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TM Triumphant (TM)
3rd November 2010 • 103 Cards • $532.04 • 313.88€

Aggron - Metal - 140 HP

Pokémon - Stage 2 - Evolves from Lairon

MMC Second Strike 40+

If the Defending Pokémon already has any damage counters on it, this attack does 40 damage plus 40 more damage.

MMCC Guard Claw 60

During your opponent's next turn, any damage done to Aggron by attacks is reduced by 20 (after applying Weakness and Resistance).

Weakness: Fire
Resistance: Psychic
Retreat: 4

TM #1

Altaria - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Swablu

C Midnight Eyes 20

The Defending Pokémon is now Asleep.

CCC Stadium Power 40+

If there is any Stadium card in play, this attack does 40 damage plus 30 more damage.

Weakness: Colorless
Resistance: Fighting
Retreat: 0

TM #2

Celebi - Psychic - 70 HP

Pokémon - Basic

P Future Sight

Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.

GC Leaf Bind 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Psychic
Resistance: none
Retreat: 1

TM #3

Drapion - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Skorupi

DCC Toxic Fang 40

Flip a coin. If heads, the Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.

DDCC Land Crush 80

Weakness: Fighting
Resistance: Psychic
Retreat: 3

TM #4

Mamoswine - Water - 140 HP

Pokémon - Stage 2 - Evolves from Piloswine

WCC Icy Wind 40

The Defending Pokémon is now Asleep.

WWCC Snowstorm 70

Does 20 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 4

TM #5

Nidoking - Fighting - 140 HP

Pokémon - Stage 2 - Evolves from Nidorino

Ability: Pheromone Stamina

Nidoking gets +20 HP for each Nidoqueen you have in play.

FFCC Venomous Horn 80

The Defending Pokémon is now Poisoned.

Weakness: Water
Resistance: Lightning
Retreat: 3

TM #6

Porygon-Z - Colorless - 110 HP

Pokémon - Stage 2 - Evolves from Porygon2

Ability: Dimension Transfer

Once during your turn (before your attack), you may flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it on top of your deck. This power can't be used if Porygon-Z is affected by a Special Condition.

CCC Suspicious Beam β 80

If Porygon-Z has no Rainbow Energy attached to it, Porygon-Z does 20 damage to itself and Porygon-Z is now Confused.

Weakness: Fighting
Resistance: none
Retreat: 2

TM #7

Rapidash - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Ponyta

Ability: Fiery Spirit

Rapidash can't be Confused.

RCC Ring of Fire 50

The Defending Pokémon is now Burned and can't retreat during your opponent's next turn.

Weakness: Water
Resistance: none
Retreat: 1

TM #8

Solrock - Fighting - 70 HP

Pokémon - Basic

Ability: Heal Block

If you have Lunatone in play, damage counters can't be removed from any Pokémon (both yours and your opponent's). (Damage counters can still be moved.)

F Sun Flash 20

If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Weakness: Grass
Resistance: none
Retreat: 1

TM #9

Spiritomb - Psychic - 60 HP

Pokémon - Basic

Ability: Spooky Whirlpool

Once during your turn, when you put Spiritomb from your hand onto your Bench, you may use this power. Your opponent shuffles his or her hand into his or her deck and draws 6 cards.

P Color Tag

Choose [G], [R], [W], [L], [P], [F], [D], [M], or [C] type. Put 1 damage counter on each Pokémon your opponent has in play of the type you chose.

Weakness: none
Resistance: Colorless
Retreat: 1

TM #10

Venomoth - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Venonat

Ability: Poison Moth Wind

Once during your turn (before your attack), you may flip a coin. If heads, your opponent's Active Pokémon is now Poisoned. If tails, your Active Pokémon is now Poisoned. This power can't be used if Venomoth is affected by a Special Condition.

GC Stun Spore 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 1

TM #11

Victreebel - Grass - 110 HP

Pokémon - Stage 2 - Evolves from Weepinbell

Ability: Tangling Tendrils

As long as Victreebel is your Active Pokémon, your opponent's Active Pokémon's Retreat Cost is [C][C] more.

GC Acidic Drain 30

The Defending Pokémon is now Burned and Poisoned. Remove 3 damage counters from Victreebel.

