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DAA Darkness Ablaze (DAA)
14th August 2020 • 201 Cards • $219.46 • 243.46€

Butterfree V - Grass - 190 HP

Pokémon - Basic

G Dizzying Poison

Your opponent's Active Pokémon is now Confused and Poisoned.

GGC Blasting Wind 130

Weakness: Fire
Resistance: none
Retreat: 1

DAA #1

Butterfree VMAX - Grass - 300 HP

Pokémon - VMAX - Evolves from Butterfree V

GGC G-Max Toxbreeze 150

Your opponent's Active Pokémon is now Confused and Poisoned.

Weakness: Fire
Resistance: none
Retreat: 0

DAA #2

Paras - Grass - 60 HP

Pokémon - Basic

G Scratch 20

Weakness: Fire
Resistance: none
Retreat: 1

DAA #3

Parasect - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Paras

G Mushroom Tackle 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

GGC Solar Beam 110

Weakness: Fire
Resistance: none
Retreat: 2

DAA #4

Carnivine - Grass - 90 HP

Pokémon - Basic

C Return 20

You may draw cards until you have 5 cards in your hand.

GC Giga Drain 40

Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

DAA #5

Pansage - Grass - 60 HP

Pokémon - Basic

G Seed Bomb 10

CC Bite 20

Weakness: Fire
Resistance: none
Retreat: 1

DAA #6

Simisage - Grass - 100 HP

Pokémon - Stage 1 - Evolves from Pansage

G Seed Bomb 30

CCC Giga Impact 110

During your next turn, this Pokémon can't attack.

Weakness: Fire
Resistance: none
Retreat: 1

DAA #7

Karrablast - Grass - 60 HP

Pokémon - Basic

C Continuous Headbutt 20×

Flip a coin until you get tails. This attack does 20 damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 1

DAA #8

Shelmet - Grass - 70 HP

Pokémon - Basic

C Spray Fluid 10

Weakness: Fire
Resistance: none
Retreat: 3

DAA #9

Accelgor - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Shelmet

CC Jet Headbutt 70

Weakness: Fire
Resistance: none
Retreat: 0

DAA #10

Rowlet - Grass - 50 HP

Pokémon - Basic

Ability: Sky Circus

If you played Bird Keeper from your hand during this turn, ignore all Energy in this Pokémon's attack costs.

CCC Wind Shard

This attack does 60 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 1

DAA #11

Dartrix - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Rowlet

G Razor Leaf 40

Weakness: Fire
Resistance: none
Retreat: 1

DAA #12

Decidueye - Grass - 140 HP

Pokémon - Stage 2 - Evolves from Dartrix

Ability: Deep Forest Camo

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon V and Pokémon-GX.

GC Splitting Arrow 90

This attack also does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 2

DAA #13

Bounsweet - Grass - 60 HP

Pokémon - Basic

C Synthesis

Search your deck for a [G] Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.

GC Flop 20

Weakness: Fire
Resistance: none
Retreat: 1

DAA #14

Steenee - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Bounsweet

C Captivate

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

GC Smack 40

Weakness: Fire
Resistance: none
Retreat: 1

DAA #15

Tsareena - Grass - 150 HP

Pokémon - Stage 2 - Evolves from Steenee

C Power Whip

This attack does 20 damage to 1 of your opponent's Pokémon for each Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GC Time Out Kick 100

You may put an Energy attached to your opponent's Active Pokémon into their hand.

Weakness: Fire
Resistance: none
Retreat: 2

DAA #16

Wimpod - Grass - 70 HP

Pokémon - Basic

G Gnaw and Run 10

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire
Resistance: none
Retreat: 3

DAA #17

Golisopod - Grass - 130 HP

Pokémon - Stage 1 - Evolves from Wimpod

CC Hard Times Slash 30+

This attack does 50 more damage for each of your opponent's Pokémon V and Pokémon-GX in play.

GCC Smash Turn 70

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

DAA #18

Charizard V - Fire - 220 HP

Pokémon - Basic

CCC Claw Slash 80

RRCC Fire Spin 220

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

DAA #19

Charizard VMAX - Fire - 330 HP

Pokémon - VMAX - Evolves from Charizard V

CCC Claw Slash 100

RRRCC G-Max Wildfire 300

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

DAA #20

Houndoom V - Fire - 210 HP

Pokémon - Basic

R Searing Flame 20

Your opponent's Active Pokémon is now Burned.

RRC Vengeful Flame 100+

If your Benched [R] Pokémon have any damage counters on them, this attack does 100 more damage.

Weakness: Water
Resistance: none
Retreat: 1

DAA #21

Torchic - Fire - 60 HP

Pokémon - Basic

C Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

R Live Coal 10

Weakness: Water
Resistance: none
Retreat: 1

DAA #22

Combusken - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Torchic

R Smash Kick 20

RCC Heat Beak 40

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

DAA #23

Blaziken - Fire - 170 HP

Pokémon - Stage 2 - Evolves from Combusken

Ability: Double Type

As long as this Pokémon is in play, it is [R] and [F] type.

RCC Turbo Drive 130

Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

DAA #24

Heatran - Fire - 130 HP

Pokémon - Basic

RC Fire Fang 30

Your opponent's Active Pokémon is now Burned.

RRC Raging Flare 80+

This attack does 10 more damage for each damage counter on this Pokémon.

Weakness: Water
Resistance: none
Retreat: 4

DAA #25

Pansear - Fire - 60 HP

Pokémon - Basic

R Live Coal 10

CC Bite 20

Weakness: Water
Resistance: none
Retreat: 1

DAA #26

Simisear - Fire - 100 HP

Pokémon - Stage 1 - Evolves from Pansear

R Flare 30

CCC Giga Impact 110

During your next turn, this Pokémon can't attack.

