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31 cards found where set is "svp", and card is unreleased, and language is English (translation).

Eevee - Colorless - 50 HP

Pokémon - Basic

CC Continued Dash 20+

Flip a coin until you get tails. This attack does 20 more damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #62

Vaporeon - Water - 120 HP

Pokémon - Stage 1 - Evolves from Eevee

WWC Aqua Bullet 90

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

SVP #63

Jolteon - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

LC Thunder Fang 60

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #64

Flareon - Fire - 120 HP

Pokémon - Stage 1 - Evolves from Eevee

RRC Fire Spin 120

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

SVP #65

Espeon - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

PCC Psybeam 80

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SVP #66

Umbreon - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Eevee

DCC Shadow Cage 90

During your opponent's next turn, the Defending Pokémon can’t retreat.

Weakness: Grass
Resistance: none
Retreat: 1

SVP #67

Leafeon - Grass - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

GCC Aroma Wind 90

This Pokémon recovers from all Special Conditions.

Weakness: Fire
Resistance: none
Retreat: 1

SVP #68

Glaceon - Water - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

WC Icy Wind 60

Your opponent's Active Pokémon is now Asleep.

Weakness: Metal
Resistance: none
Retreat: 1

SVP #69

Sylveon - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Eevee

PPC Healing Light 100

Heal 10 damage from each of your Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

SVP #70

Detective Pikachu - Lightning - 90 HP

Pokémon - Basic

C Accurate Surveying

Flip a coin until you get tails. For each heads, draw a card.

CCC Ride Dash 50

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #98

Celebration Fanfare

Trainer - Stadium

Once during each player's turn, that player may heal 10 damage from all of their Pokémon. If they do, that player's turn ends.
SVP #110

Celebration Fanfare

Trainer - Stadium

Once during each player's turn, that player may heal 10 damage from all of their Pokémon. If they do, that player's turn ends.
SVP #174

Pincurchin ex - Lightning - 200 HP

Pokémon - Basic

Ability: Counterattack Quills

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.

LLC Spike Thunder 120

Draw 2 cards.

Weakness: Fighting
Resistance: none
Retreat: 2

SVP #233

Drifloon - Psychic - 70 HP

Pokémon - Basic

P Pull

Flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SVP #234

Drifblim - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Drifloon

P Creepy Wind

Your opponent's Active Pokémon is now Confused.

PP Balloon Return 110

Put this Pokémon and all attached cards into your hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SVP #235

Feraligatr - Water - 180 HP

Pokémon - Stage 2 - Evolves from Croconaw

WWWC Deep Diving 140

Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 3

SVP #241

Pikachu - Lightning - 60 HP

Pokémon - Basic

C Relax

Heal 20 damage from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #242

Toxtricity ex - Lightning - 260 HP

Pokémon - Stage 1 - Evolves from Toxel

LLC Strum Thunder 240

Discard 2 Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

SVP #243

Psyduck - Water - 70 HP

Pokémon - Basic

Ability: Damp

Pokémon with an Ability that cause that Pokémon to Knock itself Out don't have that Abilty.

CC Ram 20

Weakness: Lightning
Resistance: none
Retreat: 1

SVP #262

Golduck - Water - 120 HP

Pokémon - Stage 1 - Evolves from Psyduck

Ability: Damp

Pokémon with an Ability that cause that Pokémon to Knock itself Out don't have that Abilty.

CCC Hydro Pump 60+

This attack does 20 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

SVP #263

Team Rocket's Kangaskhan ex - Colorless - 230 HP

Pokémon - Basic

CC Comet Punch 30×

Flip 4 coins. This attack does 30 damage for each heads.

CCC Bad Impact 120+

If you played a Supporter card with Team Rocket in its name from your hand during this turn, this attack does 100 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

SVP #265
If the Team Rocket's Pokémon this card is attached to is in the Active Spot and damaged by an attack from your opponent's Pokémon, the Attacking Pokémon is now Asleep.
SVP #267

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN1

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN2

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN3

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN5

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN6

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN7

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN9

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN10

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN11