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SVP Scarlet & Violet Promos (SVP)
98 Cards • $895.68 • 414.93€

Sprigatito - Grass - 70 HP

Pokémon - Basic

G Mini Drain 10

Heal 10 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

SVP #1

Fuecoco - Fire - 80 HP

Pokémon - Basic

RRC Super Singe 30

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

SVP #2

Quaxly - Water - 70 HP

Pokémon - Basic

WC Water Splash 20+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

SVP #3

Mimikyu ex - Psychic - 190 HP

Pokémon - Basic

P Void Return 30

You may switch this Pokémon with 1 of your Benched Pokémon.

PCC Energy Burst 30x

This attack does 30 damage for each Energy attached to both Active Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

SVP #4

Quaquaval - Water - 170 HP

Pokémon - Stage 2 - Evolves from Quaxwell

Ability: Energy Carnival

Once during your turn, you may attach a Basic Energy card from your hand to 1 of your Pokémon.

WCC Hydro Kick 140

Weakness: Lightning
Resistance: none
Retreat: 2

SVP #5

Pawmot - Lightning - 130 HP

Pokémon - Stage 2 - Evolves from Pawmo

Ability: Electrogenesis

Once during your turn, you may search your deck for a Basic [L] Energy card and attach it to this Pokémon. Then, shuffle your deck.

LLC Electro Paws 230

Discard all Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 0

SVP #6

Hawlucha - Fighting - 70 HP

Pokémon - Basic

Ability: Flying Entry

When you play this Pokémon from your hand onto your Bench during your turn, you may choose 2 of your opponent's Benched Pokémon and put 1 damage counter on each of them.

FCC Wing Attack 70

Weakness: Psychic
Resistance: none
Retreat: 1

SVP #7

Revavroom - Metal - 140 HP

Pokémon - Stage 1 - Evolves from Varoom

Ability: Rumbling Engine

You must discard an Energy card from your hand in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.

MCCC Knock Away 90+

Flip a coin. If heads, this attack does 90 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 2

SVP #8

Spidops - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Tarountula

G String Truss 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

GCC Jet Headbutt 100

Weakness: Fire
Resistance: none
Retreat: 2

SVP #9

Espathra - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Flittle

C Aurora Gain 30

Heal 30 damage from this Pokémon.

PC Super Psy Bolt 60

Weakness: Darkness
Resistance: Fighting
Retreat: 0

SVP #10

Arcanine - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Growlithe

RC Crunch 30

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

RRC Fire Mane 120

Weakness: Water
Resistance: none
Retreat: 3

SVP #11

Dondozo - Water - 150 HP

Pokémon - Basic

WCC Hammer In 60

WCCC Dangerous Wave 100+

Flip 2 coins. If both of them are heads, this attack does 100 more damage.

Weakness: Lightning
Resistance: none
Retreat: 4

SVP #12

Miraidon - Lightning - 120 HP

Pokémon - Basic

CC Sharp Fang 30

LLC Lightning Laser 90

This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #13

Koraidon - Fighting - 130 HP

Pokémon - Basic

CCC Claw Slash 70

FFFC Rampaging Fang 190

Discard 3 Energy from this Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 2

SVP #14

Flaaffy - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Mareep

L Static Shock 30

LCC Extreme Current 80

Discard an Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

SVP #15

Ampharos ex - Lightning - 330 HP

Pokémon - Stage 2 - Evolves from Flaaffy

L Electro Ball 60

LCC Thunderstrike Tail 140+

You may discard 2 Energy from this Pokémon to have this attack do 100 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

SVP #16

Lucario ex - Fighting - 260 HP

Pokémon - Stage 1 - Evolves from Riolu

FC Low Sweep 60

FFC Aura Sphere 160

This attack does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 2

SVP #17

Cyclizar ex - Colorless - 210 HP

Pokémon - Basic

C Power Run 30

Search your deck for a Basic Energy card and attach it to this Pokémon. Then, shuffle your deck.

CCC Full Throttle 180

During your next turn, this Pokémon can't attack.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #18

Baxcalibur - Water - 160 HP

Pokémon - Stage 2 - Evolves from Arctibax

Ability: Super Cold

As often as you like during your turn, you may attach a Basic [W] Energy card from your hand to 1 of your Pokémon.