Weakness: Water
Resistance: none
Retreat: 1

DAA #27

Galarian Darmanitan - Fire - 140 HP

Pokémon - Stage 1 - Evolves from Galarian Darumaka

C Headbutt 40

WWC Frozen Heat 110+

You may discard all [W] Energy from this Pokémon. If you do, this attack does 60 more damage.

Weakness: Water
Resistance: none
Retreat: 3

DAA #28

Larvesta - Fire - 70 HP

Pokémon - Basic

R Singe

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

DAA #29

Volcarona - Fire - 120 HP

Pokémon - Stage 1 - Evolves from Larvesta

R Cauterize 80

If your opponent's Active Pokémon has no damage counters on it before this attack does damage, this attack does nothing.

RRC Fire Wing 110

Weakness: Water
Resistance: none
Retreat: 1

DAA #30

Fletchinder - Fire - 70 HP

Pokémon - Stage 1 - Evolves from Fletchling

C Searing Flame 20

Your opponent's Active Pokémon is now Burned.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

DAA #31

Talonflame - Fire - 140 HP

Pokémon - Stage 2 - Evolves from Fletchinder

Ability: Scorching Feathers

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.

RCC Mach Flight 120

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

DAA #32

Centiskorch V - Fire - 210 HP

Pokémon - Basic

R Radiating Heat 20

You may discard an Energy from this Pokémon. If you do, discard an Energy from your opponent's Active Pokémon.

RRRR Burning Train 180

Weakness: Water
Resistance: none
Retreat: 3

DAA #33

Centiskorch VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Centiskorch V

CC G-Max Centiferno 40+

This attack does 40 more damage for each [R] Energy attached to this Pokémon. If you did any damage with this attack, you may attach a [R] Energy card from your discard pile to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

DAA #34

Galarian Mr. Mime - Water - 80 HP

Pokémon - Basic

W Reflect

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

CC Icy Snow 30

Weakness: Metal
Resistance: none
Retreat: 1

DAA #35

Galarian Mr. Rime - Water - 120 HP

Pokémon - Stage 1 - Evolves from Galarian Mr. Mime

Ability: Shuffle Dance

Once during your turn, you may switch 1 of your opponent's face-down Prize cards with the top card of their deck. (The cards stay face down.)

WCC Mad Party 20×

This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Weakness: Metal
Resistance: none
Retreat: 2

DAA #36

Suicune - Water - 120 HP

Pokémon - Basic

W Wave Splash 20

WWC Aurora Loop 130

Put 2 [W] Energy attached to this Pokémon into your hand.

Weakness: Lightning
Resistance: none
Retreat: 1

DAA #37

Feebas - Water - 30 HP

Pokémon - Basic

C Nap

Heal 20 damage from this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

DAA #38

Milotic - Water - 120 HP

Pokémon - Stage 1 - Evolves from Feebas

Ability: Bright Heal

Once during your turn, you may heal 20 damage from each of your Pokémon.

WCC Surf 80

Weakness: Lightning
Resistance: none
Retreat: 2

DAA #39

Relicanth - Water - 90 HP

Pokémon - Basic

C Fossil Search

Search your deck for up to 2 Rare Fossil cards and put them onto your Bench. Then, shuffle your deck.

WC Surf 40

Weakness: Lightning
Resistance: none
Retreat: 1

DAA #40

Panpour - Water - 60 HP

Pokémon - Basic

W Water Gun 10

CC Bite 20

Weakness: Lightning
Resistance: none
Retreat: 1

DAA #41

Simipour - Water - 100 HP

Pokémon - Stage 1 - Evolves from Panpour

W Water Gun 30

CCC Giga Impact 110

During your next turn, this Pokémon can't attack.

Weakness: Lightning
Resistance: none
Retreat: 1

DAA #42

Galarian Darumaka - Water - 70 HP

Pokémon - Basic

C Tackle 10

WC Headbutt 20

Weakness: Metal
Resistance: none
Retreat: 1

DAA #43

Galarian Darmanitan - Water - 140 HP

Pokémon - Stage 1 - Evolves from Galarian Darumaka

WCC Blizzard 80

This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWCC Crushing Headbutt 170

During your next turn, this Pokémon can't use Crushing Headbutt.

Weakness: Metal
Resistance: none
Retreat: 3

DAA #44

Vanillite - Water - 60 HP

Pokémon - Basic

W Ice Over 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Metal
Resistance: none
Retreat: 1

DAA #45

Vanillish - Water - 80 HP

Pokémon - Stage 1 - Evolves from Vanillite

W Freezing Headbutt 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Metal
Resistance: none
Retreat: 2

DAA #46

Vanilluxe - Water - 150 HP

Pokémon - Stage 2 - Evolves from Vanillish

Ability: Bitter Cold

Once during your turn, if this Pokémon is in the Active Spot, you may flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

WC Frost Smash 90

Weakness: Metal
Resistance: none
Retreat: 2

DAA #47

Cubchoo - Water - 70 HP

Pokémon - Basic

C Chop 10

WC Icicle 30

Weakness: Metal
Resistance: none
Retreat: 2

DAA #48

Beartic - Water - 140 HP

Pokémon - Stage 1 - Evolves from Cubchoo

CC Slash 40

WCC Frozen Slice 150

This Pokémon also does 50 damage to itself.

Weakness: Metal
Resistance: none
Retreat: 3

DAA #49

Wishiwashi - Water - 30 HP

Pokémon - Basic

C Deep Sea Swirl

Shuffle your hand into your deck. Then, draw 8 cards.

