Turtwig - Grass - 70 HP
Pokémon - Basic
C Nap
Heal 20 damage from this Pokémon.
GCC Razor Leaf 30
Weakness: Fire
Resistance: Water
Retreat: 2
GCC Guard Press 60
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
GCCC Rumble Stomp 80+
Flip a coin until you get tails. This attack does 20 more damage for each heads.
Weakness: Fire
Resistance: Water
Retreat: 4
Combee - Grass - 30 HP
Pokémon - Basic
G Sting Missile 30
Shuffle this Pokémon and all cards attached to it into your deck.
Weakness: Fire
Resistance: none
Retreat: 1
G Gather Order
Search your deck for as many Combee as you like and put them onto your Bench. Shuffle your deck afterward.
GC Damage Beat 20x
Does 20 damage times the number of damage counters on the Defending Pokémon.
Weakness: Fire
Resistance: none
Retreat: 1
Cherubi - Grass - 40 HP
Pokémon - Basic
G Leech Seed 10
Heal 10 damage from this Pokémon.
Weakness: Fire
Resistance: Water
Retreat: 1
Ability: Fair-Weather Heal
Once during your turn (before your attack), you may heal 20 damage from 1 of your Pokémon that has any [G] Energy attached to it.
GC Random Peck 20+
Flip 2 coins. This attack does 20 more damage for each heads.
Weakness: Fire
Resistance: Water
Retreat: 1
G Swaddle Guard
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 40 (after applying Weakness and Resistance).
CC Surprise Attack 40
Flip a coin. If tails, this attack does nothing.
Weakness: Fire
Resistance: none
Retreat: 2
CC Cleave 30
Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.
GGC Leaf Blade 70+
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fire
Resistance: none
Retreat: 2
Maractus - Grass - 90 HP
Pokémon - Basic
G Dazzle Dance 10
The Defending Pokémon is now Confused.
GC Ambush 20+
Flip a coin. If heads, this attack does 30 more damage.
Weakness: Fire
Resistance: Water
Retreat: 1
Foongus - Grass - 40 HP
Pokémon - Basic
C Astonish
Flip a coin. If heads, choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
Weakness: Fire
Resistance: Water
Retreat: 1
C Astonish
Flip a coin. If heads, choose 3 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into his or her deck.
GC Miracle Powder 30
Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
Weakness: Fire
Resistance: Water
Retreat: 2
Moltres-EX - Fire - 170 HP
Pokémon - Basic
RC Destructive Flame 30
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
RRCC Power Flame 80+
If this Pokémon has any Plasma Energy attached to it, this attack does 40 more damage.
Weakness: Water
Resistance: Fighting
Retreat: 1
C Torment 30
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
RC Malevolent Fire 120
Discard all Energy attached to this Pokémon.
Weakness: Water
Resistance: none
Retreat: 0
Victini-EX - Fire - 110 HP
Pokémon - Basic
R Turbo Energize
Search your deck for 2 basic Energy cards and attach them to your Benched Pokémon in any way you like. Shuffle your deck afterward.
RCC Intensifying Burn 50+
If the Defending Pokémon is a Pokémon-EX, this attack does 50 more damage.
Weakness: Water
Resistance: none
Retreat: 1
Pansear - Fire - 70 HP
Pokémon - Basic
CC Scratch 20
RRC Double Fire 40x
Flip 2 coins. This attack does 40 damage times the number of heads.
Weakness: Water
Resistance: none
Retreat: 1
Litwick - Fire - 60 HP
Pokémon - Basic
C Surprise Attack 20
Flip a coin. If tails, this attack does nothing.
Weakness: Water
Resistance: none
Retreat: 1
Heatmor - Fire - 90 HP
Pokémon - Basic
R Luring Flame
Switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. The new Defending Pokémon is now Burned.
RRR Fiery Licks 50x
Discard the top 4 cards of your deck. This attack does 50 damage times the number of [R] Energy cards you discarded.
Weakness: Water
Resistance: none
Retreat: 2
Articuno-EX - Water - 170 HP
Pokémon - Basic
WCC Blizzard 60
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
WWCC Frost Prison 80
If this Pokémon has any Plasma Energy attached to it, the Defending Pokémon is now Paralyzed.
Weakness: Metal
Resistance: Fighting
Retreat: 1
Swinub - Water - 60 HP
Pokémon - Basic
WC Double Headbutt 20x
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness: Metal
Resistance: none
Retreat: 2
WCC Frost Stone 50+
Flip a coin. If heads, this attack does 20 more damage and the Defending Pokémon is now Paralyzed.