WWC Buster Tail 130

Weakness: Metal
Resistance: none
Retreat: 2

SVP #19

Tinkaton - Psychic - 140 HP

Pokémon - Stage 2 - Evolves from Tinkatuff

Ability: Gather Materials

You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 3 cards.

PC Special Hammer 90+

If this Pokémon has any Special Energy attached, this attack does 90 more damage.

Weakness: Metal
Resistance: none
Retreat: 2

SVP #20

Murkrow - Darkness - 60 HP

Pokémon - Basic

C Spin Turn 10

Switch this Pokémon with 1 of your Benched Pokémon.

D United Wings 20x

This attack does 20 damage for each Pokémon in your discard pile that has the United Wings attack.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SVP #21

Pelipper - Colorless - 120 HP

Pokémon - Stage 1 - Evolves from Wingull

Ability: Hearsay

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 1: put a Supporter card from your discard pile into your hand; or search your deck for a Supporter card, reveal it, put it into your hand, and then shuffle your deck.

CCC Wing Attack 90

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SVP #22

Smoliv - Grass - 60 HP

Pokémon - Basic

G Nutrients

Heal 30 damage from 1 of your Pokémon.

GC Spray Fluid 20

Weakness: Fire
Resistance: none
Retreat: 1

SVP #23

Growlithe - Fire - 90 HP

Pokémon - Basic

C Stoke

Search your deck for up to 2 Basic [R] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

RRR Fire Claws 70

Weakness: Water
Resistance: none
Retreat: 3

SVP #24

Tinkatink - Psychic - 70 HP

Pokémon - Basic

P Smithereen Smash 10

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Metal
Resistance: none
Retreat: 2

SVP #25

Varoom - Metal - 60 HP

Pokémon - Basic

C Poison Gas

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fire
Resistance: Grass
Retreat: 1

SVP #26

Pikachu - Lightning - 60 HP

Pokémon - Basic

LLL Adventuring Together 30+

This attack does 10 more damage for each of your Benched Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #27

Miraidon ex - Lightning - 220 HP

Pokémon - Basic

Ability: Tandem Unit

Once during your turn, you may search your deck for up to 2 Basic [L] Pokémon and put them onto your Bench. Then, shuffle your deck.

LLC Photon Blaster 220

During your next turn, this Pokémon can't attack.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #28

Koraidon ex - Fighting - 230 HP

Pokémon - Basic

Ability: Dino Cry

Once during your turn, you may attach up to 2 Basic [F] Energy cards from your discard pile to your Basic [F] Pokémon in any way you like. If you use this Ability, your turn ends.

FFC Wild Impact 220

During your next turn, this Pokémon can't attack.

Weakness: Psychic
Resistance: none
Retreat: 2

SVP #29

Chien-Pao ex - Water - 220 HP

Pokémon - Basic

Ability: Shivery Chill

Once during your turn, if this Pokémon is in the Active Spot, you may search your deck for up to 2 Basic [W] Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

WW Hail Blade 60x

You may discard any amount of [W] Energy from your Pokémon. This attack does 60 damage for each card you discarded in this way.

Weakness: Metal
Resistance: none
Retreat: 2

SVP #30

Tinkaton ex - Psychic - 300 HP

Pokémon - Stage 2 - Evolves from Tinkatuff

CC Big Hammer 30x

This attack does 30 damage for each card in your hand.

PCC Pulverizing Press 140

This attack's damage isn’t affected by any effects on your opponent’s Active Pokémon.

Weakness: Metal
Resistance: none
Retreat: 2

SVP #31

Annihilape ex - Fighting - 320 HP

Pokémon - Stage 2 - Evolves from Primeape

F Angry Grudge 20x

Put up to 12 damage counters on this Pokémon. This attack does 20 damage for each damage counter you placed in this way.

FC Seismic Toss 150

Weakness: Psychic
Resistance: none
Retreat: 2

SVP #32

Meowscarada ex - Grass - 310 HP

Pokémon - Stage 2 - Evolves from Floragato

Ability: Bouquet Magic

You must discard a Basic [G] Energy card from your hand in order to use this Ability. Once during your turn, you may put 3 damage counters on 1 of your opponent's Benched Pokémon.