W Wave Splash 20

Weakness: Lightning
Resistance: none
Retreat: 1

DAA #50

Mareanie - Water - 70 HP

Pokémon - Basic

C Regeneration

Heal 30 damage from this Pokémon.

WC Poison Tentacles 20

Your opponent's Active Pokémon is now Poisoned.

Weakness: Lightning
Resistance: none
Retreat: 2

DAA #51

Toxapex - Water - 130 HP

Pokémon - Stage 1 - Evolves from Mareanie

C Recover

Discard an Energy from this Pokémon and heal all damage from it.

WCC Poisonous Whip 80

Your opponent's Active Pokémon is now Poisoned.

Weakness: Lightning
Resistance: none
Retreat: 3

DAA #52

Dracovish - Water - 150 HP

Pokémon - Stage 1 - Evolves from

Ability: Primal Law

As long as this Pokémon is in the Active Spot, your opponent can't play any Pokémon from their hand to evolve their Pokémon.

WCC Hammer In 120

Weakness: Lightning
Resistance: none
Retreat: 3

DAA #53

Arctovish - Water - 150 HP

Pokémon - Stage 1 - Evolves from

WCC Hard Face 90

During your opponent's next turn, this Pokémon takes 60 less damage from attacks (after applying Weakness and Resistance).

WCCC Cold Breath 130

Your opponent's Active Pokémon is now Asleep.

Weakness: Lightning
Resistance: none
Retreat: 2

DAA #54

Mareep - Lightning - 60 HP

Pokémon - Basic

L Static Shock 20

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #55

Flaaffy - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Mareep

L Static Shock 40

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #56

Ampharos - Lightning - 150 HP

Pokémon - Stage 2 - Evolves from Flaaffy

L Dazzle Blast 50

Your opponent's Active Pokémon is now Confused.

LL Electric Ball 130

Weakness: Fighting
Resistance: none
Retreat: 2

DAA #57

Electrike - Lightning - 60 HP

Pokémon - Basic

LC Thunderbolt 50

Discard all Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #58

Manectric - Lightning - 110 HP

Pokémon - Stage 1 - Evolves from Electrike

L Strafe 30

You may switch this Pokémon with 1 of your Benched Pokémon.

LLC Flash Impact 150

This attack also does 30 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #59

Vikavolt V - Lightning - 210 HP

Pokémon - Basic

LC Paralyzing Bolt 50

During your opponent's next turn, they can't play any Item cards from their hand.

LLC Super Zap Cannon 190

Discard 2 Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 3

DAA #60

Tapu Koko - Lightning - 110 HP

Pokémon - Basic

C Allure

Draw 2 cards.

LLC Electric Ball 110

Weakness: Fighting
Resistance: none
Retreat: 0

DAA #61

Toxel - Lightning - 70 HP

Pokémon - Basic

C Slap 10

LC Static Shock 20

Weakness: Fighting
Resistance: none
Retreat: 2

DAA #62

Toxtricity - Lightning - 120 HP

Pokémon - Stage 1 - Evolves from Toxel

CC Risk Taker

Flip a coin. If heads, discard the top 5 cards of your opponent's deck. If tails, discard the top 5 cards of your deck.

LLC Thunder Jolt 160

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

DAA #63

Pincurchin - Lightning - 80 HP

Pokémon - Basic

L Double Draw

Draw 2 cards.

LCC Zing Zap 50

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 2

DAA #64

Dracozolt - Lightning - 160 HP

Pokémon - Stage 1 - Evolves from

L Amping Up 30

During your next turn, this Pokémon's Amping Up attack does 90 more damage (before applying Weakness and Resistance).

CCCC Giga Impact 200

During your next turn, this Pokémon can't attack.

Weakness: Fighting
Resistance: none
Retreat: 4

DAA #65

Arctozolt - Lightning - 130 HP

Pokémon - Stage 1 - Evolves from

Ability: Biting Whirlpool

Whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.

LC Electro Ball 70

Weakness: Fighting
Resistance: none
Retreat: 2

DAA #66

Jigglypuff - Psychic - 70 HP

Pokémon - Basic

C Mumble 10

PC Moon Kick 20

Weakness: Metal
Resistance: none
Retreat: 1

DAA #67

Wigglytuff - Psychic - 120 HP

Pokémon - Stage 1 - Evolves from Jigglypuff

P Sleep Pulse 30

Your opponent's Active Pokémon is now Asleep.

CCC Double Smash 90×

Flip 2 coins. This attack does 90 damage for each heads.

Weakness: Metal
Resistance: none
Retreat: 2

DAA #68

Mew V - Psychic - 180 HP

Pokémon - Basic

PP X Ball 30×

This attack does 30 damage for each Energy attached to both Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

DAA #69

Snubbull - Psychic - 80 HP

Pokémon - Basic

PC Sharp Fang 30

Weakness: Metal
Resistance: none
Retreat: 2

DAA #70

Granbull - Psychic - 130 HP

Pokémon - Stage 1 - Evolves from Snubbull

PC Jaw Lock 50

During your opponent's next turn, the Defending Pokémon can't retreat.

PPC Headbutt Bounce 130

Weakness: Metal
Resistance: none
Retreat: 2

DAA #71

Lunatone - Psychic - 90 HP

Pokémon - Basic

C Future Sight

Look at the top 4 cards of either player's deck and put them back in any order.

PC Psychic 20+

This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

DAA #72

Gothita - Psychic - 60 HP

Pokémon - Basic

P Fortunate Eye

Look at the top 5 cards of your opponent's deck and put them back in any order.

PC Gentle Slap 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

DAA #73

Gothorita - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Gothita

P Whiny Voice

Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into their deck.