Weakness: Fire
Resistance: none
Retreat: 2

TM #12

Ambipom - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Aipom

CC Astonish 20

Choose 2 cards from your opponent's hand without looking. Look at the cards you chose, then have your opponent shuffle those cards into his or her deck.

CC Tail Spank 60

Discard 2 cards from your hand. (If you can't discard 2 cards from your hand, this attack does nothing.)

Weakness: Fighting
Resistance: none
Retreat: 1

TM #13

Banette - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Shuppet

P Lost Crush

Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and put it in the Lost Zone.

PCC Breakdown

Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

TM #14

Bronzong - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Bronzor

C Legend Ceremony

Search your deck for both halves of a Pokémon LEGEND, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

CC Reflect Energy 30

Move an Energy card attached to Bronzong to 1 of your Benched Pokémon.

Weakness: Fire
Resistance: Psychic
Retreat: 3

TM #15

Carnivine - Grass - 80 HP

Pokémon - Basic

C Saliva Lure

Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

GGC Stick and Absorb 30

Remove 3 damage counters from Carnivine. The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: Fire
Resistance: Water
Retreat: 2

TM #16

Ditto - Colorless - 40 HP

Pokémon - Basic

Ability: Dittobolic

The number of Benched Pokémon your opponent can have is now 4. If your opponent has 5 Benched Pokémon, your opponent must discard 1 of them and all cards attached to it.

CC Sharp Point 20

Weakness: Fighting
Resistance: none
Retreat: 1

TM #17

Dragonite - Colorless - 140 HP

Pokémon - Stage 2 - Evolves from Dragonair

CCC Calming Wind 50

Remove all Special Conditions from Dragonite.

CCCC Dragon Stamp 80

Flip 2 coins. If both of them are tails, this attack does nothing. If both of them are heads, the Defending Pokémon is now Paralyzed.

Weakness: Colorless
Resistance: Fighting
Retreat: 4

TM #18

Dugtrio - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Diglett

F Dig 30

CCC Sand Impact 50+

Flip a coin for each [F] Energy attached to Dugtrio. This attack does 50 damage plus 20 more damage for each heads.

Weakness: Water
Resistance: Lightning
Retreat: 0

TM #19

Electivire - Lightning - 100 HP

Pokémon - Stage 1 - Evolves from Electabuzz

L Plasma 30

Search your discard pile for a [L] Energy card and attach it to Electivire.

LLL Thunder Shot

This attack does 50 damage to each of your opponent's Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: Metal
Retreat: 3

TM #20

Elekid - Lightning - 30 HP

Pokémon - Basic

Ability: Sweet Sleeping Face

As long as Elekid is Asleep, prevent all damage done to Elekid by attacks.

0 Sparking Ball

Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Elekid is now Asleep.

Weakness: none
Resistance: none
Retreat: 0

TM #21

Golduck - Water - 90 HP

Pokémon - Stage 1 - Evolves from Psyduck

Ability: Natural Remedy

Whenever you attach a [W] Energy card from your hand to Golduck, remove 2 damage counters from Golduck.

WC Powerful Splash 30+

Does 30 damage plus 10 more damage for each [W] Energy attached to all of your Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

TM #22

Grumpig - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Spoink

PC Psychic Lock 20

Your opponent can't use any Poké-Powers on his or her Pokémon on his or her next turn.

PCC Bench Manipulation 40x

Your opponent flips a coin for each of his or her Benched Pokémon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance.

Weakness: Psychic
Resistance: none
Retreat: 2

TM #23

Kricketune - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Kricketot

GC Entrancing Melody 30

Flip a coin. If heads, the Defending Pokémon is now Confused.

GGC Fury Cutter 20+

Flip 3 coins. If 1 of them is heads, this attack does 20 damage plus 20 more damage. If 2 of them are heads, this attack does 20 damage plus 40 more damage. If all of them are heads, this attack does 20 damage plus 100 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

TM #24

Lunatone - Fighting - 60 HP

Pokémon - Basic

F Lunar Blast 20

FC Selfdestruct 60

Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Lunatone does 60 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 1

TM #25

Machamp - Fighting - 130 HP

Pokémon - Stage 2 - Evolves from Machoke

F Vital Throw 40+

You may do 40 damage plus 20 more damage. If you do, Machamp does 20 damage to itself.

