
Bulbasaur - Grass - 80 HP
Pokémon - Basic
G Bind Down 10
During your opponent's next turn, the Defending Pokémon can't retreat.
Weakness: Fire
Resistance: none
Retreat: 2


Mega Venusaur ex - Grass - 380 HP
Pokémon - Stage 2 - Evolves from Venusaur
Ability: Solar Trans
As often as you like during your turn, you may move a Basic [G] Energy attached to 1 of your Pokémon to another of your Pokémon.
GGGG Jungle Dump 240
Heal 30 damage from this Pokémon.
Weakness: Fire
Resistance: none
Retreat: 4

Exeggcute - Grass - 60 HP
Pokémon - Basic
C Packed Tight
Search your deck for a Basic [G] Energy card and attach it to this Pokémon. Then, shuffle your deck.
Weakness: Fire
Resistance: none
Retreat: 1

G Guard Press 30
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
CCC Wood Stamp 60+
This attack does 30 more damage for each [G] Energy attached to this Pokémon.
Weakness: Fire
Resistance: none
Retreat: 2

Celebi - Grass - 80 HP
Pokémon - Basic
G Time Traveler
Search your deck for up to 3 in any combination of [G] Pokémon and Stadium cards and put them into your hand. Then, shuffle your deck.
G Solar Cutter 30
Weakness: Fire
Resistance: none
Retreat: 1

Seedot - Grass - 60 HP
Pokémon - Basic
C Nap
Heal 20 damage from this Pokémon.
GC Seed Bomb 20
Weakness: Fire
Resistance: none
Retreat: 1


G Blastback
Flip a coin. If heads, choose 1 of your opponent's Pokémon, and shuffle that Pokémon and all attached cards into your opponent's deck.
GC Perplex 100
Your opponent's Active Pokémon is now Confused.
Weakness: Fire
Resistance: none
Retreat: 2

Vulpix - Fire - 70 HP
Pokémon - Basic
C Stampede 10
RC Combustion 20
Weakness: Water
Resistance: none
Retreat: 1


Numel - Fire - 80 HP
Pokémon - Basic
R Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
RCC Flare 30
Weakness: Water
Resistance: none
Retreat: 2

Mega Camerupt ex - Fire - 340 HP
Pokémon - Stage 1 - Evolves from Camerupt
R Roasting Heat 80+
If your opponent's Active Pokémon is Burned, this attack does 160 more damage.
RCCC Volcano Meteor 280
Discard 2 Energy from this Pokémon.
Weakness: Water
Resistance: none
Retreat: 4

Volcanion - Fire - 130 HP
Pokémon - Basic
R Singe
Your opponent's Active Pokémon is now Burned.
RRC Backfire 130
Return 2 [R] Energy attached to this Pokémon to your hand.
Weakness: Water
Resistance: none
Retreat: 2

Scorbunny - Fire - 70 HP
Pokémon - Basic
C Wild Kick 30
Flip a coin. If tails, this attack does nothing.
Weakness: Water
Resistance: none
Retreat: 1


Ability: Explosiveness
If this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon.
C Flare Turbo 50
Search your deck for up to 3 Basic Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Weakness: Water
Resistance: none
Retreat: 0

Corphish - Water - 80 HP
Pokémon - Basic
C Vise Grip 10
CC Take Down 30
This Pokémon also does 10 damage to itself.
Weakness: Lightning
Resistance: none
Retreat: 2

Gimmighoul - Psychic - 70 HP
Pokémon - Basic
C Slap 10
Weakness: Darkness
Resistance: Fighting
Retreat: 2

Sandshrew - Fighting - 70 HP
Pokémon - Basic
C Dig Claws 10
FC Mud-Slap 20
Weakness: Grass
Resistance: none
Retreat: 1

CC Sand Attack 50
During your opponent's next turn, if the Defending Pokémon tries to use an attack, your opponent flips a coin. If tails, that attack doesn't happen.
FCC Mud Shot 100
Weakness: Grass
Resistance: none
Retreat: 1

Onix - Fighting - 120 HP
Pokémon - Basic
CC Bind 30
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
CCCC Strength 100
Weakness: Grass
Resistance: none
Retreat: 4

Tyrogue - Fighting - 30 HP
Pokémon - Basic
0 Pummel 10+
Flip a coin until you get tails. This attack does 30 more damage for each heads.
Weakness: Psychic
Resistance: none
Retreat: 0

Makuhita - Fighting - 80 HP
Pokémon - Basic
F Corkscrew Punch 10
FF Confront 30
Weakness: Psychic
Resistance: none
Retreat: 2

Ability: Dosukoi Catcher
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch in 1 of your opponent's Benched Pokémon to the Active Spot.
FFF Wild Press 210
This Pokémon also does 70 damage to itself.
Weakness: Psychic
Resistance: none
Retreat: 3

Lunatone - Fighting - 110 HP
Pokémon - Basic
Ability: Luna Cycle
You may use this Ability once during your turn, if you have Solrock in Play. Discard a Basic [F] Energy card from your hand in order to draw 3 cards. You can only use 1 Luna Cycle Ability per turn.
FF Power Gem 50
Weakness: Grass
Resistance: none
Retreat: 1

Solrock - Fighting - 110 HP
Pokémon - Basic
F Cosmo Beam 70
If you don't have a Lunatone on your Bench, this attack does nothing. Damage from this attack isn't affected by Weakness or Resistance.
Weakness: Grass
Resistance: none
Retreat: 1

Riolu - Fighting - 80 HP
Pokémon - Basic
F Accelerating Stab 30
During your next turn, this Pokémon can't use Accelerating Stab.
Weakness: Psychic
Resistance: none
Retreat: 2

Mega Lucario ex - Fighting - 340 HP
Pokémon - Stage 1 - Evolves from Lucario
F Aura Jab 130
Attach up to 3 Basic [F] Energy cards from your discard pile to your Benched Pokémon in any way you like.
FF Mega Brave 270
During your next turn, this Pokémon can't use Mega Brave.
Weakness: Psychic
Resistance: none
Retreat: 2

Croagunk - Fighting - 70 HP
Pokémon - Basic
F Smack 20
Weakness: Psychic
Resistance: none
Retreat: 1


Marshadow - Fighting - 90 HP
Pokémon - Basic
FF Shadow Side Kick 60
If your opponent's Pokémon is Knocked Out by damage from this attack, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1

Stonjourner - Fighting - 130 HP
Pokémon - Basic
F Stone Kick 20
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
FFC Boundless Power 140
During your next turn, this Pokémon can't use attacks.
Weakness: Grass
Resistance: none
Retreat: 2





Mega Absol ex - Darkness - 280 HP
Pokémon - Basic
DC Despair Period
If the opponent's Active Pokémon has exactly 6 damage counters on it, it is now Knocked Out.
DDC Dark Claws 200
Your opponent reveals their hand. Discard a card you find there.
Weakness: Grass
Resistance: none
Retreat: 2

Spiritomb - Darkness - 80 HP
Pokémon - Basic
Ability: Grudge Vortex
If your Active [D] Pokémon is damaged by an opponent's Pokémon's attack, put 1 damage counter on the attacking Pokémon.
D Landslide 10
Discard the top card of your opponent's deck.
Weakness: Grass
Resistance: none
Retreat: 1

Yveltal - Darkness - 110 HP
Pokémon - Basic
D Clutch 20
During your opponent's next turn, the Defending Pokémon can't retreat.
DDC Dark Feather 110
Weakness: Lightning
Resistance: Fighting
Retreat: 0