PC Double Spin 30×

Flip 2 coins. This attack does 30 damage for each heads.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

DAA #74

Gothitelle - Psychic - 140 HP

Pokémon - Stage 2 - Evolves from Gothorita

P Mind Bend 40

Your opponent's Active Pokémon is now Confused.

PC Bend 90

Choose 2 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into their deck.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

DAA #75

Golett - Psychic - 90 HP

Pokémon - Basic

PC Rollout 30

PCC Hammer In 50

Weakness: Darkness
Resistance: Fighting
Retreat: 3

DAA #76

Golurk - Psychic - 150 HP

Pokémon - Stage 1 - Evolves from Golett

PCC Dynamic Chop 80

PCCCC Golurk Hammer 180

Weakness: Darkness
Resistance: Fighting
Retreat: 4

DAA #77

Dedenne - Psychic - 70 HP

Pokémon - Basic

PCC Mad Party 20×

This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Weakness: Metal
Resistance: none
Retreat: 1

DAA #78

Morelull - Psychic - 60 HP

Pokémon - Basic

C Spore

Your opponent's Active Pokémon is now Asleep.

PC Flop 20

Weakness: Metal
Resistance: none
Retreat: 1

DAA #79

Shiinotic - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Morelull

C Flickering Light 30

Flip a coin. If heads, during your opponent's next turn, the Defending Pokémon can't attack.

PC Fear the Forest 60+

If Glimwood Tangle is in play, this attack does 60 more damage.

Weakness: Metal
Resistance: none
Retreat: 2

DAA #80

Mimikyu - Psychic - 70 HP

Pokémon - Basic

Ability: Heal Jamming

Your opponent's Benched Pokémon can't be healed.

PC Claw Slash 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

DAA #81

Sinistea - Psychic - 30 HP

Pokémon - Basic

C Furtive Drop

Put 2 damage counters on your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

DAA #82

Polteageist - Psychic - 60 HP

Pokémon - Stage 1 - Evolves from Sinistea

Ability: Tea Break

You must discard a Pokémon that has the Mad Party attack from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.

CC Mad Party 20×

This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

DAA #83

Diglett - Fighting - 50 HP

Pokémon - Basic

F Scratch 20

Weakness: Grass
Resistance: none
Retreat: 1

DAA #84

Dugtrio - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Diglett

F Dig 30

Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.

FC Mud Bomb 70

Weakness: Grass
Resistance: none
Retreat: 1

DAA #85

Larvitar - Fighting - 70 HP

Pokémon - Basic

F Sand Spray 10

CC Pierce 20

Weakness: Grass
Resistance: none
Retreat: 1

DAA #86

Pupitar - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Larvitar

F Sand Spray 20

CCC Rocket Evolution 40

Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

Weakness: Grass
Resistance: none
Retreat: 3

DAA #87

Tyranitar - Fighting - 180 HP

Pokémon - Stage 2 - Evolves from Pupitar

FCC Bedrock Breaker 120

Discard a Stadium in play.

FFCC Mountain Swing 250

Discard the top 5 cards of your deck.

Weakness: Grass
Resistance: none
Retreat: 4

DAA #88

Trapinch - Fighting - 60 HP

Pokémon - Basic

F Land's Pulse 10+

If a Stadium is in play, this attack does 10 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

DAA #89

Vibrava - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Trapinch

F Sand Pulse 20

This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 1

DAA #90

Flygon - Fighting - 150 HP

Pokémon - Stage 2 - Evolves from Vibrava

Ability: Labyrinth of Sand

As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon can't retreat.

FCC Desert Geyser 130

If your opponent has a Stadium in play, discard it. If you discarded a Stadium in this way, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 1

DAA #91

Solrock - Fighting - 90 HP

Pokémon - Basic

Ability: Resistance Shade

If you have Lunatone in play, your opponent's Pokémon in play have no Resistance.

FC Rock Throw 30

Weakness: Grass
Resistance: none
Retreat: 1

DAA #92

Hippopotas - Fighting - 100 HP

Pokémon - Basic

C Tackle 10

FFFC Double Stomp 70+

Flip 2 coins. This attack does 30 more damage for each heads.

Weakness: Grass
Resistance: none
Retreat: 4

DAA #93

Hippowdon - Fighting - 150 HP

Pokémon - Stage 1 - Evolves from Hippopotas

FFC Triple Smash 80×

Flip 3 coins. This attack does 80 damage for each heads.

FFFC Land Crush 150

Weakness: Grass
Resistance: none
Retreat: 4

DAA #94

Rhyperior V - Fighting - 230 HP

Pokémon - Basic

FCC Drill Run 80

Discard an Energy from your opponent's Active Pokémon.

FCCC Heavy Rock Artillery 210

During your next turn, this Pokémon can't use Heavy Rock Artillery.

Weakness: Grass
Resistance: none
Retreat: 4

DAA #95

Diggersby - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Bunnelby

FCC Hammer In 90

FFCC Land Crush 140

Weakness: Grass
Resistance: none
Retreat: 3

DAA #96

Passimian - Fighting - 110 HP

Pokémon - Basic

C Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

FCC Rock Hurl 70

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: none
Retreat: 1

DAA #97

Galarian Sirfetch'd - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Galarian Farfetch'd

F Pierce 40

FCC Meteor Assault 180

This Pokémon can't use Meteor Assault again until it leaves the Active Spot.

Weakness: Psychic
Resistance: none
Retreat: 2

DAA #98

Galarian Slowbro V - Darkness - 210 HP

Pokémon - Basic

Ability: Rapid-Fire Poison

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Poisoned.

DDC Tripping Shot 130

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Fighting
Resistance: none
Retreat: 3

DAA #99

Grimer - Darkness - 80 HP

Pokémon - Basic

D Stomp Off

Discard the top card of your opponent's deck.

