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VIV Vivid Voltage (VIV)
13th November 2020 • 203 Cards • $291.94 • 432.68€

Weedle - Grass - 40 HP

Pokémon - Basic

G Bug Hunch

Search your deck for up to 2 [G] Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

Weakness: Fire
Resistance: none
Retreat: 1

VIV #1

Kakuna - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Weedle

C Shed Skin

Heal 30 damage from this Pokémon.

G Bug Bite 20

Weakness: Fire
Resistance: none
Retreat: 3

VIV #2

Beedrill - Grass - 130 HP

Pokémon - Stage 2 - Evolves from Kakuna

Ability: Elusive Master

Once during your turn, if this Pokémon is the last card in your hand, you may play it onto your Bench. If you do, draw 3 cards.

GC Sharp Sting 120

Weakness: Fire
Resistance: none
Retreat: 0

VIV #3

Exeggcute - Grass - 60 HP

Pokémon - Basic

G Seed Bomb 10

Weakness: Fire
Resistance: none
Retreat: 1

VIV #4

Exeggutor - Grass - 140 HP

Pokémon - Stage 1 - Evolves from Exeggcute

G Head Crack 30

Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.

GCC Solar Beam 90

Weakness: Fire
Resistance: none
Retreat: 3

VIV #5

Yanma - Grass - 80 HP

Pokémon - Basic

C U-turn 10

You may switch this Pokémon with 1 of your Benched Pokémon.

CCC Cutting Wind 60

Weakness: Fire
Resistance: none
Retreat: 1

VIV #6

Yanmega - Grass - 130 HP

Pokémon - Stage 1 - Evolves from Yanma

CC U-turn 50

You may switch this Pokémon with 1 of your Benched Pokémon.

CCCC Cutting Wind 130

Weakness: Fire
Resistance: none
Retreat: 0

VIV #7

Pineco - Grass - 60 HP

Pokémon - Basic

C Ram 10

CC Iron Defense

Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokémon by attacks.

Weakness: Fire
Resistance: none
Retreat: 2

VIV #8

Celebi - Grass - 60 HP

Pokémon - Basic

G Energy Press 30x

This attack does 30 damage for each Energy attached to your opponent's Active Pokémon.

LP Amazing Bloom

For each of your Benched Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.

Weakness: Fire
Resistance: none
Retreat: 1

VIV #9

Seedot - Grass - 60 HP

Pokémon - Basic

G Ram 10

Weakness: Fire
Resistance: none
Retreat: 1

VIV #10

Nuzleaf - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Seedot

G Razor Leaf 40

Weakness: Fire
Resistance: none
Retreat: 1

VIV #11

Shiftry - Grass - 150 HP

Pokémon - Stage 2 - Evolves from Nuzleaf

Ability: Shifty Substitution

As long as this Pokémon is in the Active Spot, each Supporter card in your opponent's hand has the effect “Draw 3 cards.” (This happens instead of the card's usual effect.)

GC Fan Tornado 110

You may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.

Weakness: Fire
Resistance: none
Retreat: 3

VIV #12

Nincada - Grass - 40 HP

Pokémon - Basic

G Absorb 10

Heal 10 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

VIV #13

Ninjask - Grass - 60 HP

Pokémon - Stage 1 - Evolves from Nincada

Ability: Cast-off Shell

When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck for Shedinja and put it onto your Bench. Shuffle your deck afterward.

G Absorb 30

Heal 30 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 0

VIV #14

Shaymin - Grass - 70 HP

Pokémon - Basic

G Leech Seed 20

Heal 20 damage from this Pokémon.

GC Flower Bearing

Flip a coin. If heads, your opponent shuffles their Active Pokémon and all attached cards and puts them on the bottom of their deck.

Weakness: Fire
Resistance: none
Retreat: 1

VIV #15

Genesect - Grass - 120 HP

Pokémon - Basic

GC Linear Attack

This attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GGC Techno Blast 120

During your next turn, this Pokémon can't attack.

Weakness: Fire
Resistance: none
Retreat: 2

VIV #16

Skiddo - Grass - 70 HP

Pokémon - Basic

G Synthesis

Search your deck for a [G] Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.

GGC Razor Leaf 50

Weakness: Fire
Resistance: none
Retreat: 1

VIV #17

Gogoat - Grass - 130 HP

Pokémon - Stage 1 - Evolves from Skiddo

GC Razor Leaf 50

GGC Take Down 160

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: none
Retreat: 2

VIV #18

Dhelmise - Grass - 130 HP

Pokémon - Basic

C Hook 20

GCC Special Anchor 60+

If this Pokémon has any Special Energy attached, this attack does 60 more damage.

Weakness: Fire
Resistance: none
Retreat: 3

VIV #19

Orbeetle V - Grass - 180 HP

Pokémon - Basic

G Strafe 20

You may switch this Pokémon with 1 of your Benched Pokémon.

GC Mysterious Wave 50+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

VIV #20

Orbeetle VMAX - Grass - 310 HP

Pokémon - VMAX - Evolves from Orbeetle V

Ability: Eerie Beam

Once during your turn, if this Pokémon is in the Active Spot, you may put 1 damage counter on each of your opponent's Pokémon.

GC G-Max Wave 50+

This attack does 50 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

VIV #21

Zarude V - Grass - 210 HP

Pokémon - Basic

CC Bind Down 50

During your opponent's next turn, the Defending Pokémon can't retreat.

GG Jungle Rising 100

You may attach up to 2 basic Energy cards from your hand to your Benched Pokémon in any way you like. If you attached Energy to a Pokémon in this way, heal all damage from that Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

VIV #22

Charmander - Fire - 70 HP

Pokémon - Basic

R Collect

Draw a card.