WWCC Continuous Headbutt 90x
Flip a coin until you get tails. This attack does 90 damage times the number of heads.
Weakness: Metal
Resistance: none
Retreat: 4
Lotad - Water - 60 HP
Pokémon - Basic
WC Bubble Beam 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Lightning
Resistance: none
Retreat: 1
Ability: Rain Dish
At any time between turns, heal 20 damage from this Pokémon.
WWC Groovy Dance 70
You may discard an Energy attached to this Pokémon. If you do, the Defending Pokémon is now Confused.
Weakness: Lightning
Resistance: none
Retreat: 3
Ability: Rough Skin
If this Pokémon is your Active Pokémon and is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
WC Hard Bite 40+
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Lightning
Resistance: none
Retreat: 0
Manaphy - Water - 70 HP
Pokémon - Basic
Ability: Final Wish
When this Pokémon is Knocked Out by damage from an opponent's attack, search your deck for a card and put it into your hand. Shuffle your deck afterward.
W Seafaring
Flip 3 coins. For each heads, attach a [W] Energy card from your discard pile to your Benched Pokémon in any way you like.
Weakness: Lightning
Resistance: none
Retreat: 1
Vanillite - Water - 60 HP
Pokémon - Basic
C Snow Squall 10
This attack's damage isn't affected by Resistance.
Weakness: Metal
Resistance: none
Retreat: 1
C Enefountain 30
Attach 2 basic Energy cards from your hand to 1 of your Pokémon.
WWC Blizzard 70
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Metal
Resistance: none
Retreat: 1
Frillish - Water - 70 HP
Pokémon - Basic
WC Absorb 10
Heal 10 damage from this Pokémon.
Weakness: Lightning
Resistance: none
Retreat: 2
Ability: Spiteful Spirit
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent's attack, the Attacking Pokémon is now Confused and Poisoned.
WC Aqua Bullet 40
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lightning
Resistance: none
Retreat: 2
Cubchoo - Water - 70 HP
Pokémon - Basic
W Hail
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
CCC Icy Snow 30
Weakness: Metal
Resistance: none
Retreat: 2
Magnemite - Lightning - 60 HP
Pokémon - Basic
C Metal Sound
Flip a coin. If heads, the Defending Pokémon is now Confused.
LC Electro Ball 20
Weakness: Fighting
Resistance: none
Retreat: 1
Magnemite - Lightning - 60 HP
Pokémon - Basic
L Electro Ball 10
Weakness: Fighting
Resistance: none
Retreat: 1
Ability: Dual Brains
During your turn, you may play 2 Supporter cards.
LLC Gyro Ball 80
Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Weakness: Fighting
Resistance: none
Retreat: 3
Zapdos-EX - Lightning - 170 HP
Pokémon - Basic
LC Agility 30
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
LLCC Powervolt 80+
If this Pokémon has any Plasma Energy attached to it, this attack does 40 more damage.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Rotom - Lightning - 60 HP
Pokémon - Basic
C Electribonus
Discard a [L] Energy card from your hand. If you do, draw 3 cards.
LC Poltergeist 20x
Your opponent reveals his or her hand. This attack does 20 damage times the number of Trainer cards in your opponent's hand.
Weakness: Fighting
Resistance: none
Retreat: 1
Joltik - Lightning - 40 HP
Pokémon - Basic
L Jump On 10+
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fighting
Resistance: none
Retreat: 1
Galvantula - Lightning - 80 HP
Pokémon - Stage 1 - Evolves from Joltik
L Discharge 30x
Discard all [L] Energy attached to this Pokémon. This attack does 30 damage times the number of Energy cards you discarded.
CC Signal Beam 30
Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness: Fighting
Resistance: none
Retreat: 0
Zubat - Psychic - 50 HP
Pokémon - Basic
C Spiral Drain 10
Heal 10 damage from this Pokémon.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Zubat - Psychic - 40 HP
Pokémon - Basic
Ability: Free Flight
If this Pokémon has no Energy attached to it, this Pokémon has no Retreat Cost.
PC Wing Attack 20
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Ability: Night Sight
Once during your turn (before your attack), you may draw a card.
PCC Ultra-Toxic Fang 40
The Defending Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon between turns.