DCC Sludge Whirlpool 50

Weakness: Fighting
Resistance: none
Retreat: 3

DAA #100

Muk - Darkness - 140 HP

Pokémon - Stage 1 - Evolves from Grimer

D Triple Poison

Your opponent's Active Pokémon is now Poisoned. During Pokémon Checkup, put 3 damage counters on that Pokémon instead of 1.

DCCC Sludge Whirlpool 120

Weakness: Fighting
Resistance: none
Retreat: 4

DAA #101

Spinarak - Darkness - 60 HP

Pokémon - Basic

D Hang Down 10

DC Sting 20

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #102

Ariados - Darkness - 110 HP

Pokémon - Stage 1 - Evolves from Spinarak

Ability: Spider Net

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch 1 of your opponent's Benched Evolution Pokémon with their Active Pokémon.

DC Poison Sting 30

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 2

DAA #103

Crobat V - Darkness - 180 HP

Pokémon - Basic

Ability: Dark Asset

When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can't use more than 1 Dark Asset Ability each turn.

DC Venomous Fang 70

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #104

Darkrai - Darkness - 120 HP

Pokémon - Basic

Ability: Darkness Guard

If this Pokémon has any [D] Energy attached, it takes 20 less damage from attacks (after applying Weakness and Resistance).

CCC Vortex of Darkness 60+

This attack does 20 more damage for each [D] Energy attached to this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

DAA #105

Purrloin - Darkness - 70 HP

Pokémon - Basic

D Dig Claws 10

CC Fake Out 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Grass
Resistance: none
Retreat: 1

DAA #106

Liepard - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Purrloin

Ability: Limber

This Pokémon can't be Paralyzed.

DCC Slashing Claw 90

Weakness: Grass
Resistance: none
Retreat: 1

DAA #107

Deino - Darkness - 60 HP

Pokémon - Basic

C Ram 10

Weakness: Grass
Resistance: none
Retreat: 1

DAA #108

Zweilous - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Deino

DC Corkscrew Punch 30

DDC Darkness Fang 70

Weakness: Grass
Resistance: none
Retreat: 2

DAA #109

Hydreigon - Darkness - 160 HP

Pokémon - Stage 2 - Evolves from Zweilous

Ability: Dark Squall

As often as you like during your turn, you may attach a [D] Energy card from your hand to 1 of your Pokémon.

DDC Pitch-Black Fangs 130

Weakness: Grass
Resistance: none
Retreat: 3

DAA #110

Hoopa - Darkness - 120 HP

Pokémon - Basic

D Assault Gate 90

If this Pokémon didn't move from the Bench to the Active Spot this turn, this attack does nothing. This attack's damage isn't affected by Weakness.

Weakness: Grass
Resistance: none
Retreat: 2

DAA #111

Nickit - Darkness - 70 HP

Pokémon - Basic

D Tail Whip

Flip a coin. If heads, during your opponent's next turn, the Defending Pokémon can't attack.

Weakness: Grass
Resistance: none
Retreat: 1

DAA #112

Thievul - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Nickit

D Nasty Plot

Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

DD Sharp Fang 70

Weakness: Grass
Resistance: none
Retreat: 1

DAA #113

Grimmsnarl V - Darkness - 220 HP

Pokémon - Basic

D Bite 40

DDD Spiky Knuckle 200

Put 2 [D] Energy attached to this Pokémon into your hand.

Weakness: Grass
Resistance: none
Retreat: 2

DAA #114

Grimmsnarl VMAX - Darkness - 330 HP

Pokémon - VMAX - Evolves from Grimmsnarl V

DDD G-Max Drill 170+

This attack does 50 more damage for each extra [D] Energy attached to this Pokémon (in addition to this attack's cost). You can't add more than 100 damage in this way.

Weakness: Grass
Resistance: none
Retreat: 3

DAA #115

Eternatus V - Darkness - 220 HP

Pokémon - Basic

C Power Accelerator 30

You may attach a [D] Energy card from your hand to 1 of your Benched Pokémon.

DCCC Dynamax Cannon 120+

If your opponent's Active Pokémon is a Pokémon VMAX, this attack does 120 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

DAA #116

Eternatus VMAX - Darkness - 340 HP

Pokémon - VMAX - Evolves from Eternatus V

Ability: Eternal Zone

If all of your Pokémon in play are [D] type, you can have up to 8 Pokémon on your Bench, and you can't put non-[D] Pokémon into play. (If this Ability stops working, discard Pokémon from your Bench until you have 5.)

DC Dread End 30×

This attack does 30 damage for each of your [D] Pokémon in play.

Weakness: Fighting
Resistance: none
Retreat: 3

DAA #117

Scizor V - Metal - 210 HP

Pokémon - Basic

M Hack Off 30

Discard a Pokémon Tool and a Special Energy from your opponent's Active Pokémon.

MMC Slashing Claw 140

Weakness: Fire
Resistance: Grass
Retreat: 2

DAA #118

Scizor VMAX - Metal - 320 HP

Pokémon - VMAX - Evolves from Scizor V

MC Hard Scissors 90

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MMC Max Steelspike 190

Weakness: Fire
Resistance: Grass
Retreat: 2

DAA #119

Skarmory - Metal - 120 HP

Pokémon - Basic

M Metal Arms 10+

If this Pokémon has a Pokémon Tool attached, this attack does 40 more damage.

MCC Cutting Wind 80

Weakness: Lightning
Resistance: Fighting
Retreat: 1

DAA #120

Aron - Metal - 70 HP

Pokémon - Basic

C Ram 10

MC Headbutt 20

Weakness: Fire
Resistance: Grass
Retreat: 2

DAA #121

Lairon - Metal - 100 HP

Pokémon - Stage 1 - Evolves from Aron

CC Knock Away 30+

Flip a coin. If heads, this attack does 30 more damage.

