCC Max Transform

Choose 1 of your opponent's Active Pokémon's attacks and use it as this attack.

Weakness: Fighting
Resistance: none
Retreat: 3

SHF #51

Eevee - Colorless - 60 HP

Pokémon - Basic

C Signs of Evolution

Seach your deck for a card that evolves from Eevee, reveal it, and put it into your hand. Then, shuffle your deck.

CC Wild Kick 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #52

Greedent V - Colorless - 200 HP

Pokémon - Basic

CC Crunch 40

Discard an Energy from your opponent's Active Pokémon.

CCC Stumbling Press 180

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #53

Cramorant V - Colorless - 200 HP

Pokémon - Basic

C Beak Catch

Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

CCC Spit Shot

Discard all Energy from this Pokémon. This attack does 160 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SHF #54

Cramorant VMAX - Colorless - 320 HP

Pokémon - VMAX - Evolves from Cramorant V

CCC Max Jet 80×

Flip a coin for each Energy attached to this Pokémon. This attack does 80 damage for each heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SHF #55

Indeedee - Colorless - 100 HP

Pokémon - Basic

C Helping Hand

Search your deck for a basic Energy card and attach it to 1 of your Benched Pokémon. Then, shuffle your deck.

CC Psychic 20+

This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #56

Ball Guy

Trainer - Supporter

Search your deck for up to 3 different Item cards that have the word "Ball" in their name, reveal them, and put them into your hand. Then, shuffle your deck.
SHF #57

Boss's Orders

Trainer - Supporter

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.
SHF #58

Gym Trainer

Trainer - Supporter

Draw 2 cards. If any of your Pokémon were Knocked Out during your opponent's last turn, draw 2 more cards.
SHF #59

Professor's Research

Trainer - Supporter

Discard your hand and draw 7 cards.
SHF #60

Rusted Shield

Trainer - Tool

The Zamazenta V this card is attached to gets +70 HP.
SHF #61

Rusted Sword

Trainer - Tool

The attacks of the Zacian V this card is attached to do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
SHF #62

Team Yell Towel

Trainer - Item

Heal 50 damage from both Active Pokémon.
SHF #63

Alcremie V - Psychic - 170 HP

Pokémon - Basic

P Sugary Sprinkles

Heal 30 damage from each of your Benched Pokémon.

PCC Sweet Splash 100

If the Defending Pokémon is a Basic Pokémon, it can't attack during your opponent's next turn.

Weakness: Metal
Resistance: none
Retreat: 2

SHF #64

Ball Guy

Trainer - Supporter

Search your deck for up to 3 different Item cards that have the word "Ball" in their name, reveal them, and put them into your hand. Then, shuffle your deck.
SHF #65

Bird Keeper

Trainer - Supporter

Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw 3 cards.
SHF #66

Cara Liss

Trainer - Supporter

Search your deck for up to 2 Rare Fossil cards and put them onto your Bench. Then, shuffle your deck.
SHF #67

Gym Trainer

Trainer - Supporter

Draw 2 cards. If any of your Pokémon were Knocked Out during your opponent's last turn, draw 2 more cards.
SHF #68

Piers

Trainer - Supporter

Search your deck for an Energy card and a [D] Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
SHF #69

Poké Kid

Trainer - Supporter

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
SHF #70

Rose

Trainer - Supporter

Attach up to 2 basic Energy cards from your discard pile to 1 of your Pokémon VMAX. If you attached any Energy cards in this way, discard your hand.
SHF #71

Skyla

Trainer - Supporter

Search your deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward.
SHF #72

Alcremie VMAX - Psychic - 310 HP

Pokémon - VMAX - Evolves from Alcremie V

C Adornment

For each of your Benched Pokémon, search your deck for a [P] Energy card and attach it to that Pokémon. Then, shuffle your deck.

PP G-Max Whisk 60×

Discard any amount of Energy from your Pokémon. This attack does 60 damage for each card you discarded in this way.

Weakness: Metal
Resistance: none
Retreat: 3

SHF #73

Rowlet - Grass - 50 HP

Pokémon - Basic

Ability: Sky Circus

If you played Bird Keeper from your hand during this turn, ignore all Energy in this Pokémon's attack costs.