RR Flare 30

Weakness: Water
Resistance: none
Retreat: 1

VIV #23

Charmeleon - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Charmander

R Slash 20

RR Raging Flames 60

Discard the top 3 cards of your deck.

Weakness: Water
Resistance: none
Retreat: 2

VIV #24

Charizard - Fire - 170 HP

Pokémon - Stage 2 - Evolves from Charmeleon

Ability: Battle Sense

Once during your turn, you may look at the top 3 cards of your deck and put 1 of them into your hand. Discard the other cards.

RR Royal Blaze 100+

This attack does 50 more damage for each Leon card in your discard pile.

Weakness: Water
Resistance: none
Retreat: 3

VIV #25

Flareon - Fire - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Incandescent Awakening

If this Pokémon has a Memory Capsule attached, [G] Pokémon in play (both yours and your opponent's) have no Abilities.

RRC Fire Mane 100

Weakness: Water
Resistance: none
Retreat: 2

VIV #26

Slugma - Fire - 70 HP

Pokémon - Basic

C Yawn

Your opponent's Active Pokémon is now Asleep.

RCC Flare 30

Weakness: Water
Resistance: none
Retreat: 2

VIV #27

Magcargo - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Slugma

RCC Heat Blast 60

RRCC Bright Flame 180

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

VIV #28

Talonflame V - Fire - 190 HP

Pokémon - Basic

C Fast Flight

If you go first, you can use this attack during your first turn. Discard your hand and draw 6 cards.

RRC Bright Wing 160

Discard an Energy from this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

VIV #29

Vaporeon - Water - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Torrential Awakening

If this Pokémon has a Memory Capsule attached, [R] Pokémon in play (both yours and your opponent's) have no Abilities.

WC Aurora Beam 70

Weakness: Lightning
Resistance: none
Retreat: 2

VIV #30

Wailmer - Water - 100 HP

Pokémon - Basic

CCC Hydro Pump 10+

This attack does 20 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 3

VIV #31

Wailord - Water - 200 HP

Pokémon - Stage 1 - Evolves from Wailmer

Ability: Water Veil

Whenever you attach an Energy card from your hand to this Pokémon, remove all Special Conditions from it.

CCCC Hydro Pump 10+

This attack does 40 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 4

VIV #32

Oshawott - Water - 70 HP

Pokémon - Basic

W Water Gun 10

WC Seashell Attack 20

Weakness: Lightning
Resistance: none
Retreat: 1

VIV #33

Dewott - Water - 90 HP

Pokémon - Stage 1 - Evolves from Oshawott

W Water Gun 20

WCC Aqua Wash 50

You may put an Energy attached to your opponent's Active Pokémon into their hand.

Weakness: Lightning
Resistance: none
Retreat: 2

VIV #34

Samurott - Water - 160 HP

Pokémon - Stage 2 - Evolves from Dewott

Ability: Shell Armor

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

WCC Aqua Wash 120

You may put 2 Energy attached to your opponent's Active Pokémon into their hand.

Weakness: Lightning
Resistance: none
Retreat: 2

VIV #35

Galarian Darmanitan V - Water - 220 HP

Pokémon - Basic

WC Freezing Headbutt 50

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

WWC Frozen Slice 190

This Pokémon also does 30 damage to itself.

Weakness: Metal
Resistance: none
Retreat: 2

VIV #36

Galarian Darmanitan VMAX - Water - 320 HP

Pokémon - VMAX - Evolves from Galarian Darmanitan V

WWWW Max Whiteout 200

This attack also does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 3

VIV #37

Chewtle - Water - 80 HP

Pokémon - Basic

WC Jaw Lock 40

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Lightning
Resistance: none
Retreat: 2

VIV #38

Drednaw - Water - 140 HP

Pokémon - Stage 1 - Evolves from Chewtle

WCC Vise Wave 80

If you played Nessa from your hand during this turn, your opponent's Active Pokémon is now Paralyzed.

WWCC Surf 140

Weakness: Lightning
Resistance: none
Retreat: 4

VIV #39

Cramorant - Water - 110 HP

Pokémon - Basic

CC Continuous Gulp Missile 60x

Discard any number of Arrokuda from your Bench. This attack does 60 damage for each Arrokuda you discarded in this way.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #40

Arrokuda - Water - 60 HP

Pokémon - Basic

C Flock

Search your deck for up to 2 Arrokuda and put them onto your Bench. Then, shuffle your deck.

WC Peck 20

Weakness: Lightning
Resistance: none
Retreat: 1

VIV #41

Barraskewda - Water - 120 HP

Pokémon - Stage 1 - Evolves from Arrokuda

W Targeted Skewer

This attack does 20 damage to 1 of your opponent's Benched Pokémon for each damage counter on that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WC Jet Headbutt 60

Weakness: Lightning
Resistance: none
Retreat: 1

VIV #42

Pikachu V - Lightning - 190 HP

Pokémon - Basic

L Charge

Search your deck for up to 2 [L] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

LLC Thunderbolt 200

Discard all Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #43

Pikachu VMAX - Lightning - 310 HP

Pokémon - VMAX - Evolves from Pikachu V

LLL G-Max Volt Tackle 120+

You may discard all Energy from this Pokémon. If you do, this attack does 150 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

VIV #44

Voltorb - Lightning - 60 HP

Pokémon - Basic

LL Electro Ball 40

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #45

Electrode - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Voltorb

Ability: Buzzap Generator

Once during your turn, if this Pokémon is on your Bench, you may search your deck for up to 2 [L] Energy cards and attach them to your [L] Pokémon in any way you like. Then, shuffle your deck. If you searched your deck in this way, this Pokémon is Knocked Out.