MCC Lunge Out 50

Weakness: Fire
Resistance: Grass
Retreat: 3

DAA #122

Aggron - Metal - 160 HP

Pokémon - Stage 2 - Evolves from Lairon

Ability: Sturdy

If this Pokémon has full HP and would be Knocked Out by damage from an attack, it is not Knocked Out, and its remaining HP becomes 10.

MCCC Gigaton Stomp 160

Weakness: Fire
Resistance: Grass
Retreat: 3

DAA #123

Escavalier - Metal - 120 HP

Pokémon - Stage 1 - Evolves from Karrablast

M Fury Cutter 10+

Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 70 more damage. If all of them are heads, this attack does 140 more damage.

MC Seashell Attack 60

Weakness: Fire
Resistance: Grass
Retreat: 2

DAA #124

Klink - Metal - 60 HP

Pokémon - Basic

M Call for Backup

Search your deck for a [M] Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Weakness: Fire
Resistance: Grass
Retreat: 2

DAA #125

Klang - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Klink

M Call for Backup

Search your deck for a [M] Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

MCC Spinning Attack 60

Weakness: Fire
Resistance: Grass
Retreat: 3

DAA #126

Klinklang - Metal - 150 HP

Pokémon - Stage 2 - Evolves from Klang

CC Beam 60

MCC Clockwork 200

If you don't have Klink and Klang on your Bench, this attack does nothing.

Weakness: Fire
Resistance: Grass
Retreat: 3

DAA #127

Galarian Stunfisk V - Metal - 200 HP

Pokémon - Basic

Ability: Metal Skin

This Pokémon gets +20 HP for each [M] Energy attached to it.

CC Trapping Bite 60

During your opponent's next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 12 damage counters on the Attacking Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 4

DAA #128

Meltan - Metal - 70 HP

Pokémon - Basic

C Headbutt 10

MC Beam 20

Weakness: Fire
Resistance: Grass
Retreat: 1

DAA #129

Melmetal - Metal - 150 HP

Pokémon - Stage 1 - Evolves from Meltan

M Energy Link 30

Attach an Energy card from your discard pile to this Pokémon.

MCCC Heavy Impact 130

Weakness: Fire
Resistance: Grass
Retreat: 4

DAA #130

Cufant - Metal - 100 HP

Pokémon - Basic

MCC Strength 60

Weakness: Fire
Resistance: Grass
Retreat: 3

DAA #131

Copperajah - Metal - 190 HP

Pokémon - Stage 1 - Evolves from Cufant

Ability: Antibacterial Skin

This Pokémon can't be affected by any Special Conditions.

MMCC Vengeful Stomp 120+

If your Benched Pokémon have any damage counters on them, this attack does 120 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 4

DAA #132

Kangaskhan - Colorless - 130 HP

Pokémon - Basic

CC Rally Back 30+

If any of your Pokémon were Knocked Out by damage from an attack from your opponent's Pokémon during their last turn, this attack does 90 more damage.

CCC Hammer In 100

Weakness: Fighting
Resistance: none
Retreat: 2

DAA #133

Tauros - Colorless - 110 HP

Pokémon - Basic

CC Horn Attack 60

Weakness: Fighting
Resistance: none
Retreat: 2

DAA #134

Sentret - Colorless - 60 HP

Pokémon - Basic

C Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #135

Furret - Colorless - 110 HP

Pokémon - Stage 1 - Evolves from Sentret

C Feelin' Fine

Draw 3 cards.

C Tail Smash 90

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #136

Dunsparce - Colorless - 60 HP

Pokémon - Basic

Ability: Final Dig

If this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, discard the top 2 cards of your opponent's deck.

C Ram 20

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #137

Teddiursa - Colorless - 70 HP

Pokémon - Basic

C Baby-Doll Eyes

During your opponent's next turn, the Defending Pokémon can't retreat.

CC Dig Claws 20

Weakness: Fighting
Resistance: none
Retreat: 2

DAA #138

Ursaring - Colorless - 140 HP

Pokémon - Stage 1 - Evolves from Teddiursa

CCC Hammer Arm 70

Discard the top card of your opponent's deck.

CCCC Claw Slash 120

Weakness: Fighting
Resistance: none
Retreat: 3

DAA #139

Lugia - Colorless - 130 HP

Pokémon - Basic

C Gust 30

CCC Energy Loop 120

Put an Energy attached to this Pokémon into your hand.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

DAA #140

Skitty - Colorless - 60 HP

Pokémon - Basic

C Drawup Power

Search your deck for an Energy card, reveal it, and put it into your hand. Then, shuffle your deck.

CC Cat Kick 20

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #141

Delcatty - Colorless - 100 HP

Pokémon - Stage 1 - Evolves from Skitty

C Captivating Tail

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Confused.

CCC Moon Impact 90

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #142

Salamence V - Colorless - 220 HP

Pokémon - Basic

CCC Swoop Across

This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

CCCC Heavy Storm 160

Weakness: Lightning
Resistance: Fighting
Retreat: 2

DAA #143

Salamence VMAX - Colorless - 320 HP

Pokémon - VMAX - Evolves from Salamence V

C Sonic Double

This attack does 40 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

CCCC Max Wings 240

During your next turn, this Pokémon can't use Max Wings.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

DAA #144

Starly - Colorless - 50 HP

Pokémon - Basic

Ability: Sky Circus

If you played Bird Keeper from your hand during this turn, ignore all Energy in this Pokémon's attack costs.

CC Keen Eye

Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

DAA #145

Staravia - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Starly

C Ambush 20+

Flip a coin. If heads, this attack does 20 more damage.