CC Scratching Nails 100+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 120 more damage.

Weakness: Fire
Resistance: none
Retreat: 2

SVP #33

Skeledirge ex - Fire - 340 HP

Pokémon - Stage 2 - Evolves from Crocalor

R Vitality Song 50

Heal 30 damage from each of your Pokémon.

RR Burning Voice 270-

This attack does 10 less damage for each damage counter on this Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

SVP #34

Quaquaval ex - Water - 320 HP

Pokémon - Stage 2 - Evolves from Quaxwell

W Exciting Dance 60

Switch this Pokémon with 1 of your Benched Pokémon. If you do, switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

WC Spiral Shot 230

Put 2 Energy attached to this Pokémon into your hand.

Weakness: Lightning
Resistance: none
Retreat: 2

SVP #35

Palafin - Water - 150 HP

Pokémon - Stage 1 - Evolves from Finizen

W Jet Punch 30

This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WW Justice Kick 210

If this Pokémon didn't move from the Bench to the Active Spot this turn, this attack does nothing.

Weakness: Lightning
Resistance: none
Retreat: 2

SVP #36

Cleffa - Psychic - 30 HP

Pokémon - Basic

0 Grasping Draw

Draw cards until you have 7 cards in your hand.

Weakness: Metal
Resistance: none
Retreat: 0

SVP #37

Togekiss - Psychic - 150 HP

Pokémon - Stage 2 - Evolves from Togetic

Ability: Precious Gift

Once at the end of your turn (after your attack), you may use this Ability. Draw cards until you have 8 cards in your hand.

CC Power Cyclone 110

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Metal
Resistance: none
Retreat: 0

SVP #38

Mawile - Metal - 90 HP

Pokémon - Basic

Ability: Special Eater

When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Special Energy from your opponent's Active Pokémon.

MCC Sharp Fang 90

Weakness: Fire
Resistance: Grass
Retreat: 1

SVP #39

Pawmi - Lightning - 50 HP

Pokémon - Basic

LC Static Slap 20

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #40

Paldean Wooper - Darkness - 60 HP

Pokémon - Basic

D Splattering Poison

Both Active Pokémon are now Poisoned.

DCC Tail Whap 30

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #41

Houndstone - Psychic - 130 HP

Pokémon - Stage 1 - Evolves from Greavard

CC Delve

Put up to 2 Item cards from your discard pile into your hand.

PCC Spooky Shot 100

Weakness: Darkness
Resistance: Fighting
Retreat: 3

SVP #42

Eevee - Colorless - 60 HP

Pokémon - Basic

C Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

CCC Tackle 30

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #43

Charmander - Fire - 60 HP

Pokémon - Basic

R Heat Tackle 30

This Pokémon also does 10 damage to itself.

Weakness: Water
Resistance: none
Retreat: 1

SVP #44

Paradise Resort

Trainer - Stadium

The Retreat Cost of each Psyduck in play (both yours and your opponent's) is [C] less.
SVP #45

Bulbasaur - Grass - 70 HP

Pokémon - Basic

GCC Vine Whip 50

Weakness: Fire
Resistance: none
Retreat: 2

SVP #46

Charmander - Fire - 70 HP

Pokémon - Basic

RR Ember 40

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

SVP #47

Squirtle - Water - 70 HP

Pokémon - Basic

WW Bubble 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 2

SVP #48

Zapdos ex - Lightning - 200 HP

Pokémon - Basic

Ability: Voltaic Float

If this Pokémon has any [L] Energy attached, it has no Retreat Cost.

LLL Multishot Lightning 120

This attack also does 90 damage to 1 of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SVP #49

Alakazam ex - Psychic - 310 HP

Pokémon - Stage 2 - Evolves from Kadabra

CC Mind Jack 90+

This attack does 30 more damage for each of your opponent's Benched Pokémon.

PP Dimensional Hand 120

This attack can be used even if this Pokémon is on the Bench.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SVP #50

Snorlax - Colorless - 150 HP

Pokémon - Basic

Ability: Voraciousness

Once during your turn, you may put up to 2 Leftovers cards from your discard pile into your hand.