LLC Electric Ball 100

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #46

Jolteon - Lightning - 100 HP

Pokémon - Stage 1 - Evolves from Eevee

Ability: Thunderous Awakening

If this Pokémon has a Memory Capsule attached, [W] Pokémon in play (both yours and your opponent's) have no Abilities.

LCC Electric Ball 90

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #47

Zapdos - Lightning - 110 HP

Pokémon - Basic

C Drill Peck 20

LLC Thunder Snipe

Discard all Energy from this Pokémon, and this attack does 160 damage to 1 of your opponent's Pokémon V or Pokémon-GX. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #48

Ampharos V - Lightning - 210 HP

Pokémon - Basic

LC Dazzle Blast 50

Your opponent's Active Pokémon is now Confused.

LLC Damaging Spark 120

This attack also does 30 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 3

VIV #49

Raikou - Lightning - 110 HP

Pokémon - Basic

GLM Amazing Shot 120

This attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 2

VIV #50

Electrike - Lightning - 60 HP

Pokémon - Basic

C Collect

Draw a card.

LC Bite 20

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #51

Manectric - Lightning - 120 HP

Pokémon - Stage 1 - Evolves from Electrike

Ability: High Speed

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may draw 3 cards.

LCC Electric Ball 100

Weakness: Fighting
Resistance: none
Retreat: 0

VIV #52

Blitzle - Lightning - 60 HP

Pokémon - Basic

L Zap Kick 20

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #53

Zebstrika - Lightning - 110 HP

Pokémon - Stage 1 - Evolves from Blitzle

L Low Kick 30

LC Zap Kick 70

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #54

Joltik - Lightning - 40 HP

Pokémon - Basic

L Bug Bite 20

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #55

Galvantula - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Joltik

L Stun Needle 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

LC Shocking Pursuit 20x

This attack does 20 damage for each damage counter on your opponent's Active Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #56

Tynamo - Lightning - 40 HP

Pokémon - Basic

Ability: Levitate

If this Pokémon has any Energy attached, it has no Retreat Cost.

L Tiny Charge 10

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #57

Eelektrik - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Tynamo

L Shocking Smash

Flip a coin. If heads, discard an Energy from 1 of your opponent's Pokémon.

LCC Head Bolt 60

Weakness: Fighting
Resistance: none
Retreat: 2

VIV #58

Eelektross - Lightning - 160 HP

Pokémon - Stage 2 - Evolves from Eelektrik

L Electrified Bite Mark 60

During your opponent's next turn, if they attach an Energy card from their hand to the Defending Pokémon, put 6 damage counters on that Pokémon.

LCC Electro Sprinkler 120

This attack also does 30 damage to 1 of your Benched Pokémon and 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 3

VIV #59

Zekrom - Lightning - 130 HP

Pokémon - Basic

CC Slash 30

LLC Wild Shock 130

This Pokémon also does 60 damage to itself. Your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 3

VIV #60

Zeraora - Lightning - 100 HP

Pokémon - Basic

LC Fighting Lightning 30+

If your opponent's Active Pokémon is a Pokémon V or Pokémon-GX, this attack does 80 more damage.

Weakness: Fighting
Resistance: none
Retreat: 0

VIV #61

Pincurchin - Lightning - 80 HP

Pokémon - Basic

L Spinning Fan

This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

LC Peck 30

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #62

Clefairy - Psychic - 60 HP

Pokémon - Basic

P Pound 10

CC Mini-Metronome

Flip a coin. If heads, choose 1 of your opponent's Active Pokémon's attacks and use it as this attack.

Weakness: Metal
Resistance: none
Retreat: 1

VIV #63

Clefable - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Clefairy

Ability: Lunar Blessing

Once during your turn, if your Active Pokémon has any [P] Energy attached, you may heal 20 damage from it, and it recovers from a Special Condition.

PCC Magical Shot 80

Weakness: Metal
Resistance: none
Retreat: 1

VIV #64

Girafarig - Psychic - 90 HP

Pokémon - Basic

P Psypower

Put 2 damage counters on your opponent's Pokémon in any way you like.

PC Commanding Tail 30

You may have your opponent shuffle their hand into their deck. If you do, your opponent draws 4 cards.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

VIV #65

Shedinja - Psychic - 30 HP

Pokémon - Basic

Ability: Shell Survival

Put this Pokémon into play only with the effect of Ninjask's Cast-Off Shell Ability. (When you are setting up to play, you cannot put it face down as your Active Pokémon or on your Bench.)

CCC Life Squeeze

Put damage counters on your opponent's Active Pokémon until its remaining HP is 10.

Weakness: none
Resistance: none
Retreat: 1

VIV #66

Shuppet - Psychic - 60 HP

Pokémon - Basic

P Haunt

Put 1 damage counter on your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

VIV #67

Banette - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Shuppet

Ability: Curse of Devolution

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may devolve 1 of your opponent's Benched evolved Pokémon by putting the highest Stage Evolution card on it into your opponent's hand.

PC Spooky Shot 40

Weakness: Darkness
Resistance: Fighting
Retreat: 1

VIV #68

Duskull - Psychic - 60 HP

Pokémon - Basic

C Future Sight

Look at the top 4 cards of either player's deck and put them back in any order.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

VIV #69

Dusclops - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Duskull

C Confuse Ray

Your opponent's Active Pokémon is now Confused.