CCC Hundred Furious Punches 60+

Does 60 damage plus 10 more damage for each [F] Energy attached to Machamp.

Weakness: Psychic
Resistance: none
Retreat: 2

TM #26

Magmortar - Fire - 100 HP

Pokémon - Stage 1 - Evolves from Magmar

R Top Burner

For each [R] Energy attached to Magmortar, discard the top card from your opponent's deck. Then, flip a coin. If tails, discard all [R] Energy attached to Magmortar.

RRC Burst Punch 60

The Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

TM #27

Nidoqueen - Psychic - 130 HP

Pokémon - Stage 2 - Evolves from Nidorina

C Return 30

Draw cards until you have 6 cards in your hand.

PCC Prize Count 50+

If you have more Prize cards left than your opponent, this attack does 50 damage plus 30 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

TM #28

Pidgeot - Colorless - 120 HP

Pokémon - Stage 2 - Evolves from Pidgeotto

CC Headwind 20

During your opponent's next turn, the attack cost of each of the Defending Pokémon's attacks is [C][C] more.

CCC Quick Attack 40+

Flip a coin. If heads, this attack does 40 damage plus 30 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

TM #29

Sharpedo - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Carvanha

D Strip Bare 20

Flip 2 coins. If both of them are heads, your opponent discards all cards from his or her hand.

DCC Rage 50+

Does 50 damage plus 10 more damage for each damage counter on Sharpedo.

Weakness: Lightning
Resistance: none
Retreat: 1

TM #30

Wailord - Water - 180 HP

Pokémon - Stage 1 - Evolves from Wailmer

CC Underwater Dive

Flip 2 coins. For each heads, remove 3 damage counters from Wailord.

WWWC Swallow Up 50+

Before doing damage, count the remaining HP of the Defending Pokémon and Wailord. If the Defending Pokémon has fewer remaining HP than Wailord, this attack does 50 damage plus 50 more damage.

Weakness: Lightning
Resistance: none
Retreat: 4

TM #31

Dragonair - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Dratini

CC Search and Invite

Search your deck for up to 2 Pokémon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

CCC Slam 40x

Flip 2 coins. This attack does 40 damage times the number of heads.

Weakness: Colorless
Resistance: none
Retreat: 1

TM #32

Electabuzz - Lightning - 70 HP

Pokémon - Basic

C Light Punch 10

LLC Shock Bolt 60

Flip a coin. If tails, discard all [L] Energy attached to Electabuzz.

Weakness: Fighting
Resistance: Metal
Retreat: 2

TM #33

Electrode - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Voltorb

C Rollout 20

LLC Lightning Strike 40+

You may do 40 damage plus 60 more damage. If you do, discard all [L] Energy attached to Electrode.

Weakness: Fighting
Resistance: Metal
Retreat: 1

TM #34

Haunter - Psychic - 70 HP

Pokémon - Stage 1 - Evolves from Gastly

P Sneaky Placement

Put 2 damage counters on 1 of your opponent's Pokémon.

CC Sleep Poison

The Defending Pokémon is now Asleep and Poisoned.

Weakness: Darkness
Resistance: Colorless
Retreat: 0

TM #35

Kangaskhan - Colorless - 80 HP

Pokémon - Basic

CC Split Spiral Punch 20

The Defending Pokémon is now Confused.

CCC Dizzy Punch 50x

Flip 2 coins. This attack does 50 damage times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 3

TM #36

Lairon - Metal - 80 HP

Pokémon - Stage 1 - Evolves from Aron

MMC Take Down 80

Lairon does 20 damage to itself.

Weakness: Fire
Resistance: Psychic
Retreat: 3

TM #37

Lickilicky - Colorless - 100 HP

Pokémon - Stage 1 - Evolves from Lickitung

C Licking Shot

Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon for each Energy attached to Lickilicky. (Don't apply Weakness and Resistance for Benched Pokémon.)

CCC Stick and Absorb 50

Remove 2 damage counters from Lickilicky. The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: Fighting
Resistance: none
Retreat: 3

TM #38

Luvdisc - Water - 60 HP

Pokémon - Basic

C Rendezvous Draw

Each player draws and reveals the top card of his or her deck.

