Tropius - Grass - 110 HP
Pokémon - Basic
C Fruit Fragrance
Look at the top 6 cards of your deck. You may reveal any number of Pokémon you find there and put them into your hand. Shuffle the other cards back into your deck.
GC Solar Beam 60
Weakness: Fire
Resistance: none
Retreat: 1
Grubbin - Grass - 70 HP
Pokémon - Basic
C String Shot 10
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Fire
Resistance: none
Retreat: 2
Fomantis - Grass - 70 HP
Pokémon - Basic
G Reckless Charge 30
This Pokémon also does 10 damage to itself.
Weakness: Fire
Resistance: none
Retreat: 1
Lurantis ex - Grass - 260 HP
G Vigorous Cutter 60+
If this Pokémon was healed during this turn, this attack does 200 more damage.
GC Leaf Guard 140
During your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Weakness: Fire
Resistance: none
Retreat: 1
Poltchageist - Grass - 30 HP
Pokémon - Basic
Ability: Phantom Hide
Prevent all effects of attacks and Abilities from your opponent's Pokémon done to this Pokémon. (Damage is not an effect.)
C Furtive Drop
Put 1 damage counter on your opponent's Active Pokémon.
Weakness: Fire
Resistance: none
Retreat: 0
Sinistcha - Grass - 60 HP
Ability: Phantom Hide
Prevent all effects of attacks and Abilities from your opponent's Pokémon done to this Pokémon. (Damage is not an effect.)
C Matcha Spin
If you have 6 or more Pokémon with the Phantom Hide Ability in your discard pile, place 4 damage counters on each of your opponent's Pokémon.
Weakness: Fire
Resistance: none
Retreat: 1
Heatran - Fire - 140 HP
Pokémon - Basic
R Singe
Your opponent's Active Pokémon is now Burned.
RRC Magma Wall 120
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Burned Pokémon.
Weakness: Water
Resistance: none
Retreat: 4
Sizzlipede - Fire - 80 HP
Pokémon - Basic
R Controlled Burn
Discard the top card of your opponent's deck.
CCC Bug Panic 50×
Reveal the bottom 7 cards of your deck. This attack does 50 damage for each Pokémon you find there that has the Bug Panic attack. Then, shuffle those Pokémon back into your deck and discard the other cards.
Weakness: Water
Resistance: none
Retreat: 2
Centiskorch - Fire - 140 HP
R Controlled Burn
Discard the top 2 cards of your opponent's deck.
RCCC Heat Tackle 160
This Pokémon also does 30 damage to itself.
Weakness: Water
Resistance: none
Retreat: 3
Charcadet - Fire - 80 HP
Pokémon - Basic
R Best Punch 40
Flip a coin. If tails, this attack does nothing.
Weakness: Water
Resistance: none
Retreat: 2
Armarouge - Fire - 140 HP
R Flame Legion 40+
This attack does 40 more damage for each of your Benched Pokémon that has any [R] Energy attached.
Weakness: Water
Resistance: none
Retreat: 2
Goldeen - Water - 70 HP
Pokémon - Basic
CC Pierce 30
Weakness: Lightning
Resistance: none
Retreat: 1
Seaking - Water - 110 HP
CCC Hydro Jet
This attack does 30 damage to 1 of your opponent's Pokémon for each [W] Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lightning
Resistance: none
Retreat: 1
Wailmer - Water - 130 HP
Pokémon - Basic
WW Water Gun 40
WWW Wave Splash 80
Weakness: Lightning
Resistance: none
Retreat: 4
Wailord ex - Water - 380 HP
WWW Surf 120
WWWWW Falling Down 270
This Pokémon is now Asleep.
Weakness: Lightning
Resistance: none
Retreat: 4
Relicanth - Water - 100 HP
Pokémon - Basic
C Fossil Beat 10+
This attack does 30 more damage for each of your Benched Pokémon that has "Antique" in its name.
Weakness: Lightning
Resistance: none
Retreat: 1
Primarina - Water - 150 HP
Ability: Full Tune Melody
You may use this Ability when you play this Pokémon from your hand to evolve 1 of your Pokémon. Heal all damage from 1 of your Pokémon.
WC Aqua Return 120
Shuffle this Pokémon and all attached cards into your deck.