PCC Psypunch 60

Weakness: Darkness
Resistance: Fighting
Retreat: 2

VIV #70

Dusknoir - Psychic - 150 HP

Pokémon - Stage 2 - Evolves from Dusclops

Ability: Spectral Breach

All Special Energy attached to Pokémon (both yours and your opponent's) provide [C] Energy and have no other effect.

PCC Spooky Shot 120

Weakness: Darkness
Resistance: Fighting
Retreat: 2

VIV #71

Chimecho - Psychic - 70 HP

Pokémon - Basic

C Auspicious Tone

Search your deck for a Pokémon and a Supporter card, reveal them, and put them into your hand. Then, shuffle your deck.

PC Hypnoblast 30

Your opponent's Active Pokémon is now Asleep.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

VIV #72

Woobat - Psychic - 60 HP

Pokémon - Basic

P Unamplified Soundwave

This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If you have any cards in your hand, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #73

Swoobat - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Woobat

Ability: Unaware

Prevent all effects of your opponent's attacks, except damage, done to this Pokémon.

PC Heart Stamp 70

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #74

Cottonee - Psychic - 60 HP

Pokémon - Basic

P Rolling Tackle 10

Weakness: Metal
Resistance: none
Retreat: 1

VIV #75

Whimsicott - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Cottonee

C Triple Draw

Draw 3 cards.

P Flying Fury 10+

Before doing damage, you may discard any number of Pokémon Tools from your Pokémon. This attack does 40 more damage for each card you discarded in this way.

Weakness: Metal
Resistance: none
Retreat: 0

VIV #76

Dedenne - Psychic - 70 HP

Pokémon - Basic

P Tail Trickery 10

Your opponent's Active Pokémon is now Confused.

Weakness: Metal
Resistance: none
Retreat: 1

VIV #77

Xerneas - Psychic - 130 HP

Pokémon - Basic

P Geo Hunt

Put a card from your discard pile into your hand.

PPC Aurora Gain 100

Heal 30 damage from this Pokémon.

Weakness: Metal
Resistance: none
Retreat: 2

VIV #78

Diancie - Psychic - 90 HP

Pokémon - Basic

Ability: Sparkle Veil

As long as this Pokémon is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 30 (after applying Weakness and Resistance).

PCC Sensitive Ray 50+

If you played a Supporter card from your hand during this turn, this attack does 70 more damage.

Weakness: Metal
Resistance: none
Retreat: 1

VIV #79

Milcery - Psychic - 50 HP

Pokémon - Basic

P Sweet Scent

Heal 20 damage from 1 of your Pokémon.

C Tackle 10

Weakness: Metal
Resistance: none
Retreat: 1

VIV #80

Alcremie - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Milcery

Ability: Sharing Sweets

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may have each player draw a card.

PCC Wonder Shine 60

Your opponent's Active Pokémon is now Confused.

Weakness: Metal
Resistance: none
Retreat: 1

VIV #81

Zacian - Psychic - 110 HP

Pokémon - Basic

C Metal Armament 30

Attach a basic Energy card from your discard pile to this Pokémon.

GPM Amazing Sword 150+

If your opponent has any Pokémon VMAX in play, this attack does 150 more damage.

Weakness: Metal
Resistance: none
Retreat: 2

VIV #82

Wooper - Fighting - 70 HP

Pokémon - Basic

F Mud Shot 10

CC Beat 20

Weakness: Grass
Resistance: none
Retreat: 1

VIV #83

Quagsire - Fighting - 120 HP

Pokémon - Stage 1 - Evolves from Wooper

CC Beat 30

FCC Fickle Impact 180

If you have exactly 2, 4, or 6 Prize cards remaining, this attack does nothing.

Weakness: Grass
Resistance: none
Retreat: 2

VIV #84

Shuckle - Fighting - 70 HP

Pokémon - Basic

F Deck Distiller

Flip a coin until you get tails. For each heads, discard the top card of your opponent's deck.

FC Rock Throw 50

Weakness: Grass
Resistance: none
Retreat: 1

VIV #85

Phanpy - Fighting - 70 HP

Pokémon - Basic

F Stampede 10

FC Strike Back 30x

This attack does 30 damage for each damage counter on this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

VIV #86

Donphan - Fighting - 150 HP

Pokémon - Stage 1 - Evolves from Phanpy

F Earthquake 120

This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FCC Heavy Impact 90

Weakness: Grass
Resistance: none
Retreat: 4

VIV #87

Hitmontop - Fighting - 90 HP

Pokémon - Basic

C Cycle Draw

Discard a card from your hand. If you do, draw 3 cards.

FCC Tornado Kick 50+

If you played Bea from your hand during this turn, this attack does 80 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

VIV #88

Regirock - Fighting - 130 HP

Pokémon - Basic

FC Rock Tumble 40

This attack's damage isn't affected by Resistance.

FFC Megaton Fall 130

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 3

VIV #89

Riolu - Fighting - 70 HP

Pokémon - Basic

C Best Punch 30

Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: none
Retreat: 1

VIV #90

Drilbur - Fighting - 70 HP

Pokémon - Basic

C Scratch 10

CC Focus Fist 50

Flip a coin. If tails, this attack does nothing.

Weakness: Grass
Resistance: none
Retreat: 2

VIV #91

Terrakion - Fighting - 140 HP

Pokémon - Basic

FC Guard Press 30

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

FFC Earthen Power 80+

If you have a Stadium in play, this attack does 80 more damage.

Weakness: Grass
Resistance: none
Retreat: 4

VIV #92

Zygarde - Fighting - 150 HP

Pokémon - Basic

F Beam 30

FCC Core Avenger 80+

If you have more Prize cards remaining than your opponent, this attack does 80 more damage.