Weakness: Lightning
Resistance: Fighting
Retreat: 0
Koffing - Psychic - 70 HP
Pokémon - Basic
P Tackle 10
CC Double Spin 20x
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness: Psychic
Resistance: none
Retreat: 2
Koffing - Psychic - 60 HP
Pokémon - Basic
PC Smokescreen 20
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness: Psychic
Resistance: none
Retreat: 1
Ability: Aftermath
When this Pokémon is Knocked Out by damage from an opponent's attack, discard the top 3 cards of your opponent's deck.
PC Smogbank
This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Psychic
Resistance: none
Retreat: 2
Ralts - Psychic - 60 HP
Pokémon - Basic
C Psy Bolt
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Psychic
Resistance: none
Retreat: 1
CC Powerful Storm 20x
Does 20 damage times the amount of Energy attached to all of your Pokémon.
PCC Swift Lunge 80
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 2
Giratina - Psychic - 130 HP
Pokémon - Basic
PCC Hex 50+
If the Defending Pokémon is affected by a Special Condition, this attack does 50 more damage.
PPCC Shadow Claw 90
Discard a random card from your opponent's hand.
Weakness: Darkness
Resistance: none
Retreat: 3
Trubbish - Psychic - 60 HP
Pokémon - Basic
P Pile Up
Flip a coin. If heads, search your deck for a Pokémon Tool card, reveal it, and put it into your hand. Shuffle your deck afterward.
CC Sludge Toss 20
Weakness: Psychic
Resistance: none
Retreat: 1
Trubbish - Psychic - 60 HP
Pokémon - Basic
C Pound 10
PPC Sludge Bomb 40
Weakness: Psychic
Resistance: none
Retreat: 1
Trubbish - Psychic - 70 HP
Pokémon - Basic
PC Tool Drop 20x
Does 20 damage for each Pokémon Tool card attached to Pokémon in play (both yours and your opponent's).
Weakness: Psychic
Resistance: none
Retreat: 2
CC Ensnarl 20x
Does 20 damage times the number of [C] in the Defending Pokémon's Retreat Cost.
PCCC Double Ducts 80x
Flip 2 coins. This attack does 80 damage times the number of heads.
Weakness: Psychic
Resistance: none
Retreat: 3
Elgyem - Psychic - 60 HP
Pokémon - Basic
PP Psyshot 30
Weakness: Psychic
Resistance: none
Retreat: 1
Elgyem - Psychic - 60 HP
Pokémon - Basic
C Reflect
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
PC Smash Punch 30
Flip a coin. If tails, this attack does nothing.
Weakness: Psychic
Resistance: none
Retreat: 1
Phanpy - Fighting - 80 HP
Pokémon - Basic
F Tackle 10
FFC Rollout 50
Weakness: Water
Resistance: Lightning
Retreat: 2
F Spinning Turn 40
Switch this Pokémon with 1 of your Benched Pokémon.
FFCC Wreck 80+
If there is any Stadium card in play, this attack does 60 more damage. Discard that Stadium card.
Weakness: Water
Resistance: Lightning
Retreat: 4
Lunatone - Fighting - 90 HP
Pokémon - Basic
Ability: Premonition
Once during your turn (before your attack), you may look at the top 2 cards of your deck and put them back on top of your deck in any order.
FC Rock Throw 30
Weakness: Grass
Resistance: none
Retreat: 3
Solrock - Fighting - 90 HP
Pokémon - Basic
FC Heat Burn 20
The Defending Pokémon is now Burned.
FCC Explosion 90
This Pokémon does 90 damage to itself.
Weakness: Grass
Resistance: none
Retreat: 3
Riolu - Fighting - 60 HP
Pokémon - Basic
C Punch 10
FC Kick 20
Weakness: Psychic
Resistance: none
Retreat: 1
Riolu - Fighting - 70 HP
Pokémon - Basic
CC Kick 20
FCC Feint 40
This attack's damage isn't affected by Resistance.
Weakness: Psychic
Resistance: none
Retreat: 1
Ability: Dual Armor
If this Pokémon has any [M] Energy attached to it, this Pokémon's type is both [F] and [M] .
FCC Hurricane Kick 60+
Does 30 more damage for each Prize card your opponent has taken.
Weakness: Psychic
Resistance: none
Retreat: 2
Timburr - Fighting - 70 HP
Pokémon - Basic
FC Knock Back 20
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
FCC Low Kick 40
Weakness: Psychic
Resistance: none
Retreat: 2
Conkeldurr - Fighting - 140 HP
Pokémon - Stage 2 - Evolves from Gurdurr
CCC Facade 60+
If this Pokémon is Burned or Poisoned, this attack does 60 more damage.
