Darkrai - Darkness - 130 HP
Pokémon - Basic
D Dark Slumber 20
Your opponent's Active Pokémon is now Asleep.
DDC Night Cyclone 120
Move all Energy from this Pokémon to your Benched Pokémon in any way you like.
Weakness: Grass
Resistance: none
Retreat: 2
Darkrai - Darkness - 120 HP
Pokémon - Basic
DC Nightmare 30
Your opponent's Active Pokémon is now Asleep.
DDC Pitch-Black Blade 130
During your next turn, this Pokémon can't attack.
Weakness: Grass
Resistance: none
Retreat: 2
Darkrai - Darkness - 110 HP
Pokémon - Basic
DCC Dark Cutter 90
Weakness: Grass
Resistance: none
Retreat: 2
Darkrai - Darkness - 120 HP
Pokémon - Basic
Ability: Darkness Guard
If this Pokémon has any [D] Energy attached, it takes 20 less damage from attacks (after applying Weakness and Resistance).
CCC Vortex of Darkness 60+
This attack does 20 more damage for each [D] Energy attached to this Pokémon.
Weakness: Grass
Resistance: none
Retreat: 2
Darkrai - Darkness - 120 HP
Pokémon - Basic
DC Hypnoblast 30
Your opponent's Active Pokémon is now Asleep.
DCC Dark Raid 80+
If your opponent has already used their GX attack, this attack does 80 more damage.
Weakness: Fighting
Resistance: Psychic
Retreat: 2
Darkrai - Darkness - 120 HP
Pokémon - Basic
DC Hypnoblast 30
Your opponent's Active Pokémon is now Asleep.
DDC Deep Wind 60+
If your opponent's Active Pokémon is Asleep, this attack does 60 more damage and heal 30 damage from this Pokémon.
Weakness: Fighting
Resistance: Psychic
Retreat: 1
Darkrai - Darkness - 110 HP
Pokémon - Basic
DC Dark Cutter 30
DDC Abyssal Sleep 80
Your opponent's Active Pokémon is now Asleep. Your opponent flips 2 coins instead of 1 between turns. If either of them is tails, that Pokémon is still Asleep.
Weakness: Fighting
Resistance: Psychic
Retreat: 2
Darkrai - Darkness - 110 HP
Pokémon - Basic
DC Dark Cutter 30
DDC Abyssal Sleep 80
Your opponent's Active Pokémon is now Asleep. Your opponent flips 2 coins instead of 1 between turns. If either of them is tails, that Pokémon is still Asleep.
Weakness: Fighting
Resistance: Psychic
Retreat: 2
Darkrai - Darkness - 110 HP
Pokémon - Basic
DC Hide in Shadows 30
You may switch this Pokémon with 1 of your Benched Pokémon.
DDCC Dark Hole 90
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Weakness: Fighting
Resistance: Psychic
Retreat: 2
Darkrai - Darkness - 80 HP
Pokémon - Basic
Ability: Darkness Shade
Once during your turn, when you put Darkrai from your hand onto your Bench, you may choose 1 of the Defending Pokémon. That Pokémon is now Asleep.
D Dark Slumber 10
At the end of your opponent's next turn, the Defending Pokémon is now Asleep.
DDC Dark Resolve 40
If the Defending Pokémon is Asleep, remove 4 damage counters from Darkrai.
Weakness: Fighting
Resistance: Psychic
Retreat: 2
Darkrai - Darkness - 70 HP
Pokémon - Basic
0 Reach Over
Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
DDD Darkness Pursuit 50
If the Defending Pokémon is Cresselia, this attack's base damage is 100.
Weakness: Fighting
Resistance: Psychic
Retreat: 1
Darkrai - Darkness - 80 HP
Pokémon - Basic
C Darkness Roar 10
You may have your opponent switch the Defending Pokémon with 1 or his or her Benched Pokémon.
DDC Sleep Hole 40+
If the Defending Pokémon is Asleep, this attack does 40 damage plus 40 more damage. If the Defending Pokémon is not Asleep, that Pokémon is now Asleep.
Weakness: Fighting
Resistance: Psychic
Retreat: 1
Darkrai - Darkness - 80 HP
Pokémon - Basic
Enigma Berry
If Darkrai is damaged by an attack from your opponent's Fighting Pokémon, remove 4 damage counters at the end of that turn.
W Spacial Rend 10
Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it.
MMM Roar of Time 80
Search your discard pile for 3 Pokémon, show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. (If you don't have 3 Pokémon in your discard pile, this attack does nothing.)
Weakness: Fighting
Resistance: Psychic
Retreat: 1
Darkrai - Darkness - 90 HP
Pokémon - Basic
Ability: Darkness Aura
If you have Cresselia in play, each of Darkrai's attack does 20 more damage to the Defending Pokémon (before applying Weakness and Resistance).
DDC Hypnoblast 60
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Weakness: Fighting
Resistance: Psychic
Retreat: 2