Weakness: Grass
Resistance: none
Retreat: 4

VIV #93

Rockruff - Fighting - 70 HP

Pokémon - Basic

F Tackle 10

FC Rear Kick 20

Weakness: Grass
Resistance: none
Retreat: 1

VIV #94

Lycanroc - Fighting - 120 HP

Pokémon - Stage 1 - Evolves from Rockruff

F Rock Throw 40

FC Sharp Mane 70

Weakness: Grass
Resistance: none
Retreat: 2

VIV #95

Mudbray - Fighting - 80 HP

Pokémon - Basic

C Ram 10

FFC Rear Kick 60

Weakness: Grass
Resistance: none
Retreat: 2

VIV #96

Mudsdale - Fighting - 140 HP

Pokémon - Stage 1 - Evolves from Mudbray

FC Mud Bomb 50

FFC Heavy Slam 180-

This attack does 30 less damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

Weakness: Grass
Resistance: none
Retreat: 3

VIV #97

Coalossal V - Fighting - 220 HP

Pokémon - Basic

FFC Searing Flame 90

Your opponent's Active Pokémon is now Burned.

FFFC Boulder Crush 180

Weakness: Grass
Resistance: none
Retreat: 4

VIV #98

Coalossal VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Coalossal V

F Eruption Shot 40+

Discard the top card of your deck. If that card is an Energy card, this attack does 90 more damage, and attach that card to this Pokémon.

FFFC G-Max Boulder 240

Weakness: Grass
Resistance: none
Retreat: 4

VIV #99

Clobbopus - Fighting - 80 HP

Pokémon - Basic

F Beat 20

FC Hammer In 40

Weakness: Psychic
Resistance: none
Retreat: 2

VIV #100

Grapploct - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Clobbopus

F Full Nelson 30

During your opponent's next turn, the Defending Pokémon can't retreat.

FC Tentacle Buster 50+

If this Pokémon used Full Nelson during your last turn, this attack does 120 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

VIV #101

Zamazenta - Fighting - 110 HP

Pokémon - Basic

C Metal Armament 30

Attach a basic Energy card from your discard pile to this Pokémon.

LFM Amazing Shield 180

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Pokémon VMAX.

Weakness: Psychic
Resistance: none
Retreat: 2

VIV #102

Poochyena - Darkness - 70 HP

Pokémon - Basic

D Bite 10

CC Rear Kick 20

Weakness: Grass
Resistance: none
Retreat: 1

VIV #103

Mightyena - Darkness - 110 HP

Pokémon - Stage 1 - Evolves from Poochyena

D Ferocious Bellow 20

During your opponent's next turn, the Defending Pokémon's attacks do 50 less damage (before applying Weakness and Resistance).

DCC Pitch-Black Fangs 100

Weakness: Grass
Resistance: none
Retreat: 1

VIV #104

Sableye - Darkness - 70 HP

Pokémon - Basic

C Filch

Draw a card.

CC Torment 30

Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.

Weakness: Grass
Resistance: none
Retreat: 1

VIV #105

Drapion V - Darkness - 210 HP

Pokémon - Basic

DCC Wrack Down 70

DCCC Hazardous Claws 130

Discard 2 Energy from this Pokémon. Your opponent's Active Pokémon is now Paralyzed and Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 3

VIV #106

Sandile - Darkness - 70 HP

Pokémon - Basic

CCCC Dredge Up

Discard the top 3 cards of your opponent's deck.

Weakness: Grass
Resistance: none
Retreat: 2

VIV #107

Krokorok - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Sandile

D Bite 20

CCC Dredge Up

Discard the top 3 cards of your opponent's deck.

Weakness: Grass
Resistance: none
Retreat: 2

VIV #108

Krookodile - Darkness - 150 HP

Pokémon - Stage 2 - Evolves from Krokorok

CC Dredge Up

Discard the top 3 cards of your opponent's deck.

DCCC Tantrum 180

This Pokémon is now Confused.

Weakness: Grass
Resistance: none
Retreat: 3

VIV #109

Trubbish - Darkness - 70 HP

Pokémon - Basic

CC Lucky Find

Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.

DCC Sludge Toss 30

Weakness: Fighting
Resistance: none
Retreat: 2

VIV #110

Garbodor - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Trubbish

CC Trash Cyclone 30x

This attack does 30 damage for each Pokémon Tool card in your discard pile. Then, shuffle those cards into your deck.

DCC Poison Spray 80

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 3

VIV #111

Galarian Meowth - Metal - 70 HP

Pokémon - Basic

M Scratch 10

MC Fury Swipes 20x

Flip 3 coins. This attack does 20 damage for each heads.

Weakness: Fire
Resistance: Grass
Retreat: 1

VIV #112

Galarian Perrserker - Metal - 120 HP

Pokémon - Stage 1 - Evolves from Galarian Meowth

M Stealy Claws 20

Flip 3 coins. If any of them are heads, your opponent reveals their hand. Then, for each heads, discard a Trainer card from your opponent's hand.

MCC Claw Slash 90

Weakness: Fire
Resistance: Grass
Retreat: 2

VIV #113

Forretress - Metal - 120 HP

Pokémon - Stage 1 - Evolves from Pineco

MCC Take Down 120

This Pokémon also does 30 damage to itself.

MMCC Double KO

Both Active Pokémon are Knocked Out.

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #114

Steelix V - Metal - 250 HP

Pokémon - Basic

MC Raging Hammer 30+

This attack does 10 more damage for each damage counter on this Pokémon.