CC Wing Attack 40

Weakness: Lightning
Resistance: Fighting
Retreat: 1

DAA #146

Staraptor - Colorless - 150 HP

Pokémon - Stage 2 - Evolves from Staravia

C Hurricane Blender 70

Move any amount of Energy from your Pokémon to your other Pokémon in any way you like.

CCC Brave Bird 170

This Pokémon also does 30 damage to itself.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

DAA #147

Ducklett - Colorless - 50 HP

Pokémon - Basic

C Flap 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

DAA #148

Swanna - Colorless - 110 HP

Pokémon - Stage 1 - Evolves from Ducklett

Ability: Sky Circus

If you played Bird Keeper from your hand during this turn, ignore all Energy in this Pokémon's attack costs.

CCC Feather Slice 70+

You may discard a card from your hand. If you do, this attack does 70 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

DAA #149

Bunnelby - Colorless - 40 HP

Pokémon - Basic

CC Mad Party 20×

This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #150

Fletchling - Colorless - 60 HP

Pokémon - Basic

C Tackle 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

DAA #151

Skwovet - Colorless - 70 HP

Pokémon - Basic

C Whimsy Tackle 40

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #152

Greedent - Colorless - 120 HP

Pokémon - Stage 1 - Evolves from Skwovet

C Scrape Off 20

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.

CC Smack and Run 100

Put this Pokémon and all attached cards into your hand.

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #153

Rookidee - Colorless - 60 HP

Pokémon - Basic

C Pluck 10

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

DAA #154

Corvisquire - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Rookidee

C Peck 30

CCC Fury Attack 40×

Flip 3 coins. This attack does 40 damage for each heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

DAA #155

Corviknight - Colorless - 160 HP

Pokémon - Stage 2 - Evolves from Corvisquire

Ability: Flying Taxi

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 1 of your Pokémon, except any Corviknight, and all attached cards into your hand.

CCC Blasting Wind 120

Weakness: Lightning
Resistance: Fighting
Retreat: 2

DAA #156

Big Parasol

Trainer - Tool

As long as the Pokémon this card is attached to is in the Active Spot, prevent all effects of attacks from your opponent's Pokémon done to all of your Pokémon. (Existing effects are not removed. Damage is not an effect.)
DAA #157

Billowing Smoke

Trainer - Tool

If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, that player discards any Prize cards they would take for that Knock Out instead of putting those cards into their hand.
DAA #158

Bird Keeper

Trainer - Supporter

Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw 3 cards.
DAA #159

Cape of Toughness

Trainer - Tool

The Basic Pokémon this card is attached to gets +50 HP, except Pokémon-GX.
DAA #160

Familiar Bell

Trainer - Item

Search your deck for a Pokémon with the same name as a Pokémon in your discard pile, reveal it, and put it into your hand. Then, shuffle your deck.
DAA #161

Glimwood Tangle

Trainer - Stadium

Once during each player's turn, after that player flips any coins for an attack, they may ignore all results of those coin flips and begin flipping those coins again.
DAA #162

Kabu

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 4 cards. If your Active Pokémon is your only Pokémon in play, draw 8 cards instead.
DAA #163

Old PC

Trainer - Item

Flip 2 coins. If both are heads, put a card from your discard pile into your hand.
DAA #164

Piers

Trainer - Supporter

Search your deck for an Energy card and a [D] Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
DAA #165

Pokémon Breeder's Nurturing

Trainer - Supporter

Choose up to 2 of your Pokémon in play. For each of those Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can't use this card during your first turn or on a Pokémon that was put into play this turn.
DAA #166

Rare Fossil - 70 HP

Trainer - Item

Play this card as if it were a 70-HP Basic [C] Pokémon. At any time during your turn, you may discard this card from play.

This card can't be affected by any Special Conditions, and it can't retreat.
DAA #167

Rose

Trainer - Supporter

Attach up to 2 basic Energy cards from your discard pile to 1 of your Pokémon VMAX. If you attached any Energy cards in this way, discard your hand.
DAA #168

Rose Tower

Trainer - Stadium

Once during each player's turn, that player may draw cards until they have 3 cards in their hand.
DAA #169

Spikemuth

Trainer - Stadium

Whenever a player's Active Pokémon moves to the Bench during their turn, put 2 damage counters on that Pokémon.
DAA #170

Struggle Gloves

Trainer - Tool

If the Pokémon this card is attached to has Weakness to your opponent's Active Pokémon's type, its attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
DAA #171

Turbo Patch

Trainer - Item

Flip a coin. If heads, attach a basic Energy card from your discard pile to 1 of your Basic Pokémon that isn't a Pokémon-GX.
DAA #172

Yell Horn

Trainer - Item

Both Active Pokémon are now Confused.
DAA #173

Heat Fire Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [R] Energy.

The [R] Pokémon this card is attached to gets +20 HP.
DAA #174

Hiding Darkness Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [D] Energy.

The [D] Pokémon this card is attached to has no Retreat Cost.
DAA #175

Powerful Colorless Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

The attacks of the [C] Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
DAA #176

Butterfree V - Grass - 190 HP

Pokémon - Basic

G Dizzying Poison

Your opponent's Active Pokémon is now Confused and Poisoned.

GGC Blasting Wind 130

Weakness: Fire
Resistance: none
Retreat: 1

DAA #177

Houndoom V - Fire - 210 HP

Pokémon - Basic

R Searing Flame 20

Your opponent's Active Pokémon is now Burned.

RRC Vengeful Flame 100+

If your Benched [R] Pokémon have any damage counters on them, this attack does 100 more damage.