CCC Thudding Press 130

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 4

SVP #51

Mewtwo - Psychic - 130 HP

Pokémon - Basic

CC Reflective Barrier 20

During your opponent's next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put damage counters on the Attacking Pokémon equal to the damage done to this Pokémon.

PPC Psyslash 130

Discard 2 Energy from this Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SVP #52

Mew ex - Psychic - 180 HP

Pokémon - Basic

Ability: Restart

Once during your turn, you may draw cards until you have 3 cards in your hand.

CCC Genome Hacking

Choose 1 of your opponent's Active Pokémon's attacks and use it as this attack.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

SVP #53

Greninja ex - Water - 300 HP

Pokémon - Stage 2 - Evolves from Frogadier

C Stealthy Shuriken

This attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WW Torrential Slash 120+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 120 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

SVP #54

Kangaskhan ex - Colorless - 230 HP

Pokémon - Basic

C Triple Draw

Draw 3 cards.

CCC Incessant Punching 100x

Flip 4 coins. This attack does 100 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 2

SVP #55

Charizard ex - Darkness - 330 HP

Pokémon - Stage 2 - Evolves from Charmeleon

Tera

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).

Ability: Infernal Reign

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 3 Basic [R] Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.

RR Burning Darkness 180+

This attack does 30 more damage for each Prize card your opponent has taken.

Weakness: Grass
Resistance: none
Retreat: 2

SVP #56

Chi-Yu - Fire - 110 HP

Pokémon - Basic

R Flare Bringer

Attach up to 2 Basic [R] Energy cards from your discard pile to 1 of your Pokémon.

RR Megafire of Envy 50+

If any of your Pokémon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 90 more damage.

Weakness: Water
Resistance: none
Retreat: 1

SVP #57

Iron Bundle - Water - 100 HP

Pokémon - Basic

Ability: Hyper Blower

Once during your turn, if this Pokémon is on your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.) If you do, discard this Pokémon and all attached cards.

WCC Refrigerated Stream 80

If the Defending Pokémon is an Evolution Pokémon, it can't attack during your opponent's next turn.

Weakness: Lightning
Resistance: none
Retreat: 1

SVP #58

Xatu - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Natu

Ability: Clairvoyant Sense

Once during your turn, you may attach a Basic [P] Energy card from your hand to 1 of your Benched Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.

PCC Super Psy Bolt 80

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SVP #59

Aegislash - Metal - 150 HP

Pokémon - Stage 2 - Evolves from Doublade

Ability: Mysterious Shield

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex and Pokémon V.

MC Hard Bashing 120

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 3

SVP #60

Pineco - Grass - 70 HP

Pokémon - Basic

GG Rollout 30

Weakness: Fire
Resistance: none
Retreat: 2

SVP #61

Sinistea - Psychic - 30 HP

Pokémon - Basic

P Cold Tea 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SVP #62

Cetitan - Water - 170 HP

Pokémon - Stage 1 - Evolves from Cetoddle

W Avalanche 30

This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWW Rolling Slider 100x

Flip 3 coins. This attack does 100 damage for each heads.

Weakness: Metal
Resistance: none
Retreat: 4

SVP #63

Arctibax - Water - 90 HP

Pokémon - Stage 1 - Evolves from Frigibax

WC Sharp Fin 40

WWC Frost Smash 80

Weakness: Metal
Resistance: none
Retreat: 2

SVP #64

Scream Tail - Psychic - 90 HP

Pokémon - Basic

P Slap 30

PC Roaring Scream

This attack does 20 damage to 1 of your opponent's Pokémon for each damage counter on this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SVP #65

Iron Bundle - Water - 100 HP

Pokémon - Basic

Ability: Hyper Blower

Once during your turn, if this Pokémon is on your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.) If you do, discard this Pokémon and all attached cards.

WCC Refrigerated Stream 80

If the Defending Pokémon is an Evolution Pokémon, it can't attack during your opponent's next turn.

Weakness: Lightning
Resistance: none
Retreat: 1

SVP #66

Roaring Moon ex - Darkness - 230 HP

Pokémon - Basic

DDC Frenzied Gouging

Knock Out your opponent's Active Pokémon. If your opponent's Active Pokémon is Knocked Out in this way, this Pokémon does 200 damage to itself.

DDC Calamity Storm 100+

You may discard a Stadium in play. If you do, this attack does 120 more damage.