W Distorted Wave 30

Before doing damage, remove 1 damage counter from the Defending Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

TM #39

Machoke - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Machop

F Knuckle Down 30

This attack's damage isn't affected by Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

FFC Strength 60

Weakness: Psychic
Resistance: none
Retreat: 2

TM #40

Magby - Fire - 30 HP

Pokémon - Basic

Ability: Sweet Sleeping Face

As long as Magby is Asleep, prevent all damage done to Magby by attacks.

0 Play with Fire

The Defending Pokémon is now Burned. Magby is now Asleep.

Weakness: none
Resistance: none
Retreat: 0

TM #41

Magmar - Fire - 70 HP

Pokémon - Basic

R Eruption 20x

Each player discards the top card of his or her deck. This attack does 20 damage times the number of Energy cards discarded in this way.

RCC Combustion 30

Weakness: Water
Resistance: none
Retreat: 2

TM #42

Magneton - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Magnemite

L Speed Ball 20

CC Tri Attack 20x

Flip 3 coins. This attack does 20 damage times the number of heads.

Weakness: Fighting
Resistance: Metal
Retreat: 1

TM #43

Marowak - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Cubone

CC Bonemerang 60x

Flip 2 coins. This attack does 60 damage times the number of heads.

FF Bone Impact 20+

If there is any Stadium card in play, this attack does 20 damage plus 60 more damage. Discard that Stadium card.

Weakness: Water
Resistance: Lightning
Retreat: 1

TM #44

Nidorina - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Nidoran♀

C Quick Blow 20+

Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

PCC Tail Slap 50

Weakness: Psychic
Resistance: none
Retreat: 2

TM #45

Nidorino - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Nidoran♂

CC Horn Attack 30

PCC Lunge 80

Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: none
Retreat: 1

TM #46

Pidgeotto - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Pidgey

CC Gust 20

CCC Twister 30

Flip 2 coins. If both of them are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

TM #47

Piloswine - Water - 100 HP

Pokémon - Stage 1 - Evolves from Swinub

WCC Blizzard 40

Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCCC Hammer In 60

Weakness: Metal
Resistance: none
Retreat: 3

TM #48

Porygon2 - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Porygon

Ability: Mapping

Once during your turn, when you play Porygon2 from your hand to evolve 1 of your Pokémon, you may search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

CC 3-D Attack 20x

Flip 3 coins. This attack does 20 damage times the number of heads.

Weakness: Fighting
Resistance: none
Retreat: 1

TM #49

Tentacruel - Water - 90 HP

Pokémon - Stage 1 - Evolves from Tentacool

W Tentavolve 20

If Tentacruel evolved from Tentacool during this turn, the Defending Pokémon is now Paralyzed and Poisoned.

CCC Hyper Beam 50

Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 2

TM #50

Unown - Psychic - 50 HP

Pokémon - Basic

Ability: CURE

Once during your turn, when you put Unown from your hand onto your Bench, remove all Special Conditions from your Active Pokémon.

P Hidden Power 10

Weakness: Psychic
Resistance: none
Retreat: 1

TM #51

Wailmer - Water - 90 HP

Pokémon - Basic

WCC Double Attack

Choose 2 of your opponent's Pokémon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

WCCC Surf 50

Weakness: Lightning
Resistance: none
Retreat: 3

TM #52

Weepinbell - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Bellsprout

C Poisonpowder

The Defending Pokémon is now Poisoned.

GC Corrode Target 10

Filp a coin. If heads, look at your opponent's hand, choose 1 card, and discard it.

Weakness: Fire
Resistance: none
Retreat: 1

TM #53

Yanmega - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Yanma

G Shoot Through 20

Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GCC U-turn 50

Switch Yanmega with 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

TM #54

Aipom - Colorless - 60 HP

Pokémon - Basic

C Imitate

Draw cards until you have the same number of cards in your hand as your opponent.

C Tail Punch 10

Weakness: Fighting
Resistance: none
Retreat: 1

TM #55

Aron - Metal - 60 HP

Pokémon - Basic

C Mountain Eater

Discard the top card of your deck. Then, remove 2 damage counters from Aron.