Weakness: Water
Resistance: none
Retreat: 1

DAA #178

Centiskorch V - Fire - 210 HP

Pokémon - Basic

R Radiating Heat 20

You may discard an Energy from this Pokémon. If you do, discard an Energy from your opponent's Active Pokémon.

RRRR Burning Train 180

Weakness: Water
Resistance: none
Retreat: 3

DAA #179

Vikavolt V - Lightning - 210 HP

Pokémon - Basic

LC Paralyzing Bolt 50

During your opponent's next turn, they can't play any Item cards from their hand.

LLC Super Zap Cannon 190

Discard 2 Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 3

DAA #180

Rhyperior V - Fighting - 230 HP

Pokémon - Basic

FCC Drill Run 80

Discard an Energy from your opponent's Active Pokémon.

FCCC Heavy Rock Artillery 210

During your next turn, this Pokémon can't use Heavy Rock Artillery.

Weakness: Grass
Resistance: none
Retreat: 4

DAA #181

Crobat V - Darkness - 180 HP

Pokémon - Basic

Ability: Dark Asset

When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can't use more than 1 Dark Asset Ability each turn.

DC Venomous Fang 70

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 1

DAA #182

Scizor V - Metal - 210 HP

Pokémon - Basic

M Hack Off 30

Discard a Pokémon Tool and a Special Energy from your opponent's Active Pokémon.

MMC Slashing Claw 140

Weakness: Fire
Resistance: Grass
Retreat: 2

DAA #183

Galarian Stunfisk V - Metal - 200 HP

Pokémon - Basic

Ability: Metal Skin

This Pokémon gets +20 HP for each [M] Energy attached to it.

CC Trapping Bite 60

During your opponent's next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 12 damage counters on the Attacking Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 4

DAA #184

Salamence V - Colorless - 220 HP

Pokémon - Basic

CCC Swoop Across

This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

CCCC Heavy Storm 160

Weakness: Lightning
Resistance: Fighting
Retreat: 2

DAA #185

Kabu

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 4 cards. If your Active Pokémon is your only Pokémon in play, draw 8 cards instead.
DAA #186

Piers

Trainer - Supporter

Search your deck for an Energy card and a [D] Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
DAA #187

Pokémon Breeder's Nurturing

Trainer - Supporter

Choose up to 2 of your Pokémon in play. For each of those Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can't use this card during your first turn or on a Pokémon that was put into play this turn.
DAA #188

Rose

Trainer - Supporter

Attach up to 2 basic Energy cards from your discard pile to 1 of your Pokémon VMAX. If you attached any Energy cards in this way, discard your hand.
DAA #189

Butterfree VMAX - Grass - 300 HP

Pokémon - VMAX - Evolves from Butterfree V

GGC G-Max Toxbreeze 150

Your opponent's Active Pokémon is now Confused and Poisoned.

Weakness: Fire
Resistance: none
Retreat: 0

DAA #190

Centiskorch VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Centiskorch V

CC G-Max Centiferno 40+

This attack does 40 more damage for each [R] Energy attached to this Pokémon. If you did any damage with this attack, you may attach a [R] Energy card from your discard pile to this Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

DAA #191

Eternatus VMAX - Darkness - 340 HP

Pokémon - VMAX - Evolves from Eternatus V

Ability: Eternal Zone

If all of your Pokémon in play are [D] type, you can have up to 8 Pokémon on your Bench, and you can't put non-[D] Pokémon into play. (If this Ability stops working, discard Pokémon from your Bench until you have 5.)

DC Dread End 30×

This attack does 30 damage for each of your [D] Pokémon in play.

Weakness: Fighting
Resistance: none
Retreat: 3

DAA #192

Scizor VMAX - Metal - 320 HP

Pokémon - VMAX - Evolves from Scizor V

MC Hard Scissors 90

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MMC Max Steelspike 190

Weakness: Fire
Resistance: Grass
Retreat: 2

DAA #193

Salamence VMAX - Colorless - 320 HP

Pokémon - VMAX - Evolves from Salamence V

C Sonic Double

This attack does 40 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

CCCC Max Wings 240

During your next turn, this Pokémon can't use Max Wings.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

DAA #194

Pokémon Breeder's Nurturing

Trainer - Supporter

Choose up to 2 of your Pokémon in play. For each of those Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can't use this card during your first turn or on a Pokémon that was put into play this turn.
DAA #195

Rose

Trainer - Supporter

Attach up to 2 basic Energy cards from your discard pile to 1 of your Pokémon VMAX. If you attached any Energy cards in this way, discard your hand.
DAA #196

Rillaboom - Grass - 170 HP

Pokémon - Stage 2 - Evolves from Thwackey

Ability: Voltage Beat

Once during your turn, you may search your deck for up to 2 [G] Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.

GGGC Hammer In 140

Weakness: Fire
Resistance: none
Retreat: 3

DAA #197

Coalossal - Fighting - 160 HP

Pokémon - Stage 2 - Evolves from Carkol

Ability: Tar Generator

Once during your turn, you may attach a [R] Energy card, a [F] Energy card, or 1 of each from your discard pile to your Pokémon in any way you like.

FCCC Flaming Avalanche 130

Weakness: Grass
Resistance: none
Retreat: 4

DAA #198

Big Parasol

Trainer - Tool

As long as the Pokémon this card is attached to is in the Active Spot, prevent all effects of attacks from your opponent's Pokémon done to all of your Pokémon. (Existing effects are not removed. Damage is not an effect.)
DAA #199

Turbo Patch

Trainer - Item

Flip a coin. If heads, attach a basic Energy card from your discard pile to 1 of your Basic Pokémon that isn't a Pokémon-GX.
DAA #200

Capture Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

When you attach this card from your hand to a Pokémon, search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
DAA #201