CCC Wind Shard

This attack does 60 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 1

SHF #SV1

Dartrix - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Rowlet

G Razor Leaf 40

Weakness: Fire
Resistance: none
Retreat: 1

SHF #SV2

Decidueye - Grass - 140 HP

Pokémon - Stage 2 - Evolves from Dartrix

Ability: Deep Forest Camo

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon V and Pokémon-GX.

GC Splitting Arrow 90

This attack also does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 2

SHF #SV3

Grookey - Grass - 60 HP

Pokémon - Basic

C Fury Swipes 10×

Flip 3 coins. This attack does 10 damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 1

SHF #SV4

Thwackey - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Grookey

Ability: Lay of the Land

If you have a Stadium in play, this Pokémon has no Retreat Cost.

G Branch Poke 20

Weakness: Fire
Resistance: none
Retreat: 2

SHF #SV5

Rillaboom - Grass - 170 HP

Pokémon - Stage 2 - Evolves from Thwackey

Ability: Voltage Beat

Once during your turn, you may search your deck for up to 2 [G] Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.

GGGC Hammer In 140

Weakness: Fire
Resistance: none
Retreat: 3

SHF #SV6

Blipbug - Grass - 50 HP

Pokémon - Basic

G Gnaw 20

Weakness: Fire
Resistance: none
Retreat: 1

SHF #SV7

Dottler - Grass - 70 HP

Pokémon - Stage 1 - Evolves from Blipbug

C Reflect

During your opponent's next turn, this Pokémon takes 40 less damage from attacks (after applying Weakness and Resistance).

GC Ram 30

Weakness: Fire
Resistance: none
Retreat: 2

SHF #SV8

Orbeetle - Grass - 130 HP

Pokémon - Stage 2 - Evolves from Dottler

Ability: Bug's Radar

Once during your turn, you may look at the top 3 cards of your opponent's deck and put them back in any order.

GC Brainwave 90+

This attack does 30 more damage for each [P] Energy attached to this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

SHF #SV9

Gossifleur - Grass - 50 HP

Pokémon - Basic

C Call for Family

Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

G Razor Leaf 10

Weakness: Fire
Resistance: none
Retreat: 1

SHF #SV10

Eldegoss - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Gossifleur

C Blessing of Fluff

Search your deck for up to 3 [G] Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.

G Leafage 30

Weakness: Fire
Resistance: none
Retreat: 1

SHF #SV11

Applin - Grass - 40 HP

Pokémon - Basic

C Withdraw

Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokémon by attacks.

Weakness: Fire
Resistance: none
Retreat: 1

SHF #SV12

Flapple - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Applin

Ability: Apple Drop

Once during your turn, you may put 2 damage counters on 1 of your opponent's Pokémon. If you placed any damage counters in this way, shuffle this Pokémon and all attached cards into your deck.

CC Acid Spray 60

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

SHF #SV13

Appletun - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Applin

Ability: Delicious Aroma

Once during your turn, you may flip a coin. If heads, switch 1 of your opponent's Benched Basic Pokémon with their Active Pokémon.

GC Solar Beam 70

Weakness: Fire
Resistance: none
Retreat: 3

SHF #SV14

Scorbunny - Fire - 60 HP

Pokémon - Basic

R Ember 30

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

SHF #SV15

Raboot - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Scorbunny

R Flame Charge 20

Search your deck for a [R] Energy card and attach it to this Pokémon. Then, shuffle your deck.

RRC Magnum Kick 70

Weakness: Water
Resistance: none
Retreat: 1

SHF #SV16

Cinderace - Fire - 170 HP

Pokémon - Stage 2 - Evolves from Raboot

Ability: Libero

Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may attach up to 2 [R] Energy cards from your discard pile to it.

RRC Flare Striker 190

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

SHF #SV17

Sizzlipede - Fire - 70 HP

Pokémon - Basic

C Bite 10

RCC Combustion 50

Weakness: Water
Resistance: none
Retreat: 1

SHF #SV18

Centiskorch - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Sizzlipede

R Hundred Foot Flames

For each [R] Energy attached to this Pokémon, discard the top card of your opponent's deck.