Weakness: Lightning
Resistance: none
Retreat: 2
Finizen - Water - 80 HP
Pokémon - Basic
WW Draining Fin 20
Heal 20 damage from this Pokémon.
Weakness: Lightning
Resistance: none
Retreat: 2
Palafin - Water - 150 HP
WW Justice Knuckle 80+
If your opponent has exactly 1 Prize card remaining, this attack does 200 more damage.
Weakness: Lightning
Resistance: none
Retreat: 2
Electrike - Lightning - 70 HP
Pokémon - Basic
L Collect
Draw a card.
LL Tackle 30
Weakness: Fighting
Resistance: none
Retreat: 1
Manectric - Lightning - 120 HP
LL Flash Barrier 50
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Evolution Pokémon.
LLL Sonic Edge 110
This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
Weakness: Fighting
Resistance: none
Retreat: 1
Charjabug - Lightning - 100 HP
L Vise Grip 30
LL Ram 50
Weakness: Fighting
Resistance: none
Retreat: 2
Vikavolt - Lightning - 160 HP
L Quick Dive
This attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
LL Giga Railgun 260
If this Pokémon doesn't have any Volt [L] Energy attached, this attack does nothing.
Weakness: Fighting
Resistance: none
Retreat: 2
Mega Zeraora ex - Lightning - 270 HP
Pokémon - Basic
L Thunder Fist 60×
This attack does 60 damage for each [L] Energy attached to this Pokémon.
LLL Zepto Turn 150
Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Fighting
Resistance: none
Retreat: 1
Miraidon - Lightning - 120 HP
Pokémon - Basic
Ability: Photon Code
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move up to 2 Basic [L] Energy cards from this Pokémon to 1 of your Benched Pokémon.
LL Thunder 90
This Pokémon also does 30 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1
Slowpoke - Psychic - 70 HP
Pokémon - Basic
P Throwaway Move
Discard any number of cards from your hand.
CC Headbutt 20
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Slowbro - Psychic - 130 HP
P All Out 50+
If you have no cards in your hand, this attack does 160 more damage.
CCC Zen Headbutt 110
Weakness: Darkness
Resistance: Fighting
Retreat: 3
Jynx - Psychic - 100 HP
Pokémon - Basic
P Fierce Kiss
At the end of your opponent's next turn, discard the Defending Pokémon and all attached cards.
PC Psy Bolt 50
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Shuppet - Psychic - 50 HP
Pokémon - Basic
Ability: Phantom Hide
Prevent all effects of attacks and Abilities from your opponent's Pokémon done to this Pokémon. (Damage is not an effect.)
P Hang Down 10
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Banette - Psychic - 80 HP
Ability: Phantom Hide
Prevent all effects of attacks and Abilities from your opponent's Pokémon done to this Pokémon. (Damage is not an effect.)
P Doll Catch 80
You may search your deck for a card and put it into your hand. Then, shuffle your deck.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Spiritomb - Psychic - 60 HP
Pokémon - Basic
P Soul End
If you have 13 or more Pokémon with the Phantom Hide Ability in your discard pile, choose 2 of your opponent's Pokémon and quadruple the number of damage counters on each of them.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Litwick - Psychic - 70 HP
Pokémon - Basic
P Will-O-Wisp 20
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Lampent - Psychic - 90 HP
P Glowing Light
Search your deck for up to 3 Lampent and put them onto your Bench. Then, shuffle your deck.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Mega Chandelure ex - Psychic - 350 HP
Ability: Binding Flames
Your opponent's Active Pokémon's Retreat Cost is [C] more.
PP Phantom Maze 130+
This attack does 50 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Dhelmise - Psychic - 140 HP
Pokémon - Basic
P Resentful Anchor 30+
If you have 4 or more Pokémon with the Phantom Hide Ability in your discard pile, this attack does 140 more damage.
Weakness: Darkness
Resistance: Fighting
Retreat: 3
Marshadow - Psychic - 90 HP
Pokémon - Basic
P Shadowy Knot 30×
This attack does 30 damage for each [C] in your opponent's Active Pokémon's Retreat Cost.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Annihilape - Psychic - 150 HP
Ability: Durable Body
If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.
PP Ghost Blow 100
Put 5 damage counters on 1 of your opponent's Benched Pokémon.
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Mankey - Fighting - 50 HP
Pokémon - Basic
C Low Kick 20
Weakness: Psychic
Resistance: none
Retreat: 1
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