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99 cards found where type is Special Energy, and language is English.

Mist Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
TEF #161

Neo Upper Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If this card is attached to a Stage 2 Pokémon, this card provides every type of Energy but provides only 2 Energy at a time.
TEF #162

Medical Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

When you attach this card from your hand to 1 of your Pokémon, heal 30 damage from that Pokémon.
PAR #182

Reversal Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If you have more Prize cards remaining than your opponent, and if this card is attached to an Evolution Pokémon that doesn't have a Rule Box (Pokémon ex, Pokémon V, etc. have Rule Boxes), this card provides every type of Energy but provides only 3 Energy at a time.
PAR #266

Jet Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy. When you attach this card from your hand to 1 of your Benched Pokémon, switch that Pokémon with your Active Pokémon.
PAL #190

Luminous Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time.

If the Pokémon this card is attached to has any other Special Energy attached, this card provides [C] Energy instead.
PAL #191

Reversal Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If you have more Prize cards remaining than your opponent, and if this card is attached to an Evolution Pokémon that doesn't have a Rule Box (Pokémon ex, Pokémon V, etc. have Rule Boxes), this card provides every type of Energy but provides only 3 Energy at a time.
PAL #192

Therapeutic Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

The Pokémon this card is attached to recovers from being Asleep, Confused, or Paralyzed and can't be affected by those Special Conditions.
PAL #193

Regenerative Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

Whenever you play a Pokémon from your hand to evolve the Pokémon V this card is attached to, heal 100 damage from that Pokémon.
SIT #168

V Guard Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

The Pokémon this card is attached to takes 30 less damage from attacks from your opponent's Pokémon V (after applying Weakness and Resistance). This effect can't be applied more than once at a time to the same Pokémon.
SIT #169

V Guard Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

The Pokémon this card is attached to takes 30 less damage from attacks from your opponent's Pokémon V (after applying Weakness and Resistance). This effect can't be applied more than once at a time to the same Pokémon.
SIT #215

Gift Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, draw cards until you have 7 cards in your hand.
LOR #171

Double Turbo Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C][C] Energy.

The attacks of the Pokémon this card is attached to do 20 less damage to your opponent's Pokémon (before applying Weakness and Resistance).
ASR #216

Double Turbo Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C][C] Energy.

The attacks of the Pokémon this card is attached to do 20 less damage to your opponent's Pokémon (before applying Weakness and Resistance).
BRS #151

Fusion Strike Energy

Energy - Special Energy

This card can only be attached to a Fusion Strike Pokémon. If this card is attached to anything other than a Fusion Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. Prevent all effects of your opponent's Pokémon's Abilities done to the Pokémon this card is attached to.
FST #244

Treasure Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If you took this card as a face-down Prize card during your turn, before you put it into your hand, you may attach this card to 1 of your Pokémon.
EVS #165

Impact Energy

Energy - Special Energy

This card can only be attached to a Single Strike Pokémon. If this card is attached to anything other than a Single Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. The Pokémon this card is attached to can't be Poisoned, and if it is already Poisoned, it recovers from that Special Condition.
CRE #157

Lucky Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if it is Knocked Out), draw a card.
CRE #158

Spiral Energy

Energy - Special Energy

This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. The Pokémon this card is attached to can't be Paralyzed, and if it is already Paralyzed, it recovers from that Special Condition.
CRE #159

Rapid Strike Energy

Energy - Special Energy

This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides 2 in any combination of [W] Energy and [F] Energy.
BST #140

Single Strike Energy

Energy - Special Energy

This card can only be attached to a Single Strike Pokémon. If this card is attached to anything other than a Single Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides [F] and [D] Energy but provides only 1 Energy at a time, and the attacks of the Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
BST #141

Rapid Strike Energy

Energy - Special Energy

This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides 2 in any combination of [W] Energy and [F] Energy.
BST #182

Single Strike Energy

Energy - Special Energy

This card can only be attached to a Single Strike Pokémon. If this card is attached to anything other than a Single Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides [F] and [D] Energy but provides only 1 Energy at a time, and the attacks of the Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
BST #183

Aromatic Grass Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [G] Energy.

The [G] Pokémon this card is attached to recovers from all Special Conditions and can't be affected by any Special Conditions.
VIV #162

Coating Metal Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [M] Energy.

The [M] Pokémon this card is attached to has no Weakness.
VIV #163

Stone Fighting Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [F] Energy.

The [F] Pokémon this card is attached to takes 20 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance).
VIV #164

Wash Water Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [W] Energy.

Prevent all effects of attacks from your opponent's Pokémon done to the [W] Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
VIV #165

Heat Fire Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [R] Energy.

The [R] Pokémon this card is attached to gets +20 HP.
DAA #174

Hiding Darkness Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [D] Energy.

The [D] Pokémon this card is attached to has no Retreat Cost.
DAA #175

Powerful Colorless Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

The attacks of the [C] Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
DAA #176

Capture Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

When you attach this card from your hand to a Pokémon, search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
DAA #201

Capture Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

When you attach this card from your hand to a Pokémon, search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
RCL #171

Horror Psychic Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [P] Energy.

If the [P] Pokémon this card is attached to is in the Active Spot and is damaged by an opponent's attack (even if it is Knocked Out), put 2 damage counters on the Attacking Pokémon.
RCL #172

Speed Lightning Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [L] Energy.

When you attach this card from your hand to a [L] Pokémon, draw 2 cards.
RCL #173

Twin Energy

Energy - Special Energy

As long as this card is attached to a Pokémon that isn't a Pokémon V or a Pokémon-GX, it provides [C][C] Energy.

If this card is attached to a Pokémon V or a Pokémon-GX, it provides [C] Energy instead.
RCL #174

Twin Energy

Energy - Special Energy

As long as this card is attached to a Pokémon that isn't a Pokémon V or a Pokémon-GX, it provides [C][C] Energy.

If this card is attached to a Pokémon V or a Pokémon-GX, it provides [C] Energy instead.
RCL #209

Aurora Energy

Energy - Special Energy

You can attach this card to 1 of your Pokémon only if you discard another card from your hand.

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time.
SSH #186

Draw Energy

Energy - Special Energy

This card provides [C] Energy.

When you attach this card from your hand to a Pokémon, draw a card.
CEC #209

Draw Energy

Energy - Special Energy

This card provides [C] Energy.

When you attach this card from your hand to a Pokémon, draw a card.
CEC #271

Recycle Energy

Energy - Special Energy

This card provides [C] Energy.

If this card is discarded from play, put it into your hand instead of the discard pile.
UNM #212
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