Weakness: Grass
Resistance: none
Retreat: 2

SVP #67

Iron Valiant ex - Psychic - 220 HP

Pokémon - Basic

Ability: Tachyon Bits

Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may put 2 damage counters on 1 of your opponent's Pokémon.

PPC Laser Blade 200

During your next turn, this Pokémon can't attack.

Weakness: Metal
Resistance: none
Retreat: 2

SVP #68

Fidough - Psychic - 50 HP

Pokémon - Basic

CC Rear Kick 20

Weakness: Metal
Resistance: none
Retreat: 1

SVP #69

Greavard - Psychic - 70 HP

Pokémon - Basic

P Graveyard Gamboling 10x

This attack does 10 damage for each [P] Pokémon in your discard pile.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SVP #70

Maschiff - Darkness - 60 HP

Pokémon - Basic

D Ambush 10+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

SVP #71

Great Tusk ex - Fighting - 250 HP

Pokémon - Basic

Ability: Quaking Demolition

Once at the end of your turn (after your attack), if this Pokémon is in the Active Spot, you must discard the top 5 cards of your deck.

FCCC Great Bash 260

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 4

SVP #72

Iron Treads ex - Metal - 220 HP

Pokémon - Basic

MMC Iron-Clad Roll 150

After doing damage, you may discard all Future Booster Energy Capsules from this Pokémon. If you do, during your opponent's next turn, this Pokémon takes 150 less damage from attacks (after applying Weakness and Resistance).

Weakness: Fire
Resistance: Grass
Retreat: 3

SVP #73

Charizard ex - Darkness - 330 HP

Pokémon - Stage 2 - Evolves from Charmeleon

Tera

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).

Ability: Infernal Reign

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 3 Basic [R] Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.

RR Burning Darkness 180+

This attack does 30 more damage for each Prize card your opponent has taken.

Weakness: Grass
Resistance: none
Retreat: 2

SVP #74

Mimikyu - Psychic - 70 HP

Pokémon - Basic

Ability: Safeguard

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex and Pokémon V.

PC Ghost Eye

Put 7 damage counters on your opponent's Active Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

SVP #75

Sprigatito - Grass - 60 HP

Pokémon - Basic

G Gather Sunlight

Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

G Seed Bomb 10

Weakness: Fire
Resistance: none
Retreat: 1

SVP #76

Floragato - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Sprigatito

G Seed Bomb 30

CC Magic Whip 50

Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 1

SVP #77

Meowscarada ex - Grass - 310 HP

Pokémon - Stage 2 - Evolves from Floragato

Ability: Bouquet Magic

You must discard a Basic [G] Energy card from your hand in order to use this Ability. Once during your turn, you may put 3 damage counters on 1 of your opponent's Benched Pokémon.

CC Scratching Nails 100+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 120 more damage.

Weakness: Fire
Resistance: none
Retreat: 2

SVP #78

Fuecoco - Fire - 80 HP

Pokémon - Basic

R Tackle 20

Weakness: Water
Resistance: none
Retreat: 2

SVP #79

Crocalor - Fire - 110 HP

Pokémon - Stage 1 - Evolves from Fuecoco

R Steady Firebreathing 30

RR Hyper Voice 70

Weakness: Water
Resistance: none
Retreat: 3

SVP #80

Skeledirge ex - Fire - 340 HP

Pokémon - Stage 2 - Evolves from Crocalor

R Vitality Song 50

Heal 30 damage from each of your Pokémon.

RR Burning Voice 270-

This attack does 10 less damage for each damage counter on this Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

SVP #81

Quaxly - Water - 70 HP

Pokémon - Basic

W Reckless Charge 30

This Pokémon also does 10 damage to itself.

Weakness: Lightning
Resistance: none
Retreat: 1

SVP #82

Quaxwell - Water - 90 HP

Pokémon - Stage 1 - Evolves from Quaxly

W Water Gun 30

WC Wave Splash 50

Weakness: Lightning
Resistance: none
Retreat: 1

SVP #83

Quaquaval ex - Water - 320 HP

Pokémon - Stage 2 - Evolves from Quaxwell

W Exciting Dance 60

Switch this Pokémon with 1 of your Benched Pokémon. If you do, switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

WC Spiral Shot 230

Put 2 Energy attached to this Pokémon into your hand.