MCCCC Iron Tackle 210

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: Grass
Retreat: 4

VIV #115

Beldum - Metal - 70 HP

Pokémon - Basic

M Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

MC Ram 20

Weakness: Fire
Resistance: Grass
Retreat: 2

VIV #116

Metang - Metal - 100 HP

Pokémon - Stage 1 - Evolves from Beldum

MC Metal Claw 30

MCC Magnetic Blast 60

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #117

Metagross - Metal - 170 HP

Pokémon - Stage 2 - Evolves from Metang

Ability: Levitation Field

Your Pokémon in play have no Retreat Cost.

MCC Leg Quake 100

If the Defending Pokémon is an Evolution Pokémon, it can't attack during your opponent's next turn.

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #118

Jirachi - Metal - 70 HP

Pokémon - Basic

Ability: Dreamy Revelation

Once during your turn, if this Pokémon is in the Active Spot, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card back on top of your deck.

PFM Amazing Star

Search your deck for up to 7 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.

Weakness: Fire
Resistance: Grass
Retreat: 1

VIV #119

Lucario - Metal - 130 HP

Pokémon - Stage 1 - Evolves from Riolu

M Spike Draw 40

Draw a card.

MMC Knuckle Impact 160

During your next turn, this Pokémon can't attack.

Weakness: Fire
Resistance: Grass
Retreat: 2

VIV #120

Dialga - Metal - 130 HP

Pokémon - Basic

C Rewind Time

Attach up to 2 [M] Energy cards from your discard pile to 1 of your Pokémon.

MMC Flash of Destruction 130

Discard 2 Energy from this Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 2

VIV #121

Excadrill - Metal - 130 HP

Pokémon - Stage 1 - Evolves from Drilbur

MC Drill Run 30

Discard an Energy from your opponent's Active Pokémon.

MMC Slashing Claw 130

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #122

Ferroseed - Metal - 60 HP

Pokémon - Basic

M Reaction 10

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #123

Ferrothorn - Metal - 110 HP

Pokémon - Stage 1 - Evolves from Ferroseed

M Swift Swing 30x

This attack does 30 damage for each [M] Energy attached to this Pokémon. Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #124

Galarian Stunfisk - Metal - 120 HP

Pokémon - Basic

Ability: Counterattack

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.

CCC Grip and Squeeze 90

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #125

Aegislash V - Metal - 210 HP

Pokémon - Basic

MC Slash 50

MMC Sonic Edge 130

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #126

Aegislash VMAX - Metal - 320 HP

Pokémon - VMAX - Evolves from Aegislash V

MMC Max Hack 160+

This attack does 30 more damage for each Prize card you have taken.

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #127

Magearna - Metal - 90 HP

Pokémon - Basic

M Overhaul

Shuffle your hand into your deck. Then, draw 6 cards.

MC Windup Cannon 10+

This attack does 20 more damage for each of your opponent's Benched Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 1

VIV #128

Duraludon - Metal - 130 HP

Pokémon - Basic

CC Raging Claws 20+

This attack does 10 more damage for each damage counter on this Pokémon.

MMC Power Blast 120

Discard an Energy from this Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 2

VIV #129

Eevee - Colorless - 70 HP

Pokémon - Basic

C Gnaw 10

CC Tail Whap 20

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #130

Snorlax - Colorless - 130 HP

Pokémon - Basic

Ability: Gormandize

Once during your turn, if this Pokémon is in the Active Spot, you may draw cards until you have 7 cards in your hand. If you use this Ability, your turn ends.

CCCC Body Slam 100

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 3

VIV #131

Lugia - Colorless - 130 HP

Pokémon - Basic

CC Gust 40

CCCC Wind Pressure 250

If your opponent has 5 or fewer cards in their hand, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

VIV #132

Taillow - Colorless - 60 HP

Pokémon - Basic

CC Double Peck 20x

Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #133

Swellow - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Taillow

C Quick Attack 20+

Flip a coin. If heads, this attack does 40 more damage.

CC Energy Assist 40

Attach up to 2 basic Energy cards from your discard pile to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

VIV #134

Whismur - Colorless - 60 HP

Pokémon - Basic

CC Continuous Tumble 40x

Flip a coin until you get tails. This attack does 40 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #135

Loudred - Colorless - 100 HP

Pokémon - Stage 1 - Evolves from Whismur

CC Round 20x

This attack does 20 damage for each of your Pokémon in play that has the Round attack.

CCC Hyper Voice 50

Weakness: Fighting
Resistance: none
Retreat: 2

VIV #136

Exploud - Colorless - 160 HP

Pokémon - Stage 2 - Evolves from Loudred

CC Round 50x

This attack does 50 damage for each of your Pokémon in play that has the Round attack.

CCC Hyper Voice 120

Weakness: Fighting
Resistance: none
Retreat: 3

VIV #137

Rayquaza - Colorless - 120 HP

Pokémon - Basic

GLF Amazing Burst 80x

Discard all basic Energy from this Pokémon. This attack does 80 damage for each type of basic Energy you discarded in this way.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

VIV #138

Chatot - Colorless - 70 HP

Pokémon - Basic

C Minor Errand-Running

Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

C Peck 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #139

Togekiss V - Colorless - 200 HP

Pokémon - Basic

C White Wind 20+

If your opponent's Active Pokémon is an Evolution Pokémon, this attack does 70 more damage.

CCC Speed Wing 130

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #140

Togekiss VMAX - Colorless - 310 HP

Pokémon - VMAX - Evolves from Togekiss V

CC Max Glide 120

You may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

VIV #141

Tornadus - Colorless - 120 HP

Pokémon - Basic

C Jet Draft 30

Discard a Special Energy from your opponent's Active Pokémon.