RCCC Searing Flame 110

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 3

SHF #SV19

Galarian Mr. Mime - Water - 80 HP

Pokémon - Basic

W Reflect

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

CC Icy Snow 30

Weakness: Metal
Resistance: none
Retreat: 1

SHF #SV20

Galarian Mr. Rime - Water - 120 HP

Pokémon - Stage 1 - Evolves from Galarian Mr. Mime

Ability: Shuffle Dance

Once during your turn, you may switch 1 of your opponent's face-down Prize cards with the top card of their deck. (The cards stay face down.)

WCC Mad Party 20×

This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Weakness: Metal
Resistance: none
Retreat: 2

SHF #SV21

Suicune - Water - 120 HP

Pokémon - Basic

W Wave Splash 20

WWC Aurora Loop 130

Put 2 [W] Energy attached to this Pokémon into your hand.

Weakness: Lightning
Resistance: none
Retreat: 1

SHF #SV22

Galarian Darumaka - Water - 80 HP

Pokémon - Basic

WC Ice Punch 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Metal
Resistance: none
Retreat: 2

SHF #SV23

Galarian Darmanitan - Water - 140 HP

Pokémon - Stage 1 - Evolves from Galarian Darumaka

WCC Blizzard 80

This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWCC Crushing Headbutt 170

During your next turn, this Pokémon can't use Crushing Headbutt.

Weakness: Metal
Resistance: none
Retreat: 3

SHF #SV24

Sobble - Water - 60 HP

Pokémon - Basic

W Water Gun 20

Weakness: Lightning
Resistance: none
Retreat: 1

SHF #SV25

Drizzile - Water - 90 HP

Pokémon - Stage 1 - Evolves from Sobble

Ability: Shady Dealings

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.

WC Water Drip 30

Weakness: Lightning
Resistance: none
Retreat: 1

SHF #SV26

Inteleon - Water - 160 HP

Pokémon - Stage 2 - Evolves from Drizzile

Ability: Shady Dealings

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.

WC Aqua Bullet 120

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 1

SHF #SV27

Chewtle - Water - 80 HP

Pokémon - Basic

CC Bite 30

WCC Water Gun 50

Weakness: Lightning
Resistance: none
Retreat: 2

SHF #SV28

Drednaw - Water - 130 HP

Pokémon - Stage 1 - Evolves from Chewtle

WCC Vise Bite 60+

This attack does 30 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

WCCC Jaw Lock 130

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Lightning
Resistance: none
Retreat: 3

SHF #SV29

Cramorant - Water - 110 HP

Pokémon - Basic

W Dive 20

Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokémon.

CCC Hydro Pump 50+

This attack does 20 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SHF #SV30

Arrokuda - Water - 60 HP

Pokémon - Basic

W Rain Splash 20

Weakness: Lightning
Resistance: none
Retreat: 1

SHF #SV31

Barraskewda - Water - 120 HP

Pokémon - Stage 1 - Evolves from Arrokuda

C Peck 30

W Spiral Jet 130

Discard 2 [W] Energy cards from your hand. If you don't, this attack does nothing.

Weakness: Lightning
Resistance: none
Retreat: 1

SHF #SV32

Snom - Water - 50 HP

Pokémon - Basic

W Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

Weakness: Metal
Resistance: none
Retreat: 2

SHF #SV33

Frosmoth - Water - 90 HP

Pokémon - Stage 1 - Evolves from Snom

Ability: Ice Dance

As often as you like during your turn, you may attach a [W] Energy card from your hand to 1 of your Benched [W] Pokémon.

WC Aurora Beam 30

Weakness: Metal
Resistance: none
Retreat: 2

SHF #SV34

Eiscue - Water - 120 HP

Pokémon - Basic

Ability: Ice Face

If this Pokémon has full HP, it takes 60 less damage from your opponent's attacks (after applying Weakness and Resistance).

WCC Blizzard 70

This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 2

SHF #SV35

Dracovish - Water - 150 HP

Pokémon - Stage 1 - Evolves from

Ability: Primal Law

As long as this Pokémon is in the Active Spot, your opponent can't play any Pokémon from their hand to evolve their Pokémon.