MCC Confront 30

Weakness: Fire
Resistance: Psychic
Retreat: 2

TM #56

Bellsprout - Grass - 40 HP

Pokémon - Basic

C Inviting Scent

Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

G Careless Tackle 20

Bellsprout does 10 damage to itself.

Weakness: Fire
Resistance: none
Retreat: 1

TM #57

Bronzor - Metal - 60 HP

Pokémon - Basic

C Iron Defense

Flip a coin. If heads, prevent all effects of attacks, including damage, done to Bronzor during your opponent's next turn.

CC Tackle 20

Weakness: Fire
Resistance: Psychic
Retreat: 1

TM #58

Carvanha - Darkness - 50 HP

Pokémon - Basic

C Focus Energy

During your next turn, Carvanha's Bite attack's base damage is 40.

D Bite 10

Weakness: Lightning
Resistance: none
Retreat: 1

TM #59

Cubone - Fighting - 40 HP

Pokémon - Basic

Ability: Lonely Bone

Any damage done to Cubone by your opponent's attacks is reduced by 20 for each Marowak in your discard pile (after applying Weakness and Resistance).

CC Bone Rush 20x

Flip a coin until you get tails. This attack does 20 damage times the number of heads.

Weakness: Water
Resistance: Lightning
Retreat: 1

TM #60

Diglett - Fighting - 40 HP

Pokémon - Basic

C Sand Veil

Flip a coin. If heads, prevent all effects of attacks, including damage, done to Diglett during your opponent's next turn.

FC Mini Earthquake 40

Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: Lightning
Retreat: 1

TM #61

Dratini - Colorless - 50 HP

Pokémon - Basic

C Gentle Wrap 10

The Defending Pokémon can't retreat during your opponent's next turn.

CC Ram 20

Weakness: Colorless
Resistance: none
Retreat: 1

TM #62

Gastly - Psychic - 50 HP

Pokémon - Basic

P Sneaky Placement

Put 1 damage counter on 1 of your opponent's Pokémon.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

TM #63

Illumise - Grass - 70 HP

Pokémon - Basic

C Sweet Scent

Remove 3 damage counters from 1 of your Pokémon.

G Vulcan Beat 30x

Flip a coin for each Volbeat you have in play. This attack does 30 damage times the number of heads.

Weakness: Fire
Resistance: none
Retreat: 1

TM #64

Kricketot - Grass - 50 HP

Pokémon - Basic

GC Beat 30

Weakness: Fire
Resistance: none
Retreat: 1

TM #65

Lickitung - Colorless - 90 HP

Pokémon - Basic

C Beat 10

CCC Tongue Whip

Choose 1 of your opponent's Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 2

TM #66

Machop - Fighting - 60 HP

Pokémon - Basic

F Steady Punch 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

FFF Mach Cross 50

Weakness: Psychic
Resistance: none
Retreat: 2

TM #67

Magnemite - Lightning - 50 HP

Pokémon - Basic

C Magnetic Switch

Switch Magnemite with 1 of your Benched Pokémon.

LC Thundershock 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: Metal
Retreat: 1

TM #68

Nidoran♀ - Psychic - 50 HP

Pokémon - Basic

C Friend Search

Look at the top 5 cards of your deck, choose 1 Pokémon you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.

PC Double Kick 20x

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Psychic
Resistance: none
Retreat: 1

TM #69

Nidoran♂ - Psychic - 50 HP

Pokémon - Basic

C Pheromone Poison 10

If Nidoran♀ is on your Bench, the Defending Pokémon is now Poisoned.

CC Horn Attack 20

Weakness: Psychic
Resistance: none
Retreat: 1

TM #70

Pidgey - Colorless - 50 HP

Pokémon - Basic

C Messenger

Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle Pidgey and all cards attached to it back into your deck.

C Glide 10

Weakness: Lightning
Resistance: Fighting
Retreat: 1

TM #71

Ponyta - Fire - 60 HP

Pokémon - Basic

C Rear Kick 10

RC Flare 20

Weakness: Water
Resistance: none
Retreat: 1

TM #72

Porygon - Colorless - 50 HP

Pokémon - Basic

C Sharpen 10

CC Recover

Discard an Energy attached to Porygon and remove 4 damage counters from Porygon.