CCC Air Slash 120

Discard an Energy from this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #142

Pikipek - Colorless - 60 HP

Pokémon - Basic

C Peck 10

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #143

Trumbeak - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Pikipek

Ability: Charging Trumpet

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at the top 3 cards of your deck and attach any number of basic Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.

CCC Drill Peck 50

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #144

Toucannon - Colorless - 150 HP

Pokémon - Stage 2 - Evolves from Trumbeak

CC Energy Cutoff 60

Discard an Energy from your opponent's Active Pokémon.

CCC Loop Cannon 160

Put 2 Energy attached to this Pokémon into your hand.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

VIV #145

Allister

Trainer - Supporter

Draw 3 cards. If you drew any cards in this way, discard up to 3 cards from your hand. (You must discard at least 1 card.)
VIV #146

Bea

Trainer - Supporter

Discard the top 5 cards of your deck, and attach any Energy cards you discarded in this way to your Benched [F] Pokémon in any way you like.
VIV #147

Beauty

Trainer - Supporter

If you go first, you may play this card during your first turn.

Draw 2 cards.
VIV #148

Cara Liss

Trainer - Supporter

Search your deck for up to 2 Rare Fossil cards and put them onto your Bench. Then, shuffle your deck.
VIV #149

Circhester Bath

Trainer - Stadium

All Basic Pokémon (both yours and your opponent's) take 20 less damage from attacks from the opponent's Pokémon (after applying Weakness and Resistance).
VIV #150

Drone Rotom

Trainer - Item

Your opponent reveals their hand. If they do, look at the top card of your opponent's deck.
VIV #151

Hero's Medal

Trainer - Tool

The Pokémon VMAX this card is attached to gets -100 HP, and if it is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 fewer Prize card. You can't attach this card to a Pokémon VMAX that has 100 HP or less remaining.
VIV #152

League Staff

Trainer - Supporter

Draw 2 cards. If Wyndon Stadium is in play, draw 2 more cards.
VIV #153

Leon

Trainer - Supporter

During this turn, your Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
VIV #154

Memory Capsule

Trainer - Tool

The Pokémon this card is attached to can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
VIV #155

Moomoo Cheese

Trainer - Item

Heal 30 damage from up to 2 of your Pokémon that have Energy attached.
VIV #156

Nessa

Trainer - Supporter

Put up to 4 in any combination of [W] Pokémon and [W] Energy cards from your discard pile into your hand.
VIV #157

Opal

Trainer - Supporter

Flip 2 coins. Search your deck for a number of cards up to the number of heads, put them into your hand, and shuffle your deck.
VIV #158

Rocky Helmet

Trainer - Tool

If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
VIV #159

Telescopic Sight

Trainer - Tool

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Benched Pokémon V and Benched Pokémon-GX.
VIV #160

Wyndon Stadium

Trainer - Stadium

Whenever either player plays a Pokémon VMAX from their hand to evolve a Pokémon V during their turn, heal 100 damage from that Pokémon.
VIV #161

Aromatic Grass Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [G] Energy.

The [G] Pokémon this card is attached to recovers from all Special Conditions and can't be affected by any Special Conditions.
VIV #162

Coating Metal Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [M] Energy.

The [M] Pokémon this card is attached to has no Weakness.
VIV #163

Stone Fighting Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [F] Energy.

The [F] Pokémon this card is attached to takes 20 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance).
VIV #164

Wash Water Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [W] Energy.

Prevent all effects of attacks from your opponent's Pokémon done to the [W] Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
VIV #165

Orbeetle V - Grass - 180 HP

Pokémon - Basic

G Strafe 20

You may switch this Pokémon with 1 of your Benched Pokémon.

GC Mysterious Wave 50+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

VIV #166

Zarude V - Grass - 210 HP

Pokémon - Basic

CC Bind Down 50

During your opponent's next turn, the Defending Pokémon can't retreat.

GG Jungle Rising 100

You may attach up to 2 basic Energy cards from your hand to your Benched Pokémon in any way you like. If you attached Energy to a Pokémon in this way, heal all damage from that Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

VIV #167

Talonflame V - Fire - 190 HP

Pokémon - Basic

C Fast Flight

If you go first, you can use this attack during your first turn. Discard your hand and draw 6 cards.

RRC Bright Wing 160

Discard an Energy from this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

VIV #168

Galarian Darmanitan V - Water - 220 HP

Pokémon - Basic

WC Freezing Headbutt 50

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

WWC Frozen Slice 190

This Pokémon also does 30 damage to itself.

Weakness: Metal
Resistance: none
Retreat: 2

VIV #169

Pikachu V - Lightning - 190 HP

Pokémon - Basic

L Charge

Search your deck for up to 2 [L] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

LLC Thunderbolt 200

Discard all Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

VIV #170

Ampharos V - Lightning - 210 HP

Pokémon - Basic

LC Dazzle Blast 50

Your opponent's Active Pokémon is now Confused.

LLC Damaging Spark 120

This attack also does 30 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 3

VIV #171

Alakazam V - Psychic - 190 HP

Pokémon - Basic

P Zen Spoon

Put 3 damage counters on your opponent's Pokémon in any way you like.

PP Mind Ruler 30x

This attack does 30 damage for each card in your opponent's hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

VIV #172

Coalossal V - Fighting - 220 HP

Pokémon - Basic

FFC Searing Flame 90

Your opponent's Active Pokémon is now Burned.

FFFC Boulder Crush 180

Weakness: Grass
Resistance: none
Retreat: 4

VIV #173

Galarian Sirfetch'd V - Fighting - 210 HP

Pokémon - Basic

Ability: Resolute Spear

Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may move any amount of [F] Energy from your other Pokémon to it.