WCC Hammer In 120

Weakness: Lightning
Resistance: none
Retreat: 3

SHF #SV36

Arctovish - Water - 150 HP

Pokémon - Stage 1 - Evolves from

WCC Hard Face 90

During your opponent's next turn, this Pokémon takes 60 less damage from attacks (after applying Weakness and Resistance).

WCCC Cold Breath 130

Your opponent's Active Pokémon is now Asleep.

Weakness: Lightning
Resistance: none
Retreat: 2

SHF #SV37

Rotom - Lightning - 80 HP

Pokémon - Basic

Ability: Roto Choice

When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 2 Item cards that have the word "Rotom" in their name, reveal them, and put them into your hand. Then, shuffle your deck.

LC Thunder Shock 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV38

Yamper - Lightning - 70 HP

Pokémon - Basic

C Roar

Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

L Static Shock 10

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV39

Boltund - Lightning - 130 HP

Pokémon - Stage 1 - Evolves from Yamper

CC Big Bite 50

During your opponent's next turn, the Defending Pokémon can't retreat.

LCC Fighting Fangs 90+

If your opponent's Active Pokémon is a Pokémon V or Pokémon-GX, this attack does 90 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV40

Toxel - Lightning - 70 HP

Pokémon - Basic

C Slap 10

LC Static Shock 20

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV41

Toxtricity - Lightning - 120 HP

Pokémon - Stage 1 - Evolves from Toxel

CC Risk Taker

Flip a coin. If heads, discard the top 5 cards of your opponent's deck. If tails, discard the top 5 cards of your deck.

LLC Thunder Jolt 160

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV42

Pincurchin - Lightning - 80 HP

Pokémon - Basic

LL Shocking Needles 30×

Flip 4 coins. This attack does 30 damage for each heads. If at least 2 of them are heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV43

Morpeko - Lightning - 80 HP

Pokémon - Basic

C Torment 20

Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.

LC Spark 50

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV44

Dracozolt - Lightning - 160 HP

Pokémon - Stage 1 - Evolves from

L Amping Up 30

During your next turn, this Pokémon's Amping Up attack does 90 more damage (before applying Weakness and Resistance).

CCCC Giga Impact 200

During your next turn, this Pokémon can't attack.

Weakness: Fighting
Resistance: none
Retreat: 4

SHF #SV45

Arctozolt - Lightning - 130 HP

Pokémon - Stage 1 - Evolves from

Ability: Biting Whirlpool

Whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.

LC Electro Ball 70

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV46

Galarian Ponyta - Psychic - 70 HP

Pokémon - Basic

P Psy Bolt 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SHF #SV47

Galarian Rapidash - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Galarian Ponyta

Ability: Pastel Veil

Your Pokémon recover from all Special Conditions and can't be affected by any Special Conditions.

PC Psychic 30+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SHF #SV48

Galarian Corsola - Psychic - 80 HP

Pokémon - Basic

P Cursed Drop

Put 3 damage counters on your opponent's Pokémon in any way you like.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SHF #SV49

Galarian Cursola - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Galarian Corsola

Ability: Perish Body

If this Pokémon is in the Active Spot and is Knocked Out by damage from an opponent's attack, flip a coin. If heads, the Attacking Pokémon is Knocked Out.

PC Corner 60

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SHF #SV50

Dedenne - Psychic - 70 HP

Pokémon - Basic

PCC Mad Party 20×

This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Weakness: Metal
Resistance: none
Retreat: 1

SHF #SV51

Sinistea - Psychic - 30 HP

Pokémon - Basic

C Furtive Drop

Put 2 damage counters on your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SHF #SV52

Polteageist - Psychic - 60 HP

Pokémon - Stage 1 - Evolves from Sinistea

Ability: Tea Break

You must discard a Pokémon that has the Mad Party attack from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.

CC Mad Party 20×

This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SHF #SV53

Hatenna - Psychic - 60 HP

Pokémon - Basic

C Find a Friend

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

CC Psyshot 20

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SHF #SV54

Hattrem - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Hatenna

C Calm Mind

Heal 30 damage from this Pokémon.

CC Brutal Swing 30+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SHF #SV55

Hatterene - Psychic - 150 HP

Pokémon - Stage 2 - Evolves from Hattrem

Ability: Mind Hat

Once during your turn, you may use this Ability. Each player discards a card from their hand. (Your opponent discards first.)