FFCC Drain Punch 80
Heal 20 damage from this Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 3
Purrloin - Darkness - 50 HP
Pokémon - Basic
D Tail Trickery
Flip a coin. If heads, the Defending Pokémon is now Confused.
DC Fury Swipes 10x
Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness: Fighting
Resistance: Psychic
Retreat: 1
Purrloin - Darkness - 50 HP
Pokémon - Basic
C Scout
Your opponent reveals his or her hand.
DC Fasten Claws 20+
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fighting
Resistance: Psychic
Retreat: 1
C Silent Claw
Your opponent reveals his or her hand. Discard a Supporter card you find there. Use the effect of that card as the effect of this attack.
DC Fake Out 30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Fighting
Resistance: Psychic
Retreat: 1
Scraggy - Darkness - 60 HP
Pokémon - Basic
D Headbutt 10
CC Low Kick 20
Weakness: Fighting
Resistance: Psychic
Retreat: 2
DC Kick Away 30
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
DDC Reinforced Headbutt 50+
If this Pokémon has a Pokémon Tool card attached to it, this attack does 50 more damage.
Weakness: Fighting
Resistance: Psychic
Retreat: 1
Skarmory - Metal - 90 HP
Pokémon - Basic
C Cargo Jet
Discard a Team Plasma card from your hand. If you do, draw 3 cards.
MMC Steel Wing 40
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
Weakness: Fire
Resistance: Psychic
Retreat: 1
Klink - Metal - 60 HP
Pokémon - Basic
C Rigidify
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
MC Vice Grip 20
Weakness: Fire
Resistance: Psychic
Retreat: 2
Ability: Plasma Steel
Prevent all damage done to your [M] Pokémon by attacks from your opponent's Pokémon-EX.
MMC Heavy Bullet 70
Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fire
Resistance: Psychic
Retreat: 3
Durant - Metal - 70 HP
Pokémon - Basic
CC Gnaw 20
MCC Hard Crunch 40+
If the Defending Pokémon already has any damage counters on it, this attack does 30 more damage.
Weakness: Fire
Resistance: Psychic
Retreat: 1
Durant - Metal - 70 HP
Pokémon - Basic
C Call for Backup
Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
MC Metal Jail 30
The Defending Pokémon can't retreat during your opponent's next turn.
Weakness: Fire
Resistance: Psychic
Retreat: 1
Cobalion-EX - Metal - 180 HP
Pokémon - Basic
M Righteous Edge 30
Discard a Special Energy attached to the Defending Pokémon.
MMC Steel Bullet 100
This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokémon.
Weakness: Fire
Resistance: Psychic
Retreat: 2
Druddigon - Dragon - 110 HP
Pokémon - Basic
CC Guard Press 20
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
RRWC Dragon Claw 90
Weakness: Dragon
Resistance: none
Retreat: 1
Black Kyurem-EX - Dragon - 180 HP
Pokémon - Basic
CCC Slash 60
WWLC Black Ballista 200
Discard 3 Energy attached to this Pokémon.
Weakness: Dragon
Resistance: none
Retreat: 3
White Kyurem-EX - Dragon - 180 HP
Pokémon - Basic
CCC Slash 60
RRWC White Inferno 100+
Does 10 more damage for each damage counter on this Pokémon.
Weakness: Dragon
Resistance: none
Retreat: 3
Clefairy - Colorless - 60 HP
Pokémon - Basic
C Pound 10
CC Double Slap 20x
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness: Fighting
Resistance: none
Retreat: 1
Ability: Moon Guidance
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
CCC Moon Impact 50
Weakness: Fighting
Resistance: none
Retreat: 1
Doduo - Colorless - 60 HP
Pokémon - Basic
CC Gatling Peck 10x
Flip 5 coins. This attack does 10 damage times the number of heads.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Snorlax - Colorless - 130 HP
Pokémon - Basic
Ability: Block
As long as this Pokémon is your Active Pokémon, your opponent's Active Pokémon can't retreat.
CCCCC Teampact 30x
Does 30 damage times the number of Team Plasma Pokémon you have in play.
Weakness: Fighting
Resistance: none
Retreat: 4
Togepi - Colorless - 40 HP
Pokémon - Basic
C Yawn
The Defending Pokémon is now Asleep.
Weakness: Fighting
Resistance: none
Retreat: 1
Ability: Bright Veil
As long as this Pokémon is your Active Pokémon, whenever your opponent plays an Item card from his or her hand, prevent all effects of that card done to your Pokémon.