Weakness: Lightning
Resistance: none
Retreat: 2

SVP #84

Mabosstiff ex - Darkness - 260 HP

Pokémon - Stage 1 - Evolves from Maschiff

CC Daunt 30

During your opponent's next turn, attacks used by the Defending Pokémon do 50 less damage (before applying Weakness and Resistance).

DCC Proud Fangs 100+

If your Benched Pokémon have any damage counters on them, this attack does 120 more damage.

Weakness: Grass
Resistance: none
Retreat: 3

SVP #86

Sprigatito ex - Grass - 200 HP

Pokémon - Basic

C Scratch 20

GCC Magical Leaf 100

Heal 30 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

SVP #87

Pikachu - Lightning - 70 HP

Pokémon - Basic

C Growl

During your opponent's next turn, the Defending Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance).

LC Pika Bolt 30

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #88

Feraligatr - Water - 180 HP

Pokémon - Stage 2 - Evolves from Croconaw

Ability: Torrential Heart

Once during your turn, you may put 5 damage counters on this Pokémon. If you do, during this turn, attacks used by this Pokémon do 120 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

WW Giant Wave 160

During your next turn, this Pokémon can't use Giant Wave.

Weakness: Lightning
Resistance: none
Retreat: 3

SVP #89

Metang - Metal - 100 HP

Pokémon - Stage 1 - Evolves from Beldum

Ability: Metal Maker

Once during your turn, you may look at the top 4 cards of your deck and attach any number of Basic [M] Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards and put them on the bottom of your deck.

MCC Beam 60

Weakness: Fire
Resistance: Grass
Retreat: 2

SVP #90

Koraidon - Dragon - 140 HP

Pokémon - Basic

FC Primordial Beatdown 30x

This attack does 30 damage for each of your Ancient Pokémon in play.

RFC Shred 130

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: none
Resistance: none
Retreat: 2

SVP #91

Miraidon - Dragon - 110 HP

Pokémon - Basic

C Peak Acceleration 40

Search your deck for up to 2 Basic Energy cards and attach them to your Future Pokémon in any way you like. Then, shuffle your deck.

LLP Sparking Strike 160

Weakness: none
Resistance: none
Retreat: 2

SVP #92

Carvanha - Water - 50 HP

Pokémon - Basic

W Sharp Fang 20

Weakness: Lightning
Resistance: none
Retreat: 1

SVP #93

Bellibolt - Lightning - 130 HP

Pokémon - Stage 1 - Evolves from Tadbulb

L Thunder Wave

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

LLC Two-Bump Bolt 10+

You may discard up to 2 [L] Energy from this Pokémon. This attack does 80 more damage for each card you discarded in this way.

Weakness: Fighting
Resistance: none
Retreat: 3

SVP #94

Cleffa - Psychic - 30 HP

Pokémon - Basic

0 Twinkling Hope

Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

SVP #95

Cyclizar - Colorless - 120 HP

Pokémon - Basic

C Flat-Out Dash

Flip a coin until you get tails. For each heads, draw a card.

CCC Power Tackle 120

During your next turn, this Pokémon can't attack.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #96

Flutter Mane - Psychic - 90 HP

Pokémon - Basic

Ability: Midnight Fluttering

As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon has no Abilities, except for Midnight Fluttering.

CCC Hex Hurl 90

Put 2 damage counters on your opponent's Benched Pokémon in any way you like.

Weakness: Metal
Resistance: none
Retreat: 1

SVP #97

Iron Thorns - Lightning - 140 HP

Pokémon - Basic

LC Destructo-Press 70x

Reveal the top 5 cards of your deck. This attack does 70 damage for each Future card you find there. Then, discard those Future cards and shuffle the other cards back into your deck.

LLLC Megaton Lariat 140

Weakness: Fighting
Resistance: none
Retreat: 3

SVP #98

Pikachu - Lightning - 70 HP

Pokémon - Basic

LLC Scrappy Spark 30+

Flip a coin until you get tails. This attack does 30 more damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #101

Iono

Trainer - Supporter

Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player draws a card for each of their remaining Prize cards.
SVP #124