P Dripping Grudge

Put 1 damage counter on your opponent's Active Pokémon for each Pokémon in your discard pile.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SHF #SV56

Milcery - Psychic - 50 HP

Pokémon - Basic

C Aromatherapy

Heal 10 damage from each of your Pokémon.

PC Tackle 20

Weakness: Metal
Resistance: none
Retreat: 1

SHF #SV57

Alcremie - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Milcery

C Decorate

Attach any number of basic Energy cards from your hand to your Pokémon in any way you like.

PC Draining Kiss 50

Heal 30 damage from this Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

SHF #SV58

Indeedee - Psychic - 100 HP

Pokémon - Basic

C Replenish Time

Heal 30 damage from each of your Pokémon.

PC Psybeam 30

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SHF #SV59

Dreepy - Psychic - 60 HP

Pokémon - Basic

P Quick Attack 10+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SHF #SV60

Drakloak - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Dreepy

C Summon

Search your deck for a Dreepy and put it onto your Bench. Then, shuffle your deck.

PP Bite 40

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SHF #SV61

Dragapult - Psychic - 150 HP

Pokémon - Stage 2 - Evolves from Drakloak

Ability: Infiltrator

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

PP Phantom Force 120

Put 3 damage counters on your opponent's Benched Pokémon in any way you like.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

SHF #SV62

Galarian Farfetch'd - Fighting - 80 HP

Pokémon - Basic

F Rock Smash 10+

Flip a coin. If heads, this attack does 30 more damage.

CC Pierce 30

Weakness: Psychic
Resistance: none
Retreat: 1

SHF #SV63

Galarian Sirfetch'd - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Galarian Farfetch'd

F Pierce 40

FCC Meteor Assault 180

This Pokémon can't use Meteor Assault again until it leaves the Active Spot.

Weakness: Psychic
Resistance: none
Retreat: 2

SHF #SV64

Galarian Yamask - Fighting - 70 HP

Pokémon - Basic

CC Reckless Charge 50

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 2

SHF #SV65

Galarian Runerigus - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Galarian Yamask

CC Spreading Spite

For each damage counter on this Galarian Runerigus, put 2 damage counters on your opponent's Pokémon in any way you like.

FCC Mad Hammer 120

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 2

SHF #SV66

Rolycoly - Fighting - 70 HP

Pokémon - Basic

C Ram 10

Weakness: Grass
Resistance: none
Retreat: 2

SHF #SV67

Carkol - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Rolycoly

CC Ram 30

FCC Heat Crash 60

Weakness: Grass
Resistance: none
Retreat: 3

SHF #SV68

Coalossal - Fighting - 160 HP

Pokémon - Stage 2 - Evolves from Carkol

Ability: Tar Generator

Once during your turn, you may attach a [R] Energy card, a [F] Energy card, or 1 of each from your discard pile to your Pokémon in any way you like.

FCCC Flaming Avalanche 130

Weakness: Grass
Resistance: none
Retreat: 4

SHF #SV69

Silicobra - Fighting - 80 HP

Pokémon - Basic

C Sand Attack

During your opponent's next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn't happen.

Weakness: Grass
Resistance: none
Retreat: 2

SHF #SV70

Sandaconda - Fighting - 140 HP

Pokémon - Stage 1 - Evolves from Silicobra

C Coil 10

During your next turn, this Pokémon's attacks do 120 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

FCC Skull Bash 100

Weakness: Grass
Resistance: none
Retreat: 2

SHF #SV71

Clobbopus - Fighting - 60 HP

Pokémon - Basic

F Bind 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Psychic
Resistance: none
Retreat: 2

SHF #SV72

Grapploct - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Clobbopus

FF Octolock

Until this Grapploct leaves the Active Spot, the Defending Pokémon's attacks cost [C][C] more, and the Defending Pokémon can't retreat. This effect can't be applied more than once.

FFC Tough Swing 130

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: none
Retreat: 2

SHF #SV73

Falinks - Fighting - 90 HP

Pokémon - Basic

C Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

CC Team Attack 30×

This attack does 30 damage for each of your Benched Pokémon that has "Falinks" in its name.