Weakness: Fighting
Resistance: none
Retreat: 1

TM #73

Psyduck - Water - 60 HP

Pokémon - Basic

W Tripping Headbutt

Filp a coin. If heads, this attack does 30 damage to 1 of your opponent's Pokémon. If tails, this attack does 30 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 1

TM #74

Shuppet - Psychic - 60 HP

Pokémon - Basic

C Disable

Flip a coin. If heads, choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

P Haunt

Put 1 damage counter on the Defending Pokémon.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

TM #75

Skorupi - Psychic - 60 HP

Pokémon - Basic

CC Paralyzing Clamp 30

Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Psychic
Resistance: none
Retreat: 1

TM #76

Spoink - Psychic - 50 HP

Pokémon - Basic

P Sleep Pearl

The Defending Pokémon is now Asleep. Switch Spoink with 1 of your Benched Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

TM #77

Swablu - Colorless - 40 HP

Pokémon - Basic

C Wing Flick 10

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

TM #78

Swinub - Water - 60 HP

Pokémon - Basic

W Headbutt 10

CC Ice Ball 20

Weakness: Metal
Resistance: none
Retreat: 2

TM #79

Tentacool - Water - 60 HP

Pokémon - Basic

W Gentle Wrap 10

The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: Lightning
Resistance: none
Retreat: 1

TM #80

Venonat - Grass - 50 HP

Pokémon - Basic

CC Tackle 20

Weakness: Fire
Resistance: none
Retreat: 1

TM #81

Volbeat - Grass - 70 HP

Pokémon - Basic

G Illumisile

If you don't have Illumise in play, this attack does nothing. Choose 1 of your opponent's Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GCC Firefly Light 30

The Defending Pokémon is now Burned and Confused.

Weakness: Fire
Resistance: none
Retreat: 1

TM #82

Voltorb - Lightning - 40 HP

Pokémon - Basic

L Magnetic Bomb 20+

Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Voltorb does 10 damage to itself.

Weakness: Fighting
Resistance: Metal
Retreat: 1

TM #83

Yanma - Grass - 50 HP

Pokémon - Basic

Ability: Free Flight

If Yanma has no Energy attached to it, Yanma's Retreat Cost is 0.

GC Dive 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

TM #84

Black Belt

Trainer - Supporter

You may use this card only if you have more Prize cards left than your opponent. During this turn, each of your Active Pokémon's attacks does 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
TM #85

Indigo Plateau

Trainer - Stadium

Each Pokémon LEGEND in play (both yours and your opponent's) gets +30 HP.
TM #86

Junk Arm

Trainer - Item

Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card.
TM #87

Seeker

Trainer - Supporter

Each player returns 1 of his or her Benched Pokémon and all cards attached to it to his or her hand. (You return your Pokémon first.)
TM #88

Twins

Trainer - Supporter

You may use this card only if you have more Prize cards left than your opponent. Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward.
TM #89

Rescue Energy

Energy - Special Energy

Rescue Energy provides [C] Energy. If the Pokémon this card is attached to is Knocked Out by damage from an attack, put that Pokémon back into your hand. (Discard all cards attached to that Pokémon.)
TM #90

Absol - Darkness - 80 HP

Pokémon - Basic

Ability: Eye of Disaster

As long as Absol is your Active Pokémon, whenever your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.

DC Vicious Claw 70

Choose 1 Pokémon from your hand and put it in the Lost Zone. (If you can't put a Pokémon in the Lost Zone, this attack does nothing.)

Weakness: Fighting
Resistance: Psychic
Retreat: 1

TM #91

Celebi - Grass - 60 HP

Pokémon - Basic

Ability: Forest Breath

Once during your turn (before your attack), if Celebi is your Active Pokémon, you may attach a [G] Energy card from your hand to 1 of your Pokémon. This power can't be used if Celebi is affected by a Special Condition.

GPC Time Circle 30

During your opponent's next turn, prevent all damage done to Celebi by attacks from your opponent's Stage 1 or Stage 2 Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

TM #92

Electrode - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Voltorb

Ability: Energymite

Once during your turn (before your attack), you may use this power. If you do, Electrode is Knocked Out. Look at the top 7 cards of your deck. Choose as many Energy cards as you like and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Electrode is affected by a Special Condition.