C Return 30
Draw cards until you have 6 cards in your hand.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Whismur - Colorless - 70 HP
Pokémon - Basic
C Shout
Flip a coin. If heads, discard a random card from your opponent's hand.
CCC Hyper Voice 30
Weakness: Fighting
Resistance: none
Retreat: 2
CCC Destructive Sound
Your opponent reveals his or her hand. Discard all Item cards you find there.
CCCC Round 50x
Does 50 damage times the number of your Pokémon that have the Round attack.
Weakness: Fighting
Resistance: none
Retreat: 4
Lugia-EX - Colorless - 180 HP
Pokémon - Basic
Ability: Overflow
If your opponent's Pokémon is Knocked Out by damage from an attack of this Pokémon, take 1 more Prize card.
CCCC Plasma Gale 120
Discard a Plasma Energy attached to this Pokémon. If you can't discard a Plasma Energy, this attack does nothing.
Weakness: Lightning
Resistance: Fighting
Retreat: 2
Skitty - Colorless - 50 HP
Pokémon - Basic
CC Triple Slap 20x
Flip 3 coins. This attack does 20 damage times the number of heads.
Weakness: Fighting
Resistance: none
Retreat: 1
Patrat - Colorless - 50 HP
Pokémon - Basic
C Reckless Charge 20
This Pokémon does 10 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1
Patrat - Colorless - 50 HP
Pokémon - Basic
C Collect
Draw a card.
CC Slam 20x
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness: Fighting
Resistance: none
Retreat: 1
Bouffalant - Colorless - 100 HP
Pokémon - Basic
C Tool Breaker
Discard a Pokémon Tool card attached to the Defending Pokémon.
CCCC Hammer In 70
Weakness: Fighting
Resistance: none
Retreat: 2
Rufflet - Colorless - 50 HP
Pokémon - Basic
CC Incessant Peck 10+
Flip a coin until you get tails. This attack does 20 more damage for each heads.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Ability: Big Wing
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon.
CCC Wild Edge 60+
You may do 20 more damage. If you do, this Pokémon does 20 damage to itself.
Weakness: Lightning
Resistance: Fighting
Retreat: 2
Trainer - Item
Trainer - Supporter
Trainer - Item
Trainer - Item
Trainer - Item
Trainer - Tool
Trainer - Item
Trainer - Stadium
Trainer - Supporter
Trainer - Stadium
Energy - Special Energy
Trainer - Item
Trainer - Item
Trainer - Tool
Victini-EX - Fire - 110 HP
Pokémon - Basic
R Turbo Energize
Search your deck for 2 basic Energy cards and attach them to your Benched Pokémon in any way you like. Shuffle your deck afterward.
RCC Intensifying Burn 50+
If the Defending Pokémon is a Pokémon-EX, this attack does 50 more damage.
Weakness: Water
Resistance: none
Retreat: 1
Articuno-EX - Water - 170 HP
Pokémon - Basic
WCC Blizzard 60
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
WWCC Frost Prison 80
If this Pokémon has any Plasma Energy attached to it, the Defending Pokémon is now Paralyzed.
Weakness: Metal
Resistance: Fighting
Retreat: 1
Cobalion-EX - Metal - 180 HP
Pokémon - Basic
M Righteous Edge 30
Discard a Special Energy attached to the Defending Pokémon.
MMC Steel Bullet 100
This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokémon.
Weakness: Fire
Resistance: Psychic
Retreat: 2
Lugia-EX - Colorless - 180 HP
Pokémon - Basic
Ability: Overflow
If your opponent's Pokémon is Knocked Out by damage from an attack of this Pokémon, take 1 more Prize card.
CCCC Plasma Gale 120
Discard a Plasma Energy attached to this Pokémon. If you can't discard a Plasma Energy, this attack does nothing.
Weakness: Lightning
Resistance: Fighting
Retreat: 2
Trainer - Supporter
Charizard - Fire - 160 HP
Pokémon - Stage 2 - Evolves from Charmeleon
RCC Split Bomb
This attack does 40 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
RCCCC Scorching Fire 150
Discard a [R] Energy attached to this Pokémon.
Weakness: Water
Resistance: none
Retreat: 3
Ability: Deluge
As often as you like during your turn (before your attack), you may attach a [W] Energy card from your hand to 1 of your Pokémon.
CCCC Hydro Pump 60+
Does 10 more damage for each [W] Energy attached to this Pokémon.
Weakness: Grass
Resistance: none
Retreat: 4
Trainer - Item