Weakness: Psychic
Resistance: none
Retreat: 1

SHF #SV74

Stonjourner - Fighting - 140 HP

Pokémon - Basic

FCC Mega Kick 80

FCCC Power Press 120+

If this Pokémon has at least 1 extra Energy attached (in addition to this attack's cost), this attack does 60 more damage.

Weakness: Grass
Resistance: none
Retreat: 4

SHF #SV75

Koffing - Darkness - 60 HP

Pokémon - Basic

D Ascension

Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV76

Galarian Weezing - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Koffing

Ability: Neutralizing Gas

As long as this Pokémon is in the Active Spot, your opponent's Pokémon in play have no Abilities, except for Neutralizing Gas.

D Severe Poison

Your opponent's Active Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon during Pokémon Checkup.

Weakness: Fighting
Resistance: none
Retreat: 3

SHF #SV77

Galarian Zigzagoon - Darkness - 70 HP

Pokémon - Basic

Ability: Headbutt Tantrum

When you play this Pokémon from your hand onto your Bench during your turn, you may put 1 damage counter on 1 of your opponent's Pokémon.

DC Surprise Attack 30

Flip a coin. If tails, this attack does nothing.

Weakness: Grass
Resistance: none
Retreat: 1

SHF #SV78

Galarian Linoone - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Galarian Zigzagoon

D Night Slash 20

Switch this Pokémon with 1 of your Benched Pokémon.

DCC Hammer In 70

Weakness: Grass
Resistance: none
Retreat: 2

SHF #SV79

Galarian Obstagoon - Darkness - 160 HP

Pokémon - Stage 2 - Evolves from Galarian Linoone

Ability: Untamed Shout

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 3 damage counters on 1 of your opponent's Pokémon.

DC Obstruct 90

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

SHF #SV80

Nickit - Darkness - 70 HP

Pokémon - Basic

D Instigate

Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 3 cards.

Weakness: Grass
Resistance: none
Retreat: 1

SHF #SV81

​Thievul - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Nickit

D Thief 20

Your opponent reveals their hand. Choose a card you find there and put it on the bottom of their deck.

DCC Darkness Fang 90

Weakness: Grass
Resistance: none
Retreat: 1

SHF #SV82

Impidimp - Darkness - 70 HP

Pokémon - Basic

D Beat 10

DC Stampede 20

Weakness: Grass
Resistance: none
Retreat: 1

SHF #SV83

Morgrem - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Impidimp

D Bite 30

DCC False Surrender 60

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

SHF #SV84

Grimmsnarl - Darkness - 170 HP

Pokémon - Stage 2 - Evolves from Morgrem

Ability: Dark Oath

As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon's attacks cost [C] more.

DCC Energy Press 100+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Grass
Resistance: none
Retreat: 3

SHF #SV85

Galarian Meowth - Metal - 60 HP

Pokémon - Basic

Ability: Evolution Roar

You must discard 2 cards from your hand in order to use this Ability. Once during your turn, you may search your deck for a Galarian Perrserker, reveal it, and put it into your hand. Then, shuffle your deck.

MC Scratch 20

Weakness: Fire
Resistance: Grass
Retreat: 2

SHF #SV86

Galarian Perrserker - Metal - 120 HP

Pokémon - Stage 1 - Evolves from Galarian Meowth

Ability: Steely Spirit

Your [M] Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

MMC Metal Claw 70

Weakness: Fire
Resistance: Grass
Retreat: 2

SHF #SV87

Galarian Stunfisk - Metal - 120 HP

Pokémon - Basic

Ability: Snap Trap

If this Pokémon is in the Active Spot and is damaged by an opponent's attack (even if it is Knocked Out), discard an Energy from the Attacking Pokémon.

MC Damage Rush 30+

Flip a coin until you get tails. This attack does 30 more damage for each heads.

Weakness: Fire
Resistance: Grass
Retreat: 2

SHF #SV88

Corviknight - Metal - 170 HP

Pokémon - Stage 2 - Evolves from Corvisquire

C Peck 50

MCC Iron Wings 130

You may discard 2 Energy from this Pokémon. If you do, during your opponent's next turn, this Pokémon takes 100 less damage from attacks (after applying Weakness and Resistance).