FFC Meteor Smash 200

During your next turn, this Pokémon can't attack.

Weakness: Psychic
Resistance: none
Retreat: 2

VIV #174

Drapion V - Darkness - 210 HP

Pokémon - Basic

DCC Wrack Down 70

DCCC Hazardous Claws 130

Discard 2 Energy from this Pokémon. Your opponent's Active Pokémon is now Paralyzed and Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 3

VIV #175

Steelix V - Metal - 250 HP

Pokémon - Basic

MC Raging Hammer 30+

This attack does 10 more damage for each damage counter on this Pokémon.

MCCCC Iron Tackle 210

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: Grass
Retreat: 4

VIV #176

Aegislash V - Metal - 210 HP

Pokémon - Basic

MC Slash 50

MMC Sonic Edge 130

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #177

Togekiss V - Colorless - 200 HP

Pokémon - Basic

C White Wind 20+

If your opponent's Active Pokémon is an Evolution Pokémon, this attack does 70 more damage.

CCC Speed Wing 130

Weakness: Lightning
Resistance: Fighting
Retreat: 1

VIV #178

Allister

Trainer - Supporter

Draw 3 cards. If you drew any cards in this way, discard up to 3 cards from your hand. (You must discard at least 1 card.)
VIV #179

Bea

Trainer - Supporter

Discard the top 5 cards of your deck, and attach any Energy cards you discarded in this way to your Benched [F] Pokémon in any way you like.
VIV #180

Beauty

Trainer - Supporter

If you go first, you may play this card during your first turn.

Draw 2 cards.
VIV #181

Leon

Trainer - Supporter

During this turn, your Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
VIV #182

Nessa

Trainer - Supporter

Put up to 4 in any combination of [W] Pokémon and [W] Energy cards from your discard pile into your hand.
VIV #183

Opal

Trainer - Supporter

Flip 2 coins. Search your deck for a number of cards up to the number of heads, put them into your hand, and shuffle your deck.
VIV #184

Pokémon Center Lady

Trainer - Supporter

Heal 60 damage and remove all Special Conditions from 1 of your Pokémon.
VIV #185

Orbeetle VMAX - Grass - 310 HP

Pokémon - VMAX - Evolves from Orbeetle V

Ability: Eerie Beam

Once during your turn, if this Pokémon is in the Active Spot, you may put 1 damage counter on each of your opponent's Pokémon.

GC G-Max Wave 50+

This attack does 50 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

VIV #186

Galarian Darmanitan VMAX - Water - 320 HP

Pokémon - VMAX - Evolves from Galarian Darmanitan V

WWWW Max Whiteout 200

This attack also does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 3

VIV #187

Pikachu VMAX - Lightning - 310 HP

Pokémon - VMAX - Evolves from Pikachu V

LLL G-Max Volt Tackle 120+

You may discard all Energy from this Pokémon. If you do, this attack does 150 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

VIV #188

Coalossal VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Coalossal V

F Eruption Shot 40+

Discard the top card of your deck. If that card is an Energy card, this attack does 90 more damage, and attach that card to this Pokémon.

FFFC G-Max Boulder 240

Weakness: Grass
Resistance: none
Retreat: 4

VIV #189

Aegislash VMAX - Metal - 320 HP

Pokémon - VMAX - Evolves from Aegislash V

MMC Max Hack 160+

This attack does 30 more damage for each Prize card you have taken.

Weakness: Fire
Resistance: Grass
Retreat: 3

VIV #190

Togekiss VMAX - Colorless - 310 HP

Pokémon - VMAX - Evolves from Togekiss V

CC Max Glide 120

You may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

VIV #191

Allister

Trainer - Supporter

Draw 3 cards. If you drew any cards in this way, discard up to 3 cards from your hand. (You must discard at least 1 card.)
VIV #192

Bea

Trainer - Supporter

Discard the top 5 cards of your deck, and attach any Energy cards you discarded in this way to your Benched [F] Pokémon in any way you like.
VIV #193

Beauty

Trainer - Supporter

If you go first, you may play this card during your first turn.

Draw 2 cards.
VIV #194

Leon

Trainer - Supporter

During this turn, your Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
VIV #195

Nessa

Trainer - Supporter

Put up to 4 in any combination of [W] Pokémon and [W] Energy cards from your discard pile into your hand.
VIV #196

Opal

Trainer - Supporter

Flip 2 coins. Search your deck for a number of cards up to the number of heads, put them into your hand, and shuffle your deck.
VIV #197

Galarian Obstagoon - Darkness - 160 HP

Pokémon - Stage 2 - Evolves from Galarian Linoone

Ability: Untamed Shout

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 3 damage counters on 1 of your opponent's Pokémon.

DC Obstruct 90

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

VIV #198

Oranguru - Colorless - 120 HP

Pokémon - Basic

Ability: Primate Wisdom

Once during your turn, you may switch a card from your hand with the top card of your deck.

CCC Whap Down 70

Weakness: Fighting
Resistance: none
Retreat: 2

VIV #199

Cape of Toughness

Trainer - Tool

The Basic Pokémon this card is attached to gets +50 HP, except Pokémon-GX.
VIV #200

Hero's Medal

Trainer - Tool

The Pokémon VMAX this card is attached to gets -100 HP, and if it is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 fewer Prize card. You can't attach this card to a Pokémon VMAX that has 100 HP or less remaining.
VIV #201

Memory Capsule

Trainer - Tool

The Pokémon this card is attached to can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
VIV #202

Telescopic Sight

Trainer - Tool

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Benched Pokémon V and Benched Pokémon-GX.
VIV #203