LC Gigashock 30

Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: Metal
Retreat: 1

TM #93

Gengar - Psychic - 130 HP

Pokémon - Stage 2 - Evolves from Haunter

Ability: Catastrophe

As long as Gengar is your Active Pokémon, if any of your opponent's Pokémon would be Knocked Out, put that Pokémon in the Lost Zone instead of discarding it. (Discard all cards attached to that Pokémon.)

P Hurl into Darkness

Look at your opponent's hand and choose a number of Pokémon you find there up to the number of [P] Energy attached to Gengar. Put the Pokémon you chose in the Lost Zone.

PC Cursed Drop

Put 4 damage counters on your opponent's Pokémon in any way you like.

Weakness: Darkness
Resistance: Colorless
Retreat: 0

TM #94

Machamp - Fighting - 150 HP

Pokémon - Stage 2 - Evolves from Machoke

Ability: Fighting Tag

Once during your turn (before your attack), if Machamp is on your Bench, you may move all [F] Energy attached to your Active Pokémon to Machamp. If you do, switch Machamp with your Active Pokémon.

FCC Crushing Punch 60

Discard a Special Energy card attached to the Defending Pokémon.

FFCC Champ Buster 100+

Does 100 damage plus 10 more damage for each of your Benched Pokémon that has any damage counters on it.

Weakness: Psychic
Resistance: none
Retreat: 3

TM #95

Magnezone - Lightning - 140 HP

Pokémon - Stage 2 - Evolves from Magneton

Ability: Magnetic Draw

Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition.

LC Lost Burn 50x

Put as many Energy cards attached to your Pokémon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.

Weakness: Fighting
Resistance: Metal
Retreat: 3

TM #96

Mew - Psychic - 60 HP

Pokémon - Basic

Ability: Lost Link

Mew can use the attacks of all of the Pokémon in the Lost Zone (both yours and your opponent's). (You still need the necessary Energy to use each attack.)

P See Off

Search your deck for 1 Pokémon and put it in the Lost Zone. Shuffle your deck afterward.

Weakness: Psychic
Resistance: none
Retreat: 0

TM #97

Yanmega - Grass - 110 HP

Pokémon - Stage 1 - Evolves from Yanma

Ability: Insight

If you have the same number of cards in your hand as your opponent the attack cost of each of Yanmega's attacks is 0.

GC Linear Attack

Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GGC Sonicboom 70

This attack's damage isn't affected by Weakness or Resistance.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

TM #98

Darkrai & Cresselia LEGEND - Darkness Psychic - 150 HP

Pokémon - LEGEND

DDCC Lost Crisis 100

Choose 2 Energy attached to Darkrai & Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it.

P Moon's Invite

Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like.

Weakness: Fighting
Resistance: none
Retreat: 2

TM #99

Darkrai & Cresselia LEGEND - Darkness Psychic - 150 HP

Pokémon - LEGEND

DDCC Lost Crisis 100

Choose 2 Energy attached to Darkrai & Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it.

P Moon's Invite

Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like.

Weakness: Fighting
Resistance: none
Retreat: 2

TM #100

Palkia & Dialga LEGEND - Water Metal - 160 HP

Pokémon - LEGEND

WCC Sudden Delete

Choose 1 of your opponent's Benched Pokémon. Put that Pokémon and all cards attached to it back into your opponent's hand.

MMC Time Control

Discard all [M] Energy attached to Palkia & Dialga LEGEND. Add the top 2 cards of your opponent's deck to his or her Prize cards.

Weakness: Lightning
Resistance: none
Retreat: 3

TM #101

Palkia & Dialga LEGEND - Water Metal - 160 HP

Pokémon - LEGEND

WCC Sudden Delete

Choose 1 of your opponent's Benched Pokémon. Put that Pokémon and all cards attached to it back into your opponent's hand.

MMC Time Control

Discard all [M] Energy attached to Palkia & Dialga LEGEND. Add the top 2 cards of your opponent's deck to his or her Prize cards.

Weakness: Lightning
Resistance: none
Retreat: 3

TM #102

Alph Lithograph

Trainer - Item

Look at all of your face down prize cards!
TM #FOUR