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SHF #SV89

Cufant - Metal - 100 HP

Pokémon - Basic

MCC Strength 60

Weakness: Fire
Resistance: Grass
Retreat: 3

SHF #SV90

Copperajah - Metal - 190 HP

Pokémon - Stage 1 - Evolves from Cufant

Ability: Antibacterial Skin

This Pokémon can't be affected by any Special Conditions.

MMCC Vengeful Stomp 120+

If your Benched Pokémon have any damage counters on them, this attack does 120 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 4

SHF #SV91

Duraludon - Metal - 130 HP

Pokémon - Basic

C Metal Sharpener 30

Attach a [M] Energy card from your discard pile to 1 of your Pokémon.

MMC Power Beam 110

Weakness: Fire
Resistance: Grass
Retreat: 2

SHF #SV92

Minccino - Colorless - 70 HP

Pokémon - Basic

C Glance

Look at the top card of your opponent's deck.

CC Tail Slap 20×

Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV93

Cinccino - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Minccino

Ability: Make Do

You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.

C Energy Assist 40

Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV94

Ducklett - Colorless - 50 HP

Pokémon - Basic

C Flap 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SHF #SV95

Swanna - Colorless - 110 HP

Pokémon - Stage 1 - Evolves from Ducklett

Ability: Sky Circus

If you played Bird Keeper from your hand during this turn, ignore all Energy in this Pokémon's attack costs.

CCC Feather Slice 70+

You may discard a card from your hand. If you do, this attack does 70 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

SHF #SV96

Bunnelby - Colorless - 40 HP

Pokémon - Basic

CC Mad Party 20×

This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV97

Oranguru - Colorless - 120 HP

Pokémon - Basic

Ability: Primate Wisdom

Once during your turn, you may switch a card from your hand with the top card of your deck.

CCC Whap Down 70

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV98

Skwovet - Colorless - 70 HP

Pokémon - Basic

C Tackle 10

CC Bite 20

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV99

Greedent - Colorless - 120 HP

Pokémon - Stage 1 - Evolves from Skwovet

Ability: Greedy Tail

Once during your turn, you may search your deck for a Pokémon Tool card, reveal it, and put it into your hand. Then, shuffle your deck.

CCC Tail Smack 80

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV100

Rookidee - Colorless - 60 HP

Pokémon - Basic

C Flap 10

CC Glide 30

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SHF #SV101

Corvisquire - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Rookidee

C Pluck 20

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.

CC Drill Peck 50

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SHF #SV102

Wooloo - Colorless - 70 HP

Pokémon - Basic

CC Expand 30

During your opponent's next turn, this Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance).

Weakness: Fighting
Resistance: none
Retreat: 1

SHF #SV103

Dubwool - Colorless - 130 HP

Pokémon - Stage 1 - Evolves from Wooloo

C Cotton Guard 30

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

CCC Double-Edge 120

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV104

Rillaboom V - Grass - 220 HP

Pokémon - Basic

G Forest Feast

Search your deck for up to 2 Basic [G] Pokémon and put them onto your Bench. Then, shuffle your deck.

GGGC Wood Hammer 220

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: none
Retreat: 3

SHF #SV105

Rillaboom VMAX - Grass - 330 HP

Pokémon - VMAX - Evolves from Rillaboom V

C Scratch 50

GGGC Max Beating 130+

You may discard up to 3 [G] Energy from this Pokémon. If you do, this attack does 50 more damage for each card you discarded in this way.

Weakness: Fire
Resistance: none
Retreat: 3

SHF #SV106

Charizard VMAX - Fire - 330 HP

Pokémon - VMAX - Evolves from Charizard V

CCC Claw Slash 100

RRRCC G-Max Wildfire 300

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

SHF #SV107

Centiskorch V - Fire - 210 HP

Pokémon - Basic

R Radiating Heat 20

You may discard an Energy from this Pokémon. If you do, discard an Energy from your opponent's Active Pokémon.

RRRR Burning Train 180

Weakness: Water
Resistance: none
Retreat: 3

SHF #SV108

Centiskorch VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Centiskorch V

CC G-Max Centiferno 40+

This attack does 40 more damage for each [R] Energy attached to this Pokémon. If you did any damage with this attack, you may attach a [R] Energy card from your discard pile to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

SHF #SV109

Lapras V - Water - 210 HP

Pokémon - Basic

C Body Surf

Attach a [W] Energy card from your hand to this Pokémon. If you do, switch it with 1 of your Benched Pokémon.

WWWC Ocean Loop 210

Put 2 [W] Energy attached to this Pokémon into your hand.

Weakness: Lightning
Resistance: none
Retreat: 2

SHF #SV110

Lapras VMAX - Water - 320 HP

Pokémon - VMAX - Evolves from Lapras V

CCC G-Max Pump 90+

This attack does 30 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 3

SHF #SV111

Toxtricity V - Lightning - 210 HP

Pokémon - Basic

L Poison Jab 20

Your opponent's Active Pokémon is now Poisoned.

LLC Electric Riot 90+

If your opponent's Active Pokémon is Poisoned, this attack does 90 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV112

Toxtricity VMAX - Lightning - 320 HP

Pokémon - VMAX - Evolves from Toxtricity V

LLC G-Max Riot 160+

If your opponent's Active Pokémon is Poisoned, this attack does 80 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV113

Indeedee V - Psychic - 180 HP

Pokémon - Basic

Ability: Watch Over

Once during your turn, you may heal 20 damage from your Active Pokémon.

PCC Psychic 10+

This attack does 60 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SHF #SV114

Falinks V - Fighting - 160 HP

Pokémon - Basic

Ability: Iron Defense Formation

All of your Pokémon that have "Falinks" in their name take 20 less damage from your opponent's attacks (after applying Weakness and Resistance).

FFC Giga Impact 210

During your next turn, this Pokémon can't attack.

Weakness: Psychic
Resistance: none
Retreat: 2

SHF #SV115

Grimmsnarl V - Darkness - 220 HP

Pokémon - Basic

D Bite 40

DDD Spiky Knuckle 200

Put 2 [D] Energy attached to this Pokémon into your hand.

Weakness: Grass
Resistance: none
Retreat: 2

SHF #SV116

Grimmsnarl VMAX - Darkness - 330 HP

Pokémon - VMAX - Evolves from Grimmsnarl V

DDD G-Max Drill 170+

This attack does 50 more damage for each extra [D] Energy attached to this Pokémon (in addition to this attack's cost). You can't add more than 100 damage in this way.

Weakness: Grass
Resistance: none
Retreat: 3

SHF #SV117

Ditto V - Colorless - 170 HP

Pokémon - Basic

Ability: V Transformation

Once during your turn, you may choose a Basic Pokémon V from your discard pile and switch it with this Pokémon. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.

C Stick On

Attach a basic Energy card from your discard pile to this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV118

Ditto VMAX - Colorless - 320 HP

Pokémon - VMAX - Evolves from Ditto V

CCC Max Transform

Choose 1 of your opponent's Active Pokémon's attacks and use it as this attack.

Weakness: Fighting
Resistance: none
Retreat: 3

SHF #SV119

Dubwool V - Colorless - 210 HP

Pokémon - Basic

Ability: Soft Wool

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

CCC Revenge Blast 120+

This attack does 30 more damage for each Prize card your opponent has taken.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV120

Eternatus V - Darkness - 220 HP

Pokémon - Basic

C Power Accelerator 30

You may attach a [D] Energy card from your hand to 1 of your Benched Pokémon.

DCCC Dynamax Cannon 120+

If your opponent's Active Pokémon is a Pokémon VMAX, this attack does 120 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

SHF #SV121

Eternatus VMAX - Darkness - 340 HP

Pokémon - VMAX - Evolves from Eternatus V

Ability: Eternal Zone

If all of your Pokémon in play are [D] type, you can have up to 8 Pokémon on your Bench, and you can't put non-[D] Pokémon into play. (If this Ability stops working, discard Pokémon from your Bench until you have 5.)

DC Dread End 30×

This attack does 30 damage for each of your [D] Pokémon in play.

Weakness: Fighting
Resistance: none
Retreat: 3

SHF #SV122